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Peter Shirley
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- affiliation: University of Utah, Salt Lake City, Utah, USA
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2020 – today
- 2024
- [j40]Benjamin Watson, Josef B. Spjut, Joohwan Kim, Byungjoo Lee, Mijin Yoo, Peter Shirley, Rulon Raymond:
Is Less More? Rendering for Esports. IEEE Computer Graphics and Applications 44(2): 110-116 (2024) - [j39]Thomas Roughton, Peter-Pike Sloan, Ari Silvennoinen, Michal Iwanicki, Peter Shirley:
ZH3: Quadratic Zonal Harmonics. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 11:1-11:15 (2024) - 2023
- [j38]Rachel Brown, Vasha Dutell, Bruce Walter, Ruth Rosenholtz, Peter Shirley, Morgan McGuire, David Luebke:
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System. ACM Trans. Appl. Percept. 20(1): 1:1-1:22 (2023) - 2021
- [c67]Pontus Andersson, Jim Nilsson, Peter Shirley, Tomas Akenine-Möller:
Visualizing Errors in Rendered High Dynamic Range Images. Eurographics (Short Papers) 2021: 25-28 - [i1]Rachel Brown, Vasha DuTell, Bruce Walter, Ruth Rosenholtz, Peter Shirley, Morgan McGuire, David Luebke:
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System. CoRR abs/2107.11505 (2021) - 2020
- [j37]David A. Hart, Matt Pharr, Thomas Müller, Ward Lopes, Morgan McGuire, Peter Shirley:
Practical Product Sampling by Fitting and Composing Warps. Comput. Graph. Forum 39(4): 149-158 (2020) - [j36]Benedikt Bitterli, Chris Wyman, Matt Pharr, Peter Shirley, Aaron E. Lefohn, Wojciech Jarosz:
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting. ACM Trans. Graph. 39(4): 148 (2020) - [j35]Simon Rodriguez, Thomas Leimkühler, Siddhant Prakash, Chris Wyman, Peter Shirley, George Drettakis:
Glossy probe reprojection for interactive global illumination. ACM Trans. Graph. 39(6): 237:1-237:16 (2020) - [c66]Morgan McGuire, Julie Dorsey, Eric Haines, John F. Hughes, Steve Marschner, Matt Pharr, Peter Shirley:
A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers. MAM@EGSR 2020: 25-28
2010 – 2019
- 2019
- [j34]Jonghyun Kim, Youngmo Jeong, Michael Stengel, Kaan Aksit, Rachel A. Albert, Ben Boudaoud, Trey Greer, Joohwan Kim, Ward Lopes, Zander Majercik, Peter Shirley, Josef B. Spjut, Morgan McGuire, David Luebke:
Foveated AR: dynamically-foveated augmented reality display. ACM Trans. Graph. 38(4): 99:1-99:15 (2019) - [c65]Morgan McGuire, Peter Shirley, Chris Wyman:
Introduction to real-time ray tracing. SIGGRAPH Courses 2019: 13:1-13:155 - [c64]Jonghyun Kim, Michael Stengel, Jui-Yi Wu, Ben Boudaoud, Josef B. Spjut, Kaan Aksit, Rachel A. Albert, Trey Greer, Youngmo Jeong, Ward Lopes, Zander Majercik, Peter Shirley, Morgan McGuire, David Luebke:
Matching prescription & visual acuity: towards AR for humans. SIGGRAPH Emerging Technologies 2019: 18:1-18:2 - 2018
- [c63]Chris Wyman, Shawn Hargreaves, Peter Shirley, Colin Barré-Brisebois:
Introduction to DirectX raytracing. SIGGRAPH Courses 2018: 9:1 - 2017
- [j33]Kaan Aksit, Ward Lopes, Jonghyun Kim, Peter Shirley, David Luebke:
