default search action
21st SIGGRAPH 1994: Orlando, FL, USA
- Dino Schweitzer, Andrew S. Glassner, Mike Keeler:
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1994, Orlando, FL, USA, July 24-29, 1994. ACM 1994, ISBN 0-89791-667-0 - Karl Sims:
Evolving virtual creatures. 15-22 - David Baraff:
Fast contact force computation for nonpenetrating rigid bodies. 23-34 - Zicheng Liu, Steven J. Gortler, Michael F. Cohen:
Hierarchical spacetime control. 35-42 - Xiaoyuan Tu, Demetri Terzopoulos:
Artificial fishes: physics, locomotion, perception, behavior. 43-50 - Reid Gershbein, Peter Schröder, Pat Hanrahan:
Textures and radiosity: controlling emission and reflection with texture maps. 51-58 - Ned Greene, Michael Kass:
Error-bounded antialiased rendering of complex environments. 59-66 - Dani Lischinski, Brian E. Smits, Donald P. Greenberg:
Bounds and error estimates for radiosity. 67-74 - James Arvo, Kenneth E. Torrance, Brian E. Smits:
A framework for the analysis of error in global illumination algorithms. 75-84 - Deborah Berman, Jason T. Bartell, David Salesin:
Multiresolution painting and compositing. 85-90 - Georges Winkenbach, David Salesin:
Computer-generated pen-and-ink illustration. 91-100 - Michael Salisbury, Sean E. Anderson, Ronen Barzel, David Salesin:
Interactive pen-and-ink illustration. 101-108 - Siu Chi Hsu, Irene H. H. Lee:
Drawing and animation using skeletal strokes. 109-118 - Peter Litwinowicz, Gavin S. P. Miller:
Efficient techniques for interactive texture placement. 119-122 - Victor Ostromoukhov, Roger D. Hersch, Isaac Amidror:
Rotated dispersed dither: a new technique for digital halftoning. 123-130 - Holly E. Rushmeier, Gregory J. Ward:
Energy preserving non-linear filters. 131-138 - Marc Levoy:
Spreadsheets for images. 139-146 - Michael A. Shantzis:
A model for efficient and flexible image computing. 147-154 - Matthew Regan, Ronald Pose:
Priority rendering with a virtual reality address recalculation pipeline. 155-162 - Douglas Voorhies, Jim Foran:
Reflection vector shading hardware. 163-166 - Michael F. Deering, Stephen A. Schlapp, Michael G. Lavelle:
FBRAM: a new form of memory optimized for 3D graphics. 167-174 - Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen J. Scher Zagier:
Frameless rendering: double buffering considered harmful. 175-176 - Michael Kelley, Kirk Gould, Brent Pease, Stephanie Winner, Alex Yen:
Hardware accelerated rendering of CSG and transparency. 177-184 - Andrew Blake, Michael Isard:
3D position, attitude and shape input using video tracking of hands and lips. 185-192 - Dan S. Wallach, Sharma Kunapalli, Michael F. Cohen:
Accelerated MPEG compression of dynamic polygonal scenes. 193-196 - Ronald T. Azuma, Gary Bishop:
Improving static and dynamic registration in an optical see-through HMD. 197-204 - Mark A. Sagar, David P. Bullivant, Gordon D. Mallinson, Peter J. Hunter:
A virtual environment and model of the eye for surgical simulation. 205-212 - Jay S. Gondek, Gary W. Meyer, Jonathan G. Newman:
Wavelength dependent reflectance functions. 213-220 - David C. Tannenbaum, Peter Tannenbaum, Michael J. Wozny:
Polarization and birefringency considerations in rendering. 221-222 - George Drettakis, Eugene Fiume:
A fast shadow algorithm for area light sources using backprojection. 223-230 - A. James Stewart, Sherif Ghali:
Fast computation of shadow boundaries using spatial coherence and backprojections. 231-238 - Michael Oren, Shree K. Nayar:
Generalization of Lambert's reflectance model. 239-246 - William Claude Welch, Andrew P. Witkin:
Free-form shape design using triangulated surfaces. 247-256 - Yu-Kuang Chang, Alyn P. Rockwood:
A generalized de Casteljau approach to 3D free-form deformation. 257-260 - Adam Finkelstein, David Salesin:
Multiresolution curves. 261-268 - Andrew P. Witkin, Paul S. Heckbert:
Using particles to sample and control implicit surfaces. 269-277 - Hans Køhling Pedersen:
Displacement mapping using flow fields. 279-286 - Yunching Huang, James H. Oliver:
NC milling error assessment and tool path correction. 287-294 - Hugues Hoppe, Tony DeRose, Tom Duchamp, Mark A. Halstead, Hubert Jin, John McDonald, Jean Schweitzer, Werner Stuetzle:
Piecewise smooth surface reconstruction. 295-302 - Charles T. Loop:
Smooth spline surfaces over irregular meshes. 303-310 - Greg Turk, Marc Levoy:
Zippered polygon meshes from range images. 311-318 - Gavin S. P. Miller:
Efficient algorithms for local and global accessibility shading. 319-326 - David C. Banks:
Illumination in diverse codimensions. 327-334 - Gershon Elber:
Low cost illumination computation using an approximation of light wavefronts. 335-342 - James Arvo:
The irradiance Jacobian for partially occluded polyhedral sources. 343-350 - Przemyslaw Prusinkiewicz, Mark James, Radomír Mech:
Synthetic topiary. 351-358 - Todd R. Reed, Brian Wyvill:
Visual simulation of lightning. 359-364 - David E. Breen, Donald H. House, Michael J. Wozny:
Predicting the drape of woven cloth using interacting particles. 365-372 - Tomoyuki Nishita, Eihachiro Nakamae:
Method of displaying optical effects within water using accumulation buffer. 373-379 - John Rohlf, James Helman:
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics. 381-394 - Yoshihito Koga, Koichi Kondo, James Kuffner, Jean-Claude Latombe:
Planning motions with intentions. 395-408 - Peter Litwinowicz, Lance Williams:
Animating images with drawings. 409-412 - Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, Matthew Stone:
Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents. 413-420 - Conal Elliott, Greg Schechter, Ricky Yeung, Salim S. Abi-Ezzi:
TBAG: a high level framework for interactive, animated 3D graphics applications. 421-434 - Brian E. Smits, James Arvo, Donald P. Greenberg:
A clustering algorithm for radiosity in complex environments. 435-442 - Seth J. Teller, Celeste Fowler, Thomas A. Funkhouser, Pat Hanrahan:
Partitioning and ordering large radiosity computations. 443-450 - Philippe Lacroute, Marc Levoy:
Fast volume rendering using a shear-warp factorization of the viewing transformation. 451-458 - Gregory J. Ward:
The RADIANCE lighting simulation and rendering system. 459-472 - Steve Bryson, Steven Feiner, Frederick P. Brooks Jr., Philip M. Hubbard, Randy Pausch, Andries van Dam:
Research frontiers in virtual reality. 473-474 - Walt Bransford, Maury Klein, Craig Moody, David Reed, Michael L. Rothschild:
Computer graphics and economic transformations. 475-476 - John C. Donkin, Charles Gibson, Ralph Guggenheim, Edward Kummer, Brad Lewis, Jeff Thingvold:
Production for the long haul. 477-478 - Maria M. Larrondo-Petrie, Jack Bresenham, Cary Laxer, John Lansdown, G. Scott Owen:
Approaches to teaching introductory computer graphics. 479-480 - Theresa-Marie Rhyne, George Brett, Donald P. Brutzman, Donna J. Cox, Adelino Santos:
Exploiting networks for visualization and collaboration: no network roadblocks? 481-482 - Joe Marks, Michael F. Cohen, J. Thomas Ngo, Stuart M. Shieber, John Snyder:
Optimization - an emerging tool in computer graphics. 483-484 - Nahum D. Gershon, Colleen Bushell, Jock D. Mackinlay, William Ruh, Anselm Spoerri, Joel Tesler:
Information visualization: the next frontier. 485-486 - Tom Meyer, Sally Rosenthal, Stephen R. Johnson, Mary Lou Jepsen, Douglas Davis:
Art and technology: very large scale integration. 487-488 - Roger E. Wilson, Brenda Laurel, Terence McKenna, Leonard Shlain:
Computer graphics, are we forcing people to evolve? 489 - Alonzo C. Addison, Alfredo S. Andia, Nicolò Ceccarelli, Gustavo J. Llavaneras, Makoto Majima, Ken Roger Sawai:
Computer graphics for architecture and design presentations: current work and trends outside the U.S. 490-491 - Julian E. Gómez, Rikk Carey, Tony Fields, Andries van Dam, Dan Venolia:
Why is 3-D interaction so hard and what can we really do about it? 492-493 - Jane Flint DeKoven, Tim Binkley, Glenn Entis, Delle Maxwell, Alvy Ray Smith:
Computer technology and the artistic process: how the computer industry changes the form and function of art. 494-495 - Alan R. Mitchell, Stuart Rosen, William Bricken, Ron Martinez, Brenda Laurel:
Determinants of immersivity in virtual reality: graphics vs. action. 496 - Randi J. Rost, Jim Bushnell, David Cooper, Jerry Schneble, Lynn Thorsen-Jensen:
Reading the fine print: what benchmarks don't tell you. 497-498 - Nahum D. Gershon, Richard Mark Friedhoff, John Gass, Robert Langridge, Hans-Peter Meinzer, Justin D. Pearlman:
Is visualization REALLY necessary?: the role of visualization in science, engineering, and medicine. 499-500
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.