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Symposium on Computer Animation 2003: San Diego, CA, USA
- Rick Parent, Karan Singh, David E. Breen, Ming C. Lin:
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, San Diego, CA, USA, July 26-27, 2003. The Eurographics Association 2003, ISBN 1-58113-659-5
Dynamics
- Zoran Kacic-Alesic, Marcus Nordenstam, David Bullock:
A practical dynamics system. 7-16 - Michael Hauth, Joachim Gross, Wolfgang Straßer:
Interactive physically based solid dynamics. 17-27
Cloth & deformable bodies
- Robert Bridson, Sebastian Marino, Ronald Fedkiw:
Simulation of clothing with folds and wrinkles. 28-36 - Kiran S. Bhat, Christopher D. Twigg, Jessica K. Hodgins, Pradeep K. Khosla, Zoran Popovic, Steven M. Seitz:
Estimating cloth simulation parameters from video. 37-51 - Gang Huang, Dimitris N. Metaxas, M. Govindaraj:
Feel the "fabric": an audio-haptic interface. 52-61 - Eitan Grinspun, Anil N. Hirani, Mathieu Desbrun, Peter Schröder:
Discrete shells. 62-67 - Joseph Teran, Silvia S. Blemker, Victor Ng-Thow-Hing, Ronald Fedkiw:
Finite volume methods for the simulation of skeletal muscle. 68-74
Natural phenomena
- Xiaoming Wei, Ye Zhao, Zhe Fan, Wei Li, Suzanne Yoakum-Stover, Arie E. Kaufman:
Blowing in the wind. 75-85 - Theodore Kim, Ming C. Lin:
Visual simulation of ice crystal growth. 86-97
Modeling and animating hands & bodies
- Irene Albrecht, Jörg Haber, Hans-Peter Seidel:
Construction and animation of anatomically based human hand models. 98-109 - George ElKoura, Karan Singh:
Handrix: animating the human hand. 110-119 - Hyewon Seo, Frederic Cordier, Nadia Magnenat-Thalmann:
Synthesizing animatable body models with parameterized shape modifications. 120-125
Geometric algorithms for animation
- Lawrence Ibarria, Jarek Rossignac:
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity. 126-135 - Héctor M. Briceño, Pedro V. Sander, Leonard McMillan, Steven J. Gortler, Hugues Hoppe:
Geometry videos: a new representation for 3D animations. 136-146
Procedural modeling & animation
- Fabrice Neyret:
Advected textures. 147-153 - Matthias Müller, David Charypar, Markus H. Gross:
Particle-based fluid simulation for interactive applications. 154-159 - Joshua Schpok, Joseph Simons, David S. Ebert, Charles D. Hansen:
A real-time cloud modeling, rendering, and animation system. 160-166
Facial animation & hair
- Hyewon Pyun, Yejin Kim, Wonseok Chae, Hyung Woo Kang, Sung Yong Shin:
An example-based approach for facial expression cloning. 167-176 - Qingshan Zhang, Zicheng Liu, Baining Guo, Harry Shum:
Geometry-driven photorealistic facial expression synthesis. 177-186 - Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frédéric H. Pighin:
Learning controls for blend shape based realistic facial animation. 187-192 - Jinxiang Chai, Jing Xiao, Jessica K. Hodgins:
Vision-based control of 3D facial animation. 193-206 - Florence Bertails, Tae-Yong Kim, Marie-Paule Cani, Ulrich Neumann:
Adaptive Wisp Tree: a multiresolution control structure for simulating dynamic clustering in hair motion. 207-213
Motion capture, editing & planning
- Lucas Kovar, Michael Gleicher:
Flexible automatic motion blending with registration curves. 214-224 - Yong Cao, Petros Faloutsos, Frédéric H. Pighin:
Unsupervised learning for speech motion editing. 225-231 - Jing Wang, Bobby Bodenheimer:
An evaluation of a cost metric for selecting transitions between motion segments. 232-238 - Michael Neff, Eugene Fiume:
Aesthetic edits for character animation. 239-244 - Victor B. Zordan, Nicholas C. Van Der Horst:
Mapping optical motion capture data to skeletal motion using a physical model. 245-250 - Igor Guskov, Sergey Klibanov, Benjamin Bryant:
Trackable surfaces. 251-257 - Julien Pettré, Jean-Paul Laumond, Thierry Siméon:
A 2-stages locomotion planner for digital actors. 258-264
Autonomous characters & flocking
- Frédéric Devillers, Stéphane Donikian:
A scenario language to orchestrate virtual world evolution. 265-275 - Yoon-Sik Shim, Chang-Hun Kim:
Generating flying creatures using body-brain co-evolution. 276-285 - Matt Anderson, Eric McDaniel, Stephen Chenney:
Constrained animation of flocks. 286-297
Animated art & presentations
- Douglas E. Zongker, David Salesin:
On creating animated presentations. 298-308 - Yin Li, Michael Gleicher, Ying-Qing Xu, Heung-Yeung Shum:
Stylizing motion with drawings. 309-319
Intuitive interfaces for animation
- James Davis, Maneesh Agrawala, Erika Chuang, Zoran Popovic, David Salesin:
A sketching interface for articulated figure animation. 320-328 - KangKang Yin, Dinesh K. Pai:
FootSee: an interactive animation system. 329-338 - Yonghong Zhao, Hong-Yang Ong, Tiow Seng Tan, Yongguan Xiao:
Interactive control of component-based morphing. 339-348 - Marc Cardle, Stephen Brooks, Ziv Bar-Joseph, Peter Robinson:
Sound-by-numbers: motion-driven sound synthesis. 349-356
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