Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/982484.982492acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
Article

Capturing experience: a matter of contextualising events

Published: 07 November 2003 Publication History
  • Get Citation Alerts
  • Abstract

    This paper explores the notion of experience in the context of dynamic and interactive environments, such as web-based musea, where neither the individual user requirements nor the requested material can be predicted in advance. A definition of experiences for the particular context is introduced on which the analysis of the what (events), why (context) and the how (presentation) are based. The paper tries to identify the essential aspects of representation for the three main fields of investigation, namely content and expression for the event; goal, task action and role for the context, and the influence of event and context for the presentation. The aim is that the system can find satisfactory solutions for upcoming questions (e.g. based on the content of an image), misunderstandings (rearrangement of the material) or non-understanding (creation of a new sequence). The intent of the paper is to provide a first step towards dynamic and adaptive knowledge structures that facilitate conceptual presentations.

    References

    [1]
    ACM Communications (2003). A game experience in every application. Communications of the ACM, July 2003, Volume 46, Number.
    [2]
    Aguierre Smith, T. G., & Davenport, G. (1992). The Stratification System. A Design Environment for Random Access Video. In ACM workshop on Networking and Operating System Support for Digital Audio and Video. San Diego, California
    [3]
    Bailey, B. P., Konstan, J. A., & Carlis, J. V. (2001). DEMAINS: Designing Multimedia Applications with Interactive Storyboards. In Proceedings of the 9th ACM International Conference on Multimedia, pp. 241--250, Ottawa, Canada, Sept. 30--Oct. 5, 2001.
    [4]
    Bloch, G. R. (1986) Elements d'une Machine de Montage Pour l'Audio-Visuel. Ph.D., Ecole Nationale Supérieure Des Télécommunications.
    [5]
    Brooks, K. M. (1999). "Metalinear Cinematic Narrative: Theory, Process, and Tool. " MIT Ph.D. Thesis.
    [6]
    Chatman, S. (1978). Story and Discourse: Narrative Structure in Fiction and Film. New York: Ithaca.
    [7]
    CHIME (2003). http://homepages.cwi.nl/~media/projects/CHIME/
    [8]
    DAVENPORT, G., and MURTAUGH, M. ConText: Towards the Evolving Documentary. In ACM Multimedia '95, Proceedings, pages 377--378, San Francisco, California November 5--9, 1995. ACM Press.
    [9]
    Davis, M. (1995) Media Streams: Representing Video for Retrieval and Repurposing. Ph.D., MIT.
    [10]
    Geurts, J., Bocconi, S., Ossenbruggen, J. v. and Hardman, L. (2003). Towards Ontology-driven Discourse: From Semantic Graphs to Multimedia Presentations. Proceedings of the 2nd International Semantic Web Conference (ISWC2003). Sundial Resort, Sanibel Island, Florida, USA, 20--23 October 2003. http://iswc2003.semanticweb.org/
    [11]
    Gibson, W. (1986). Neuromancer. Phantasia Press, 1st Phantasia Press ed. West Bloomfield.
    [12]
    Hirata, K. (1995). "Towards Formalizing Jazz Piano Knowledge witha Deductive Object-Oriented Approach". Proceedings of Artificial intelligence and Music, IJCAI, pp. 77--80, Montreal.
    [13]
    Jain, R. (2003). Experiential Computing. Communications of the ACM 46(7): 48--55.
    [14]
    Lindley, C. (2000). A Video Annotation Methodology for Interactive Video Sequence Generation, BCS Computer Graphics & Displays Group Conference on Digital Content Creation, Bradford, UK, 12--13 April 2000.
    [15]
    McLuhan, M. (2001). Understanding Media. Routledge Classics, London and New York.
    [16]
    Melucci, M. & Orio, N. (2000). SMILE: a System for Content-based Musical Information Retrieval Environments. RIAO' 2000 Conference proceedings, Vol 2, pp. 1261--1279, Collége de France, Paris, France, April 12--14 2000.
    [17]
    Merriam-Webster Dictionary (2003): http://www.mw.com/cgi-bin/dictionary
    [18]
    Nack, F. (1996) "AUTEUR: The Application of Video Semantics and Theme Representation in Automated Video Editing," Ph.D., Lancaster University, 1996.
    [19]
    Nack, F. & Hardman, L. (2001) Denotative and Connotative Semantics in Hypermedia: Proposal for a Semiotic-Aware Architecture. The New Review of Hypermedia and Multimedia 2001, Vol. 7, pp. 39--65.
    [20]
    Nack, F., Windhouwer, M., Pauwels, E., Huijberts, M., & Hardman, L. (2001). The Role of High-level and Low-level Features in Semi-automated Retrieval and Generation of Multimedia Presentations. CWI-technical report, INS-R0108, 2001.
    [21]
    Nack, F., Manniesing, A, & Hardman, L. (2003) Colour picking - the pecking order of form and function. to appear in Proceedings of the 11th ACM International Conference on Multimedia, Berkeley, CA, USA, November 2--8, 2003
    [22]
    Ortony, A., Clore, G. L., & Collins, A. (1988). The Cognitive Structure of Emotions. New York: Cambridge University Press.
    [23]
    Ossenbruggen, J. v, Cornelissen, F., Geurts, J., Rutledge, L., & Hardman, L. (2001). Towards second and third generation Web-based multimedia In: The Tenth International World Wide Web Conference, May 1--5, 2001, Hong Kong.
    [24]
    Parkes, A. P. (1989) An Artificial Intelligence Approach to the Conceptual Description of Videodisc Images. Ph.D. Thesis, Lancaster University.
    [25]
    Robertson, J., De Quincey, A., Stapleford T. & Wiggins, G. (1998) Real-Time Music Generation for a Virtual Environment. Proceedings of ECAI-98 Workshop on AI/Alife and Entertainment, August 24, 1998, Brighton.
    [26]
    Sack, W. (1993). Coding News And Popular Culture. In The International Joint Conference on Artificial Intelligence (IJCA93) Workshop on Models of Teaching and Models of Learning. Chambery, Savoie, France.
    [27]
    Sundaram, H., Xie, L. and Chang, S.-F. (2002). A utility framework for the automatic generation of audiovisual skims, ACM Multimedia 2002, Juan-les-Pins, France, ACM Press, 189--198, Dec. 2002.
    [28]
    Sundaram, H. and Rikakis, T. (2003). An Introduction to Experiential Systems. Arts Media and Engineering Center, ASU, AME-2003-01, 2003.
    [29]
    Swartout W. and Lent, M. v. (2003). Making a game of system design. Communications of the ACM 46(7): 32--39.
    [30]
    TALC (1999). http://www.de.ibm.com/ide/solutions/dmsc/
    [31]
    Tonomura, Y., Akutsu, A., Taniguchi, Y., & Suzuki, G. (1994). Structured Video Computing. IEEE MultiMedia, 1(3), 34--43.
    [32]
    Wold, E., Blum, T., Keislar, D. & Wheaton, J.(1996). Content-Based Classification, Search, and Retrieval of Audio. IEEE Multimedia Magazine, Vol.3, No. 3, pp. 27--36, Fall 1996.

