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Creto Augusto Vidal
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2020 – today
- 2023
- [j20]Rodolfo Sabino, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto
, José Gilvan Rodrigues Maia:
Building Oriented Bounding Boxes by the intermediate use of ODOPs. Comput. Graph. 116: 251-261 (2023) - 2022
- [j19]Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira:
A modeling environment for reinforcement learning in games. Entertain. Comput. 43: 100516 (2022) - [j18]Elias Saraiva Barroso
, John Andrew Evans, Joaquim Bento Cavalcante Neto, Creto Augusto Vidal, Evandro Parente:
An efficient automatic mesh generation algorithm for planar isogeometric analysis using high-order rational Bézier triangles. Eng. Comput. 38(5): 4387-4408 (2022) - 2021
- [j17]Douglas Ivo
, Joaquim B. Cavalcante Neto
, Creto Augusto Vidal:
A model for flexible representation of social groups in crowd simulation. Comput. Graph. 101: 7-22 (2021) - [j16]Erison Miller Santos Mesquita
, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto
, Rafael Fernandes Ivo:
Non-overlapping geometric shadow map. Comput. Graph. 101: 59-71 (2021) - [c57]Danilo Borges da Silva, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Italo N. S. Pessoa, Rubens Fernandes Nunes:
Topple-free foot strategy applied to real-time motion capture data using kinect sensor. SAC 2021: 98-106 - [c56]Paulo Bruno S. Serafim
, Yuri Lenon B. Nogueira, Joaquim B. Cavalcante Neto, Creto Augusto Vidal:
Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures. SBGames 2021: 19-28 - [c55]Rômulo Férrer Filho, Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Paulo Bruno de Sousa Serafim
:
Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games. SBGames 2021: 87-96 - [c54]Emerson B. Pinheiro, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Antonio José Melo Leite Júnior, George A. M. Gomes, Ícaro da S. Barbosa:
RealShooting: Expanding the experience of point-and-click target shooting games. SBGames 2021: 144-152 - [c53]Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira:
Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach. SBGames 2021: 182-190 - [c52]Victor Rocha, Louise Brandao, Yuri Lenon Barbosa Nogueira, Joaquim B. Cavalcante Neto, Creto Augusto Vidal:
Autonomous Foraging of Virtual Characters with a Constructivist Cognitive Architecture. SVR 2021: 101-110 - [c51]Antonio Santos de Sousa, Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Danilo Borges da Silva:
Physics-Based Motion Control Through DRL's Reward Functions. SVR 2021: 127-136 - 2020
- [j15]Yuri Lenon Barbosa Nogueira
, Carlos Eduardo Fisch de Brito, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Towards intrinsic autonomy through evolutionary computation. Artif. Intell. Rev. 53(6): 4449-4473 (2020) - [j14]Rafael Fernandes Ivo, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Improved silhouette rendering and detection of splat-based models. Comput. Graph. 93: 39-50 (2020) - [j13]Jose Florencio de Queiroz Neto
, Emanuele Marques dos Santos, Creto Augusto Vidal
, David S. Ebert
:
A Visual Analytics Approach to Facilitate Crime Hotspot Analysis. Comput. Graph. Forum 39(3): 139-151 (2020) - [c50]Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira:
AI4U: A Tool for Game Reinforcement Learning Experiments. SBGames 2020: 19-28 - [c49]Paulo Bruno de Sousa Serafim
, Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Rômulo Férrer Filho:
Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Games. SBGames 2020: 117-125 - [c48]Anderson Mesquita, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Paulo Serafim
:
Autonomous Foraging with SARSA-based Deep Reinforcement Learning. SVR 2020: 425-433
2010 – 2019
- 2019
- [c47]Matheus G. Cordeiro
, Paulo Bruno S. Serafim
, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
A Minimal Training Strategy to Play Flappy Bird Indefinitely with NEAT. SBGames 2019: 21-28 - [c46]Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira:
An Emotional Virtual Character: A Deep Learning Approach with Reinforcement Learning. SVR 2019: 223-231 - 2018
- [j12]George A. M. Gomes
