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Simone Kriglstein
Person information
- affiliation: Masaryk University, Czech Republic
- affiliation: AIT Austrian Institute of Technology, Austria
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2020 – today
- 2024
- [j15]David Kuták
, Danielle Langlois, Roman Rozic, Jan Byska, Haichao Miao, Simone Kriglstein, Barbora Kozlíková:
Design and evaluation of alphabetic and numeric input methods for virtual reality. Comput. Graph. 122: 103955 (2024) - [j14]Simone Kriglstein:
Using Playful Approaches in Education to Create Awareness of Pro-Sustainability Behavior. Interactions 31(3): 36-40 (2024) - [c85]Quynh Nguyen
, Alexandra Windisch
, Simone Kriglstein
:
Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory Design. Conference on Designing Interactive Systems 2024 - [c84]Quynh Nguyen
, Emma Jaspaert
, Markus Murtinger
, Simone Kriglstein
, Manfred Tscheligi
:
CoLEBricks: Co-Designing Virtual Reality Scenarios with Generative Building Blocks. AVI 2024: 52:1-52:5 - [c83]Magdalena Kejstova
, Tereza Stastna
, Simone Kriglstein
:
Play and Viz: Using Entertainment Games for Exploring Data Visualizations. FDG 2024: 35 - [e2]Simone Kriglstein, Philipp Wintersberger:
Proceedings of the MuM'23 Workshops on Making a Real Connection and Interruptions and Attention Management co-located with 22nd International Conference on Mobile and Ubiquitous Media (MuM 2023), Vienna, Austria, December 3, 2023. CEUR Workshop Proceedings 3712, CEUR-WS.org 2024 [contents] - [i3]Florian Gnadlinger, Simone Kriglstein:
A proposal for a revised meta-architecture of intelligent tutoring systems to foster explainability and transparency for educators. CoRR abs/2404.06820 (2024) - 2023
- [c82]Jan Pokorny
, Magdalena Kejstova
, Vít Rusnák
, Simone Kriglstein
:
From Bin to Playin': Give Vintage Objects a New Purpose as Game Controllers. CHI Extended Abstracts 2023: 144:1-144:6 - [c81]Danielle Kathryn Langlois
, Simone Kriglstein
:
Do you have time for a survey? Challenges and Lessons Learned from the Recruitment Process for an Online Survey. CHI Extended Abstracts 2023: 381:1-381:5 - [c80]Magdalena Kejstova
, Christina Stoiber
, Magdalena Boucher
, Martin Kandlhofer
, Simone Kriglstein
, Wolfgang Aigner
:
Construct and Play: Engaging Students with Visualizations through Playful Methods. CHI PLAY Companion 2023: 96-101 - [c79]Tomás Pagác
, Simone Kriglstein
:
Using Audience Avatars to Increase Sense of Presence in Live-Streams. CHIRA (2) 2023: 326-337 - [c78]Danielle Kathryn Langlois
, Simone Kriglstein
:
Initial Developments of Teamwork and Mental Health Focused Minigames for the Purpose of Esports Training. CHIRA (2) 2023: 338-348 - [c77]Cornelia Gerdenitsch
, Till Bieg
, Myriam Gaitsch
, Philip Schörpf
, Manfred Tscheligi
, Simone Kriglstein
:
Tracking to Success? A Critical Reflection on Workplace Quantified-Self Technologies from a Humanistic Perspective. CHIWORK 2023: 6:1-6:7 - [c76]Florian Gnadlinger, André Selmanagic, Katharina Simbeck, Simone Kriglstein:
Adapting Is Difficult! Introducing a Generic Adaptive Learning Framework for Learner Modeling and Task Recommendation Based on Dynamic Bayesian Networks. CSEDU (1) 2023: 272-280 - [c75]Danielle Kathryn Langlois
, Scott Drury
, Simone Kriglstein
:
Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time. FDG 2023: 9:1-9:10 - [c74]Antonios Liapis