    Cited By

    View all

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    ETP '03: Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
    November 2003
    127 pages
    ISBN:1581137753
    DOI:10.1145/982484
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 November 2003

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. context
    2. emotions
    3. experiential systems
    4. representation of events

    Qualifiers

    • Article

    Upcoming Conference

    MM '24
    The 32nd ACM International Conference on Multimedia
    October 28 - November 1, 2024
    Melbourne , VIC , Australia

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)1
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 27 Jul 2024

    Other Metrics

    Citations

    Cited By

    View all
    • (2015)LBRWInternational Journal of Information Systems and Social Change10.4018/IJISSC.20150701026:3(15-34)Online publication date: Jul-2015
    • (2013)The HumBoxComputers & Education10.1016/j.compedu.2013.07.02869(287-302)Online publication date: 1-Nov-2013
    • (2012)Unifying and targeting cultural activities via events modelling and profilingMultimedia Tools and Applications10.1007/s11042-011-0757-657:1(199-236)Online publication date: 1-Mar-2012
    • (2011)Investigating users' interaction with physical products applying qualitative and quantitative methodsProceedings of the 2nd international conference on Human centered design10.5555/2021672.2021674(3-12)Online publication date: 9-Jul-2011
    • (2011)Good Times?!International Journal of Mobile Human Computer Interaction10.4018/jmhci.20110701043:3(50-65)Online publication date: 1-Jul-2011
    • (2011)Interactive films and coconstructionACM Transactions on Multimedia Computing, Communications, and Applications10.1145/2043612.20436177:4(1-24)Online publication date: 2-Dec-2011
    • (2011)Investigating Users’ Interaction with Physical Products Applying Qualitative and Quantitative MethodsHuman Centered Design10.1007/978-3-642-21753-1_1(3-12)Online publication date: 2011
    • (2010)The anatomy of engagementProceedings of the 28th Annual European Conference on Cognitive Ergonomics10.1145/1962300.1962315(59-66)Online publication date: 25-Aug-2010
    • (2010)Understanding contextual factors in location-aware multimedia messagingInternational Conference on Multimodal Interfaces and the Workshop on Machine Learning for Multimodal Interaction10.1145/1891903.1891933(1-8)Online publication date: 8-Nov-2010
    • (2009)The World Is My Oyster --- Mobility as a Challenge for Interactive StorytellingProceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling10.1007/978-3-642-10643-9_3(6-7)Online publication date: 21-Nov-2009

    View Options

    Get Access

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media