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George Drettakis
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2020 – today
- 2024
- [j83]Nicolás Violante, Alban Gauthier, Stavros Diolatzis, Thomas Leimkühler, George Drettakis:
Physically-Based Lighting for 3D Generative Models of Cars. Comput. Graph. Forum 43(2): i-iii (2024) - [j82]Yohan Poirier-Ginter, Alban Gauthier, Julien Philip, Jean-François Lalonde, George Drettakis:
A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis. Comput. Graph. Forum 43(4): i-x (2024) - [j81]Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, George Drettakis:
Reducing the Memory Footprint of 3D Gaussian Splatting. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 16:1-16:17 (2024) - [j80]Bernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, George Drettakis:
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets. ACM Trans. Graph. 43(4): 62:1-62:15 (2024) - [j79]Krzysztof Wolski, Adarsh Djeacoumar, Alireza Javanmardi, Hans-Peter Seidel, Christian Theobalt, Guillaume Cordonnier, Karol Myszkowski, George Drettakis, Xingang Pan, Thomas Leimkühler:
Learning Images Across Scales Using Adversarial Training. ACM Trans. Graph. 43(4): 131:1-131:13 (2024) - [i15]Krzysztof Wolski, Adarsh Djeacoumar, Alireza Javanmardi, Hans-Peter Seidel, Christian Theobalt, Guillaume Cordonnier, Karol Myszkowski, George Drettakis, Xingang Pan, Thomas Leimkühler:
Learning Images Across Scales Using Adversarial Training. CoRR abs/2406.08924 (2024) - [i14]Bernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer, Alexandre Lanvin, George Drettakis:
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets. CoRR abs/2406.12080 (2024) - [i13]Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, George Drettakis:
Reducing the Memory Footprint of 3D Gaussian Splatting. CoRR abs/2406.17074 (2024) - [i12]Yohan Poirier-Ginter, Alban Gauthier, Julien Philip, Jean-François Lalonde, George Drettakis:
A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis. CoRR abs/2409.08947 (2024) - 2023
- [j78]Automne Petitjean, Yohan Poirier-Ginter, Ayush Tewari, Guillaume Cordonnier, George Drettakis:
ModalNeRF: Neural Modal Analysis and Synthesis for Free-Viewpoint Navigation in Dynamically Vibrating Scenes. Comput. Graph. Forum 42(4): i-x (2023) - [j77]Stavros Diolatzis, Jan Novák, Fabrice Rousselle, Jonathan Granskog, Miika Aittala, Ravi Ramamoorthi, George Drettakis:
MesoGAN: Generative Neural Reflectance Shells. Comput. Graph. Forum 42(6) (2023) - [j76]Clément Jambon, Bernhard Kerbl, Georgios Kopanas, Stavros Diolatzis, Thomas Leimkühler, George Drettakis:
NeRFshop: Interactive Editing of Neural Radiance Fields. Proc. ACM Comput. Graph. Interact. Tech. 6(1): 1:1-1:21 (2023) - [j75]Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis:
3D Gaussian Splatting for Real-Time Radiance Field Rendering. ACM Trans. Graph. 42(4): 139:1-139:14 (2023) - [c63]Georgios Kopanas, George Drettakis:
Improving NeRF Quality by Progressive Camera Placement for Free-Viewpoint Navigation. VMV 2023: 11-20 - [i11]Georgios Kopanas, Thomas Leimkühler, Gilles Rainer, Clément Jambon, George Drettakis:
Neural Point Catacaustics for Novel-View Synthesis of Reflections. CoRR abs/2301.01087 (2023) - [i10]Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis:
3D Gaussian Splatting for Real-Time Radiance Field Rendering. CoRR abs/2308.04079 (2023) - [i9]Georgios Kopanas, George Drettakis:
Improving NeRF Quality by Progressive Camera Placement for Unrestricted Navigation in Complex Environments. CoRR abs/2309.00014 (2023) - 2022
- [j74]Siddhant Prakash, Gilles Rainer, Adrien Bousseau, George Drettakis:
