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ETP@MM 2003: Berkeley, CA, USA
- Hari Sundaram, Gopal Pingali, Frank Nack:
Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03, Berkeley, California, USA. ACM 2003
Meeting experience
- Ramesh C. Jain, Pilho Kim, Zhao Li:
Experiential meeting system. 1-12 - Gopal Pingali, Noi Sukaviriya:
Augmented collaborative spaces. 13-20 - Susanne Boll, Utz Westermann:
MediÆther: an event space for context-aware multimedia experiences. 21-30
Modelling experience
- Harini Sridharan, Hari Sundaram
, Thanassis Rikakis:
Computational models for experiences in the arts, and multimedia. 31-44 - Marc Davis:
Theoretical foundations for experiential systems design. 45-52 - Frank Nack:
Capturing experience: a matter of contextualising events. 53-64
Panel experience
- Barbara Hayes-Roth, Austin Henderson, Ramesh C. Jain, Lev Manovich, Greg Welch
, Gopal Pingali:
Experiential telepresence: how can telepresence research be guided towards better end user experience? 65-66
Demo experience
- S. Kicha Ganapathy, Ashutosh Morde, Andres Agudelo
:
Tele-collaboration in Parallel Worlds. 67-69 - Wei Qi Yan, Mohan S. Kankanhalli
, Jun Wang, Marcel J. T. Reinders:
Experiential sampling for monitoring. 70-72 - Mark Ashdown, Peter Robinson:
The Escritoire: remote collaboration in a task space. 73-75 - Nevenka Dimitrova, Angel Janevski, Dongge Li, John Zimmerman
:
Who's that actor?: the InfoSip TV agent. 76-79 - Jim Gemmell, Roger Lueder, Gordon Bell:
The MyLifeBits lifetime store. 80-83 - Yoshihiro Okada:
3D visual component based approach for immersive collaborative virtual environments. 84-90 - Bageshree Shevade, Hari Sundaram
:
Vidya: an experiential annotation system. 91-98
Playing experience
- David Birchfield
:
Generative model for the creation of musical emotion, meaning, and form. 99-104 - Ali Mazalek
, Glorianna Davenport:
A tangible platform for documenting experiences and sharing multimedia stories. 105-109 - Alexander A. Sawchuk, Elaine Chew
, Roger Zimmermann
, Christos Papadopoulos, Chris Kyriakakis:
From remote media immersion to Distributed Immersive Performance. 110-120
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