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Margarida Romero
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2020 – today
- 2024
- [i7]Margarida Romero:
Lifelong learning challenges in the era of artificial intelligence: a computational thinking perspective. CoRR abs/2405.19837 (2024) - [i6]Thomas B. Frøsig, Margarida Romero:
Teacher agency in the age of generative AI: towards a framework of hybrid intelligence for learning design. CoRR abs/2407.06655 (2024) - [i5]Margarida Romero:
Collaborative Design of AI-Enhanced Learning Activities. CoRR abs/2407.06660 (2024) - 2023
- [j19]Anaïs Leroy, Margarida Romero, Laura Cassone:
Interactivity and materiality matter in creativity: educational robotics for the assessment of divergent thinking. Interact. Learn. Environ. 31(4): 2194-2205 (2023) - [c38]Louis Kohler, Margarida Romero:
Assessment of Divergent Thinking in a Social and Modular Robotics Task: An Edit Distance Approach at the Configuration Level. HCI (31) 2023: 336-349 - [c37]Dea Puspita Septiani, Panos Kostakos, Margarida Romero:
Analysis of Creative Engagement in AI Tools in Education Based on the #PPai6 Framework. "MIS4TEL (Workshops) 2023: 48-58 - [i4]Alexandre Lepage, Anne Gagnebien, Audrey Bonjour, Aurélie Lagarrigue, Axel Palaude, Caroline Boulord, Charles-Antoine Gagneur, Chloé Mercier, Christelle Caucheteux, Dominique Guidoni-Stoltz, Florence Tressols, Frédéric Alexandre, Jean-François Céci, Jean-François Metral, Jérémy Camponovo, Julie Henry, Laurent Fouché, Laurent Heiser, Lianne-Blue Hodgkins, Margarida Romero, Marie-Hélène Comte, Michel Durampart, Patricia Corieri, Paul Olry, Pauline Reboul, Philippe Bonfils, Sami Ben Amor, Simon Collin, Solange Ciavaldini-Cartaut, Thierry Viéville, Victoire Batifol, Yann-Aël Le Borgne:
Teaching and learning in the age of artificial intelligence. CoRR abs/2303.06956 (2023) - 2022
- [j18]Morgane Chevalier, Christian Giang, Laila El Hamamsy, Evgeniia Bonnet, Vaios Papaspyros, Jean-Philippe Pellet, Catherine Audrin, Margarida Romero, Bernard Baumberger, Francesco Mondada:
The role of feedback and guidance as intervention methods to foster computational thinking in educational robotics learning activities for primary school. Comput. Educ. 180: 104431 (2022) - [j17]Francesca de Rosa, Jannicke Baalsrud Hauge, Pierpaolo Dondio, Iza Marfisi-Schottman, Margarida Romero, Francesco Bellotti:
Introduction to the Special Issue on GaLA Conf 2021. Int. J. Serious Games 9(3): 3-4 (2022) - [c36]Ana Isabel Montero Izquierdo, Margarida Romero:
Analysis of team-based cognitive-affective states in STEAM education. Creativity & Cognition 2022: 548-552 - [c35]Margarida Romero:
Older Adults' Activity on Creative Problem Solving with Modular Robotics. HCI (46) 2022: 524-533 - 2021
- [j16]Frédéric Alexandre, Jade Becker, Marie-Hélène Comte, Aurélie Lagarrigue, Romain Liblau, Margarida Romero, Thierry Viéville:
Why, What and How to Help Each Citizen to Understand Artificial Intelligence? Künstliche Intell. 35(2): 191-199 (2021) - [c34]Chloé Mercier, Lisa Roux, Margarida Romero, Frédéric Alexandre, Thierry Viéville:
Formalizing Problem Solving in Computational Thinking : an Ontology approach. ICDL 2021: 1-8 - [e1]Francesca de Rosa, Iza Marfisi-Schottman, Jannicke Baalsrud Hauge, Francesco Bellotti, Pierpaolo Dondio, Margarida Romero:
Games and Learning Alliance - 10th International Conference, GALA 2021, La Spezia, Italy, December 1-2, 2021, Proceedings. Lecture Notes in Computer Science 13134, Springer 2021, ISBN 978-3-030-92181-1 [contents] - 2020
- [j15]George Kalmpourtzis, Margarida Romero:
Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education. Int. J. Serious Games 7(4): 75-88 (2020) - [j14]Margarida Romero, George Kalmpourtzis:
Constructive Alignment in Game Design for Learning Activities in Higher Education. Inf. 11(3): 126 (2020) - [c33]George Kalmpourtzis, Margarida Romero:
Artifactual Affordances in Playful Robotics. GALA 2020: 316-325 - [c32]George Kalmpourtzis, George Ketsiakidis, Lazaros Vrysis, Margarida Romero:
Examining the Impact of an Interactive Storytelling Platform on Educational Contexts Through Contemporary Crowdsourcing Methods of Audiovisual Content Publishing. SMAP 2020: 1-5 - [p1]Margarida Romero:
Computers in Secondary Schools: Educational Games. Encyclopedia of Education and Information Technologies 2020: 1-4 - [i3]Margarida Romero:
Computers in Secondary Schools: Educational Games. CoRR abs/2004.05892 (2020) - [i2]Margarida Romero, Saint-Clair Lefèvre, Thierry Viéville:
When a Master of Sciences on EdTech becomes an International Community. ERCIM News 2020(120) (2020)
2010 – 2019
- 2019
- [j13]Divya Menon, Thierry Viéville, Margarida Romero:
Computational thinking development and assessment through tabletop escape games. Int. J. Serious Games 6(4): 3-18 (2019) - [c31]Margarida Romero:
Analyzing Cognitive Flexibility in Older Adults Through Playing with Robotic Cubes. HCI (28) 2019: 545-553 - [c30]George Kalmpourtzis, Margarida Romero, Cindy De Smet, Andreas A. Veglis:
An Analysis for the Identification of Use and Development of Game Design Strategies as Problem Posing Activities for Early Childhood Learners. IMCL 2019: 57-68 - [i1]Corinne Atlan, Jean-Pierre Archambault, Olivier Banus, Frédéric Bardeau, Amélie Blandeau, Antonin Cois, Martine Courbin, Gérard Giraudon, Saint-Clair Lefèvre, Valérie Letard, Bastien Masse, Florent Masseglia, Benjamin Ninassi, Sophie de Quatrebarbes, Margarida Romero, Didier Roy, Thierry Viéville:
Apprentissage de la pensée informatique : de la formation des enseignant·e·s à la formation de tou·te·s les citoyen·ne·s. CoRR abs/1906.00647 (2019) - 2018
- [c29]Margarida Romero, Dayle David, Benjamin Lille:
CreaCube, a Playful Activity with Modular Robotics. GALA 2018: 397-405 - 2017
- [c28]Margarida Romero, Benjamin Lille:
Intergenerational Techno-Creative Activities in a Library Fablab. HCI (28) 2017: 526-536 - 2016
- [j12]Margarida Romero, Thérèse Laferrière, Thomas Michael Power:
The Move is On! From the Passive Multimedia Learner to the Engaged Co-creator. eLearn Mag. 2016(3): 1 (2016) - [j11]Margarida Romero, Jean-Nicolas Proulx:
Conceptions and Instructional Strategies of Pre-Service Teachers towards Digital Game based Learning Integration in the Primary Education Curriculum. Int. J. Digit. Lit. Digit. Competence 7(2): 11-22 (2016) - [c27]Vassilis Komis, Margarida Romero, Anastasia Misirli:
A Scenario-Based Approach for Designing Educational Robotics Activities for Co-creative Problem Solving. EDUROBOTICS 2016: 158-169 - [c26]Raoul Kamga, Margarida Romero, Vassilis Komis, Anastasia Mirsili:
Design Requirements for Educational Robotics Activities for Sustaining Collaborative Problem Solving. EDUROBOTICS 2016: 225-228 - [c25]Margarida Romero, Hubert Ouellet:
Scaffolding Digital Game Design Activities Grouping Older Adults, Younger Adults and Teens. HCI (24) 2016: 74-81 - [c24]Azeneth Patiño, Margarida Romero, Jean-Nicolas Proulx:
Analysis of Game and Learning Mechanics According to the Learning Theories. VS-GAMES 2016: 1-4 - 2015
- [j10]Alessandra Antonaci, Francesca Maria Dagnino, Michela Ott, Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Margarida Romero, Mireia Usart, Igor S. Mayer:
A gamified collaborative course in entrepreneurship: Focus on objectives and tools. Comput. Hum. Behav. 51: 1276-1283 (2015) - [j9]Gergana Georgieva, Sylvester Arnab, Margarida Romero, Sara de Freitas:
Transposing freemium business model from casual games to serious games. Entertain. Comput. 9-10: 29-41 (2015) - [j8]Margarida Romero, Mireia Usart, Michela Ott:
Can Serious Games Contribute to Developing and Sustaining 21st Century Skills? Games Cult. 10(2): 148-177 (2015) - [j7]Margarida Romero, Sylvie Barma:
Teaching Pre-Service Teachers to Integrate Serious Games in the Primary Education Curriculum. Int. J. Serious Games 2(1) (2015) - [c23]Margarida Romero:
Digital Game Design as a Complex Learning Activity for Developing the 4Cs Skills: Communication, Collaboration, Creativity and Critical Thinking. GALA 2015: 90-99 - [c22]Jean-Nicolas Proulx, Margarida Romero:
Game and Learning Mechanics Under the Perspective of Self-determination Theory for Supporting Motivation in Digital Game Based Learning. GALA 2015: 141-150 - 2014
- [j6]Jeffrey Earp, Michela Ott, Maria Popescu, Margarida Romero, Mireia Usart:
Supporting Human Capital development with Serious Games: An analysis of three experiences. Comput. Hum. Behav. 30: 715-720 (2014) - [j5]Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Alessandra Antonaci, Francesca Maria Dagnino, Michela Ott, Margarida Romero, Mireia Usart, Igor S. Mayer:
Serious games and the development of an entrepreneurial mindset in higher education engineering students. Entertain. Comput. 5(4): 357-366 (2014) - [j4]Mireia Usart, Margarida Romero:
Individual and collaborative Performance and Level of Certainty in MetaVals. Int. J. Serious Games 1(1) (2014) - [c21]Margarida Romero, Mireia Usart:
The Time Factor in MOOCS - Time-on-Task, Interaction Temporal Patterns, and Time Perspectives in a MOOC. CSEDU (1) 2014: 53-62 - [c20]Azeneth Patiño, Margarida Romero:
Identifying Pedagogical Uses of Serious Games for Learning English as a Second Language. GALA 2014: 31-43 - [c19]Margarida Romero, Sylvie Barma:
Serious Games Opportunities for the Primary Education Curriculum in Quebec. GALA 2014: 121-131 - [c18]Jorge Chávez, Margarida Romero:
The Relationship between Group Awareness and Participation in a Computer-Supported Collaborative Environment. LTEC@KMO 2014: 82-94 - [c17]Johann c. k. h. Riedel, Yanan Feng, Aida Azadegan, Margarida Romero, Mireia Usart, Jannicke Baalsrud Hauge:
Measuring the Commercial Outcomes of Serious Games in Companies - A Review. SGDA 2014: 176-191 - 2013
- [j3]Margarida Romero, Mireia Usart:
The Impact of Students' Temporal Perspectives on Time-On-Task and Learning Performance in Game Based Learning. Int. J. Game Based Learn. 3(1): 80-92 (2013) - [c16]Rahat Iqbal, Faiyaz Doctor, Margarida Romero, Anne E. James:
Activity-led learning approach and group performance analysis using fuzzy rule-based classification model. CSCWD 2013: 599-606 - [c15]Mireia Usart, Margarida Romero:
Entrepreneurship Competence Assessment Through a Game Based Learning MOOC. GALA 2013: 252-264 - [c14]Ariadna Padrós, Margarida Romero:
Quantitative Approach in Measuring Knowledge Convergence in Serious Games. GALA 2013: 354-363 - [c13]Margarida Romero, Mireia Usart:
Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC). SGDA 2013: 212-225 - 2012
- [c12]Margarida Romero, Mireia Usart, Michela Ott, Jeffrey Earp:
Learning through Playing for or against Each Other? Promoting Collaborative Learning in Digital Game Based Learning. ECIS 2012: 93 - [c11]Margarida Romero, Elena Barberà:
Computer-Based Creative Collaboration in Online Learning. ICWL Workshops 2012: 330-336 - [c10]Margarida Romero, Mireia Usart, Maria Popescu, Elizabeth A. Boyle:
Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games. SGDA 2012: 59-73 - [c9]Sara de Freitas, Jeffrey Earp, Michela Ott, Kristian Kiili, Muriel Ney, Maria Popescu, Margarida Romero, Mireia Usart, Ioana A. Stanescu:
Hot Issues in Game Enhanced Learning: The GEL Viewpoint. VS-GAMES 2012: 25-31 - [c8]Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Elisa Lavagnino, Francesca Maria Dagnino, Michela Ott, Margarida Romero, Mireia Usart, Igor S. Mayer:
Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games. VS-GAMES 2012: 174-186 - [c7]Ariadna Padrós, Margarida Romero, Mireia Usart:
Measuring the Knowledge Convergence Process in the Collaborative Game MetaVals. VS-GAMES 2012: 193-202 - [c6]Sara de Freitas, Kristian Kiili, Muriel Ney, Michela Ott, Maria Popescu, Margarida Romero, Ioana A. Stanescu:
GEL: Exploring Game Enhanced Learning. VS-GAMES 2012: 289-292 - 2011
- [j2]Niki Lambropoulos, Margarida Romero:
Personalised information retrieval through the use of a collaboration awareness tool, a chat and a forum tool in a computer supported collaborative learning task. Int. J. Knowl. Web Intell. 2(2/3): 219-229 (2011) - [c5]Robert Bird, Rahat Iqbal, Margarida Romero, Anne E. James:
Collaborative design of computer network using Activity-Led Learning approach. CSCWD 2011: 146-153 - [c4]Mireia Usart, Margarida Romero, Esteve Almirall:
Impact of the Feeling of Knowledge Explicitness in the Learners' Participation and Performance in a Collaborative Game Based Learning Activity. SGDA 2011: 23-35 - [c3]Margarida Romero:
How Sure Are You? Impact of the Degree of Certainty Shared Display in Collaborative Computer-Based Decision Making Task. WSKS 2011: 612-617 - 2010
- [j1]Niki Lambropoulos, Fintan Culwin, Margarida Romero:
HCI Education to Support Collaborative e-Learning Systems Design. eLearn Mag. 2010(9): 1 (2010)
2000 – 2009
- 2009
- [c2]Margarida Romero, André Tricot, Claudette Mariné:
Effects of a context awareness tool on students' cognition of their team-mates learning time in a distance learning project activity. CSCL (1) 2009: 641-645 - [c1]Margarida Romero:
Time Awareness Tool for enhancing group times' coordination in the virtual workspace. Intelligent Environments (Workshops) 2009: 333-337
Coauthor Index
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