Near-eye varifocal augmented reality display using see-through screens. ACM Trans. Graph. 36(6): 189:1-189:13 (2017) - [c62]Kaan Aksit, Ward Lopes, Jonghyun Kim, Josef B. Spjut, Anjul Patney, Peter Shirley, David Luebke, Steven A. Cholewiak, Pratul P. Srinivasan, Ren Ng, Martin S. Banks, Gordon D. Love:
Varifocal virtuality: a novel optical layout for near-eye display. SIGGRAPH Emerging Technologies 2017: 25:1-25:2 - 2013
- [c61]Peter Shirley:
Basic concepts of physically-based rendering. SIGGRAPH ASIA Courses 2013: 3:1-3:11 - [c60]Cyril Crassin, David P. Luebke, Michael Mara, Morgan McGuire, Brent Oster, Peter Shirley, Peter-Pike J. Sloan, Chris Wyman:
Interactive indirect lighting computed in the cloud. SIGGRAPH Talks 2013: 21:1 - 2012
- [c59]Peter Shirley, R. Keith Morley, Peter-Pike Sloan, Chris Wyman:
Basics of physically-based rendering. SIGGRAPH Asia Courses 2012: 2:1-2:11 - 2011
- [j32]Peter Shirley, Austin Robison, R. Keith Morley:
A Simple Algorithm for Managing Color in Global Tone Reproduction. J. Graphics, GPU, & Game Tools 15(3): 199-205 (2011) - [j31]Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke:
Stochastic Transparency. IEEE Trans. Vis. Comput. Graph. 17(8): 1036-1047 (2011) - [c58]Peter Shirley, Timo Aila, Jonathan Cohen, Eric Enderton, Samuli Laine, David P. Luebke, Morgan McGuire:
A local image reconstruction algorithm for stochastic rendering. SI3D 2011: 9-14 - 2010
- [c57]Morgan McGuire, Eric Enderton, Peter Shirley, David P. Luebke:
Real-time stochastic rasterization on conventional GPU architectures. High Performance Graphics 2010: 173-182 - [c56]Eric Enderton, Erik Sintorn, Peter Shirley, David P. Luebke:
Stochastic transparency. SI3D 2010: 157-164
2000 – 2009
- 2009
- [b4]Peter Shirley, Stephen R. Marschner:
Fundamentals of Computer Graphics (3. ed.). A K Peters 2009, ISBN 978-1-568-81469-8, pp. I-XIII, 1-752 - [j30]Margarita Bratkova, Solomon Boulos, Peter Shirley:
oRGB: A Practical Opponent Color Space for Computer Graphics. IEEE Computer Graphics and Applications 29(1): 42-55 (2009) - [j29]Kristin Potter, Amy Gooch, Bruce Gooch, Peter Willemsen, Joe Michael Kniss, Richard F. Riesenfeld, Peter Shirley:
Resolution Independent NPR-Style 3D Line Textures. Comput. Graph. Forum 28(1): 56-66 (2009) - [j28]Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren A. Hunt, Steven G. Parker, Peter Shirley:
State of the Art in Ray Tracing Animated Scenes. Comput. Graph. Forum 28(6): 1691-1722 (2009) - [j27]Margarita Bratkova, Peter Shirley, William B. Thompson:
Artistic rendering of mountainous terrain. ACM Trans. Graph. 28(4): 102:1-102:17 (2009) - [c55]Margarita Bratkova, William B. Thompson, Peter Shirley:
Automatic Views of Natural Scenes. CAe 2009: 33-40 - [c54]Austin Robison, Peter Shirley:
Image space gathering. High Performance Graphics 2009: 91-98 - 2008
- [j26]Peter Shirley, Kelvin Sung, Erik Brunvand, Alan L. Davis, Steven G. Parker, Solomon Boulos:
Fast ray tracing and the potential effects on graphics and gaming courses. Comput. Graph. 32(2): 260-267 (2008) - [c53]Laura C. Trutoiu, Caitlin Ownby, Peter Shirley, William Thompson:
Drawing the Gaps: Graphical Methods for Representing Geospatial and Temporal Uncertainty with Cultural Artifacts. EGVE (Posters) 2008 - 2007
