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Computer Graphics Forum, Volume 36

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Volume 36, Number 1, January 2017

Editorial Articles Report

Volume 36, Number 2, May 2017

Art, Design, and Sketching Monte Carlo Procedural and Interactive Nature Rigging, Tearing, and Faces Sample, Paint, and Visualize Morphing and Interaction Flowing Visualization Geometry Processing Textures Procedural Animation 1 Shape Matching Physics in Animation Capturing Faces Animation 2 Reconstruct, Learn, and Transport Geometry Camera: Depth to Motion, Lens and Filters Apparent Materials Focus and Virtual Environments GPU and Data Structures State of the Art Reports

Volume 36, Number 3, June 2017

Scalar Field Analysis Evaluating Visualization Biomedical Visualization Plots, Plots, Plots Text and Time Visualization Data Processing Graph Visualization Applications and Design Studies Visual Encoding Analysis Multi and High Dimensional Visualization Geo and Space Visualization Uncertainty Interaction and Presentation ST1 ST2 ST3 ST4

Volume 36, Number 4, July 2017

Rendering is Everywhere BRDFs and Illumination Lighting and Shading Monte Carlo before Coffee Monte Carlo after Coffee Materials and Textures Adding and Removing Noise Geometric Techniques

Volume 36, Number 5, August 2017

Design and Segmentation Maps and Parametrization Parallel Processing Meshing Spectra and Kernels Shape Analysis and Variation Triangulations

Volume 36, Number 6, September 2017

Articles

Volume 36, Number 7, October 2017

Fabrication and Design Analyzing Geometries Coloring, Rendering, and Sampling Video and Visualization Interaction and Creation Reconstruction and Generation based on RGBD Images Representing and Editing Images Simulation and Animation

Volume 36, Number 8, December 2017

Articles