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Fumihisa Shibata
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2020 – today
- 2024
- [c84]Ryunosuke Tsuji, Shota Yanagisawa, Tatsuya Sakaguchi, Kazuki Hirota, Rikuto Otsuka, Fumihiko Nakamura, Fumihisa Shibata, Asako Kimura:
Interactive Virtual Fishing with Rendering Continuous Reel Weight and Line Slack. SIGGRAPH Asia Emerging Technologies 2024: 9:1-9:2 - 2023
- [j5]Shohei Mori, Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura:
Point & Teleport with Orientation Specification, Revisited: Is Natural Turning Always Superior? J. Inf. Process. 31: 392-403 (2023) - [j4]Miki Matsumuro, Shohei Mori, Yuta Kataoka, Fumiaki Igarashi, Fumihisa Shibata, Asako Kimura:
Modified Egocentric Viewpoint for Softer Seated Experience in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 29(5): 2230-2238 (2023) - [c83]Daichi Kariyama, Christian Arzate Cruz, Miki Matsumuro, Fumihisa Shibata, Asako Kimura:
Generating Haptic Textures with Vibrotactile Under-clothing Wearables. APMAR 2023 - [c82]Miki Matsumuro, Hikari Kobayashi, Takeru Ebato, Ayaka Matsushita, Fumihisa Shibata, Asako Kimura:
Interlimb Transfer of Proprioceptive Recalibration and Effect of Body Posture. CogSci 2023 - [c81]Hayato Nozaki, Yuta Kataoka, Christian Arzate Cruz, Fumihisa Shibata, Asako Kimura:
Analysis and Considerations of the Controllability of EMG-Based Force Input. HCI (1) 2023: 563-572 - [c80]Christian Arzate Cruz, Natsume Tatsuya, Mizuto Ichihara, Fumihisa Shibata, Asako Kimura:
Sequential Eyelid Gestures for User Interfaces in VR. VR Workshops 2023: 717-718 - 2022
- [c79]Yumi Fukuda, Ayumu Shikishima, Asako Kimura, Hideyuki Tamura, Fumihisa Shibata:
RV-XoverKit: Mixed Reality Content Creation Toolkit to Connect Real and Virtual Spaces. APMAR 2022 - 2021
- [c78]Akihiro Maehigashi, Akira Sasada, Miki Matsumuro, Fumihisa Shibata, Asako Kimura, Sumaru Niida:
Virtual Weight Illusion: Weight Perception of Virtual Objects Using Weight Illusions. CHI Extended Abstracts 2021: 344:1-344:6 - [c77]Miki Matsumuro, Hikari Kobayashi, Fumihisa Shibata, Asako Kimura:
Change of Body Representation in Symmetric Body Parts. CogSci 2021 - [c76]Hikari Kobayashi, Miki Matsumuro, Fumihisa Shibata, Asako Kimura:
Effect of Shifting Own Hand Position in Virtual Space on Mental Body Model. HCI (1) 2021: 562-570 - 2020
- [j3]Sei Ikeda, Yuto Kimura, Shinnosuke Manabe, Asako Kimura, Fumihisa Shibata:
Shadow induction on optical see-through head-mounted displays. Comput. Graph. 91: 141-152 (2020) - [c75]Kento Yamazaki, Tomonori Aritomi, Guan Sikun, Asako Kimura, Fumihisa Shibata:
The SIGMA Framework for Managing Spatiotemporal Data Acquired by Various Cameras and Sensors. GCCE 2020: 594-598 - [c74]Akira Matsuki, Tomonori Aritomi, Kento Yamazaki, Asako Kimura, Fumihisa Shibata:
Design and Implementation of Data Communication and Compression Methods in SIGMA Framework. GCCE 2020: 599-603 - [c73]Yuto Kimura, Shinnosuke Manabe, Asako Kimura, Fumihisa Shibata:
Representing Virtual Transparent Objects on OST-HMDs Considering Accommodation and Vergence. VR Workshops 2020: 695-696
2010 – 2019
- 2019
- [c72]Yuta Kataoka, Kaiki Ban, Tsubasa Fujimitsu, Taiki Yamada, Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura:
Analysis and Evaluation of Behavior of R-V Dynamics Illusion in Various Conditions. APMAR 2019: 1-8 - [c71]Kosuke Sugisaki, Hideyuki Tamura, Asako Kimura, Fumihisa Shibata:
Design and Implementation of Multi-layered Seeing-and-moving-through System. APMAR 2019: 1-6 - [c70]Miki Matsumuro, Yuki Miura, Fumihisa Shibata, Asako Kimura:
The effects of changing the mental model of one's body and sense of body ownership on pain perception. CogSci 2019: 2318-2323 - [c69]Ayumi Matsuda, Yuma Koga, Miki Matsumuro, Fumihisa Shibata, Hideyuki Tamura, Asako Kimura:
Analysis of the Mixture of Linear and Circular Vections in Immersive Visual Space - Comparison of Forward and Backward Moving Visual Stimuli. HCI (2) 2019: 494-505 - [c68]Keishirou Kataoka, Takuya Yamamoto, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects. VR 2019: 1323-1324 - [c67]Yuto Kimura, Shinnosuke Manabe, Sei Ikeda, Asako Kimura, Fumihisa Shibata:
Can Transparent Virtual Objects Be Represented Realistically on OST-HMDs? VR 2019: 1327-1328 - [c66]Shinnosuke Manabe, Sei Ikeda, Asako Kimura, Fumihisa Shibata:
Shadow Inducers: Inconspicuous Highlights for Casting Virtual Shadows on OST-HMOs. VR 2019: 1331-1332 - 2018
- [j2]Mai Otsuki, Kenji Sugihara, Azusa Toda, Fumihisa Shibata, Asako Kimura:
A brush device with visual and haptic feedback for virtual painting of 3D virtual objects. Virtual Real. 22(2): 167-181 (2018) - [c65]Takumi Azai, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
Open Palm Menu: A Virtual Menu Placed in Front of the Palm. AH 2018: 17:1-17:5 - [c64]Sei Ikeda, Iwao Takemura, Asako Kimura, Fumihisa Shibata:
Diminished Reality System Based on Open-Source Software for Self-Driving Mobility. ISMAR Adjunct 2018: 354-357 - [c63]Shinnosuke Manabe, Sei Ikeda, Asako Kimura, Fumihisa Shibata:
Casting Virtual Shadows Based on Brightness Induction for Optical See-Through Displays. VR 2018: 627-628 - [c62]Satoshi Hashiguchi, Shohei Mori, Miho Tanaka, Fumihisa Shibata, Asako Kimura:
Perceived weight of a rod under augmented and diminished reality visual effects. VRST 2018: 12:1-12:6 - [c61]Takumi Azai, Syunsuke Ushiro, Junlin Li, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
Tap-tap menu: body touching for virtual interactive menus. VRST 2018: 57:1-57:2 - [c60]Taiki Yamada, Fumihisa Shibata, Asako Kimura:
Analysis of the R-V dynamics illusion behavior in terms of auditory stimulation. VRST 2018: 70:1-70:2 - 2017
- [c59]Kana Oshima, Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura:
Analysis of R-V Dynamics Illusion behavior caused by varying the weight of real object. 3DUI 2017: 213-214 - [c58]Takumi Azai, Shuhei Ogawa, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
Selection and Manipulation Methods for a Menu Widget on the Human Forearm. CHI Extended Abstracts 2017: 357-360 - [c57]Ryosuke Ichikari, Takeshi Kurata, Koji Makita, Takafumi Taketomi, Hideaki Uchiyama, Tomotsugu Kondo, Shohei Mori, Fumihisa Shibata:
Reference Framework on vSRT-method Benchmarking for MAR. ICAT-EGVE 2017: 229-236 - [c56]Keisuke Arai, Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura:
Analysis of Paradoxical Phenomenon Caused by Presenting Thermal Stimulation on Three Spots. HCI (29) 2017: 281-286 - [c55]Miho Tanaka, Ayushi Misra, Kana Oshima, Satoshi Hashiguchi, Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Further Experiments and Considerations on Weight Perception Caused by Visual Diminishing of Real Objects. ISMAR Adjunct 2017: 160-161 - [c54]Shohei Mori, Jianing Qie, Sei Ikeda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Background Image Registration as a Post-Processing Technique in Diminished Reality Rendering Procedures. ISMAR Adjunct 2017: 200-201 - [c53]Taiki Morozumi, Shohei Mori, Sei Ikeda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Design and Implementation of a Common Dataset for Comparison and Evaluation of Diminished Reality Methods. ISMAR Adjunct 2017: 212-213 - [c52]Takuya Yamamoto, Maho Kawagoe, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
Enjoyable carving with ChiselDevice in mixed reality space. VRST 2017: 59:1-59:2 - 2016
- [c51]Hitomi Matsuki, Shohei Mori, Sei Ikeda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Considerations on binocular mismatching in observation-based diminished reality. 3DUI 2016: 261-262 - [c50]Sei Ikeda, Anh Nguyen Trung, Takumi Komae, Fumihisa Shibata, Asako Kimura:
Randomly Distributed Small Chip Makers. ISMAR Adjunct 2016: 258-259 - [c49]Maho Kawagoe, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
Sharpen Your Carving Skills in Mixed Reality Space. SUI 2016: 161 - [c48]Kai Li, Asako Kimura, Fumihisa Shibata:
Arm-Hidden Private Area on an Interactive Tabletop System. SUI 2016: 197 - [c47]Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura:
Psychophysical influence on temperature perception by mixed-reality visual stimulation. VR 2016: 177-178 - 2015
- [c46]Yuta Kataoka, Satoshi Hashiguchi, Fumihisa Shibata, Asako Kimura:
R-V Dynamics Illusion: Psychophysical Phenomenon Caused by the Difference between Dynamics of Real Object and Virtual Object. ICAT-EGVE 2015: 133-140 - [c45]Hideyuki Tamura, Hideo Saito, Fumihisa Shibata, Yoshinari Kameda:
Diminished Reality as Challenging Issue in Mixed and Augmented Reality (IWDR2015) Summary. ISMAR Workshops 2015: 25 - [c44]Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Efficient Use of Textured 3D Model for Pre-observation-based Diminished Reality. ISMAR Workshops 2015: 32-39 - 2014
- [j1]Ryan Arisandi, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Virtual Handcrafting: Building Virtual Wood Models Using ToolDevice. Proc. IEEE 102(2): 185-195 (2014) - [c43]Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor. 3DUI 2014: 27-30 - [c42]Tsubasa Ogino, Yuki Matsuda, Le Van Nghia, Daisuke Kawabata, Kento Yamazaki, Asako Kimura, Fumihisa Shibata:
A distributed framework for creating mobile mixed reality systems. GCCE 2014: 327-331 - [c41]Satoshi Hashiguchi, Yohei Sano, Fumihisa Shibata, Asako Kimura:
R-V Dynamics Illusion in mixed reality space. HAPTICS 2014: 1 - [c40]Satoshi Hashiguchi, Yohei Sano, Fumihisa Shibata, Asako Kimura:
R-V Dynamics Illusion: Psychophysical Influence on Sense of Weight by Mixed-Reality Visual Stimulation of Moving Objects. HCI (16) 2014: 55-64 - [c39]Ayaka Miyagi, Daiki Yoshihara, Kei Kusui, Asako Kimura, Fumihisa Shibata:
Mobile Augmentation Based on Switching Multiple Tracking Method. HCI (16) 2014: 385-395 - 2013
- [c38]Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor. 3DUI 2013: 99-106 - [c37]Yuki Matsuda, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Poster: Creating a user-specific perspective view for mobile mixed reality systems on smartphones. 3DUI 2013: 157-158 - [c36]Azusa Toda, Kazuki Tanaka, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Development of Knife-Shaped Interaction Device Providing Virtual Tactile Sensation. HCI (18) 2013: 221-230 - [c35]Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Interactive Stereoscopic Authoring in MR-Based Pre-visualization for 3D Filmmaking. HCI (29) 2013: 718-722 - [c34]Shohei Mori, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Stereo Camera Tracking for Mixed Reality-Based PreViz of Stereoscopic 3D Cinema Using ICP Algorithm. MVA 2013: 391-394 - [c33]Sandy Martedi, Mai Otsuki, Hideo Saito, Maki Sugimoto, Asako Kimura, Fumihisa Shibata:
A Tracking Method for 2D Canvas in MR-Based Interactive Painting System. SITIS 2013: 790-794 - [c32]Takamasa Adachi, Seiya Koura, Fumihisa Shibata, Asako Kimura:
Forearm menu: using forearm as menu widget on tabletop system. ITS 2013: 333-336 - [c31]Ryota Yamanaka, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
Setting of document importance based on analysis of user's usual working. ITS 2013: 365-368 - [c30]Yohei Sano, Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Dent-softness illusion in mixed reality space: Further experiments and considerations. VR 2013: 153-154 - 2012
- [c29]Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space. CHI Extended Abstracts 2012: 1661-1666 - [c28]Seiya Koura, Shunsuke Suo, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Amazing forearm as an innovative interaction device and data storage on tabletop display. ITS 2012: 383-386 - [c27]Ryan Arisandi, Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Enjoying virtual handcrafting with ToolDevice. UIST (Adjunct Volume) 2012: 17-18 - [c26]Hiroki Omosako, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation. VR 2012: 65-66 - [c25]Kaori Kikuchi, Taiki Wada, Ryosuke Ichikari, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Relighting with free-form polarized reflectometry in mixed reality space. VR 2012: 133-134 - [c24]Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Elastic connections: separating and observation methods for complex virtual objects. VRST 2012: 191-192 - 2011
