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Bradford W. Mott
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2020 – today
- 2024
- [c149]Anisha Gupta, Seung Y. Lee, Bradford W. Mott, Srijita Chakraburty, Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Cindy E. Hmelo-Silver, James C. Lester:
Supporting Upper Elementary Students in Learning AI Concepts with Story-Driven Game-Based Learning. AAAI 2024: 23092-23100 - [c148]Hansol Lim, Wookhee Min, Jessica Vandenberg, Veronica Cateté, Bradford W. Mott:
Unplugged K-12 AI Learning: Exploring Representation and Reasoning with a Facial Recognition Game. AAAI 2024: 23285-23293 - [c147]Halim Acosta, Seung Y. Lee, Bradford W. Mott, Haesol Bae, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Multimodal Learning Analytics for Predicting Student Collaboration Satisfaction in Collaborative Game-Based Learning. EDM 2024 - [c146]Bradford W. Mott, Anisha Gupta, Jessica Vandenberg, Srijita Chakraburty, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Krista D. Glazewski, James C. Lester:
AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving. ITiCSE (2) 2024 - [c145]Alex Goslen, Anisha Gupta, Smrithi Muthukrishnan, Raven Midgett, Wookhee Min, Jessica Vandenberg, Veronica Cateté, Bradford W. Mott:
Engaging Students from Rural Communities in AI Education with Game-Based Learning. SIGCSE (2) 2024: 1660-1661 - [c144]Muntasir Hoq, Jessica Vandenberg, Bradford W. Mott, James C. Lester, Narges Norouzi, Bita Akram:
Towards Attention-Based Automatic Misconception Identification in Introductory Programming Courses. SIGCSE (2) 2024: 1680-1681 - [c143]Hansol Lim, Wookhee Min, Jessica Vandenberg, Veronica Cateté, Judith Uchidiuno, Bradford W. Mott:
Supporting Student Engagement in K-12 AI Education with a Card Game Construction Toolkit. SIGCSE (2) 2024: 1718-1719 - 2023
- [j14]Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon, Katie Jantaraweragul, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester:
Lessons Learned for AI Education with Elementary Students and Teachers. Int. J. Artif. Intell. Educ. 33(2): 267-289 (2023) - [c142]Vikram Kumaran, Jonathan P. Rowe, Bradford W. Mott, Snigdha Chaturvedi, James C. Lester:
Improving Classroom Dialogue Act Recognition from Limited Labeled Data with Self-Supervised Contrastive Learning Classifiers. ACL (Findings) 2023: 10978-10992 - [c141]Anisha Gupta, Dan Carpenter, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning. AIED 2023: 304-315 - [c140]Nidhi Nasiar, Andres Felipe Zambrano, Jaclyn Ocumpaugh, Stephen Hutt, Alexis Goslen, Jonathan P. Rowe, James C. Lester, Nathan L. Henderson, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott:
It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning. AIED (Posters/Late Breaking Results/...) 2023: 497-503 - [c139]Alex Goslen, Nathan L. Henderson, Jonathan P. Rowe, Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Eric N. Wiebe, Kristy Elizabeth Boyer, Bradford W. Mott, James C. Lester:
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis. AIED (Posters/Late Breaking Results/...) 2023: 681-687 - [c138]Yeo Jin Kim, Alex Goslen, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Language Model-Based Player Goal Recognition in Open World Digital Games. AIIDE 2023: 75-85 - [c137]Vikram Kumaran, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
SceneCraft: Automating Interactive Narrative Scene Generation in Digital Games with Large Language Models. AIIDE 2023: 86-96 - [c136]Vikram Kumaran, Dan Carpenter, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
End-to-End Procedural Level Generation in Educational Games with Natural Language Instruction. CoG 2023: 1-8 - [c135]Seung Y. Lee, Bradford W. Mott, Jessica Vandenberg, Hiller A. Spires, James C. Lester:
Examining the Relationship of Gameplay and Learning in a Narrative-Centered Digital Game for Science Education. CoG 2023: 1-8 - [c134]Jessica Vandenberg, Wookhee Min, Veronica Cateté, Danielle Boulden, Bradford W. Mott:
Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities. FDG 2023: 53:1-53:4 - [c133]Anisha Gupta, Andy Smith, Jessica Vandenberg, Rasha Elsayed, Kimkinyona Fox, James Minogue, Aleata Hubbard Cheuoua, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott:
