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Basics of physically-based rendering

Published: 28 November 2012 Publication History
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    This tutorial will cover the basics of physically-based rendering such as reflection models (BRDF), volume scattering (phase functions), optical phenomena (dispersion and polarization). It will also cover image formation via basic camera models. A brief summary of popular algorithms will be covered including radiosity, path tracing, photon tracing, and Metropolis Light Transport. The course will end with a more detailed description of adjoint photon tracing so that attendees can later implement their own physically-based renderer.

    References

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    James Arvo. The role of functional analysis in global illumination. In Rendering Techniques, pages 115--126, 1995.
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    D. Geisler-Moroder and A. Dür. A new ward brdf model with bounded albedo. In Proceedings of Eurographics (Computer Graphics Forum), pages 1391--1398, 2010.
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    Andrew S. Glassner. Principles of Digital Image Synthesis. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA, 1994.
    [4]
    David S. Immel, Michael F. Cohen, and Donald P. Greenberg. A radiosity method for non-diffuse environments. In Proceedings of the 13th annual conference on Computer graphics and interactive techniques, SIGGRAPH, pages 133--142, 1986.
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    Wojciech Jarosz, Derek Nowrouzezahrai, Iman Sadeghi, and Henrik Wann Jensen. A comprehensive theory of volumetric radiance estimation using photon points and beams. ACM Trans. Graph., 30(1):5:1--5:19, 2011.
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    Henrik Wann Jensen. Realistic image synthesis using photon mapping. A. K. Peters, Ltd., Natick, MA, USA, 2001.
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    James T. Kajiya. The rendering equation. In SIGGRAPH, pages 143--150, 1986.
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    Don P. Mitchell. Consequences of stratified sampling in graphics. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, SIGGRAPH '96, pages 277--280, 1996.
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    Matt Pharr and Greg Humphreys. Physically Based Rendering, Second Edition: From Theory To Implementation. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA, 2nd edition, 2010.
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    E. Reinhard, W. Heidrich, P. Debevec, S. Pattanaik, G. Ward, and K. Myszkowski. High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting. Elsevier Science, 2010.
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    Pradeep Sen, Billy Chen, Gaurav Garg, Stephen Marschner, Mark Horowitz, Marc Levoy, and Hendrik Lensch. Dual photography. In Proceedings of SIGGRAPH), page 745--755, 2005.
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    P. P. Sloan. Stupid spherical harmonics (sh) tricks. In Game Developers Conference, 2008.
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    J. Snyder and D. Mitchell. Sampling-efficient mapping of spherical images. Technical report, Microsoft Research, 2001.
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    Yu-Ting Tsai and Zen-Chung Shih. All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation. ACM Trans. Graph., 25(3):967--976, July 2006.

    Cited By

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    • (2023)Improved normal distribution function for skin specular reflection rendering based on GGX distributionThird International Conference on Computer Graphics, Image, and Virtualization (ICCGIV 2023)10.1117/12.3008031(30)Online publication date: 14-Nov-2023
    • (2019)Game Engine PBR for Background CGI Production of Live-action Contents2019 IEEE Conference on Graphics and Media (GAME)10.1109/GAME47560.2019.8980984(18-21)Online publication date: Nov-2019
    • (2016)Spectral Domain Decomposition Method for Physically-Based Rendering of Royaumont Abbey2016 IEEE Intl Conference on Computational Science and Engineering (CSE) and IEEE Intl Conference on Embedded and Ubiquitous Computing (EUC) and 15th Intl Symposium on Distributed Computing and Applications for Business Engineering (DCABES)10.1109/CSE-EUC-DCABES.2016.212(379-385)Online publication date: Aug-2016
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              cover image ACM Conferences
              SA '12: SIGGRAPH Asia 2012 Courses
              November 2012
              754 pages
              ISBN:9781450319133
              DOI:10.1145/2407783
              Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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              Publication History

              Published: 28 November 2012

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              SA '12
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              SA '12: SIGGRAPH Asia 2012
              November 28 - December 1, 2012
              Singapore, Singapore

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              Overall Acceptance Rate 178 of 869 submissions, 20%

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              Cited By

              View all
              • (2023)Improved normal distribution function for skin specular reflection rendering based on GGX distributionThird International Conference on Computer Graphics, Image, and Virtualization (ICCGIV 2023)10.1117/12.3008031(30)Online publication date: 14-Nov-2023
              • (2019)Game Engine PBR for Background CGI Production of Live-action Contents2019 IEEE Conference on Graphics and Media (GAME)10.1109/GAME47560.2019.8980984(18-21)Online publication date: Nov-2019
              • (2016)Spectral Domain Decomposition Method for Physically-Based Rendering of Royaumont Abbey2016 IEEE Intl Conference on Computational Science and Engineering (CSE) and IEEE Intl Conference on Embedded and Ubiquitous Computing (EUC) and 15th Intl Symposium on Distributed Computing and Applications for Business Engineering (DCABES)10.1109/CSE-EUC-DCABES.2016.212(379-385)Online publication date: Aug-2016
              • (2016)Ray-tracing domain decomposition methods for real-time simulation on multi-core and multi-processor systemsConcurrency and Computation: Practice & Experience10.1002/cpe.369628:16(4352-4364)Online publication date: 1-Nov-2016
              • (2014)Spectral Domain Decomposition Method for Natural Lighting and Medieval Glass RenderingProceedings of the 2014 IEEE Intl Conf on High Performance Computing and Communications, 2014 IEEE 6th Intl Symp on Cyberspace Safety and Security, 2014 IEEE 11th Intl Conf on Embedded Software and Syst (HPCC,CSS,ICESS)10.1109/HPCC.2014.17(62-67)Online publication date: 20-Aug-2014
              • (2014)Spectral Domain Decomposition Method for Physically-Based Rendering of Photochromic/Electrochromic Glass WindowsProceedings of the 2014 13th International Symposium on Distributed Computing and Applications to Business, Engineering and Science10.1109/DCABES.2014.27(117-121)Online publication date: 24-Nov-2014

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