, Christian Guckelsberger
, Jichen Zhu
, Casper Harteveld
, Simone Kriglstein
, Alena Denisova
, Jeremy Gow
, Mike Preuss
:
Designing for Playfulness in Human-AI Authoring Tools. FDG 2023: 75:1-75:4 - [c73]Adam Sufliarsky, Günter Wallner
, Simone Kriglstein
:
Through Space and Time: Spatio-Temporal Visualization of MOBA Matches. INTERACT (2) 2023: 167-189 - [c72]Pavel Mrázek, Pejman Mirza-Babaei
, Günter Wallner
, Simone Kriglstein
:
Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming. INTERACT (4) 2023: 517-522 - [c71]Simone Kriglstein
, Gloria Mittmann
, Adam Barnard
, Kate Woodcock
:
Making A Real Connection: Pro-Social Collaborative Play in Extended Realities - Trends, Challenges and Potentials. MUM 2023: 538-541 - [i2]Anahid N. Jalali, Bernhard Haslhofer, Simone Kriglstein, Andreas Rauber:
Predictability and Comprehensibility in Post-Hoc XAI Methods: A User-Centered Analysis. CoRR abs/2309.11987 (2023) - 2022
- [j13]Simone Kriglstein, Anna Lisa Martin-Niedecken
, Josef B. Spjut
, Nicole B. Damen, Selen Türkay, Anders Drachen
:
Esports meets human-computer interaction. Interactions 29(3): 42-47 (2022) - [c70]SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres
, Kashyap Todi, Luigi De Russis
, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell
, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan M. Dray, Susanne Boll, Tamara L. Clegg:
SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40. CHI Extended Abstracts 2022: 158:1-158:3 - [c69]SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale Passmore, Helena M. Mentis, Josh Andres
, Kashyap Todi, Matt Jones, Luigi De Russis
, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell
, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Susan M. Dray, Susanne Boll, Stacy M. Branham, Tamara L. Clegg:
Equity Talks @SIGCHI. CHI Extended Abstracts 2022: 161:1-161:3 - [c68]SIGCHI Executive Committee, Adriana S. Vivacqua, Andrew L. Kun, Cale J. Passmore, Helena M. Mentis, Josh Andres
, Kashyap Todi, Luigi De Russis
, Matt Jones, Naomi Yamashita, Neha Kumar, Nicola J. Bidwell
, Pejman Mirza-Babaei, Priya C. Kumar, Shaowen Bardzell, Simone Kriglstein, Stacy M. Branham, Susan Dray, Susanne Boll, Tamara L. Clegg:
Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences. CHI Extended Abstracts 2022: 164:1-164:3 - [c67]Barbara Göbl
, Suzana Jovicic
, Natalie Denk
, Simon Wimmer
, Simone Kriglstein
:
More Than Just Gameplay: Making a Case for "Let's Plays" in Education. CHI PLAY 2022: 75-80 - [c66]Raluca Chisalita
, Markus Murtinger
, Simone Kriglstein
:
Grow Your Plant: A Plant-Based Game For Creating Awareness About Sustainability Behaviour by Using Renewable Energy. CHI PLAY 2022: 177-182 - [c65]Cornelia Gerdenitsch, Matthias Weinhofer, Jaison Puthenkalam
, Simone Kriglstein:
Upward Influence Tactics: Playful Virtual Reality Approach for Analysing Human Multi-robot Interaction. ICEC 2022: 76-88 - [c64]Georg Regal
, Jakob Carl Uhl
, Anna Gerhardus, Stefan Suette, Elisabeth Frankus
, Julia Schmid, Simone Kriglstein
, Manfred Tscheligi
:
Marcus or Mira - Investigating the Perception of Virtual Agent Gender in Virtual Reality Role Play-Training. VRST 2022: 10:1-10:11 - 2021
- [c63]Simone Kriglstein, Anna Lisa Martin-Niedecken
, Laia Turmo Vidal
, Madison Klarkowski, Katja Rogers
, Selen Turkay
, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen
, Perttu Hämäläinen:
Special Interest Group: The Present and Future of Esports in HCI. CHI Extended Abstracts 2021: 160:1-160:4 - [c62]Günter Wallner, Marnix van Wijland, Regina Bernhaupt
, Simone Kriglstein:
What Players Want: Information Needs of Players on Post-Game Visualizations. CHI 2021: 330:1-330:13 - [c61]Barbara Göbl, Suzana Jovicic, Natalie Denk, Simone Kriglstein:
Let's Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports. CHI PLAY 2021: 314-319 - [c60]Barakura Thierry Tuyishime, Simone Kriglstein:
Rrrring & Play: Using a Rotary Dial Telephone as Game Controller. CHI PLAY 2021: 382-385 - [c59]Barbara Göbl, Simone Kriglstein, Helmut Hlavacs:
Conversational Interfaces in Serious Games: Identifying Potentials and Future Research Directions based on a Systematic Literature Review. CSEDU (1) 2021: 108-115 - 2020
- [j12]Cornelia Gerdenitsch, David Sellitsch
, Markus Besser, Sophia Burger, Christine Stegmann, Manfred Tscheligi
, Simone Kriglstein:
Work gamification: Effects on enjoyment, productivity and the role of leadership. Electron. Commer. Res. Appl. 43: 100994 (2020) - [c58]Daniel Kepplinger, Günter Wallner, Simone Kriglstein, Michael Lankes
:
See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement. CHI 2020: 1-14 - [c57]Simone Kriglstein, Günter Wallner, Sven Charleer, Kathrin Gerling, Pejman Mirza-Babaei, Steven Schirra, Manfred Tscheligi
:
Be Part Of It: Spectator Experience in Gaming and Esports. CHI Extended Abstracts 2020: 1-7 - [c56]Günter Wallner, Simone Kriglstein:
Masterclass on Information Visualization for Games Research. CHI PLAY (Companion) 2020: 3-4 - [c55]Simone Kriglstein, Fabian Hengstberger, Florian Fribert, Katharina Stiehl, Beate Schrank, Alexander Pfeiffer, Thomas Wernbacher, Günter Wallner:
Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools. CHI PLAY (Companion) 2020: 287-291 - [c54]Günter Wallner, Simone Kriglstein:
Multivariate Visualization of Game Metrics: An Evaluation of Hexbin Maps. CHI PLAY 2020: 572-584 - [c53]Alexander Pfeiffer
, Simone Kriglstein, Thomas Wernbacher:
Blockchain Technologies and Games: A Proper Match? FDG 2020: 71:1-71:4 - [c52]Georg Regal
, David Sellitsch
, Simone Kriglstein, Simon Kollienz, Manfred Tscheligi
:
Be Active! Participatory Design of Accessible Movement-Based Games. TEI 2020: 179-192
2010 – 2019
- 2019
- [c51]Johannes Gäbler, Christoph Winkler, Nóra Lengyel, Wolfgang Aigner, Christina Stoiber, Günter Wallner, Simone Kriglstein:
Diagram Safari: A Visualization Literacy Game for Young Children. CHI PLAY (Companion) 2019: 389-396 - [c50]Cornelia Gerdenitsch, Daniela Wurhofer, Pascal Klöckner, Simone Kriglstein, Manfred Tscheligi
:
Organisational Climate Fostering Playfulness: Introducing the Gamification Climate Scale. CHI PLAY (Companion) 2019: 413-420 - [c49]Ruben Schertler, Simone Kriglstein, Günter Wallner:
User Guided Movement Analysis in Games using Semantic Trajectories. CHI PLAY 2019: 613-623 - [c48]Günter Wallner, Simone Kriglstein, Anders Drachen
:
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. CoG 2019: 1-8 - [i1]Günter Wallner, Simone Kriglstein, Anders Drachen:
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. CoRR abs/1905.12694 (2019) - 2018
- [j11]Ryan Perry
, Anders Drachen
, Allison Kearney
, Simone Kriglstein, Lennart E. Nacke, Rafet Sifa, Guenter Wallner
, Daniel M. Johnson
:
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Comput. Hum. Behav. 79: 202-210 (2018) - [j10]Günter Wallner, Simone Kriglstein, Rainer Malaka
:
Preface to the Special Issue of Best Papers from ICEC 2016. Entertain. Comput. 28: 1 (2018) - [j9]Christian Bors
, Theresia Gschwandtner
, Simone Kriglstein, Silvia Miksch
, Margit Pohl
:
Visual Interactive Creation, Customization, and Analysis of Data Quality Metrics. ACM J. Data Inf. Qual. 10(1): 3:1-3:26 (2018) - [j8]Günter Wallner, Simone Kriglstein, Edward Chung
, Syeed Anta Kashfi:
Visualisation of trip chaining behaviour and mode choice using household travel survey data. Public Transp. 10(3): 427-453 (2018) - [j7]Roger A. Leite, Theresia Gschwandtner
, Silvia Miksch
, Simone Kriglstein, Margit Pohl
, Erich Gstrein, Johannes Kuntner:
EVA: Visual Analytics to Identify Fraudulent Events. IEEE Trans. Vis. Comput. Graph. 24(1): 330-339 (2018) - [c47]Christian Drescher, Guenter Wallner
, Simone Kriglstein, Rafet Sifa, Anders Drachen
, Margit Pohl
:
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data. CHI 2018: 560 - [c46]Simone Kriglstein, Margit Pohl
, Johanna Doppler Haider:
How Users Transform Node-Link Diagrams to Matrices and Vice Versa. Diagrams 2018: 526-534 - [c45]Günter Wallner, Simone Kriglstein, Sonja Gabriel, Christian S. Loh
, Yanyan Sheng, I-Hung Li:
Lost my way: an educational geometry game for young children. FDG 2018: 41:1-41:4 - [c44]Günter Wallner, Simone Kriglstein:
Introducing PlaNet: a tool for visualizing player communities. FDG 2018: 42:1-42:4 - 2017
- [c43]Mike Schaekermann
, Giovanni Ribeiro, Guenter Wallner
, Simone Kriglstein, Daniel M. Johnson
, Anders Drachen
, Rafet Sifa, Lennart E. Nacke:
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". CHI PLAY 2017: 143-156 - [c42]Simone Kriglstein, Mario Brandmüller, Margit Pohl
, Christine Bauer
:
A location-based educational game for understanding the traveling salesman problem: a case study. MobileHCI 2017: 87:1-87:8 - 2016
- [j6]Simone Kriglstein, Maria Leitner
, Sonja Kabicher-Fuchs, Stefanie Rinderle-Ma:
Evaluation Methods in Process-Aware Information Systems Research with a Perspective on Human Orientation. Bus. Inf. Syst. Eng. 58(6): 397-414 (2016) - [j5]Margit Pohl
, Günter Wallner
, Simone Kriglstein:
Using lag-sequential analysis for understanding interaction sequences in visualizations. Int. J. Hum. Comput. Stud. 96: 54-66 (2016) - [c41]Guenter Wallner, Simone Kriglstein:
Visualizations for Retrospective Analysis of Battles in Team-based Combat Games: A User Study. CHI PLAY 2016: 22-32 - [c40]Simone Kriglstein, Johanna Haider, Günter Wallner
, Margit Pohl
:
Who, Where, When and with Whom? Evaluation of Group Meeting Visualizations. Diagrams 2016: 235-249 - [c39]Günter Wallner
, Lauri Galbreath, Simone Kriglstein:
Metry Mouse Missions: An Interactive, Geometric Obstacle Course of Daredevil Proportions. ICEC 2016: 201-204 - [c38]Simone Kriglstein, Margit Pohl, Stefanie Rinderle-Ma, Magdalena Stallinger:
Visual Analytics in Process Mining: Classification of Process Mining Techniques. EuroVA@EuroVis 2016: 43-47 - [e1]Günter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka
, Artur Lugmayr, Hyun-Seung Yang:
Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings. Lecture Notes in Computer Science 9926, Springer 2016, ISBN 978-3-319-46099-4 [contents] - 2015
- [c37]Manuel Gall, Günter Wallner, Simone Kriglstein, Stefanie Rinderle-Ma:
Differencegraph - A ProM Plugin for Calculating and Visualizing Differences between Processes. BPM (Demos) 2015: 65-69 - [c36]Manuel Gall, Günter Wallner
, Simone Kriglstein, Stefanie Rinderle-Ma:
A Study of Different Visualizations for Visualizing Differences in Process Models. ER Workshops 2015: 99-108 - [c35]Christine Bauer
, Simone Kriglstein:
Analysis of Motivation Strategies in Running Tracking Applications. MoMM 2015: 73-79 - [c34]Simone Kriglstein, Margit Pohl:
Choosing the Right Sample? Experiences of Selecting Participants for Visualization Evaluation. EuroRV³@EuroVis 2015: 23-25 - 2014
- [j4]Günter Wallner
, Simone Kriglstein:
PLATO: A visual analytics system for gameplay data. Comput. Graph. 38: 341-356 (2014) - [c33]Günter Wallner
, Simone Kriglstein, Florian Gnadlinger, Michael Heiml, Jochen Kranzer:
Game user telemetry in practice: a case study. Advances in Computer Entertainment 2014: 45:1-45:4 - [c32]Simone Kriglstein, Margit Pohl
, Nikolaus Suchy, Johannes Gärtner, Theresia Gschwandtner
, Silvia Miksch
:
Experiences and challenges with evaluation methods in practice: a case study. BELIV 2014: 118-125 - [c31]Simone Kriglstein, Günter Wallner
, Margit Pohl
:
A user study of different gameplay visualizations. CHI 2014: 361-370 - [c30]Fares Kayali, Günter Wallner
, Simone Kriglstein, Gerhild Bauer, Daniel Martinek, Helmut Hlavacs, Peter Purgathofer, Rebecca Wölfle:
A Case Study of a Learning Game about the Internet. GameDays 2014: 47-58 - [c29]Kathleen Nardella, Ross Brown
, Simone Kriglstein:
Storyboard Augmentation of Process Model Grammars for Stakeholder Communication. IVAPP 2014: 114-121 - [c28]Margit Pohl
, Florian Scholz, Simone Kriglstein, Bilal Alsallakh, Silvia Miksch:
Evaluating the Dot-Based Contingency Wheel: Results from a Usability and Utility Study. HCI (12) 2014: 76-86 - [c27]Theresia Gschwandtner
, Wolfgang Aigner, Silvia Miksch
, Johannes Gärtner, Simone Kriglstein, Margit Pohl
, Nikolaus Suchy:
TimeCleanser: a visual analytics approach for data cleansing of time-oriented data. I-KNOW 2014: 18:1-18:8 - [c26]Simone Kriglstein, Ross Brown
, Günter Wallner:
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study. ICEC 2014: 36-41 - [c25]Ross Brown
, Stefanie Rinderle-Ma, Simone Kriglstein, Sonja Kabicher-Fuchs:
Augmenting and Assisting Model Elicitation Tasks with 3D Virtual World Context Metadata. OTM Conferences 2014: 39-56 - [p1]Simone Kriglstein, Margit Pohl
, Michael Smuc:
Pep Up Your Time Machine: Recommendations for the Design of Information Visualizations of Time-Dependent Data. Handbook of Human Centric Visualization 2014: 203-225 - 2013
- [j3]Agnes Koschmider, Simone Kriglstein, Meike Ullrich:
Investigations on User Preferences of the Alignment of Process Activities, Objects, and Roles (Extended Abstract). EMISA Forum 33(2): 34 (2013) - [j2]Günter Wallner
, Simone Kriglstein:
Visualization-based analysis of gameplay data - A review of literature. Entertain. Comput. 4(3): 143-155 (2013) - [c24]Simone Kriglstein, Günter Wallner
, Stefanie Rinderle-Ma:
A Visualization Approach for Difference Analysis of Process Models and Instance Traffic. BPM 2013: 219-226 - [c23]Kathrin Figl, Agnes Koschmider, Simone Kriglstein:
Visualising Process Model Hierarchies. ECIS 2013: 180 - [c22]Simone Kriglstein, Günter Wallner:
A Study on the Use of Adaptive Avatars for Player Lists in Games for Children. MindTrek 2013: 254 - [c21]Agnes Koschmider