Fostering Interdisciplinary Learning for Elementary Students Through Developing Interactive Digital Stories. ICIDS (2) 2023: 50-67 - [c132]Robert Monahan, Jessica Vandenberg, Andy Smith, Anisha Gupta, Kimkinyona Fox, Rasha Elsayed, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott:
Integrating Storytelling and Making: A Case Study in Elementary School. ICIDS (2) 2023: 229-238 - [c131]Andres Felipe Zambrano, Amanda Barany, Jaclyn Ocumpaugh, Nidhi Nasiar, Stephen Hutt, Alex Goslen, Jonathan P. Rowe, James C. Lester, Eric N. Wiebe, Bradford W. Mott:
Cracking the Code of Learning Gains: Using Ordered Network Analysis to Understand the Influence of Prior Knowledge. ICQE 2023: 18-33 - [c130]Jessica Vandenberg, Bradford W. Mott:
"AI Teaches Itself": Exploring Young Learners' Perspectives on Artificial Intelligence for Instrument Development. ITiCSE (1) 2023: 485-490 - [c129]Jessica Vandenberg, Wookhee Min, Anisha Gupta, Veronica Cateté, Danielle Boulden, Bradford W. Mott:
Toward AI-infused Game Design Activities for Rural Middle Grades Students. ITiCSE (2) 2023: 644 - [c128]Robert Monahan, Jessica Vandenberg, Anisha Gupta, Andy Smith, Rasha Elsayed, Kimkinyona Fox, Aleata Hubbard Cheuoua, Cathy Ringstaff, James Minogue, Kevin M. Oliver, Bradford W. Mott:
Multimodal CS Education Using a Scaffolded CSCL Environment. ITiCSE (2) 2023: 645 - [c127]Bradford W. Mott, Anisha Gupta, Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, James C. Lester:
Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning. ITiCSE (2) 2023: 647 - [c126]Fahmid Morshed Fahid, Seung Y. Lee, Bradford W. Mott, Jessica Vandenberg, Halim Acosta, Thomas A. Brush, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning. LAK 2023: 208-218 - [c125]Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Cindy E. Hmelo-Silver, Katie Jantaraweragul, Minji Jeon, Srijita Chakraburty, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester:
Is Elementary AI Education Possible? SIGCSE (2) 2023: 1364 - [c124]Jessica Vandenberg, Wookhee Min, Veronica Cateté, Danielle Boulden, Bradford W. Mott:
Promoting AI Education for Rural Middle Grades Students with Digital Game Design. SIGCSE (2) 2023: 1388 - [c123]Jessica Vandenberg, Anisha Gupta, Andy Smith, Rasha Elsayed, Kimkinyona Fox, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott:
Supporting Upper Elementary Students in Multidisciplinary Block-Based Narrative Programming. SIGCSE (2) 2023: 1401 - 2022
- [j13]Asmalina Saleh, Tanner M. Phillips, Cindy E. Hmelo-Silver, Krista D. Glazewski, Bradford W. Mott, James C. Lester:
A learning analytics approach towards understanding collaborative inquiry in a problem-based learning environment. Br. J. Educ. Technol. 53(5): 1321-1342 (2022) - [j12]Kyungjin Park, Bradford W. Mott, Seung Y. Lee, Anisha Gupta, Katie Jantaraweragul, Krista D. Glazewski, J. Adam Scribner, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, James C. Lester:
Investigating a visual interface for elementary students to formulate AI planning tasks. J. Comput. Lang. 73: 101157 (2022) - [c122]Fahmid Morshed Fahid, Halim Acosta, Seung Y. Lee, Dan Carpenter, Bradford W. Mott, Haesol Bae, Asmalina Saleh, Thomas A. Brush, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning. AIED (2) 2022: 218-221 - [c121]Jiayi Zhang, Stephen Hutt, Jaclyn Ocumpaugh, Nathan L. Henderson, Alex Goslen, Jonathan P. Rowe, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Investigating Student Interest and Engagement in Game-Based Learning Environments. AIED (1) 2022: 711-716 - [c120]Nathan L. Henderson, Halim Acosta, Wookhee Min, Bradford W. Mott, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Enhancing Stealth Assessment in Game-Based Learning Environments with Generative Zero-Shot Learning. EDM 2022 - [c119]Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon, Katie Jantaraweragul, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester:
Principles for AI Education for Elementary Grades Students. ITiCSE (2) 2022: 627 - [c118]Krista D. Glazewski, Anne T. Ottenbreit-Leftwich, Katie Jantaraweragul, Minji Jeon, Cindy E. Hmelo-Silver, J. Adam Scribner, Seung Y. Lee, Bradford W. Mott, James C. Lester:
PrimaryAI: Co-Designing Immersive Problem-Based Learning for Upper Elementary Student Learning of AI Concepts and Practices. ITiCSE (2) 2022: 628 - [c117]Kyungjin Park, Hyunwoo Sohn, Wookhee Min, Bradford W. Mott, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Disruptive Talk Detection in Multi-Party Dialogue within Collaborative Learning Environments with a Regularized User-Aware Network. SIGDIAL 2022: 490-499 - 2021
- [c116]Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Sandra Taylor, Kyungjin Park, Jonathan P. Rowe, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
AI-Infused Collaborative Inquiry in Upper Elementary School: A Game-Based Learning Approach. AAAI 2021: 15591-15599 - [c115]Wookhee Min, Randall Spain, Jason D. Saville, Bradford W. Mott, Keith Brawner, Joan Johnston, James C. Lester:
Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework. AIED (1) 2021: 293-305 - [c114]Xiaoyi Tian, Joseph B. Wiggins, Fahmid Morshed Fahid, Andrew Emerson, Dolly Bounajim, Andy Smith, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science. AIED (2) 2021: 355-360 - [c113]Megan Mott, Bradford W. Mott, Jonathan P. Rowe, Elizabeth Ozer, Alison Giovanelli, Mark Berna, Marianne Pugatch, Kathleen Tebb, Carlos Penilla, James C. Lester:
"What's Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change. ICIDS 2021: 379-392 - [c112]Andy Smith, Danielle Boulden, Bradford W. Mott, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff:
Supporting Interactive Storytelling with Block-Based Narrative Programming. ICIDS 2021: 416-424 - [c111]Danielle Cadieux Boulden, Arif Rachmatullah, Madeline Hinckle, Dolly Bounajim, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe:
Supporting Students' Computer Science Learning with a Game-based Learning Environment that Integrates a Use-Modify-Create Scaffolding Framework. ITiCSE (1) 2021: 129-135 - [c110]Danielle Boulden, Andy Smith, Kimkinyona Cully, Jennifer Houchins, Rasha Elsayed, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff, Bradford W. Mott:
Promoting Computational Thinking in Elementary School: A Narrative-Centered Learning Approach. ITiCSE (2) 2021: 655 - [c109]Kyungjin Park, Hyunwoo Sohn, Bradford W. Mott, Wookhee Min, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments. LAK 2021: 405-415 - [c108]Joseph B. Wiggins, Fahmid M. Fahid, Andrew Emerson, Madeline Hinckle, Andy Smith, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
Exploring Novice Programmers' Hint Requests in an Intelligent Block-Based Coding Environment. SIGCSE 2021: 52-58 - [c107]Anne T. Ottenbreit-Leftwich, Krista D. Glazewski, Minji Jeon, Cindy E. Hmelo-Silver, Bradford W. Mott, Seung Y. Lee, James C. Lester:
How do Elementary Students Conceptualize Artificial Intelligence? SIGCSE 2021: 1261 - [c106]Fahmid Morshed Fahid, Xiaoyi Tian, Andrew Emerson, Joseph B. Wiggins, Dolly Bounajim, Andy Smith, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Progression Trajectory-Based Student Modeling for Novice Block-Based Programming. UMAP 2021: 189-200 - [c105]Kyungjin Park, Bradford W. Mott, Seung Y. Lee, Krista D. Glazewski, J. Adam Scribner, Anne T. Ottenbreit-Leftwich, Cindy E. Hmelo-Silver, James C. Lester:
Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks. VL/HCC 2021: 1-9 - 2020
- [j11]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Andy Smith, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks. IEEE Trans. Learn. Technol. 13(2): 312-325 (2020) - [c104]Dan Carpenter, Andrew Emerson, Bradford W. Mott, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Detecting Off-Task Behavior from Student Dialogue in Game-Based Collaborative Learning. AIED (1) 2020: 55-66 - [c103]Kyungjin Park, Bradford W. Mott, Wookhee Min, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Generating Game Levels to Develop Computer Science Competencies in Game-Based Learning Environments. AIED (2) 2020: 240-245 - [c102]Vikram Kumaran, Bradford W. Mott, James C. Lester:
Generating Game Levels for Multiple Distinct Games with a Common Latent Space. AIIDE 2020: 109-115 - [c101]Wookhee Min, Bradford W. Mott, Kyungjin Park, Sandra Taylor, Bita Akram, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Promoting Computer Science Learning with Block-Based Programming and Narrative-Centered Gameplay. CoG 2020: 654-657 - [c100]Bita Akram, Hamoon Azizsoltani, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Anam Navied, Kristy Elizabeth Boyer, James C. Lester:
Automated Assessment of Computer Science Competencies from Student Programs with Gaussian Process Regression. EDM 2020 - [c99]Bita Akram, Hamoon Azizolsoltani, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
A Data-Driven Approach to Automatically Assessing Concept-Level CS Competencies Based on Student Programs. CSEDM@EDM 2020 - [c98]Nathan L. Henderson, Vikram Kumara, Wookhee Min, Bradford W. Mott, Ziwei Wu, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Enhancing Student Competency Models for Game-Based Learning with a Hybrid Stealth Assessment Framework. EDM 2020 - [c97]Andy Smith, Bradford W. Mott, Sandra Taylor, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff:
Toward a Block-Based Programming Approach to Interactive Storytelling for Upper Elementary Students. ICIDS 2020: 111-119 - [c96]Haesol Bae, Asmalina Saleh, Chen Feng, Krista D. Glazewski, Cindy E. Hmelo-Silver, Yuxin Chen, J. Adam Scribner, Thomas A. Brush, Bradford W. Mott, Seung Y. Lee, James C. Lester:
Designing Intelligent Cognitive Assistants With Teachers to Support Classroom Orchestration of Collaborative Inquiry. ICLS 2020 - [c95]Mehmet Celepkolu, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Student Reflections on Pair Programming in Middle School: A Thematic Analysis. ICLS 2020 - [c94]Yuxin Chen, Asmalina Saleh, Cindy E. Hmelo-Silver, Krista D. Glazewski, Bradford W. Mott, James C. Lester:
Supporting Collaboration: From Learning Analytics to Teacher Dashboards. ICLS 2020 - [c93]Bradford W. Mott, Kevin M. Oliver, James Minogue, Jennifer Houchins, Andy Smith, Sandra Taylor, Aleata Hubbard Cheuoua, Cathy Ringstaff:
Anchoring Computational Thinking in Upper Elementary Physical Science Through Problem-Centered Storytelling and Play. ICLS 2020 - [c92]Asmalina Saleh, Haesol Bae, Cindy E. Hmelo-Silver, Krista D. Glazewski, Yuxin Chen, Bradford W. Mott, James C. Lester:
Using Activity Theory to Understand the Synergy Between Human and Computer Support in Collaborative Inquiry Learning. ICLS 2020 - [c91]Madeline Hinckle, Arif Rachmatullah, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester, Eric N. Wiebe:
The Relationship of Gender, Experiential, and Psychological Factors to Achievement in Computer Science. ITiCSE 2020: 225-231 - [c90]Seung Y. Lee, Bradford W. Mott, Anne T. Ottenbreit-Leftwich, J. Adam Scribner, Sandra Taylor, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Designing a Collaborative Game-Based Learning Environment for AI-Infused Inquiry Learning in Elementary School Classrooms. ITiCSE 2020: 566 - [c89]Mehmet Celepkolu, David Austin Fussell, Aisha Chung Galdo, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Exploring Middle School Students' Reflections on the Infusion of CS into Science Classrooms. SIGCSE 2020: 671-677 - [c88]Andrew Emerson, Andy Smith, Fernando J. Rodríguez, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Cluster-Based Analysis of Novice Coding Misconceptions in Block-Based Programming. SIGCSE 2020: 825-831 - [c87]Andy Smith, Bradford W. Mott, Sandra Taylor, Aleata Hubbard Cheuoua, James Minogue, Kevin M. Oliver, Cathy Ringstaff:
Designing Block-Based Programming Language Features to Support Upper Elementary Students in Creating Interactive Science Narratives. SIGCSE 2020: 1327 - [c86]Bita Akram, Wookhee Min, Eric N. Wiebe, Anam Navied, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
A Conceptual Assessment Framework for K-12 Computer Science Rubric Design. SIGCSE 2020: 1328 - [c85]Andrew Emerson, Michael Geden, Andy Smith, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Predictive Student Modeling in Block-Based Programming Environments with Bayesian Hierarchical Models. UMAP 2020: 62-70
2010 – 2019
- 2019
- [j10]Andy Smith, Samuel P. Leeman-Munk, Angi Shelton, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning. IEEE Trans. Learn. Technol. 12(1): 3-15 (2019) - [c84]Randall Spain, Michael Geden, Wookhee Min, Bradford W. Mott, James C. Lester:
Toward Computational Models of Team Effectiveness with Natural Language Processing. TTW@AIED 2019: 30-39 - [c83]Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, Keith Brawner, Ryan S. Baker, James C. Lester:
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion. AIED (1) 2019: 144-156 - [c82]Wookhee Min, Kyungjin Park, Joseph B. Wiggins, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs. AIED (2) 2019: 195-200 - [c81]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments. AIED (2) 2019: 314-318 - [c80]Kyungjin Park, Bradford W. Mott, Wookhee Min, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks. CoG 2019: 1-8 - [c79]Haesol Bae, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester, Bradford W. Mott, Jonathan P. Rowe:
Intelligent Cognitive Assistants to Support Orchestration in CSCL. CSCL 2019 - [c78]Asmalina Saleh, Yuxin Chen, Cindy E. Hmelo-Silver, Krista D. Glazewski, Bradford W. Mott, Robert G. Taylor, Jonathan P. Rowe, James C. Lester:
Supporting Collaborative Problem Solving in a Game-Based Learning Environment. CSCL 2019 - [c77]Andrew Emerson, Andy Smith, Cody Smith, Fernando J. Rodríguez, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Predicting Early and Often: Predictive Student Modeling for Block-Based Programming Environments. EDM 2019 - [c76]Nathan L. Henderson, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Sensor-based Data Fusion for Multimodal Affect Detection in Game-based Learning Environments. EDM (Workshops) 2019: 44-50 - [c75]Ziwei Wu, Bradford W. Mott, Wookhee Min, Robert Taylor, Danielle Boulden, Trudi Lord, Frieda Reichsman, Chad Dorsey, Eric N. Wiebe, James C. Lester:
Predicting Challenge Outcomes for Students in a Digital Game for Learning Genetics. EDM (Workshops) 2019: 51-59 - [c74]Bradford W. Mott, Robert G. Taylor, Seung Y. Lee, Jonathan P. Rowe, Asmalina Saleh, Krista D. Glazewski, Cindy E. Hmelo-Silver, James C. Lester:
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning. ICIDS 2019: 86-100 - [c73]Eric N. Wiebe, Jennifer E. London, Osman Aksit, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Development of a Lean Computational Thinking Abilities Assessment for Middle Grades Students. SIGCSE 2019: 456-461 - [c72]Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Assessing Middle School Students' Computational Thinking Through Programming Trajectory Analysis. SIGCSE 2019: 1269 - 2018
- [j9]Jeanine DeFalco, Jonathan P. Rowe, Luc Paquette, Vasiliki Georgoulas, Keith W. Brawner, Bradford W. Mott, Ryan S. Baker, James C. Lester:
Detecting and Addressing Frustration in a Serious Game for Military Training. Int. J. Artif. Intell. Educ. 28(2): 152-193 (2018) - [c71]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Bradford W. Mott, Kristy Elizabeth Boyer, Eric N. Wiebe, James C. Lester:
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games. AIIDE 2018: 243-249 - [c70]Michael Geden, Andy Smith, James Campbell, Adam Amos-Binks, Bradford W. Mott, Jing Feng, James C. Lester:
Towards Adaptive Support for Anticipatory Thinking. APAScience 2018: 11:1 - [c69]Bita Akram, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics. EDM 2018 - [c68]Joseph B. Wiggins, Mayank Kulkarni, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
User Affect and No-Match Dialogue Scenarios: An Analysis of Facial Expression. MA3HMI@ICMI 2018: 6-14 - [c67]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
High-Fidelity Simulated Players for Interactive Narrative Planning. IJCAI 2018: 3884-3890 - [c66]Philip Sheridan Buffum, Kimberly Michelle Ying, Xiaoxi Zheng, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, David C. Blackburn, James C. Lester:
Introducing the Computer Science Concept of Variables in Middle School Science Classrooms. SIGCSE 2018: 906-911 - [c65]Veronica Cateté, Nicholas Lytle, Yihuan Dong, Danielle Boulden, Bita Akram, Jennifer Houchins, Tiffany Barnes, Eric N. Wiebe, James C. Lester, Bradford W. Mott, Kristy Elizabeth Boyer:
Infusing computational thinking into middle grade science classrooms: lessons learned. WiPSCE 2018: 21:1-21:6 - 2017
- [j8]Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester:
