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2. DIMEA 2007: Perth, Australia
- Kevin Kok Wai Wong, Lance Chun Che Fung, Peter Cole:
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia. ACM International Conference Proceeding Series 274, ACM 2007, ISBN 978-1-59593-708-7
Keynotes
- Masa Inakage:
Media design aesthetics: emotional and entertaining experience design for the ubiquitous society. 1 - Junichi Osada, Zenjiro:
Research collaboration for "humorous interaction" 2-man stand-up comedy (manzai) with a robot. 2
Invited talks
- Adrian David Cheok, Masahiko Inami, Owen Noel Newton Fernando, Masa Inakage, Tim Robert Merritt:
Explorations on interactive interfaces using cuteness. 3 - Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu:
Virtual marionette theater using hand recognition. 4 - Benjamin Salem, Ryohei Nakatsu:
Kansei games: entertaining your emotions. 5 - Naoko Tosa, Hideto Obara, Michihiko Minoh, Seigo Matsuoka:
Hitch haiku. 6-7 - Masa Inakage:
Collective creativity: toward a new paradigm for creative culture. 8 - Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière:
Dialogs taking into account experience, emotions and personality. 9-12 - Kevin Kok Wai Wong:
Player adaptive entertainment computing. 13
Full papers
- Ben Sutherland:
The BBC and its web 2.0 partners. 14-19 - Juha Arrasvuori, Jukka Holm:
Designing interactive music mixing applications for mobile devices. 20-27 - Hannu Korhonen, Elina M. I. Koivisto:
Playability heuristics for mobile multi-player games. 28-35 - Michael Agustin, Gina Chuang, Albith Delgado, Anthony Ortega, Josh Seaver, John W. Buchanan:
Game sketching. 36-43 - Xuexiang Xie, Feng Tian, Hock Soon Seah:
Feature Guided Texture Synthesis (FGTS) for artistic style transfer. 44-49 - Brett Rolfe:
On the production of creative subjectivity. 50-57 - Falk Heinrich:
The aesthetics of interactive artifacts: thoughts on performative beauty. 58-64 - Wei Liu, Adrian David Cheok, Charissa Mei Ling Lim, Yin Leng Theng:
Mixed reality classroom: learning from entertainment. 65-72 - Ingrid Richardson, Amanda Third, Ian MacColl:
Moblogging and belonging: new mobile phone practices and young people's sense of social inclusion. 73-78 - Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu:
Concept and construction of an interactive folktale system. 79-83 - Andrew Chiou:
A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuition. 84-90 - Andrew Chiou:
What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilities. 91-97 - Andrew Hutchison:
Back to the Holodeck: new life for virtual reality? 98-104 - Steven Daniel Webb, Sieteng Soh:
Cheating in networked computer games: a review. 105-112 - Patric Kabus, Alejandro P. Buchmann:
Design of a cheat-resistant P2P online gaming system. 113-120 - Graham Mann, Indulis Bernsteins:
Digital television, personal video recorders and convergence in the Australian home. 121-130 - Manolya Kavakli, Meredith Taylor, Anatoly Trapeznikov:
Designing in virtual reality (DesIRe): a gesture-based interface. 131-136 - Rubijesmin Abdul Latif:
Understanding Malaysian students as gamers: experience. 137-141 - Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting:
Adaptive digital game-based learning framework. 142-146 - Vasin Chooprayoon, Chun Che Fung:
Thai small and medium enterprises engagement in the emerging digital content and game industry. 147-152 - Viknashvaran Narayanasamy, Kok Wai Wong:
Mapping resources to state functions in massively multiplayer online games. 153-160
Short papers
- Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu:
Concept and construction of a dance robot system. 161-164 - Satoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu:
Concept and architecture of a centaur robot. 165-168
Artwork paper
- Caitilin de Bérigny Wall, Alistair Riddell:
Engaging the audience in augmented reality performance. 169-175
Artwork submissions
- Hisako Kroiden Yamakawa:
"KODAMA": mischievous echoes. 176-177 - Gaye Swinn:
Rising tide with blue plastic bag. 178 - Chris Nelson:
The seven valleys. 179-180
Demo submissions
- Mario Márquez Lartigue, Pedro González, Kiyoshi Osawa:
Mutable cinema, a participatory narrative engine. 181-182 - Min Chew Lim, Tele Tan, Andrew Hutchison, Ling Li, Mihai M. Lazarescu:
Chameleon art: a platform for interactive art production. 183 - Yu Uchida, Mami Naito, Shiho Hirayama, Masa Inakage:
Interaction based on function of a table in real world with "Kage no Sekai". 184 - Yasuhiro Sakamoto, Yu Sudo, Masa Inakage:
Zoetmorerope: non-optical physical space 3d-animation. 185 - Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Adrian David Cheok, Wei Liu, Naoko Tosa:
BlogWall: personal and poetic expressions. 186
Abstract submissions
- Hiroko Uchiyama, Makoto Danjou, Ayako Tateishi, Yuko Masunaga, Masa Inakage:
Artistically-based technique for aging of the facial modeling. 187 - Yasuhiro Sakamoto, Yu Sudo, Masa Inakage:
Technical method of Zoetmorerope. 188-189 - Mick Broderick, Mark Cypher, Jim Macbeth:
Critical massess: augmented virtual experiences and the xenoplastic at Australia's cold war and nuclear heritage sites. 190 - Diana Ford:
Virtual limitations: a comparison of Sims 2 and Half Life games engines for machinima narrative. 191-198
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