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Ken Museth
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2020 – today
- 2024
- [j20]Doyub Kim, Minjae Lee, Ken Museth:
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks. ACM Trans. Graph. 43(2): 20:1-20:21 (2024) - [j19]Francis Williams, Jiahui Huang, Jonathan Swartz, Gergely Klár, Vijay Thakkar, Matthew Cong, Xuanchi Ren, Ruilong Li, Clement Fuji-Tsang, Sanja Fidler, Eftychios Sifakis, Ken Museth:
fVDB : A Deep-Learning Framework for Sparse, Large Scale, and High Performance Spatial Intelligence. ACM Trans. Graph. 43(4): 133:1-133:15 (2024) - [j18]Hyojoon Park, Sangeetha Grama Srinivasan, Matthew Cong, Doyub Kim, Byungsoo Kim, Jonathan Swartz, Ken Museth, Eftychios Sifakis:
Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution. ACM Trans. Graph. 43(5): 158:1-158:20 (2024) - [c42]Xuanchi Ren, Jiahui Huang, Xiaohui Zeng, Ken Museth, Sanja Fidler, Francis Williams:
XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies. CVPR 2024: 4209-4219 - [i4]Francis Williams, Jiahui Huang, Jonathan Swartz, Gergely Klár, Vijay Thakkar, Matthew Cong, Xuanchi Ren, Ruilong Li, Clement Fuji-Tsang, Sanja Fidler, Eftychios Sifakis, Ken Museth:
fVDB: A Deep-Learning Framework for Sparse, Large-Scale, and High-Performance Spatial Intelligence. CoRR abs/2407.01781 (2024) - 2023
- [c41]Ken Museth, Jeff Lait, Dan Bailey, Nick Avramoussis, Andre Pradhana, Gregory Hurst, Jeff Budsberg, Gergely Klár:
OpenVDB. SIGGRAPH Courses 2023: 11:1 - [c40]Gergely Klár, Stephen Ward, Andrew Moffat, Eftychios Sifakis, Ken Museth:
Simulation-aided face strain extraction for ML animation systems. SIGGRAPH Talks 2023: 63:1-63:2 - [i3]Hyojoon Park, Sangeetha Grama Srinivasan, Matthew Cong, Doyub Kim, Byungsoo Kim, Jonathan Swartz, Ken Museth, Eftychios Sifakis:
Near-realtime Facial Animation by Deep 3D Simulation Super-Resolution. CoRR abs/2305.03216 (2023) - [i2]Xuanchi Ren, Jiahui Huang, Xiaohui Zeng, Ken Museth, Sanja Fidler, Francis Williams:
XCube (X3): Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies. CoRR abs/2312.03806 (2023) - 2022
- [i1]Doyub Kim, Minjae Lee, Ken Museth:
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks. CoRR abs/2208.04448 (2022) - 2021
- [j17]Sandilya Kambampati, Carolina Jauregui, Ken Museth, Hyunsun Alicia Kim:
Geometry Design Using Function Representation on a Sparse Hierarchical Data Structure. Comput. Aided Des. 133: 102989 (2021) - [c39]Ken Museth:
NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation. SIGGRAPH Talks 2021: 1:1-1:2 - [c38]Ken Museth:
Openvdb. SIGGRAPH Courses 2021: 4:1-4:197 - 2020
- [j16]Tomás Skrivan, Andreas Söderström, John Johansson, Christoph Sprenger, Ken Museth, Chris Wojtan:
Wave curves: simulating lagrangian water waves on dynamically deforming surfaces. ACM Trans. Graph. 39(4): 65 (2020) - [c37]Gergely Klár, Andrew Moffat, Ken Museth, Eftychios Sifakis:
Shape Targeting: A Versatile Active Elasticity Constitutive Model. SIGGRAPH Talks 2020: 59:1-59:2
2010 – 2019
- 2019