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education. Int. J. Gaming Comput. Mediat. Simulations 9(3): 96-113 (2017) - [c64]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester:
Deep LSTM-Based Goal Recognition Models for Open-World Digital Games. AAAI Workshops 2017 - [c63]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Inducing Stealth Assessors from Game Interaction Data. AIED 2017: 212-223 - [c62]Jaclyn Ocumpaugh, Juan Miguel L. Andres, Ryan S. Baker, Jeanine DeFalco, Luc Paquette, Jonathan P. Rowe, Bradford W. Mott, James C. Lester, Vasiliki Georgoulas, Keith W. Brawner, Robert A. Sottilare:
Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion. AIED 2017: 238-249 - [c61]Lydia G. Pezzullo, Joseph B. Wiggins, Megan Hardy Frankosky, Wookhee Min, Kristy Elizabeth Boyer, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions. AIED 2017: 299-310 - [c60]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Robert G. Taylor, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
Multimodal Goal Recognition in Open-World Digital Games. AIIDE 2017: 80-86 - [c59]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization. AIIDE 2017: 255-261 - [c58]Pengcheng Wang, Jonathan P. Rowe, Wookhee Min, Bradford W. Mott, James C. Lester:
Interactive Narrative Personalization with Deep Reinforcement Learning. IJCAI 2017: 3852-3858 - 2016
- [j7]Philip Sheridan Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Collaboration and Gender Equity in Game-Based Learning for Middle School Computer Science. Comput. Sci. Eng. 18(2): 18-28 (2016) - [c57]Wookhee Min, Alok Baikadi, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, Eunyoung Ha, James C. Lester:
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition. AIIDE 2016: 197-203 - [c56]Wookhee Min, Joseph B. Wiggins, Lydia Pezzullo, Alexandria Katarina Vail, Kristy Elizabeth Boyer, Bradford W. Mott, Megan Frankosky, Eric N. Wiebe, James C. Lester:
Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data. EDM 2016: 454-459 - [c55]Philip Sheridan Buffum, Megan Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Mining Sequences of Gameplay for Embedded Assessment in Collaborative Learning. EDM 2016: 575-576 - [c54]Pengcheng Wang, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach. ICIDS 2016: 270-282 - [c53]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, Barry Liu, James C. Lester:
Player Goal Recognition in Open-World Digital Games with Long Short-Term Memory Networks. IJCAI 2016: 2590-2596 - [c52]Andy Smith, Osman Aksit, Wookhee Min, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment. ITS 2016: 165-175 - [c51]Philip Sheridan Buffum, Megan Hardy Frankosky, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Empowering All Students: Closing the CS Confidence Gap with an In-School Initiative for Middle School Students. SIGCSE 2016: 382-387 - 2015
- [c50]Wookhee Min, Bradford W. Mott:
NCSU_SAS_WOOKHEE: A Deep Contextual Long-Short Term Memory Model for Text Normalization. NUT@IJCNLP 2015: 111-119 - [c49]Philip Sheridan Buffum, Kristy Elizabeth Boyer, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions. AIED 2015: 64-73 - [c48]Samuel P. Leeman-Munk, Andy Smith, Bradford W. Mott, Eric N. Wiebe, James C. Lester:
Two Modes are Better Than One: a Multimodal Assessment Framework Integrating Student Writing and Drawing. AIED 2015: 205-215 - [c47]Wookhee Min, Megan Hardy Frankosky, Bradford W. Mott, Jonathan P. Rowe, Eric N. Wiebe, Kristy Elizabeth Boyer, James C. Lester:
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments. AIED 2015: 277-286 - [c46]Joseph F. Grafsgaard, Seung Y. Lee, Bradford W. Mott, Kristy Elizabeth Boyer, James C. Lester:
Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression. AIED 2015: 582-585 - [c45]Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning. AIED Workshops 2015 - [c44]Luc Paquette, Jonathan P. Rowe, Ryan S. Baker, Bradford W. Mott, James C. Lester, Jeanine DeFalco, Keith W. Brawner, Robert A. Sottilare, Vasiliki Georgoulas:
Sensor-Free or Sensor-Full: A Comparison of Data Modalities in Multi-Channel Affect Detection. EDM 2015: 93-100 - [c43]Kristy Elizabeth Boyer, Philip Sheridan Buffum, Kirby Culbertson, Megan Hardy Frankosky, James C. Lester, Allison G. Martínez-Arocho, Wookhee Min, Bradford W. Mott, Fernando J. Rodríguez, Eric N. Wiebe:
