default search action
31st Eurographics 2010: Norrköping, Sweden - Short Papers
- Hendrik P. A. Lensch, Stefan Seipel:
31st Annual Conference of the European Association for Computer Graphics, Eurographics 2010 - Short Papers, Norrköping, Sweden, May 3-7, 2010. Eurographics Association 2010 - Dmitriy Pinskiy:
Sliding Deformation: Shape Preserving Per-Vertex Displacement. 1-4 - Andreas Söderström, Ken Museth:
A Spatially Adaptive Morphological Filter for Dual-Resolution Interface Tracking of Fluids. 5-8 - Bo Zhu, Xubo Yang:
Animating Sand as a Surface Flow. 9-12 - Jonàs Martínez, Marc Vigo Anglada, Núria Pla Garcia, Dolors Ayala:
Skeleton Computation of an Image Using a Geometric Approach. 13-16 - Tassilo Glander, Matthias Trapp, Jürgen Döllner:
3D Isocontours Real-time Generation and Visualization of 3D Stepped Terrain Models. 17-20 - Shaoting Zhang, Andrew Nealen, Dimitris N. Metaxas:
Skeleton Based As-Rigid-As-Possible Volume Modeling. 21-24 - Jörn Loviscach:
Finding Approximate Ambigrams and Making them Exact. 25-28 - Ruben Michaël Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra:
Interactive Creation of Virtual Worlds Using Procedural Sketching. 29-32 - Yohsuke Furuta, Nobuyuki Umetani, Jun Mitani, Takeo Igarashi, Yukio Fukui:
A Film Balloon Design System Integrated with Shell Element Simulation. 33-36 - Christoph John, Holger Regenbrecht, Ulrich Schwanecke:
Volumetric Hand Reconstructions for Non-verbal Communication in Shared Virtual Environments. 37-40 - Péter Borosán, Reid Howard, Shaoting Zhang, Andrew Nealen:
Hybrid Mesh Editing. 41-44 - Roberto Lopez-Gulliver, Shunsuke Yoshida, Mao Makino, Sumio Yano, Hiroshi Ando:
gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop Display. 45-48 - Karsten Schwenk, Tobias Alexander Franke, Timm Drevensek, Arjan Kuijper, Ulrich Bockholt, Dieter W. Fellner:
Adapting Precomputed Radiance Transfer to Real-time Spectral Rendering. 49-52 - Christian Eisenacher, Charles T. Loop:
Data-parallel Micropolygon Rasterization. 53-56 - Iliyan Georgiev, Philipp Slusallek:
Simple and Robust Iterative Importance Sampling of Virtual Point Lights. 57-60 - Jan Novák, Vlastimil Havran, Carsten Dachsbacher:
Path Regeneration for Interactive Path Tracing. 61-64 - Holger Ludvigsen, Anne C. Elster:
Real-Time Ray Tracing Using Nvidia OptiX. 65-68 - Linus Källberg, Thomas Larsson:
Ray Tracing using Hierarchies of Slab Cut Balls. 69-72 - André Susano Pinto:
Adaptive Collapsing on Bounding Volume Hierarchies for Ray-Tracing. 73-76 - Guillaume Gilet, Jean-Michel Dischler, Luc Soler:
Procedural Descriptions of Anisotropic Noisy Textures by Example. 77-80 - Matthias Trapp, Jürgen Döllner:
Interactive Rendering to View-Dependent Texture-Atlases. 81-84 - Jianfeng Xu, Koichi Takagi, Ryoichi Kawada:
Automatic Composition of Motion Capture Animation for Music Synchronization. 85-88 - Ryoichi Ando, Reiji Tsuruno:
Segmental Brush Synthesis with Stroke Images. 89-92 - Lee M. Seversky, Lijun Yin:
Dynamic Cage-Driven 3D Range-Scan Alignment. 93-96 - Luca Baronti, Matteo Dellepiane, Roberto Scopigno:
Using Lego Pieces for Camera Calibration: a Preliminary Study. 97-100
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.