Deep scene-scale material estimation from multi-view indoor captures. Comput. Graph. 109: 15-29 (2022) - [j73]Gilles Rainer, Adrien Bousseau, Tobias Ritschel, George Drettakis:
Neural Precomputed Radiance Transfer. Comput. Graph. Forum 41(2): 365-378 (2022) - [j72]Stavros Diolatzis, Julien Philip, George Drettakis:
Active Exploration for Neural Global Illumination of Variable Scenes. ACM Trans. Graph. 41(5): 171:1-171:18 (2022) - [j71]Georgios Kopanas, Thomas Leimkühler, Gilles Rainer, Clément Jambon, George Drettakis:
Neural Point Catacaustics for Novel-View Synthesis of Reflections. ACM Trans. Graph. 41(6): 201:1-201:15 (2022) - [i8]Stavros Diolatzis, Julien Philip, George Drettakis:
Active Exploration for Neural Global Illumination of Variable Scenes. CoRR abs/2203.08272 (2022) - [i7]Siddhant Prakash, Gilles Rainer, Adrien Bousseau, George Drettakis:
Deep scene-scale material estimation from multi-view indoor captures. CoRR abs/2211.08047 (2022) - 2021
- [j70]Georgios Kopanas, Julien Philip, Thomas Leimkühler, George Drettakis:
Point-Based Neural Rendering with Per-View Optimization. Comput. Graph. Forum 40(4): 29-43 (2021) - [j69]Theo Thonat, Yagiz Aksoy, Miika Aittala, Sylvain Paris, Frédo Durand, George Drettakis:
Video-Based Rendering of Dynamic Stationary Environments from Unsynchronized Inputs. Comput. Graph. Forum 40(4): 73-86 (2021) - [j68]Siddhant Prakash, Thomas Leimkühler, Simon Rodriguez, George Drettakis:
Hybrid Image-based Rendering for Free-view Synthesis. Proc. ACM Comput. Graph. Interact. Tech. 4(1): 15:1-15:20 (2021) - [j67]Julien Philip, Sébastien Morgenthaler, Michaël Gharbi, George Drettakis:
Free-viewpoint Indoor Neural Relighting from Multi-view Stereo. ACM Trans. Graph. 40(5): 194:1-194:18 (2021) - [j66]Thomas Leimkühler, George Drettakis:
FreeStyleGAN: free-view editable portrait rendering with the camera manifold. ACM Trans. Graph. 40(6): 224:1-224:15 (2021) - [i6]Julien Philip, Sébastien Morgenthaler, Michaël Gharbi, George Drettakis:
Free-viewpoint Indoor Neural Relighting from Multi-view Stereo. CoRR abs/2106.13299 (2021) - [i5]Georgios Kopanas, Julien Philip, Thomas Leimkühler, George Drettakis:
Point-Based Neural Rendering with Per-View Optimization. CoRR abs/2109.02369 (2021) - [i4]Thomas Leimkühler, George Drettakis:
FreeStyleGAN: Free-view Editable Portrait Rendering with the Camera Manifold. CoRR abs/2109.09378 (2021) - 2020
- [j65]Stavros Diolatzis, Adrien Gruson, Wenzel Jakob, Derek Nowrouzezahrai, George Drettakis:
Practical Product Path Guiding Using Linearly Transformed Cosines. Comput. Graph. Forum 39(4): 23-33 (2020) - [j64]Valentin Deschaintre, George Drettakis, Adrien Bousseau:
Guided Fine-Tuning for Large-Scale Material Transfer. Comput. Graph. Forum 39(4): 91-105 (2020) - [j63]Simon Rodriguez, Siddhant Prakash, Peter Hedman, George Drettakis:
Image-Based Rendering of Cars using Semantic Labels and Approximate Reflection Flow. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 6:1-6:17 (2020) - [j62]Simon Rodriguez, Thomas Leimkühler, Siddhant Prakash, Chris Wyman, Peter Shirley, George Drettakis:
Glossy probe reprojection for interactive global illumination. ACM Trans. Graph. 39(6): 237:1-237:16 (2020) - [c62]Baptiste Nicolet, Julien Philip, George Drettakis:
Repurposing a Relighting Network for Realistic Compositions of Captured Scenes. I3D 2020: 4:1-4:9 - [i3]Valentin Deschaintre, George Drettakis, Adrien Bousseau:
Guided Fine-Tuning for Large-Scale Material Transfer. CoRR abs/2007.03059 (2020)
2010 – 2019
- 2019
- [j61]Valentin Deschaintre, Miika Aittala, Frédo Durand, George Drettakis, Adrien Bousseau:
Flexible SVBRDF Capture with a Multi-Image Deep Network. Comput. Graph. Forum 38(4): 1-13 (2019) - [j60]Julien Philip, Michaël Gharbi, Tinghui Zhou, Alexei A. Efros, George Drettakis:
Multi-view relighting using a geometry-aware network. ACM Trans. Graph. 38(4): 78:1-78:14 (2019) - [j59]Fangcheng Zhong, George Alex Koulieris, George Drettakis, Martin S. Banks, Mathieu Chambe, Frédo Durand, Rafal K. Mantiuk:
DiCE: dichoptic contrast enhancement for VR and stereo displays. ACM Trans. Graph. 38(6): 211:1-211:13 (2019) - [c61]Fangcheng Zhong, George Alex Koulieris, George Drettakis, Martin S. Banks, Mathieu Chambe, Frédo Durand, Rafal Mantiuk:
DiCE: dichoptic contrast enhancement for binocular displays. SIGGRAPH Posters 2019: 36:1-36:2 - [i2]Valentin Deschaintre, Miika Aittala, Frédo Durand, George Drettakis, Adrien Bousseau:
Flexible SVBRDF Capture with a Multi-Image Deep Network. CoRR abs/1906.11557 (2019) - 2018
- [j58]Theo Thonat, Abdelaziz Djelouah, Frédo Durand, George Drettakis:
Thin Structures in Image Based Rendering. Comput. Graph. Forum 37(4): 107-118 (2018) - [j57]Simon Rodriguez, Adrien Bousseau, Frédo Durand, George Drettakis:
Exploiting Repetitions for Image-Based Rendering of Facades. Comput. Graph. Forum 37(4): 119-131 (2018) - [j56]Gabriel Cirio, Ante Qu, George Drettakis, Eitan Grinspun, Changxi Zheng:
Multi-scale simulation of nonlinear thin-shell sound with wave turbulence. ACM Trans. Graph. 37(4): 110 (2018) - [j55]Valentin Deschaintre, Miika Aittala, Frédo Durand, George Drettakis, Adrien Bousseau:
Single-image SVBRDF capture with a rendering-aware deep network. ACM Trans. Graph. 37(4): 128 (2018) - [j54]Peter Hedman, Julien Philip, True Price, Jan-Michael Frahm, George Drettakis, Gabriel J. Brostow:
Deep blending for free-viewpoint image-based rendering. ACM Trans. Graph. 37(6): 257 (2018) - [c60]Akrivi Katifori, Maria Roussou, Sara Perry, George Drettakis, Sebastian Vizcay, Julien Philip:
The EMOTIVE Project - Emotive Virtual Cultural Experiences through Personalized Storytelling. CIRA@EuroMed 2018: 11-20 - [c59]Julien Philip, George Drettakis:
Plane-based multi-view inpainting for image-based rendering in large scenes. I3D 2018: 6:1-6:11 - [i1]Valentin Deschaintre, Miika Aittala, Frédo Durand, George Drettakis, Adrien Bousseau:
Single-Image SVBRDF Capture with a Rendering-Aware Deep Network. CoRR abs/1810.09718 (2018) - 2017
- [j53]George Alex Koulieris, Bee Bui, Martin S. Banks, George Drettakis:
Accommodation and comfort in head-mounted displays. ACM Trans. Graph. 36(4): 87:1-87:11 (2017) - 2016
- [j52]Peter Hedman, Tobias Ritschel, George Drettakis, Gabriel J. Brostow:
Scalable inside-out image-based rendering. ACM Trans. Graph. 35(6): 231:1-231:11 (2016) - [c58]Rodrigo Ortiz Cayon, Abdelaziz Djelouah, Francisco Massa, Mathieu Aubry, George Drettakis:
Automatic 3D Car Model Alignment for Mixed Image-Based Rendering. 3DV 2016: 286-295 - [c57]Theo Thonat, Eli Shechtman, Sylvain Paris, George Drettakis:
Multi-View Inpainting for Image-Based Scene Editing and Rendering. 3DV 2016: 351-359 - [c56]Abdelaziz Djelouah, Jean-Sébastien Franco, Edmond Boyer, Patrick Pérez, George Drettakis:
Cotemporal Multi-View Video Segmentation. 3DV 2016: 360-369 - [c55]George Alex Koulieris, George Drettakis, Douglas W. Cunningham, Katerina Mania:
Gaze prediction using machine learning for dynamic stereo manipulation in games. VR 2016: 113-120 - 2015
- [j51]Fumio Okura, Kenneth Vanhoey, Adrien Bousseau, Alexei A. Efros, George Drettakis:
Unifying Color and Texture Transfer for Predictive Appearance Manipulation. Comput. Graph. Forum 34(4): 53-63 (2015) - [j50]Stefan Popov, Ravi Ramamoorthi, Frédo Durand, George Drettakis:
Probabilistic Connections for Bidirectional Path Tracing. Comput. Graph. Forum 34(4): 75-86 (2015) - [j49]Sylvain Duchêne, Clément Riant, Gaurav Chaurasia, Jorge Lopez-Moreno, Pierre-Yves Laffont, Stefan Popov, Adrien Bousseau, George Drettakis:
Multiview Intrinsic Images of Outdoors Scenes with an Application to Relighting. ACM Trans. Graph. 34(5): 164:1-164:16 (2015) - [c54]Rodrigo Ortiz Cayon, Abdelaziz Djelouah, George Drettakis:
A Bayesian Approach for Selective Image-Based Rendering Using Superpixels. 3DV 2015: 469-477 - [c53]Emmanuelle Chapoulie, Theophanis Tsandilas, Lora Oehlberg, Wendy E. Mackay, George Drettakis:
Finger-based manipulation in immersive spaces and the real world. 3DUI 2015: 109-116 - [c52]Gaurav Chaurasia, Jonathan Ragan-Kelley, Sylvain Paris, George Drettakis, Frédo Durand:
Compiling high performance recursive filters. High Performance Graphics 2015: 85-94 - 2014
- [j48]Christian Richardt, Jorge Lopez-Moreno, Adrien Bousseau, Maneesh Agrawala, George Drettakis:
Vectorising Bitmaps into Semi-Transparent Gradient Layers. Comput. Graph. Forum 33(4): 11-19 (2014) - [j47]George Alex Koulieris, George Drettakis, Douglas W. Cunningham, Katerina Mania:
C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics. Comput. Graph. Forum 33(4): 41-49 (2014) - [j46]George Alex Koulieris, George Drettakis, Douglas W. Cunningham, Katerina Mania:
An Automated High-Level Saliency Predictor for Smart Game Balancing. ACM Trans. Appl. Percept. 11(4): 17:1-17:21 (2014) - [j45]Emmanuelle Chapoulie, Maud Marchal, Evanthia Dimara, Maria Roussou, Jean-Christophe Lombardo, George Drettakis:
Evaluation of direct manipulation using finger tracking for complex tasks in an immersive cube. Virtual Real. 18(3): 203-217 (2014) - [c51]George Alex Koulieris, George Drettakis, Douglas W. Cunningham, Katerina Mania:
High level saliency prediction for smart game balancing. SIGGRAPH Talks 2014: 73:1 - [c50]George Alex Koulieris, George Drettakis, Douglas W. Cunningham, Nikolaos Sidorakis, Katerina Mania:
Context-aware material selective rendering for mobile graphics. SIGGRAPH Posters 2014: 92:1 - [c49]Emmanuelle Chapoulie, Rachid Guerchouche, Pierre-David Petit, Gaurav Chaurasia, Philippe Robert, George Drettakis:
Reminiscence Therapy using Image-Based Rendering in VR. VR 2014: 45-50 - 2013
- [j44]Clara Suied, George Drettakis, Olivier Warusfel, Isabelle Viaud-Delmon:
Auditory-Visual Virtual Reality as a Diagnostic and Therapeutic Tool for Cynophobia. Cyberpsychology Behav. Soc. Netw. 16(2): 145-152 (2013) - [j43]Gaurav Chaurasia, Sylvain Duchêne, Olga Sorkine-Hornung, George Drettakis:
Depth synthesis and local warps for plausible image-based navigation. ACM Trans. Graph. 32(3): 30:1-30:12 (2013) - [j42]Peter Vangorp, Christian Richardt, Emily A. Cooper, Gaurav Chaurasia, Martin S. Banks, George Drettakis:
Perception of perspective distortions in image-based rendering. ACM Trans. Graph. 32(4): 58:1-58:12 (2013) - [j41]Jorge Lopez-Moreno, Stefan Popov, Adrien Bousseau, Maneesh Agrawala, George Drettakis:
Depicting stylized materials with vector shade trees. ACM Trans. Graph. 32(4): 118:1-118:10 (2013) - [j40]Pierre-Yves Laffont, Adrien Bousseau, George Drettakis:
Rich Intrinsic Image Decomposition of Outdoor Scenes from Multiple Views. IEEE Trans. Vis. Comput. Graph. 19(2): 210-224 (2013) - 2012
- [j39]Loeïz Glondu, Lien Muguercia, Maud Marchal, Carles Bosch, Holly E. Rushmeier, Georges Dumont, George Drettakis:
Example-Based Fractured Appearance. Comput. Graph. Forum 31(4): 1547-1556 (2012) - [j38]Bruno Galerne, Ares Lagae, Sylvain Lefebvre, George Drettakis:
Gabor noise by example. ACM Trans. Graph. 31(4): 73:1-73:9 (2012) - [j37]Pierre-Yves Laffont, Adrien Bousseau, Sylvain Paris, Frédo Durand, George Drettakis:
Coherent intrinsic images from photo collections. ACM Trans. Graph. 31(6): 202:1-202:11 (2012) - [j36]Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie, Maud Marchal, Anatole Lécuyer, George Drettakis:
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces. IEEE Trans. Vis. Comput. Graph. 18(4): 546-554 (2012) - [c48]Pierre-Yves Laffont, Adrien Bousseau, George Drettakis:
Rich intrinsic image decomposition of outdoor scenes from multiple views. SIGGRAPH Talks 2012: 51 - [c47]Pierre-Yves Laffont, Adrien Bousseau, George Drettakis:
Rich intrinsic image decomposition of outdoor scenes from multiple views. SIGGRAPH Posters 2012: 112 - [p1]Marine Taffou, Emmanuelle Chapoulie, Adrien David, Rachid Guerchouche, George Drettakis, Isabelle Viaud-Delmon:
Auditory-Visual Integration of Emotional Signals in a Virtual Environment for Cynophobia. Annual Review of Cybertherapy and Telemedicine 2012: 238-242 - 2011
- [j35]Gaurav Chaurasia, Olga Sorkine, George Drettakis:
Silhouette-Aware Warping for Image-Based Rendering. Comput. Graph. Forum 30(4): 1223-1232 (2011) - [j34]Peter Vangorp, Gaurav Chaurasia, Pierre-Yves Laffont, Roland W. Fleming, George Drettakis:
Perception of Visual Artifacts in Image-Based Rendering of Façades. Comput. Graph. Forum 30(4): 1241-1250 (2011) - [j33]Carles Bosch, Pierre-Yves Laffont, Holly E. Rushmeier, Julie Dorsey, George Drettakis:
Image-guided weathering: A new approach applied to flow phenomena. ACM Trans. Graph. 30(3): 20:1-20:13 (2011) - [j32]Ares Lagae, George Drettakis:
Filtering solid Gabor noise. ACM Trans. Graph. 30(4): 51 (2011) - [j31]Marcio Cabral, Nicolas Bonneel, Sylvain Lefebvre, George Drettakis:
Relighting Photographs of Tree Canopies. IEEE Trans. Vis. Comput. Graph. 17(10): 1459-1474 (2011) - [c46]Marcio Cabral, Peter Vangorp, Gaurav Chaurasia, Emmanuelle Chapoulie, Martin Hachet, George Drettakis:
A multimode immersive conceptual design system for architectural modeling and lighting. 3DUI 2011: 15-18 - 2010
- [j30]Pierre Bénard, Ares Lagae, Peter Vangorp, Sylvain Lefebvre, George Drettakis, Joëlle Thollot:
A Dynamic Noise Primitive for Coherent Stylization. Comput. Graph. Forum 29(4): 1497-1506 (2010) - [j29]Ares Lagae, Sylvain Lefebvre, Robert L. Cook, Tony DeRose, George Drettakis, David S. Ebert, John P. Lewis, Ken Perlin, Matthias Zwicker:
A Survey of Procedural Noise Functions. Comput. Graph. Forum 29(8): 2579-2600 (2010) - [j28]Cécile Picard, Christian Frisson, François Faure, George Drettakis, Paul G. Kry:
Advances in Modal Analysis Using a Robust and Multiscale Method. EURASIP J. Adv. Signal Process. 2010 (2010) - [j27]Nicolas Bonneel, Clara Suied, Isabelle Viaud-Delmon, George Drettakis:
Bimodal perception of audio-visual material properties for virtual environments. ACM Trans. Appl. Percept. 7(1): 1:1-1:16 (2010) - [c45]Ares Lagae, Sylvain Lefebvre, Robert L. Cook, Tony DeRose, George Drettakis, David S. Ebert, John P. Lewis, Ken Perlin, Matthias Zwicker:
State of the Art in Procedural Noise Functions. Eurographics (State of the Art Reports) 2010: 1-19 - [c44]Pierre-Yves Laffont, Jong Yun Jun, Christian Wolf, Yu-Wing Tai, Khalid Idrissi, George Drettakis, Sung-Eui Yoon:
Interactive content-aware zooming. Graphics Interface 2010: 79-87 - [c43]Pierre Bénard, Ares Lagae, Peter Vangorp, Sylvain Lefebvre, George Drettakis, Joëlle Thollot:
NPR Gabor noise for coherent stylization. SIGGRAPH Talks 2010 - [c42]Nicolas Bonneel, Michiel van de Panne, Sylvain Lefebvre, George Drettakis:
Proxy-Guided Texture Synthesis for Rendering Natural Scenes. VMV 2010: 87-95
2000 – 2009
- 2009
- [j26]Marcio Cabral, Sylvain Lefebvre, Carsten Dachsbacher, George Drettakis:
Structure-Preserving Reshape for Textured Architectural Scenes. Comput. Graph. Forum 28(2): 469-480 (2009) - [j25]Nicolas Bonneel, Sylvain Paris, Michiel van de Panne, Frédo Durand, George Drettakis:
Single Photo Estimation of Hair Appearance. Comput. Graph. Forum 28(4): 1171-1180 (2009) - [j24]Ares Lagae, Sylvain Lefebvre, George Drettakis, Philip Dutré:
Procedural noise using sparse Gabor convolution. ACM Trans. Graph. 28(3): 54 (2009) - [c41]David Grelaud, Nicolas Bonneel, Michael Wimmer, Manuel Asselot, George Drettakis:
Efficient and practical audio-visual rendering for games using crossmodal perception. SI3D 2009: 177-182 - 2008
- [j23]Yue Dong, Sylvain Lefebvre, Xin Tong, George Drettakis:
Lazy Solid Texture Synthesis. Comput. Graph. Forum 27(4): 1165-1174 (2008) - [j22]Nicolas Bonneel, George Drettakis, Nicolas Tsingos, Isabelle Viaud-Delmon, Doug L. James:
Fast modal sounds with scalable frequency-domain synthesis. ACM Trans. Graph. 27(3): 24 (2008) - [c40]George Drettakis:
Audiovisual 3d rendering as a tool for multimodal interfaces. ICMI 2008: 203-204 - 2007
- [j21]George Drettakis, Maria Roussou, Alex Reche Martinez, Nicolas Tsingos:
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning. Presence Teleoperators Virtual Environ. 16(3): 318-332 (2007) - [j20]Carsten Dachsbacher, Marc Stamminger, George Drettakis, Frédo Durand:
Implicit visibility and antiradiance for interactive global illumination. ACM Trans. Graph. 26(3): 61 (2007) - [c39]George Drettakis, Nicolas Bonneel, Carsten Dachsbacher, Sylvain Lefebvre, Michael Schwarz, Isabelle Viaud-Delmon:
An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking. Rendering Techniques 2007: 297-308 - [c38]Thomas Moeck, Nicolas Bonneel, Nicolas Tsingos, George Drettakis, Isabelle Viaud-Delmon, David Alloza:
Progressive perceptual audio rendering of complex scenes. SI3D 2007: 189-196 - 2006
- [c37]Christian Linz, Alex Reche Martinez, George Drettakis, Marcus A. Magnor:
Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees. NPH 2006: 83-90 - [c36]Pau Estalella, Ignacio Martín, George Drettakis, Dani Tost:
A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects. Rendering Techniques 2006: 313-318 - [c35]Kyle Hegeman, Simon Premoze, Michael Ashikhmin, George Drettakis:
Approximate ambient occlusion for trees. SI3D 2006: 87-92 - 2005
- [c34]Florent Duguet, Carlos Hernández, George Drettakis, Francis Schmitt:
Level of detail continuum for huge geometric data. SIGGRAPH Posters 2005: 46 - 2004
- [j19]Florent Duguet, George Drettakis:
Flexible Point-Based Rendering on Mobile Devices. IEEE Computer Graphics and Applications 24(4): 57-63 (2004) - [j18]Xavier Granier, George Drettakis:
A final reconstruction approach for a unified global illumination algorithm. ACM Trans. Graph. 23(2): 163-189 (2004) - [j17]Nicolas Tsingos, Emmanuel Gallo, George Drettakis:
Perceptual audio rendering of complex virtual environments. ACM Trans. Graph. 23(3): 249-258 (2004) - [j16]Alex Reche Martinez, Ignacio Martín, George Drettakis:
Volumetric reconstruction and interactive rendering of trees from photographs. ACM Trans. Graph. 23(3): 720-727 (2004) - [c33]George Drettakis, Maria Roussou, Nicolas Tsingos, Alex Reche Martinez, Emmanuel Gallo:
Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments. EGVE 2004: 157-166 - [c32]David Bourguignon, Raphaëlle Chaine, Marie-Paule Cani, George Drettakis:
Relief: A Modeling by Drawing Tool. SBM 2004: 151-160 - [c31]Florent Duguet, George Drettakis, Daniel Girardeau-Montaut, Jean-Luc Martinez, Francis Schmitt:
A Point-Based Approach for Capture, Display and Illustration of Very Complex Archeological Artefacts. VAST 2004: 105-114 - [c30]Maria Roussou, George Drettakis, Nicolas Tsingos, Alex Reche Martinez, Emmanuel Gallo:
A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments. VR 2004: 251-252 - 2003
- [c29]Pierre Poulin, Marc Stamminger, François Duranleau, Marie-Claude Frasson, George Drettakis:
Interactive Point-based Modeling of Complex Objects from Images. Graphics Interface 2003: 11-20 - [c28]Céline Loscos, Hila Ritter Widenfeld, Maria Roussou, Alexandre Meyer, Franco Tecchia, George Drettakis, Emmanuel Gallo, Alex Reche Martinez, Nicolas Tsingos, Yiorgos Chrysanthou, Luc Robert, Massimo Bergamasco, Andrea Dettori, Souheil Soubra:
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach. ISMAR 2003: 282-283 - [c27]Alex Reche Martinez, George Drettakis:
View-Dependent Layered Projective Texture Maps. PG 2003: 492-496 - [c26]Maria Roussou, George Drettakis:
Photorealism and Non-Photorealism in Virtual Heritage Representation. VAST 2003: 51-60 - 2002
- [j15]Frédo Durand, George Drettakis, Claude Puech:
The 3D visibility complex. ACM Trans. Graph. 21(2): 176-206 (2002) - [j14]Marc Stamminger, George Drettakis:
Perspective shadow maps. ACM Trans. Graph. 21(3): 557-562 (2002) - [j13]Florent Duguet, George Drettakis:
Robust epsilon visibility. ACM Trans. Graph. 21(3): 567-575 (2002) - [c25]Eric Paquette, Pierre Poulin, George Drettakis:
The Simulation of Paint Cracking and Peeling. Graphics Interface 2002: 59-68 - [c24]Bruce Walter, George Drettakis, Donald P. Greenberg:
Enhancing and Optimizing the Render Cache. Rendering Techniques 2002: 37-42 - [c23]Oliver Deussen, Carsten Colditz, Marc Stamminger, George Drettakis:
Interactive Visualization of Complex Plant Ecosystems. IEEE Visualization 2002: 219-226 - 2001
- [j12]David Bourguignon, Marie-Paule Cani, George Drettakis:
Drawing for Illustration and Annotation in 3D. Comput. Graph. Forum 20(3): 114-123 (2001) - [j11]Xavier Granier, George Drettakis:
Incremental Updates for Rapid Glossy Global Illumination. Comput. Graph. Forum 20(3): 268-277 (2001) - [c22]Eric Paquette, Pierre Poulin, George Drettakis:
Surface Aging by Impacts. Graphics Interface 2001: 175-182 - [c21]Marc Stamminger, George Drettakis:
Interactive Sampling and Rendering for Complex and Procedural Geometry. Rendering Techniques 2001: 151-162 - 2000
- [j10]Marc Stamminger, Annette Scheel, Xavier Granier, Frederic Perez-Cazorla, George Drettakis, François X. Sillion:
Efficient Glossy Global Illumination with Interactive Viewing. Comput. Graph. Forum 19(1): 13-25 (2000) - [j9]Céline Loscos, George Drettakis, Luc Robert:
Interactive Virtual Relighting of Real Scenes. IEEE Trans. Vis. Comput. Graph. 6(4): 289-305 (2000) - [c20]Xavier Granier, George Drettakis, Bruce Walter:
Fast Global Illumination Including Specular Effects. Rendering Techniques 2000: 47-58 - [c19]Frédo Durand, George Drettakis, Joëlle Thollot, Claude Puech:
Conservative visibility preprocessing using extended projections. SIGGRAPH 2000: 239-248
1990 – 1999
- 1999
- [b2]George Drettakis:
Du Rendu de Haute Qualité à l'interactivité. (From High-Quality Rendering to Interactivity). Joseph Fourier University, Grenoble, France, 1999 - [j8]Jean-Marc Hasenfratz, Cyrille Damez, François X. Sillion, George Drettakis:
A Practical Analysis of Clustering Strategies for Hierarchical Radiosity. Comput. Graph. Forum 18(3): 221-232 (1999) - [j7]Frédo Durand, George Drettakis, Claude Puech:
Fast and accurate hierarchical radiosity using global visibility. ACM Trans. Graph. 18(2): 128-170 (1999) - [c18]Marc Stamminger, Annette Scheel, Xavier Granier, Frederic Perez-Cazorla, George Drettakis, François X. Sillion:
Efficient Glossy Global Illumination With Interactive Viewing. Graphics Interface 1999: 50-57 - [c17]Xavier Granier, George Drettakis:
Controlling Memory Consumption of Hierarchical Radiosity With Clustering. Graphics Interface 1999: 58-65 - [c16]Bruce Walter, George Drettakis, Steven G. Parker:
Interactive Rendering using the Render Cache. Rendering Techniques 1999: 19-30 - [c15]Céline Loscos, Marie-Claude Frasson, George Drettakis, Bruce Walter, Xavier Granier, Pierre Poulin:
Interactive Virtual Relighting and Remodeling of Real Scenes. Rendering Techniques 1999: 329-340 - 1998
- [j6]Eric Paquette, Pierre Poulin, George Drettakis:
A Light Hierarchy for Fast Rendering of Scenes with Many Lights. Comput. Graph. Forum 17(3): 63-74 (1998) - [c14]Frédo Durand, George Drettakis, Claude Puech:
Visibility driven hierarchical radiosity. SIGGRAPH Abstracts and Applications 1998: 263 - [c13]Céline Loscos, George Drettakis, Luc Robert:
Interactive modification of real and virtual lights for augmented reality. SIGGRAPH Abstracts and Applications 1998: 265 - [e1]George Drettakis, Nelson L. Max:
Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29 - July 1, 1998. Eurographics, Springer 1998, ISBN 3-211-83213-0 [contents] - 1997
- [j5]François X. Sillion, George Drettakis, B. Bodelet:
Efficient Impostor Manipulationfor Real-Time Visualization of Urban Scenery. Comput. Graph. Forum 16(3): 207-218 (1997) - [j4]Céline Loscos, George Drettakis:
Interactive High-Quality Soft Shadows in Scenes with Moving Objects. Comput. Graph. Forum 16(3): 219-230 (1997) - [c12]Frédo Durand, George Drettakis, Claude Puech:
The 3d visibility complex: a unified data-structure for global visibility of scenes of polygons and smooth objects. CCCG 1997 - [c11]Frédo Durand, George Drettakis, Claude Puech:
3D Visibility Made Visibly Simple: An Introduction to the Visibility Skeleton. SCG 1997: 475-476 - [c10]George Drettakis, Luc Robert, Sylvain Bougnoux:
Interactive Common Illumination for Computer Augmented Reality. Rendering Techniques 1997: 45-56 - [c9]Katja Daubert, Hartmut Schirmacher, François X. Sillion, George Drettakis:
Hierachical Lighting Simulation for Outdoor Scenes. Rendering Techniques 1997: 229-238 - [c8]George Drettakis, François X. Sillion:
Interactive update of global illumination using a line-space hierarchy. SIGGRAPH 1997: 57-64 - [c7]Frédo Durand, George Drettakis, Claude Puech:
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool. SIGGRAPH 1997: 89-100 - 1996
- [j3]George Drettakis, Eugene Fiume:
Structured Penumbral Irradiance Computation. IEEE Trans. Vis. Comput. Graph. 2(4): 299-312 (1996) - [c6]Frédo Durand, George Drettakis, Claude Puech:
The 3D Visibility Complex: A New Approach to the Problems of Accurate Visibility. Rendering Techniques 1996: 245-256 - [c5]George Drettakis, François X. Sillion:
Accurate Visibility and Meshing Calculations for Hierarchical Radiosity. Rendering Techniques 1996: 269-278 - 1995
- [j2]Frédéric Cazals, George Drettakis, Claude Puech:
Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes. Comput. Graph. Forum 14(3): 371-382 (1995) - [c4]François X. Sillion, George Drettakis, Cyril Soler:
A Clustering Algorithm for Radiance Calculation in General Environments. Rendering Techniques 1995: 196-205 - [c3]François X. Sillion, George Drettakis:
Feature-based control of visibility error: a multi-resolution clustering algorithm for global illumination. SIGGRAPH 1995: 145-152 - 1994
- [b1]George Drettakis:
Structured sampling and reconstruction of illumination for image synthesis. University of Toronto, Canada, 1994 - [c2]George Drettakis, Eugene Fiume:
A fast shadow algorithm for area light sources using backprojection. SIGGRAPH 1994: 223-230 - 1993
- [j1]George Drettakis, Eugene Fiume:
Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling. Comput. Graph. Forum 12(3): 273-284 (1993) - 1990
- [c1]George Drettakis, Eugene Fiume, Alain Fournier:
Tightly-Coupled Multiprocessing for a Global Illumination Algorithm. Eurographics 1990
Coauthor Index
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