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Kwan Min Lee
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2020 – today
- 2024
- [j31]Kwan Min Lee, Yohan Moon, Inyoung Park, Jae-gil Lee:
Voice orientation of conversational interfaces in vehicles. Behav. Inf. Technol. 43(3): 433-444 (2024) - [j30]Seungjong Sun, Jang-Hyun Kim, Kwan Min Lee, Dongyan Nan:
Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs). Internet Res. 34(1): 58-78 (2024) - 2023
- [c10]Dongyan Nan, Seungjong Sun, Shreya Gopi, Kwan Min Lee, Jang-Hyun Kim:
A bibliometric analysis of Metaverse research using VOSviewer. IMCOM 2023: 1-4 - 2022
- [j29]Jae-Gil Lee, Kwan Min Lee:
Polite speech strategies and their impact on drivers' trust in autonomous vehicles. Comput. Hum. Behav. 127: 107015 (2022) - [j28]Kwan Min Lee, Young June Sah:
Cultural Differences in Digital Game Experiences: Psychological Responses to Avatar and Game Environments. Int. J. Gaming Comput. Mediat. Simulations 14(1): 1-15 (2022) - 2020
- [j27]Xiaohui Wang, Kwan Min Lee:
The paradox of technology innovativeness and risk perceptions - A profile of Asian smartphone users. Telematics Informatics 51: 101415 (2020)
2010 – 2019
- 2019
- [j26]Jae-Gil Lee, Kwan Min Lee, SeoungHo Ryu:
Vehicle Politeness in Driving Situations. Future Internet 11(2): 48 (2019) - 2017
- [j25]Jinghui Hou, Justin Rashid, Kwan Min Lee:
Cognitive map or medium materiality? Reading on paper and screen. Comput. Hum. Behav. 67: 84-94 (2017) - 2015
- [j24]Younbo Jung, Namkee Park, Kwan Min Lee:
Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game. Cyberpsychology Behav. Soc. Netw. 18(12): 711-717 (2015) - [j23]Seunga Venus Jin, Joe Phua, Kwan Min Lee:
Telling stories about breastfeeding through Facebook: The impact of user-generated content (UGC) on pro-breastfeeding attitudes. Comput. Hum. Behav. 46: 6-17 (2015) - [j22]Eun Kyung Park, Kwan Min Lee, Dong Hee Shin:
Social Responses to Conversational TV VUI: Apology and Voice. Int. J. Technol. Hum. Interact. 11(1): 17-32 (2015) - [c9]Soyoung Jung, Kwan Min Lee, Frank A. Biocca:
Voice Control System and Multiplatform Use: Specialist Vs. Generalist? HCI (4) 2015: 607-616 - 2014
- [j21]Namkee Park, Hayeon Song, Kwan Min Lee:
Social networking sites and other media use, acculturation stress, and psychological well-being among East Asian college students in the United States. Comput. Hum. Behav. 36: 138-146 (2014) - [j20]Hayeon Song, Jihyun Kim, Kwan Min Lee:
Virtual vs. real body in exergames: Reducing social physique anxiety in exercise experiences. Comput. Hum. Behav. 36: 282-285 (2014) - [j19]Namkee Park, Mohja Rhoads, Jinghui Hou, Kwan Min Lee:
Understanding the acceptance of teleconferencing systems among employees: An extension of the technology acceptance model. Comput. Hum. Behav. 39: 118-127 (2014) - [j18]Eun Joung Cho, Kwan Min Lee, Sung Min Cho, Yang Hyun Choi:
Effects of stereoscopic movies: The positions of stereoscopic objects and the viewing conditions. Displays 35(2): 59-65 (2014) - 2013
- [j17]Hayeon Song, Jihyun Kim, Kelly E. Tenzek, Kwan Min Lee:
The effects of competition and competitiveness upon intrinsic motivation in exergames. Comput. Hum. Behav. 29(4): 1702-1708 (2013) - [j16]Eun Joung Cho, Kwan Min Lee:
Effects of 3D displays: A comparison between shuttered and polarized displays. Displays 34(5): 353-358 (2013) - [c8]Aelee Kim, Younbo Jung, Kwan Min Lee, Jooyun Han:
The effects of familiarity and robot gesture on user acceptance of information. HRI 2013: 159-160 - 2012
- [j15]Jinghui Hou, Yujung Nam, Wei Peng, Kwan Min Lee:
Effects of screen size, viewing angle, and players' immersion tendencies on game experience. Comput. Hum. Behav. 28(2): 617-623 (2012) - [j14]Kang-Woo Lee, Kwan Min Lee, Hyunseung Choo:
Impression formation in mobile communication with Multimedia Caller Identification. Int. J. Mob. Commun. 10(3): 323-336 (2012) - [c7]Hongseok Lee, Kang-Woo Lee, Kwan Min Lee, Hyunseung Choo:
Similarity attraction effects in mobile advertisement: Interaction between user personality and advertisement personality. ICOIN 2012: 506-511 - 2011
- [j13]Namkee Park, Younbo Jung, Kwan Min Lee:
Intention to upload video content on the internet: The role of social norms and ego-involvement. Comput. Hum. Behav. 27(5): 1996-2004 (2011) - [j12]Kwan Min Lee, Younbo Jung, Clifford Nass:
Can User Choice Alter Experimental Findings in Human-Computer Interaction?: Similarity Attraction Versus Cognitive Dissonance in Social Responses to Synthetic Speech. Int. J. Hum. Comput. Interact. 27(4): 307-322 (2011) - [j11]Kwan Min Lee, Eui Jun Jeong, Namkee Park, SeoungHo Ryu:
Effects of Interactivity in Educational Games: A Mediating Role of Social Presence on Learning Outcomes. Int. J. Hum. Comput. Interact. 27(7): 620-633 (2011) - [c6]Kang-Woo Lee, Kwan Min Lee, Hyunseung Choo:
Sending Social Impression via a Mobile Phone. ACIIDS Posters 2011: 267-276 - [c5]Young June Sah, Duyoung Jeong, Kiseul Suh, Soyon You, Kwan Min Lee:
Advertising effect of additional information in panoramic view service on the online map. ICUIMC 2011: 97 - [c4]Jinghui Hou, Kwan Min Lee:
Effects of self-conscious emotions on affective and behavioral responses in HCI and CMC. SIGDOC 2011: 151-156 - 2010
- [j10]Seung-A. Annie Jin, Kwan Min Lee:
The Influence of Regulatory Fit and Interactivity on Brand Satisfaction and Trust in E-Health Marketing Inside 3D Virtual Worlds (Second Life). Cyberpsychology Behav. Soc. Netw. 13(6): 673-680 (2010) - [j9]Kwan Min Lee, Wei Peng, Julian Klein:
Will the experience of playing a violent role in a video game influence people's judgments of violent crimes? Comput. Hum. Behav. 26(5): 1019-1023 (2010) - [j8]Namkee Park, Kwan Min Lee, Seung-A. Annie Jin, Sukhee Kang:
Effects of pre-game stories on feelings of presence and evaluation of computer games. Int. J. Hum. Comput. Stud. 68(11): 822-833 (2010) - [j7]Kwan Min Lee, David Yates, Joseph Clark, Omar El Sawy:
Value Creation of Mobile Services Through Presence: Designing Mobile Information and Entertainment Applications with Presence in Mind. Presence Teleoperators Virtual Environ. 19(3): 265-279 (2010)
2000 – 2009
- 2007
- [j6]Namkee Park, Kwan Min Lee, Pauline Hope Cheong:
University Instructors' Acceptance of Electronic Courseware: An Application of the Technology Acceptance Model. J. Comput. Mediat. Commun. 13(1): 163-186 (2007) - 2006
- [j5]Kwan Min Lee:
Effects of Internet Use on College Students' Political Efficacy. Cyberpsychology Behav. Soc. Netw. 9(4): 415-422 (2006) - [j4]Kwan Min Lee, Jennifer C. Lai:
Speech Versus Touch: A Comparative Study of the Use of Speech and DTMF Keypad for Navigation. Int. J. Hum. Comput. Interact. 19(3): 343-360 (2006) - [j3]Kwan Min Lee, Younbo Jung, Jaywoo Kim, Sang Ryong Kim:
Are physically embodied social agents better than disembodied social agents?: The effects of physical embodiment, tactile interaction, and people's loneliness in human-robot interaction. Int. J. Hum. Comput. Stud. 64(10): 962-973 (2006) - 2004
- [j2]Ing-Marie Jonsson, Clifford Nass, Kwan Min Lee:
Mixing personal computer and handheld interfaces and devices: effects on perceptions and attitudes. Int. J. Hum. Comput. Stud. 61(1): 71-83 (2004) - 2003
- [c3]Kwan Min Lee, Clifford Nass:
Designing social presence of social actors in human computer interaction. CHI 2003: 289-296 - 2002
- [j1]Jennifer C. Lai, Stella Mitchell, Marisa S. Viveros, David Wood, Kwan Min Lee:
Ubiquitous Access to Unified Messaging: A Study of Usability and the Use of Pervasive Computing. Int. J. Hum. Comput. Interact. 14(3-4): 385-404 (2002) - [c2]Jennifer C. Lai, Kwan Min Lee:
Choosing speech or touchtone modality for navigation within a telephony natural language system. INTERSPEECH 2002: 1509-1512 - 2000
- [c1]Clifford Nass, Kwan Min Lee:
Does computer-generated speech manifest personality? an experimental test of similarity-attraction. CHI 2000: 329-336
Coauthor Index
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