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What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data

Published: 21 April 2018 Publication History

Abstract

In recent years, microblogging platforms have not only become an important communication channel for the game industry to generate and uphold audience interest but also a rich resource for gauging player opinion. In this paper we use data gathered from Twitter to examine which topics matter to players and to identify influential members of a game's community. By triangulating in-game data with Twitter activity we explore how tweets can provide contextual information for understanding fluctuations in in-game activity. To facilitate analysis of the data we introduce a visual data exploration tool and use it to analyze tweets related to the game Destiny. In total, we collected over one million tweets from about 250,000 users over a 14-month period and gameplay data from roughly 3,500 players over a six-month period.

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Cited By

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  • (2024)Community, Storytelling, and Play: Making and Breaking Rituals in Destiny 2Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642679(1-18)Online publication date: 11-May-2024
  • (2023)“Anything a Guardian Does Is Canonical”: Player Understanding of Canon in DestinyProceedings of the ACM on Human-Computer Interaction10.1145/36110297:CHI PLAY(237-263)Online publication date: 4-Oct-2023
  • (2022)Twitter interaction between audiences and influencers. Sentiment, polarity, and communicative behaviour analysis methodologyEl Profesional de la información10.3145/epi.2022.nov.18Online publication date: 30-Nov-2022
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      cover image ACM Conferences
      CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
      April 2018
      8489 pages
      ISBN:9781450356206
      DOI:10.1145/3173574
      This work is licensed under a Creative Commons Attribution International 4.0 License.

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      Published: 21 April 2018

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      Author Tags

      1. destiny
      2. gameplay data
      3. online community
      4. twitter

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      • EPSRC/AHRC/InnovateUK
      • Austrian Federal Ministry of Science Research and Economy

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      CHI '18 Paper Acceptance Rate 666 of 2,590 submissions, 26%;
      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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      View all
      • (2024)Community, Storytelling, and Play: Making and Breaking Rituals in Destiny 2Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642679(1-18)Online publication date: 11-May-2024
      • (2023)“Anything a Guardian Does Is Canonical”: Player Understanding of Canon in DestinyProceedings of the ACM on Human-Computer Interaction10.1145/36110297:CHI PLAY(237-263)Online publication date: 4-Oct-2023
      • (2022)Twitter interaction between audiences and influencers. Sentiment, polarity, and communicative behaviour analysis methodologyEl Profesional de la información10.3145/epi.2022.nov.18Online publication date: 30-Nov-2022
      • (2021)Wrestling with Destiny: Storytelling in Perennial GamesInteractive Storytelling10.1007/978-3-030-92300-6_22(236-254)Online publication date: 7-Dec-2021
      • (2020)MicroblogsSIGSPATIAL Special10.1145/3404820.340482712:1(41-52)Online publication date: 8-Jul-2020
      • (2019)Can You Hear the Player Experienceƒ A Pipeline for Automated Sentiment Analysis of Player Speech2019 IEEE Conference on Games (CoG)10.1109/CIG.2019.8848096(1-4)Online publication date: Aug-2019
      • (2019)Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game2019 IEEE Conference on Games (CoG)10.1109/CIG.2019.8848079(1-8)Online publication date: Aug-2019
      • (2019)Microblogs data management: a surveyThe VLDB Journal10.1007/s00778-019-00569-6Online publication date: 18-Sep-2019
      • (2019)A Community Detection Based Approach for Exploring Patterns in Player ReviewsIntelligent Systems and Applications10.1007/978-3-030-29516-5_43(553-565)Online publication date: 24-Aug-2019
      • (2018)Introducing PlaNetProceedings of the 13th International Conference on the Foundations of Digital Games10.1145/3235765.3235808(1-4)Online publication date: 7-Aug-2018

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