- [c23]Shohei Mori, Ryosuke Ichikari, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Enabling on-set stereoscopic MR-based previsualization for 3D filmmaking. SIGGRAPH Asia Sketches 2011: 14:1-14:2 - [c22]Yusuke Yoshimoto, Thai Hoa Dang, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Interaction design of 2D/3D map navigation on wall and tabletop displays. ITS 2011: 254-255 - [c21]Kenji Sugihara, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. UIST (Adjunct Volume) 2011: 13-14 - [c20]Yuichi Hirano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Psychophysical influence of mixed-reality visual stimulation on sense of hardness. VR 2011: 51-54 - 2010
- [c19]Taichi Yoshida, Masashi Tsukadaira, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Various tangible devices suitable for mixed reality interactions. ISMAR 2010: 283-284 - [c18]Fumihisa Shibata, Sei Ikeda, Takeshi Kurata, Hideaki Uchiyama:
An intermediate report of TrakMark WG - international voluntary activities on establishing benchmark test schemes for AR/MR geometric registration and tracking methods. ISMAR 2010: 298-302 - [c17]Ryosuke Ichikari, Kaori Kikuchi, Wataru Toishita, Ryuhei Tenmoku, Fumihisa Shibata, Hideyuki Tamura:
On-site real-time 3D match move for MR-based previsualization with relighting. SIGGRAPH Talks 2010 - [c16]Mai Otsuki, Kenji Sugihara, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
MAI painting brush: an interactive device that realizes the feeling of real painting. UIST 2010: 97-100
2000 – 2009
- 2009
- [c15]Ryuhei Tenmoku, Akito Nishigami, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Balancing Design Freedom and Constraints in Wall Posters Masquerading as AR Tracking Markers. HCI (13) 2009: 263-272 - [c14]Mami Kagimoto, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Analysis of Tactual Impression by Audio and Visual Stimulation for User Interface Design in Mixed Reality Environment. HCI (13) 2009: 326-335 - [c13]Wataru Toishita, Yutaka Momoda, Ryuhei Tenmoku, Fumihisa Shibata, Hideyuki Tamura, Takafumi Taketomi, Tomokazu Sato, Naokazu Yokoya:
A Novel Approach to On-Site Camera Calibration and Tracking for MR Pre-visualization Procedure. HCI (13) 2009: 492-502 - [c12]Ryosuke Ichikari, Ryohei Hatano, Toshikaz Oshima, Fumihisa Shibata, Hideyuki Tamura:
Designing cinematic lighting by relighting in MR-based pre-visualization. SIGGRAPH ASIA Posters 2009: 35:1 - [c11]Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices. SIGGRAPH ASIA Art Gallery & Emerging Technologies 2009: 64-65 - [c10]Ryuhei Tenmoku, Fumihisa Shibata, Hideyuki Tamura:
Constructing action scenes for mixed reality previsualization. SIGGRAPH ASIA Sketches 2009: 37:1 - 2008
- [c9]Fumihisa Shibata, Hiroyuki Nakamoto, Ryôichi Sasaki, Asako Kimura, Hideyuki Tamura:
A View Management Method for Mobile Mixed Reality Systems. IPT/EGVE 2008: 17-24 - [c8]Akiko Iesaki, Akihiro Somada, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Psychophysical Influence on Tactual Impression by Mixed-Reality Visual Stimulation. VR 2008: 265-266 - 2007
- [c7]Mai Otsuki, Asako Kimura, Takanobu Nishiura, Fumihisa Shibata, Hideyuki Tamura:
RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World. HCI (2) 2007: 653-662 - [c6]Kyota Higa, Takanobu Nishiura, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
A Two-by-Two Mixed Reality System That Merges Real and Virtual Worlds in Both Audio and Visual Senses. ISMAR 2007: 203-206 - [c5]Ryuhei Tenmoku, Yusuke Yoshida, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Visually Elegant and Robust Semi-Fiducials for Geometric Registration in Mixed Reality. ISMAR 2007: 261-262 - 2006
- [c4]Fumihisa Shibata, Takashi Hashimoto, Koki Furuno, Asako Kimura, Hideyuki Tamura:
Scalable Architecture and Content Description Language for Mobile Mixed Reality Systems. ICAT 2006: 122-131 - [c3]Ryosuke Ichikari, Keisuke Kawano, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Mixed reality pre-visualization and camera-work authoring in filmmaking. ISMAR 2006: 239-240
1990 – 1999
- 1999
- [c2]Fumihisa Shibata, Koh Kakusho, Masaya Ashida, Tadahiro Kitahashi:
Concept Learning in Linguistic Navigation of Robots. EJC 1999: 302-314 - 1998
- [c1]Fumihisa Shibata, Masakazu Shima, Masaya Ashida, Koh Kakusho, Tadahiro Kitahashi:
Agent navigation under linguistic instructions of a route using contextual information. SMC 1998: 4133-4138
Coauthor Index
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