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Basic concepts of physically-based rendering

Published: 19 November 2013 Publication History

Abstract

This tutorial will cover the basics of physically-based rendering such as reflection models (BRDF), volume scattering (phase functions), optical phenomena (dispersion and polarization). It will also cover image formation via basic camera models. A brief summary of popular algorithms will be covered including radiosity, path tracing, photon tracing, and Metropolis Light Transport. The course will end with a more detailed description of adjoint photon tracing so that attendees can later implement their own physically-based renderer.

References

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James Arvo. The role of functional analysis in global illumination. In Rendering Techniques, pages 115--126, 1995.
[2]
D. Geisler-Moroder and A. Dür. A new ward brdf model with bounded albedo. In Proceedings of Eurographics (Computer Graphics Forum), pages 1391--1398, 2010.
[3]
Andrew S. Glassner. Principles of Digital Image Synthesis. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA, 1994.
[4]
David S. Immel, Michael F. Cohen, and Donald P. Greenberg. A radiosity method for non-diffuse environments. In Proceedings of the 13th annual conference on Computer graphics and interactive techniques, SIGGRAPH, pages 133--142, 1986.
[5]
Wojciech Jarosz, Derek Nowrouzezahrai, Iman Sadeghi, and Henrik Wann Jensen. A comprehensive theory of volumetric radiance estimation using photon points and beams. ACM Trans. Graph., 30(1): 5:1--5:19, 2011.
[6]
Henrik Wann Jensen. Realistic image synthesis using photon mapping. A. K. Peters, Ltd., Natick, MA, USA, 2001.
[7]
James T. Kajiya. The rendering equation. In SIGGRAPH, pages 143--150, 1986.
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Don P. Mitchell. Consequences of stratified sampling in graphics. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, SIGGRAPH '96, pages 277--280, 1996.
[9]
Matt Pharr and Greg Humphreys. Physically Based Rendering, Second Edition: From Theory To Implementation. Morgan Kaufmann Publishers Inc., San Francisco, CA, USA, 2nd edition, 2010.
[10]
E. Reinhard, W. Heidrich, P. Debevec, S. Pattanaik, G. Ward, and K. Myszkowski. High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting. Elsevier Science, 2010.
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Pradeep Sen, Billy Chen, Gaurav Garg, Stephen Marschner, Mark Horowitz, Marc Levoy, and Hendrik Lensch. Dual photography. In Proceedings of SIGGRAPH), page 745 ÐÐ 755, 2005.
[12]
P. P. Sloan. Stupid spherical harmonics (sh) tricks. In Game Developers Conference, 2008.
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J. Snyder and D. Mitchell. Sampling-efficient mapping of spherical images. Technical report, Microsoft Research, 2001.
[14]
Yu-Ting Tsai and Zen-Chung Shih. All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation. ACM Trans. Graph., 25(3): 967--976, July 2006.

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            cover image ACM Conferences
            SA '13: SIGGRAPH Asia 2013 Courses
            November 2013
            1458 pages
            ISBN:9781450326315
            DOI:10.1145/2542266
            • Conference Chair:
            • Yizhou Yu
            Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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            Published: 19 November 2013

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            SA '13
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            SA '13: SIGGRAPH Asia 2013
            November 19 - 22, 2013
            Hong Kong, Hong Kong

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            Overall Acceptance Rate 178 of 869 submissions, 20%

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