Abstract
Massive Open Online Courses (MOOC) are becoming a game changer in the field of Higher Education and lifelong learning. However, the MOOC pedagogical model is almost exclusively a reproduction of the lecture-oriented approach. We introduce a Game-Based Learning approach in a MOOC that aims to encourage entrepreneurship through the use of Serious Games (SG). In this study, we analyse the entrepreneurship skills developed in a Game-Based Learning MOOC (GBL MOOC) according to five assessed activities developed during the course: presentation and participation in a general debate; an entrepreneurial aptitude test; the Metavals SG; the Hot Shot Business SG; and a final questionnaire. The results of the final questionnaire show a good perception of the utility of the GBL MOOC for entrepreneurship studies, and an acceptable overall degree of satisfaction with the use of SGs during the MOOC.
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Acknowledgements
This study has been developed in the context of the Network of Excellence Games and Learning Alliance (GaLA) and the Erasmus Project “Stimulating Entrepreneurship through Serious Games” (eSG) funded from the European Community’s Seventh Framework Programme (FP7/2007-2013).
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Usart, M., Romero, M. (2014). Entrepreneurship Competence Assessment Through a Game Based Learning MOOC. In: De Gloria, A. (eds) Games and Learning Alliance. GALA 2013. Lecture Notes in Computer Science(), vol 8605. Springer, Cham. https://doi.org/10.1007/978-3-319-12157-4_20
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DOI: https://doi.org/10.1007/978-3-319-12157-4_20
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