- [c36]Ken Museth, Nick Avramoussis, Dan Bailey:
OpenVDB. SIGGRAPH Courses 2019: 17:1-17:56 - [c35]Ken Museth:
Retiming of fluid simulations for VFX: distributed non-linear fluid retiming by sparse bi-directional advection-diffusion. SIGGRAPH Talks 2019: 41:1-41:2 - 2017
- [j15]Joel Wretborn, Rickard Armiento, Ken Museth:
Animation of crack propagation by means of an extended multi-body solver for the material point method. Comput. Graph. 69: 131-139 (2017) - [j14]Andre Pradhana Tampubolon, Theodore F. Gast, Gergely Klár, Chuyuan Fu, Joseph Teran, Chenfanfu Jiang, Ken Museth:
Multi-species simulation of porous sand and water mixtures. ACM Trans. Graph. 36(4): 105:1-105:11 (2017) - [c34]Gergely Klár, Jeff Budsberg, Matt Titus, Stephen Jones, Ken Museth:
Production ready MPM simulations. SIGGRAPH Talks 2017: 42:1-42:2 - [c33]Ken Museth:
Novel algorithm for sparse and parallel fast sweeping: efficient computation of sparse signed distance fields. SIGGRAPH Talks 2017: 74:1-74:2 - [c32]Ken Museth, Jeff Budsberg, Rick Hankins, Todd Keeler, Dan Bailey, Rama Hoetzlein:
OpenVDB. SIGGRAPH Courses 2017 - 2015
- [c31]Ken Museth, Dan Bailey, Jeff Budsberg, John Lynch, Andrew Pearce:
OpenVDB. SIGGRAPH Courses 2015: 20:1 - 2014
- [c30]Baptiste Van Opstal, Lucas Janin, Ken Museth, Mihai Aldén:
Large scale simulation and surfacing of water and ice effects in Dragons 2. SIGGRAPH Talks 2014: 11:1 - [c29]Ken Museth:
Hierarchical digital differential analyzer for efficient ray-marching in OpenVDB. SIGGRAPH Talks 2014: 40:1 - 2013
- [j13]Ola Nilsson, Martin Reimers, Ken Museth, Anders Brun:
A New Algorithm for Computing Riemannian Geodesic Distance in Rectangular 2-d and 3-d Grids. Int. J. Artif. Intell. Tools 22(6) (2013) - [j12]Ken Museth:
VDB: High-resolution sparse volumes with dynamic topology. ACM Trans. Graph. 32(3): 27:1-27:22 (2013) - [c28]David Lipton, Ken Museth, Ben Sutherland:
Jack's frost: controllable magic frost simulations for Rise of the Guardians. SIGGRAPH Talks 2013: 16:1 - [c27]Ken Museth, Jeff Lait, John Johanson, Jeff Budsberg, Ron Henderson, Mihai Aldén, Peter Cucka, David R. Hill, Andrew Pearce:
OpenVDB: an open-source data structure and toolkit for high-resolution volumes. SIGGRAPH Courses 2013: 19:1 - [c26]Ashraf Ghoniem, Ken Museth:
Hair growth by means of sparse volumetric modeling and advection. SIGGRAPH Talks 2013: 34:1 - 2012
- [j11]Brian B. Christensen, Michael Bang Nielsen, Ken Museth:
Out-of-Core Computations of High-Resolution Level Sets by Means of Code Transformation. J. Sci. Comput. 50(2): 368-404 (2012) - [c25]Ola Nilsson, Martin Reimers, Ken Museth, Anders Brun:
A Novel Algorithm for Computing Riemannian Geodesic Distance in Rectangular 2D Grids. ISVC (2) 2012: 265-274 - 2011
- [c24]Ken Museth:
DB+Grid: a novel dynamic blocked grid for sparse high-resolution volumes and level sets. SIGGRAPH Talks 2011: 51 - 2010
- [j10]Andreas Söderström, Matts Karlsson, Ken Museth:
A PML-based nonreflective boundary for free surface fluid animation. ACM Trans. Graph. 29(5): 136:1-136:17 (2010) - [c23]Andreas Söderström, Ken Museth:
A Spatially Adaptive Morphological Filter for Dual-Resolution Interface Tracking of Fluids. Eurographics (Short Papers) 2010: 5-8 - [c22]Nafees Bin Zafar, David Stephens, Mårten Larsson, Ryo Sakaguchi, Michael Clive, Ramprasad Sampath, Ken Museth, Dennis Blakey, Brian Gazdik, Robby Thomas:
Destroying LA for "2012". SIGGRAPH Talks 2010
2000 – 2009
- 2009
- [c21]Michael Bang Nielsen, Brian B. Christensen, Nafees Bin Zafar, Doug Roble, Ken Museth:
Guiding of smoke animations through variational coupling of simulations at different resolutions. Symposium on Computer Animation 2009: 217-226 - [c20]Ken Museth:
An efficient level set toolkit for visual effects. SIGGRAPH Talks 2009 - [c19]Andreas Söderström, Ken Museth:
Non-reflective boundary conditions for incompressible free surface fluids. SIGGRAPH Talks 2009 - [e2]Ken Museth, Daniel Weiskopf:
30th Annual Conference of the European Association for Computer Graphics, Eurographics 2009 - Tutorials, Munich, Germany, March 30 - April 3, 2009. Eurographics Association 2009 [contents] - 2008
- [j9]Anders Brodersen, Ken Museth, Serban D. Porumbescu, Brian Budge:
Geometric Texturing Using Level Sets. IEEE Trans. Vis. Comput. Graph. 14(2): 277-288 (2008) - [j8]Ken Museth, Anders Ynnerman, Torsten Möller:
Guest Editor's Introduction: Special Section on EuroVis. IEEE Trans. Vis. Comput. Graph. 14(4): 725-726 (2008) - [c18]Ken Museth, Michael Clive:
CrackTastic: fast 3D fragmentation in "The Mummy: Tomb of the Dragon Emperor". SIGGRAPH Talks 2008: 61:1 - 2007
- [j7]Ilya Braude, Jeffrey Marker, Ken Museth, Jonathan Nissanov, David E. Breen:
Contour-based surface reconstruction using MPU implicit models. Graph. Model. 69(2): 139-157 (2007) - [j6]Michael Bang Nielsen, Ola Nilsson, Andreas Söderström, Ken Museth:
Out-of-core and compressed level set methods. ACM Trans. Graph. 26(4): 16 (2007) - [c17]Ken Museth, Michael Clive, Nafees Bin Zafar:
Blobtacular: surfacing particle system in "Pirates of the Caribbean 3". SIGGRAPH Sketches 2007: 20 - [c16]Mattias Bergbom, Ken Museth, Doug Roble:
Robust fitting of super-helices to parametric curves. SIGGRAPH Posters 2007: 23 - [c15]Gunnar Johansson, Ken Museth, Hamish A. Carr:
Flexible And Topologically Localized Segmentation. EuroVis 2007: 179-186 - [e1]Ken Museth, Torsten Möller, Anders Ynnerman:
9th Joint Eurographics - IEEE VGTC Symposium on Visualization, EuroVis 2007, Norrköping, Sweden, May 23-25, 2007. Eurographics Association 2007, ISBN 978-3-905673-45-6 [contents] - 2006
- [j5]Michael Bang Nielsen, Ken Museth:
Dynamic Tubular Grid: An Efficient Data Structure and Algorithms for High Resolution Level Sets. J. Sci. Comput. 26(3): 261-299 (2006) - [j4]Ben Houston, Michael Bang Nielsen, Christopher Batty, Ola Nilsson, Ken Museth:
Hierarchical RLE level set: A compact and versatile deformable surface representation. ACM Trans. Graph. 25(1): 151-175 (2006) - [c14]Michael Bang Nielsen, Ola Nilsson, Andreas Söderström, Ken Museth:
Virtually infinite resolution deformable surfaces. SIGGRAPH Sketches 2006: 66 - [c13]Nafees Bin Zafar, Johan Åkesson, Doug Roble, Ken Museth:
Scattered spherical harmonic approximation for accelerated volume rendering. SIGGRAPH Sketches 2006: 148 - [c12]Jeffrey Marker, Ilya Braude, Ken Museth, David E. Breen:
Contour-Based Surface Reconstruction using Implicit Curve Fitting, and Distance Field Filtering and Interpolation. VG@SIGGRAPH 2006: 95-102 - 2005
- [j3]Ken Museth, David E. Breen, Ross T. Whitaker, Sean Mauch, David Johnson:
Algorithms for Interactive Editing of Level Set Models. Comput. Graph. Forum 24(4): 821-841 (2005) - [c11]Kjell Reuterswärd, John Flynn, Doug Roble, Ken Museth:
Model flowing: capturing and tracking of deformable geometry. SIGGRAPH Sketches 2005: 40 - [c10]Ben Houston, Michael Bang Nielsen, Christopher Batty, Ola Nilsson, Ken Museth:
Gigantic deformable surfaces. SIGGRAPH Sketches 2005: 141 - [c9]David E. Breen, Mike Kirby, Aaron E. Lefohn, Ken Museth, Tobias Preusser, Guillermo Sapiro, Ross T. Whitaker:
Level Set and PDE Methods for Visualization. IEEE Visualization 2005: 125 - [c8]Ola Nilsson, David E. Breen, Ken Museth:
Surface Reconstruction Via Contour Metamorphosis: An Eulerian Approach With Lagrangian Particle Tracking. IEEE Visualization 2005: 407-414 - 2004
- [c7]David E. Breen, Ron Fedkiw, Ken Museth, Stanley J. Osher, Guillermo Sapiro, Ross T. Whitaker:
Level set and PDE methods for computer graphics. SIGGRAPH Course Notes 2004: 28 - [c6]Ken Museth, Santiago V. Lombeyda:
TetSplat Real-Time Rendering and Volume Clipping of Large Unstructured Tetrahedral Meshes. IEEE Visualization 2004: 433-440 - [c5]Patric Ljung, Claes Lundström, Anders Ynnerman, Ken Museth:
Transfer Function Based Adaptive Decompression for Volume Rendering of Large Medical Data Sets. VolVis 2004: 25-32 - 2003
- [j2]Leonid Zhukov, Ken Museth, David E. Breen, Alan H. Barr, Ross T. Whitaker:
Level set modeling and segmentation of diffusion tensor magnetic resonance imaging brain data. J. Electronic Imaging 12(1): 125-133 (2003) - 2002
- [j1]Ken Museth, David E. Breen, Ross T. Whitaker, Alan H. Barr:
Level set surface editing operators. ACM Trans. Graph. 21(3): 330-338 (2002) - [c4]Ken Museth, David E. Breen, Leonid Zhukov, Ross T. Whitaker:
Level-Set Segmentation From Multiple Non-Uniform Volume Datasets. IEEE Visualization 2002: 179-186 - 2001
- [c3]Leonid Zhukov, Ken Museth, David E. Breen, Ross T. Whitaker:
3D modeling and segmentation of diffusion weighted MRI data. Image-Guided Procedures 2001 - [c2]Ross T. Whitaker, David E. Breen, Ken Museth, Neha Soni:
Segmentation of Biological Volume Datasets Using a Level-Set Framework. VG 2001: 253-267 - [c1]Ken Museth, Alan H. Barr, Martin W. Lo:
Semi-Immersive Space Mission Design and Visualization: Case Study of the Terrestrial Planet Finder Mission. IEEE Visualization 2001: 501-504
Coauthor Index
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last updated on 2024-12-23 19:29 CET by the dblp team
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