, Simone Kriglstein, Meike Ullrich
:
Investigations on User Preferences of the Alignment of Process Activities, Objects and Roles. OTM Conferences 2013: 57-74 - 2012
- [c20]Simone Kriglstein, Stefanie Rinderle-Ma:
A Visualization Concept for High-Level Comparison of Process Model Versions. Business Process Management Workshops 2012: 465-476 - [c19]Tobias Hildebrandt, Simone Kriglstein, Stefanie Rinderle-Ma:
On Applying Sonification Methods to Convey Business Process Data. CAiSE Forum 2012: 74-81 - [c18]Günter Wallner
, Simone Kriglstein:
A spatiotemporal visualization approach for the analysis of gameplay data. CHI 2012: 1115-1124 - [c17]Simone Kriglstein, Juergen Mangler, Stefanie Rinderle-Ma:
Who is who: On visualizing organizational models in Collaborative Systems. CollaborateCom 2012: 279-288 - [c16]Sonja Kabicher-Fuchs, Simone Kriglstein, Kathrin Figl:
Timeline Visualization for Documenting Process Model Change. EMISA 2012: 95-108 - [c15]Günter Wallner
, Simone Kriglstein:
DOGeometry: teaching geometry through play. Fun and Games 2012: 11-18 - [c14]Simone Kriglstein, Stefanie Rinderle-Ma:
Change Visualizations in Business Processes - Requirements Analysis. GRAPP/IVAPP 2012: 584-593 - [c13]Simone Kriglstein, Margit Pohl
, Claus Stachl:
Animation for Time-oriented Data: An Overview of Empirical Research. IV 2012: 30-35 - 2011
- [j1]Shelley Buchinger, Simone Kriglstein, Sabine Brandt, Helmut Hlavacs:
A survey on user studies and technical aspects of mobile multimedia applications. Entertain. Comput. 2(3): 175-190 (2011) - [c12]Günter Wallner
, Simone Kriglstein:
Design and evaluation of the educational game DOGeometry: a case study. Advances in Computer Entertainment Technology 2011: 14 - [c11]Sonja Kabicher, Simone Kriglstein, Stefanie Rinderle-Ma:
Visual Change Tracking for Business Process Models. ER 2011: 504-513 - [c10]Simone Kriglstein, Günter Wallner:
Development Process and Evaluation of the Ontology Visualization Tool Knoocks - A Case Study. IMAGAPP/IVAPP 2011: 187-197 - 2010
- [c9]Simone Kriglstein, Günter Wallner
:
Knoocks - A Visualization Approach for OWL Lite Ontologies. CISIS 2010: 950-955 - [c8]Simone Kriglstein:
OWL Ontology Visualization: Graphical Representations of Properties on the Instance Level. IV 2010: 92-97
2000 – 2009
- 2009
- [c7]Kathrin Figl, Christine Bauer, Simone Kriglstein:
Students' View on Instant Online Feedback for Presentations. AMCIS 2009: 775 - [c6]Simone Kriglstein:
User Requirements Analysis on Ontology Visualization. CISIS 2009: 694-699 - [c5]Shelley Buchinger, Simone Kriglstein, Helmut Hlavacs:
A comprehensive view on user studies: survey and open issues for mobile TV. EuroITV 2009: 179-188 - 2008
- [c4]Simone Kriglstein, Renate Motschnig-Pitrik:
Knoocks: New Visualization Approach for Ontologies. IV 2008: 163-168 - [c3]Sonja Kabicher, Simone Kriglstein, Kathrin Figl, Renate Motschnig-Pitrik:
Using ePortfolios Enhancing for Learning through Computer-Mediated Interaction in a Course on HCI. USAB 2008: 113-124 - [c2]Simone Kriglstein:
Analysis of Ontology Visualization Techniques for Modular Curricula. USAB 2008: 299-312 - 2005
- [c1]Simone Kriglstein, Günter Wallner
:
HOMIE: an artificial companion for elderly people. CHI Extended Abstracts 2005: 2094-2098
Coauthor Index
aka: Guenter Wallner
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