ENGAGE: A Game-based Learning Environment for Middle School Computational Thinking. SIGCSE 2015: 440 - [c42]Andy Smith, Wookhee Min, Bradford W. Mott, James C. Lester:
Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning. UMAP 2015: 216-227 - 2014
- [j6]James C. Lester, Hiller A. Spires, John L. Nietfeld, James Minogue, Bradford W. Mott, Eleni V. Lobene:
Designing game-based learning environments for elementary science education: A narrative-centered learning perspective. Inf. Sci. 264: 4-18 (2014) - [j5]Seung Y. Lee, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative. IEEE Trans. Comput. Intell. AI Games 6(2): 203-215 (2014) - [c41]Wookhee Min, Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Deep Learning-Based Goal Recognition in Open-Ended Digital Games. AIIDE 2014 - [c40]Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach. AIIDE 2014 - [c39]Andy Smith, Eric N. Wiebe, Bradford W. Mott, James C. Lester:
SKETCHMINER: Mining Learner-Generated Science Drawings with Topological Abstraction. EDM 2014: 288-291 - [c38]Bradford W. Mott, Jonathan P. Rowe, Wookhee Min, Robert G. Taylor, James C. Lester:
FLARE: An open source toolkit for creating expressive user interfaces for serious games. FDG 2014 - [c37]Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester:
Play in the museum: Designing game-based learning environments for informal education settings. FDG 2014 - [c36]Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester:
Serious Games Go Informal: A Museum-Centric Perspective on Intelligent Game-Based Learning. Intelligent Tutoring Systems 2014: 410-415 - [c35]Wookhee Min, Bradford W. Mott, Jonathan P. Rowe, James C. Lester:
Leveraging Semi-Supervised Learning to Predict Student Problem-Solving Performance in Narrative-Centered Learning Environments. Intelligent Tutoring Systems 2014: 664-665 - [c34]Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Generalizability of Goal Recognition Models in Narrative-Centered Learning Environments. UMAP 2014: 278-289 - 2013
- [j4]Jennifer Sabourin, Lucy R. Shores, Bradford W. Mott, James C. Lester:
Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments. Int. J. Artif. Intell. Educ. 23(1-4): 94-114 (2013) - [j3]James C. Lester, Eunyoung Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe, Jennifer Sabourin:
Serious Games Get Smart: Intelligent Game-Based Learning Environments. AI Mag. 34(4): 9- (2013) - [c33]Wookhee Min, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach. AIED 2013: 369-378 - [c32]Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester:
Embedded Scaffolding for Reading Comprehension in Open-Ended Narrative-Centered Learning Environments. AIED Workshops 2013 - [c31]Jonathan P. Rowe, Eleni V. Lobene, Jennifer Sabourin, Bradford W. Mott, James C. Lester:
Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring. AIED Workshops 2013 - [c30]Jennifer Sabourin, Bradford W. Mott, James C. Lester:
Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment. AIED 2013: 209-218 - [c29]Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Improving Goal Recognition in Interactive Narratives with Models of Narrative Discovery Events. Intelligent Narrative Technologies 2013 - [c28]Jennifer Sabourin, Bradford W. Mott, James C. Lester:
Utilizing Dynamic Bayes Nets to Improve Early Prediction Models of Self-regulated Learning. UMAP 2013: 228-241 - 2012
- [c27]Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Goal Recognition with Markov Logic Networks for Player-Adaptive Games. AAAI 2012: 2113-2119 - [c26]Jennifer Sabourin, Bradford W. Mott, James C. Lester:
Early Prediction of Student Self-Regulation Strategies by Combining Multiple Models. EDM 2012: 156-159 - [c25]Alok Baikadi, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Toward Narrative Schema-Based Goal Recognition Models for Interactive Narrative Environments. INT@AIIDE 2012 - [c24]Jennifer Sabourin, Lucy R. Shores, Bradford W. Mott, James C. Lester:
Predicting Student Self-regulation Strategies in Game-Based Learning Environments. ITS 2012: 141-150 - [c23]Jennifer Sabourin, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments. ITS 2012: 470-475 - [c22]Seung Y. Lee, Bradford W. Mott, James C. Lester:
Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning. ITS 2012: 476-481 - 2011
- [j2]Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester:
Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments. Int. J. Artif. Intell. Educ. 21(1-2): 115-133 (2011) - [c21]Jennifer Sabourin, Bradford W. Mott, James C. Lester:
Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks. ACII (1) 2011: 286-295 - [c20]Jennifer Sabourin, Bradford W. Mott, James C. Lester:
Generalizing Models of Student Affect in Game-Based Learning Environments. ACII (2) 2011: 588-597 - [c19]Seung Y. Lee, Bradford W. Mott, James C. Lester:
Modeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning. AIED 2011: 163-170 - [c18]Jennifer Sabourin, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments. AIED 2011: 534-536 - [c17]Alok Baikadi, Julius Goth, Christopher Michael Mitchell, Eunyoung Ha, Bradford W. Mott, James C. Lester:
Towards a Computational Model of Narrative Visualization. Intelligent Narrative Technologies 2011 - [c16]Eunyoung Ha, Jonathan P. Rowe, Bradford W. Mott, James C. Lester:
Goal Recognition with Markov Logic Networks for Player-Adaptive Games. AIIDE 2011 - [c15]Seung Y. Lee, Bradford W. Mott, James C. Lester:
Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents. Intelligent Narrative Technologies 2011 - [c14]Seung Y. Lee, Bradford W. Mott, James C. Lester:
Director Agent Intervention Strategies for Interactive Narrative Environments. ICIDS 2011: 140-151 - 2010
- [c13]Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester:
Individual differences in gameplay and learning: a narrative-centered learning perspective. FDG 2010: 171-178 - [c12]Seung Y. Lee, Bradford W. Mott, James C. Lester:
Investigating director agents' decision making in interactive narrative: a Wizard-of-Oz study. FDG 2010: 13:1-13:8 - [c11]Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester:
A framework for narrative adaptation in interactive story-based learning environments. FDG 2010: 14:1-14:8 - [c10]Seung Y. Lee, Bradford W. Mott, James C. Lester:
Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles. Intelligent Tutoring Systems (2) 2010: 155-165 - [c9]Jonathan P. Rowe, Lucy R. Shores, Bradford W. Mott, James C. Lester:
Integrating Learning and Engagement in Narrative-Centered Learning Environments. Intelligent Tutoring Systems (2) 2010: 166-177 - [c8]Eunyoung Ha, Alok Baikadi, Carlyle Licata, Bradford W. Mott, James C. Lester:
Exploring the Effectiveness of Lexical Ontologies for Modeling Temporal Relations with Markov Logic. SIGDIAL Conference 2010: 75-78
2000 – 2009
- 2008
- [j1]Scott W. McQuiggan, Bradford W. Mott, James C. Lester:
Modeling self-efficacy in intelligent tutoring systems: An inductive approach. User Model. User Adapt. Interact. 18(1-2): 81-123 (2008) - 2006
- [c7]Bradford W. Mott, Sunyoung Lee, James C. Lester:
Probabilistic Goal Recognition in Interactive Narrative Environments. AAAI 2006: 187-192 - [c6]Bradford W. Mott, James C. Lester:
U-director: a decision-theoretic narrative planning architecture for storytelling environments. AAMAS 2006: 977-984 - [c5]Bradford W. Mott, James C. Lester:
Narrative-Centered Tutorial Planning for Inquiry-Based Learning Environments. Intelligent Tutoring Systems 2006: 675-684 - 2005
- [c4]Bradford W. Mott, James C. Lester, Karl Branting:
The Role of Syntactic Analysis in Textual Case Retrieval. ICCBR Workshops 2005: 120-127 - 2004
- [c3]Karl Branting, James C. Lester, Bradford W. Mott:
Dialogue Management for Conversational Case-Based Reasoning. ECCBR 2004: 77-90 - [r1]Bradford W. Mott, James C. Lester, Karl Branting:
Conversational Agents. The Practical Handbook of Internet Computing 2004
1990 – 1999
- 1999
- [c2]Karl Branting, Charles B. Callaway, Bradford W. Mott, James C. Lester:
Integrating discourse and domain knowledge for document drafting. ICAIL 1999: 214-220 - [c1]Thomas A. Alspaugh, Annie I. Antón, Tiffany Barnes, Bradford W. Mott:
An Integrated Scenario Management Strategy. RE 1999: 142-149
Coauthor Index
aka: Danielle Cadieux Boulden
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