- [j25]Ingo Wald, Solomon Boulos, Peter Shirley:
Ray tracing deformable scenes using dynamic bounding volume hierarchies. ACM Trans. Graph. 26(1): 6 (2007) - [c52]Ingo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren A. Hunt, Steven G. Parker, Peter Shirley:
State of the Art in Ray Tracing Animated Scenes. Eurographics (State of the Art Reports) 2007: 89-116 - [c51]Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald:
Packet-based whitted and distribution ray tracing. Graphics Interface 2007: 177-184 - [c50]Kelvin Sung, Peter Shirley, Becky Reed Rosenberg:
Experiencing aspects of games programming in an introductory computer graphics class. SIGCSE 2007: 249-253 - [c49]Peter Shirley, Kelvin Sung, Erik Brunvand, Alan L. Davis, Steven G. Parker, Solomon Boulos:
Rethinking graphics and gaming courses because of fast ray tracing. SIGGRAPH Educators Program 2007: 15 - 2006
- [j24]J. Dylan Lacewell, David Edwards, Peter Shirley, William B. Thompson:
Stochastic Billboard Clouds for Interactive Foliage Rendering. J. Graph. Tools 11(1): 1-12 (2006) - [j23]David Edwards, Solomon Boulos, Jared M. Johnson, Peter Shirley, Michael Ashikhmin, Michael M. Stark, Chris Wyman:
The halfway vector disk for BRDF modeling. ACM Trans. Graph. 25(1): 1-18 (2006) - [j22]Chris Wyman, Steven G. Parker, Peter Shirley, Charles D. Hansen:
Interactive Display of Isosurfaces with Global Illumination. IEEE Trans. Vis. Comput. Graph. 12(2): 186-196 (2006) - [c48]R. Keith Morley, Solomon Boulos, Jared M. Johnson, David Edwards, Peter Shirley, Michael Ashikhmin, Simon Premoze:
Image synthesis using adjoint photons. Graphics Interface 2006: 179-186 - [c47]Edward Angel, Steve Cunningham, Peter Shirley, Kelvin Sung:
Teaching computer graphics without raster-level algorithms. SIGCSE 2006: 266-267 - [c46]Peter Shirley:
Course 4. SIGGRAPH Courses 2006: 1 - 2005
- [j21]Michael M. Stark, Peter Shirley, Michael Ashikhmin:
Generation of Stratified Samples for B-Spline Pixel Filtering. J. Graph. Tools 10(1): 39-48 (2005) - [j20]Amy Williams, Steve Barrus, R. Keith Morley, Peter Shirley:
An Efficient and Robust Ray-Box Intersection Algorithm. J. Graph. Tools 10(1): 49-54 (2005) - [c45]Peter Shirley:
Ray tracing on the desktop: when and how? Computer Graphics International 2005 - [c44]Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald:
Introduction to real-time ray tracing. SIGGRAPH Courses 2005: 1 - [c43]Peter Shirley:
Ray tracing. SIGGRAPH Courses 2005: 2 - [c42]Peter Shirley:
Data structures for graphics. SIGGRAPH Courses 2005: 3 - [c41]Amy Williams, Steve Barrus, R. Keith Morley, Peter Shirley:
An efficient and robust ray-box intersection algorithm. SIGGRAPH Courses 2005: 9 - [c40]Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald:
Parallel & distributed processing. SIGGRAPH Courses 2005: 11 - [c39]Steven G. Parker, William Martin, Peter-Pike J. Sloan, Peter Shirley, Brian E. Smits, Charles D. Hansen:
Interactive ray tracing. SIGGRAPH Courses 2005: 12 - [c38]Steven G. Parker, Michael A. Parker, Yarden Livnat, Peter-Pike Sloan, Charles D. Hansen, Peter Shirley:
Interactive ray tracing for volume visualization. SIGGRAPH Courses 2005: 15 - [c37]Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald:
Rendering massive models. SIGGRAPH Courses 2005: 16 - [c36]Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald:
Custom hardware support for realtime ray tracing. SIGGRAPH Courses 2005: 18 - [c35]Steven P. Callahan, João Luiz Dihl Comba, Peter Shirley, Cláudio T. Silva:
Interactive Rendering of Large Unstructured Grids Using Dynamic Level-of-Detail. IEEE Visualization 2005: 199-206 - 2004
- [j19]Kelvin Sung, Peter Shirley:
A top-down approach to teaching introductory computer graphics. Comput. Graph. 28(3): 383-391 (2004) - [c34]Erik Reinhard, Peter Shirley, Michael Ashikhmin, Tom Troscianko:
Second order image statistics in computer graphics. APGV 2004: 99-106 - [c33]Chris Wyman, Charles D. Hansen, Peter Shirley:
Interactive Caustics Using Local Precomputed Irradiance. PG 2004: 143-151 - 2003
- [j18]Aaron E. Lefohn, Brian Budge, Peter Shirley, Richard Caruso, Erik Reinhard:
An Ocularist's Approach to Human Iris Synthesis. IEEE Computer Graphics and Applications 23(6): 70-75 (2003) - [j17]Gladimir V. G. Baranoski, Jon G. Rokne, Peter Shirley, Trond Trondsen, Rui Bastos:
Simulating the aurora. Comput. Animat. Virtual Worlds 14(1): 43-59 (2003) - [j16]Joe Kniss, Simon Premoze, Charles D. Hansen, Peter Shirley, Allen McPherson:
A Model for Volume Lighting and Modeling. IEEE Trans. Vis. Comput. Graph. 9(2): 150-162 (2003) - [c32]Simon Premoze, Michael Ashikhmin, Peter Shirley:
Path Integration for Light Transport in Volumes. Rendering Techniques 2003: 52-63 - [c31]Kelvin Sung, Peter Shirley:
A top-down approach to teaching introductory computer graphics. SIGGRAPH Educators Program 2003 - 2002
- [b3]Peter Shirley:
Fundamentals of computer graphics. A K Peters 2002, ISBN 978-1-56881-124-6, pp. I-XIII, 1-378 - [j15]William B. Thompson, Peter Shirley, James A. Ferwerda:
A Spatial Post-Processing Algorithm for Images of Night Scenes. J. Graphics, GPU, & Game Tools 7(1): 1-12 (2002) - [j14]William Martin, Peter Shirley, Steven G. Parker, William B. Thompson, Erik Reinhard:
Temporally Coherent Interactive Ray Tracing. J. Graphics, GPU, & Game Tools 7(2): 41-48 (2002) - [j13]Michael Ashikhmin, Peter Shirley:
Steerable illumination textures. ACM Trans. Graph. 21(1): 1-19 (2002) - [j12]Erik Reinhard, Michael M. Stark, Peter Shirley, James A. Ferwerda:
Photographic tone reproduction for digital images. ACM Trans. Graph. 21(3): 267-276 (2002) - [c30]Bruce Gooch, Greg Coombe, Peter Shirley:
Artistic Vision: painterly rendering using computer vision techniques. NPAR 2002: 83-90 - 2001
- [j11]Michael Ashikhmin, Simon Premoze, Peter Shirley, Brian E. Smits:
A variance analysis of the Metropolis Light Transport algorithm. Comput. Graph. 25(2): 287-294 (2001) - [j10]Erik Reinhard, Michael Ashikhmin, Bruce Gooch, Peter Shirley:
Color Transfer between Images. IEEE Computer Graphics and Applications 21(5): 34-41 (2001) - [c29]Erik Reinhard, Peter Shirley, Charles D. Hansen:
