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Streaming on twitch: fostering participatory communities of play within live mixed media

Published: 26 April 2014 Publication History

Abstract

Previously, video streaming sites were at the fringes of online social media. In the past two years, live streams of video games, on sites such as Twitch.tv, have become very popular. Live streams serve as meeting grounds for player communities. The Twitch streaming medium combines broadcast video with open IRC chat channels. In conjunction with gameplay, viewer participation and community building gain emphasis. Twitch streams range in size and nature, from intimate communities with fifty viewers, to massive broadcasts with tens of thousands. In this paper, we present an ethnographic investigation of the live streaming of video games on Twitch.
We find that Twitch streams act as virtual third places, in which informal communities emerge, socialize, and participate. Over time, stream communities form around shared identities drawn from streams? contents and participants? shared experiences. We describe processes through which stream communities form, the motivations of members, and emergent issues in the medium. Finally, we draw from our findings to derive implications for design of live mixed-media environments to support participatory online communities.

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    cover image ACM Conferences
    CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2014
    4206 pages
    ISBN:9781450324731
    DOI:10.1145/2556288
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    Published: 26 April 2014

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    Author Tags

    1. ethnography
    2. live streaming
    3. online communities
    4. third places
    5. twitch
    6. video games

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    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI '14 Paper Acceptance Rate 465 of 2,043 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    • (2024)Mundo Twitch: Entre Jóvenes Streamers y EspectadoresEstudios y Perspectivas Revista Científica y Académica10.61384/r.c.a..v4i1.1934:1(2421-2439)Online publication date: 2-Apr-2024
    • (2024)Advantages of digital marketing in the world of digital gamesInternational Review10.5937/intrev2401069B(69-76)Online publication date: 2024
    • (2024)Investigación social en Twitch: un análisis experimental de seis streamers hispanohablantesTeknokultura. Revista de Cultura Digital y Movimientos Sociales10.5209/tekn.89203Avance en línea(1-13)Online publication date: 12-Apr-2024
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