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Designing in virtual reality (DesIRe): a gesture-based interface

Published: 19 September 2007 Publication History

Abstract

In this paper, our purpose is to focus on detection of dynamic gestures and find the thresholds to detect gestures for a gesture-based system, DesIRe (DESigning In virtual REality). DesIRe treats virtual reality as a platform of virtual clay and allows realtime dynamic interaction with an object to perform a number of design operations. We developed an interface using a stereoscopic display environment and combining elements of gesture recognition and motion capture. The system architecture of DesIRe include following components: Vizard Virtual Reality Toolkit, an immersive projection system (VISOR), an optical tracking system (specifically the PPT system and the in-house gesture recognition software), and Data Input System (a data glove). In DesIRe, the user has control of a hand-shaped cursor which is guided by a single infrared LED and linked to the data glove finger states and orientation in order to provide an immediate, visual feedback. In this paper, we present an approach to represent the finger states using binary digits in gesture detection and demonstrate the thresholds. We found that thresholds are glove specific.

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Cited By

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  • (2022)GeneratiVR: Spatial Interactions in Virtual Reality to Explore Generative Design SpacesCHI Conference on Human Factors in Computing Systems Extended Abstracts10.1145/3491101.3519616(1-6)Online publication date: 27-Apr-2022
  • (2020)Detecting Gestures Through a Gesture-Based Interface to Teach Introductory Programming ConceptsHuman-Computer Interaction. Multimodal and Natural Interaction10.1007/978-3-030-49062-1_9(137-153)Online publication date: 10-Jul-2020
  • (2018)Exploring a user-defined gesture vocabulary for descriptive mid-air interactionsCognition, Technology and Work10.1007/s10111-017-0444-020:1(11-22)Online publication date: 20-Dec-2018
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cover image ACM Conferences
DIMEA '07: Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
September 2007
212 pages
ISBN:9781595937087
DOI:10.1145/1306813
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 19 September 2007

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Author Tags

  1. computer aided drafting
  2. gesture recognition
  3. immersive
  4. motion tracking
  5. user interface
  6. virtual reality

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Overall Acceptance Rate 59 of 77 submissions, 77%

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Cited By

View all
  • (2022)GeneratiVR: Spatial Interactions in Virtual Reality to Explore Generative Design SpacesCHI Conference on Human Factors in Computing Systems Extended Abstracts10.1145/3491101.3519616(1-6)Online publication date: 27-Apr-2022
  • (2020)Detecting Gestures Through a Gesture-Based Interface to Teach Introductory Programming ConceptsHuman-Computer Interaction. Multimodal and Natural Interaction10.1007/978-3-030-49062-1_9(137-153)Online publication date: 10-Jul-2020
  • (2018)Exploring a user-defined gesture vocabulary for descriptive mid-air interactionsCognition, Technology and Work10.1007/s10111-017-0444-020:1(11-22)Online publication date: 20-Dec-2018
  • (2018)Teaching Introductory Programming Concepts Through a Gesture-Based InterfaceHCI International 2018 – Posters' Extended Abstracts10.1007/978-3-319-92285-0_17(116-123)Online publication date: 7-Jun-2018
  • (2018)Integrated Deep Learning Structures for Hand Gesture Recognition13th International Conference on Theory and Application of Fuzzy Systems and Soft Computing — ICAFS-201810.1007/978-3-030-04164-9_19(129-136)Online publication date: 29-Dec-2018
  • (2016)A sliding window approach to natural hand gesture recognition using a custom data glove2016 IEEE Symposium on 3D User Interfaces (3DUI)10.1109/3DUI.2016.7460035(81-90)Online publication date: Mar-2016
  • (2015)3D interaction techniques using gestures recognition in virtual environment2015 4th International Conference on Electrical Engineering (ICEE)10.1109/INTEE.2015.7416813(1-5)Online publication date: Dec-2015
  • (2012)Data glove integration with 3D virtual environments2012 International Conference on Systems and Informatics (ICSAI2012)10.1109/ICSAI.2012.6223225(107-112)Online publication date: May-2012
  • (2012)De-SIGN: Robust Gesture Recognition in Conceptual Design, Sensor Analysis and SynthesisAdvances in Robotics and Virtual Reality10.1007/978-3-642-23363-0_9(201-225)Online publication date: 2012
  • (2010)Development of Deskwork Support System Using Pointing Gesture InterfaceJournal of Robotics and Mechatronics10.20965/jrm.2010.p043022:4(430-438)Online publication date: 20-Aug-2010
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