Parallel point reprojection. IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2001: 29-35 - [c28]Bruce Gooch, Erik Reinhard, Chris Moulding, Peter Shirley:
Artistic Composition for Image Creation. Rendering Techniques 2001: 83-88 - [c27]Henrik Wann Jensen, Frédo Durand, Julie Dorsey, Michael M. Stark, Peter Shirley, Simon Premoze:
A physically-based night sky model. SIGGRAPH 2001: 399-408 - 2000
- [b2]Peter Shirley:
Realistic ray tracing. A K Peters 2000, ISBN 978-1-56881-110-9, pp. I-XIII, 1-165 - [j9]William Martin, Elaine Cohen, Russell Fish, Peter Shirley:
Practical Ray Tracing of Trimmed NURBS Surfaces. J. Graphics, GPU, & Game Tools 5(1): 27-52 (2000) - [j8]Michael Ashikhmin, Peter Shirley:
An Anisotropic Phong BRDF Model. J. Graphics, GPU, & Game Tools 5(2): 25-32 (2000) - [c26]Gladimir V. G. Baranoski, Peter Shirley, Jon G. Rokne, Trond Trondsen, Rui Bastos:
Simulating the Aurora Borealis. PG 2000: 2-14 - [c25]Brian E. Smits, Peter Shirley, Michael M. Stark:
Direct Ray Tracing of Displacement Mapped Triangles. Rendering Techniques 2000: 307-318 - [c24]Michael Ashikhmin, Simon Premoze, Peter Shirley:
A microfacet-based BRDF generator. SIGGRAPH 2000: 65-74 - [c23]Helen H. Hu, Amy Gooch, William B. Thompson, Brian E. Smits, John J. Rieser, Peter Shirley:
Visual cues for imminent object contact in realistic virtual environment. IEEE Visualization 2000: 179-185
1990 – 1999
- 1999
- [j7]John M. Hollerbach, William B. Thompson, Peter Shirley:
The Convergence of Robotics, Vision, and Computer Graphics for User Interaction. Int. J. Robotics Res. 18(11): 1088-1100 (1999) - [j6]Steven G. Parker, Michael A. Parker, Yarden Livnat, Peter-Pike J. Sloan, Charles D. Hansen, Peter Shirley:
Interactive Ray Tracing for Volume Visualization. IEEE Trans. Vis. Comput. Graph. 5(3): 238-250 (1999) - [c22]Tushar Udeshi, Steven G. Parker, Charles D. Hansen, Peter Shirley:
Parallel Methods for Isosurface Visualization. PP 1999 - [c21]Simon Premoze, William B. Thompson, Peter Shirley:
Geospecific Rendering of Alpine Terrain. Rendering Techniques 1999: 107-118 - [c20]Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter Shirley, Richard F. Riesenfeld:
Interactive technical illustration. SI3D 1999: 31-38 - [c19]Steven G. Parker, William Martin, Peter-Pike J. Sloan, Peter Shirley, Brian E. Smits, Charles D. Hansen:
Interactive ray tracing. SI3D 1999: 119-126 - [c18]A. J. Preetham, Peter Shirley, Brian E. Smits:
A Practical Analytic Model for Daylight. SIGGRAPH 1999: 91-100 - 1998
- [j5]Gene Greger, Peter Shirley, Philip M. Hubbard, Donald P. Greenberg:
The Irradiance Volume. IEEE Computer Graphics and Applications 18(2): 32-43 (1998) - [c17]Amy Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen:
A Non-photorealistic Lighting Model for Automatic Technical Illustration. SIGGRAPH 1998: 447-452 - [c16]Steven G. Parker, Peter Shirley, Yarden Livnat, Charles D. Hansen, Peter-Pike J. Sloan:
Interactive ray tracing for isosurface rendering. IEEE Visualization 1998: 233-238 - 1997
- [j4]Peter Shirley, Kenneth Chiu:
A Low Distortion Map Between Disk and Square. J. Graphics, GPU, & Game Tools 2(3): 45-52 (1997) - [j3]Bruce Walter, Philip M. Hubbard, Peter Shirley, Donald P. Greenberg:
Global Illumination Using Local Linear Density Estimation. ACM Trans. Graph. 16(3): 217-259 (1997) - [c15]Peter Shirley, Brian E. Smits, Helen H. Hu, Eric P. Lafortune:
A practitioners' assessment of light reflection models. PG 1997: 40- - [c14]James A. Ferwerda, Peter Shirley, Sumanta N. Pattanaik, Donald P. Greenberg:
A model of visual masking for computer graphics. SIGGRAPH 1997: 143-152 - [c13]Donald P. Greenberg, Kenneth E. Torrance, Peter Shirley, James Arvo, Eric P. Lafortune, James A. Ferwerda, Bruce Walter, Ben Trumbore, Sumanta N. Pattanaik, Sing-Choong Foo:
A framework for realistic image synthesis. SIGGRAPH 1997: 477-494 - 1996
- [j2]Peter Shirley, Changyaw Wang, Kurt Zimmerman:
Monte Carlo Techniques for Direct Lighting Calculations. ACM Trans. Graph. 15(1): 1-36 (1996) - [c12]Kenneth Chiu, Kurt Zimmerman, Peter Shirley:
The Light Volume: An Aid to Rendering Complex Environments. Rendering Techniques 1996: 1-10 - [c11]James A. Ferwerda, Sumanta N. Pattanaik, Peter Shirley, Donald P. Greenberg:
A Model of Visual Adaptation for Realistic Image Synthesis. SIGGRAPH 1996: 249-258 - 1995
- [c10]David Zareski, Bretton Wade, Philip M. Hubbard, Peter Shirley:
Efficient parallel global illumination using density estimation. PRS 1995: 47-54 - [c9]Peter Shirley, Bretton Wade, Philip M. Hubbard, David Zareski, Bruce Walter, Donald P. Greenberg:
Global Illumination via Density Estimation. Rendering Techniques 1995: 219-230 - [c8]Kurt Zimmerman, Peter Shirley:
A Two-Pass Solution to the Rendering Equation with a Source Visibility Process. Rendering Techniques 1995: 284-295 - [c7]Gladimir V. G. Baranoski, Randall Bramley, Peter Shirley:
Fast Radiosity Solutions for Environments with High Average Reflectance. Rendering Techniques 1995: 345-356 - [c6]Paulo W. C. Maciel, Peter Shirley:
Visual Navigation of Large Environments Using Textured Clusters. SI3D 1995: 95-102, 211 - [c5]Greg Spencer, Peter Shirley, Kurt Zimmerman, Donald P. Greenberg:
Physically-based glare effects for digital images. SIGGRAPH 1995: 325-334 - 1994
- [p3]Kenneth Chiu, Changyaw Wang, Peter Shirley:
Multi-Jittered Sampling. Graphics Gems 1994: 370-374 - 1992
- [j1]Peter Shirley:
Time complexity of Monte Carlo radiosity. Comput. Graph. 16(1): 117-120 (1992) - [p2]Peter Shirley:
Nonuniform Random Point Sets via Warping. Graphics Gems III 1992: 80-83 - [p1]Kelvin Sung, Peter Shirley:
Ray Tracing with the BSP Tree. Graphics Gems III 1992: 271-274 - 1991
- [b1]Peter Shirley:
Physically based lighting calculations for computer graphics. University of Illinois Urbana-Champaign, USA, 1991 - [c4]Peter Shirley:
Discrepancy as a Quality Measure for Sample Distributions. Eurographics 1991: 183-194 - [c3]Peter Shirley:
Time Complexity of Monte Carlo Radiosity. Eurographics 1991: 459-466 - 1990
- [c2]Peter Shirley, Allan Tuchman:
A polygonal approximation to direct scalar volume rendering. VVS 1990: 63-70
1980 – 1989
- 1989
- [c1]Peter Shirley, Henry Neeman:
Volume visualization at the center for supercomputing research and development. VVS 1989: 17-20
Coauthor Index
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