, Emanuele Marques dos Santos, Creto Augusto Vidal
, Ticiana L. Coelho da Silva, José Antônio Fernandes de Macêdo:
Real-time discovery of hot routes on trajectory data streams using interactive visualization based on GPU. Comput. Graph. 76: 129-141 (2018) - [c45]Paulo Bruno S. Serafim
, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games. SBGames 2018: 117-126 - 2017
- [j11]Teofilo Bezerra Dutra
, Ricardo Marques
, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Julien Pettré:
Gradient-based steering for vision-based crowd simulation algorithms. Comput. Graph. Forum 36(2): 337-348 (2017) - [j10]Danilo Borges da Silva, Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Paul G. Kry
, Victor B. Zordan:
Tunable Robustness: An Artificial Contact Strategy with Virtual Actuator Control for Balance. Comput. Graph. Forum 36(8): 499-510 (2017) - [c44]Paulo Serafim
, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning. SBGames 2017: 155-163 - [c43]Antonio José Melo Leite Júnior, Emanuele Marques dos Santos, Creto Augusto Vidal, José Antônio Fernandes de Macêdo:
Visual Analysis of Predictive Suffix Trees for Discovering Movement Patterns and Behaviors. SIBGRAPI 2017: 103-110 - [c42]George A. M. Gomes, Emanuele Marques dos Santos, Creto Augusto Vidal:
Interactive Visualization of Traffic Dynamics Based on Trajectory Data. SIBGRAPI 2017: 111-118 - [c41]Danilo Borges da Silva, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Italo Ney Silva Pessoa, Rubens Fernandes Nunes:
A Robust Balance Strategy Applied to Real-Time Animation Data with Kinect Sensor. SVR 2017: 8-17 - [c40]Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture. SVR 2017: 120-126 - 2016
- [j9]Artur P. Sampaio, Raphaëlle Chaine, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Temporally coherent sculpture of composite objects. Comput. Graph. 58: 118-127 (2016) - [j8]Markos O. Freitas, Paul A. Wawrzynek, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Bruce J. Carter, Luiz Fernando Martha, Anthony R. Ingraffea:
Parallel generation of meshes with cracks using binary spatial decomposition. Eng. Comput. 32(4): 655-674 (2016) - [j7]Yuri Lenon Barbosa Nogueira, Carlos Eduardo Fisch de Brito, Creto Augusto Vidal
, Joaquim Bento Cavalcante Neto:
Emergent vision system of autonomous virtual characters. Neurocomputing 173: 1851-1867 (2016) - [c39]Rafael S. T. Vieira
, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Guillaume Vialaneix, Cláudio T. Silva:
Using Change-Sets to Achieve a Bounded Undo and Make Tutorials in 3D Version Control Systems. SIBGRAPI 2016: 144-151 - [c38]Jose Florencio de Queiroz Neto, Emanuele Marques dos Santos, Creto Augusto Vidal:
MSKDE - Using Marching Squares to Quickly Make High Quality Crime Hotspot Maps. SIBGRAPI 2016: 305-312 - [c37]Romulo L. Frutuoso, João Paulo Pordeus Gomes, Emanuele Marques dos Santos, Joaquim B. Cavalcante Neto, Creto Augusto Vidal:
Texture Analysis Using Informed Search in Graphs. SIBGRAPI 2016: 363-369 - [c36]Tiago Guimarães, Joaquim Bento Cavalcante Neto, Creto Augusto Vidal:
An Adaptive Mesh Generation Technique in Parallel for Virtual Reality Applications. SVR 2016: 210-219 - [c35]Emerson B. Pinheiro, George A. M. Gomes, Antonio José Melo Leite Júnior, Emanuel F. Coutinho, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Requirements for Development of a Low Cost Portable Simulator for Shooting Skill Training. SVR 2016: 234-238 - 2015
- [c34]Francisco Caio Maia Rodrigues, Joaquim Bento Cavalcante Neto, Creto Augusto Vidal:
Split Grammar Evolution for Procedural Modeling of Virtual Buildings. SVR 2015: 75-83 - [c33]Ricardo Bustamante de Queiroz, Teofilo Bezerra Dutra, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Analysis of the Influence of the Field of View on a Crowd Simulation Model Based on Synthetic Vision. SVR 2015: 84-91 - 2014
- [c32]Rafael Fernandes Ivo, Fabio Ganovelli, Creto Augusto Vidal, Roberto Scopigno:
Adaptive Clipping of Splats to Models with Sharp Features. STAG 2014: 19-28 - [c31]Roberto Cesar Cavalcante Vieira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Expressive Reproduced Characters for Games. SBGames 2014: 210-219 - [c30]Suzana Matos França de Oliveira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Laise Lima De Carvalho, José Gilvan Rodrigues Maia:
Cloth Simulation with Triangular Mesh Adaptivity. SIBGRAPI 2014: 235-242 - [c29]Roberto Cesar Cavalcante Vieira, Henrique Cesar Pires Vieira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Materialization of Manipulated Virtual Model. SVR 2014: 1-10 - [c28]Danilo Borges da Silva, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Rubens Fernandes Nunes:
A Simplified Contact Model for Treating the Balance of Biped Virtual Characters. SVR 2014: 11-19 - [c27]Lilian de Oliveira Carneiro, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Yuri Lenon B. Nogueira, Arnaldo B. Vila Nova:
Generation of Emergent Navigation Behavior in Autonomous Agents Using Artificial Vision. SVR 2014: 324-332 - 2013
- [j6]Markos O. Freitas, Paul A. Wawrzynek, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Luiz Fernando Martha, Anthony R. Ingraffea:
A distributed-memory parallel technique for two-dimensional mesh generation for arbitrary domains. Adv. Eng. Softw. 59: 38-52 (2013) - [j5]Rafael Fernandes Ivo, Fabio Ganovelli, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Roberto Scopigno:
Adapting Splat-based Models to Curved Sharp Features. J. Graph. Tools 17(4): 139-150 (2013) - [j4]Schubert R. Carvalho, Ronan Boulic, Creto Augusto Vidal, Daniel Thalmann:
Latent motion spaces for full-body motion editing. Vis. Comput. 29(3): 171-188 (2013) - [c26]Yuri Lenon B. Nogueira, Carlos Eduardo Fisch de Brito, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Evolving Plastic Neuromodulated Networks for Behavior Emergence of Autonomous Virtual Characters. ECAL 2013: 577-584 - [c25]Yuri Lenon B. Nogueira, Carlos Eduardo Fisch de Brito, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Emergence of Autonomous Behaviors of Virtual Characters through Simulated Reproduction. ECAL 2013: 750-757 - [c24]Daniel M. B. de Siqueira, Markos O. Freitas, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Romildo J. da Silva:
An Adaptive Parametric Surface Mesh Generation Method Guided by Curvatures. IMR 2013: 425-443 - [c23]Teofilo Bezerra Dutra, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Soraia Raupp Musse
:
A Multipotential Field Model for Crowds with Scalable Behaviors. SIBGRAPI 2013: 31-38 - [c22]Roberto C. Cavalcante Vieira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Three-Dimensional Face Caricaturing by Anthropometric Distortions. SIBGRAPI 2013: 163-170 - [c21]Charles Welton Ferreira Barbosa, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
A Comparative Analysis of Fluid Simulation Methods Based on SPH. SVR 2013: 27-35 - [c20]Erasmo A. Silva, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Teofilo Bezerra Dutra:
A Dynamic Representation-Switch Method for Hybrid Crowd Rendering Systems. SVR 2013: 142-151 - [c19]Suzana Matos França de Oliveira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Laise Lima De Carvalho, José Gilvan Rodrigues Maia:
Cloth Simulation Using Triangular Mesh: A Study of Mesh Adaptivity. SVR 2013: 220-223 - [c18]Lilian de Oliveira Carneiro, Joaquim Bento Cavalcante Neto, Creto Augusto Vidal, Teofilo Bezerra Dutra:
Crowd Evacuation Using Cellular Automata: Simulation in a Soccer Stadium. SVR 2013: 240-243 - 2012
- [j3]Roberto C. Cavalcante Vieira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Reproducing virtual characters. Comput. Graph. 36(2): 80-91 (2012) - [j2]Rafael Fernandes Ivo, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
A method for clipping splats on sharp edges and corners. Vis. Comput. 28(10): 995-1004 (2012) - [c17]Martha I. Cárdenas Esguerra, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Roberto C. Cavalcante Vieira:
Facial aging simulation applied to the missing person problem. CLEI 2012: 1-9 - [c16]Rubens Fernandes Nunes, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Paul G. Kry
, Victor B. Zordan:
Using natural vibrations to guide control for locomotion. I3D 2012: 87-94 - [c15]Laise Lima De Carvalho, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Suzana Matos França de Oliveira:
Dynamic Cloth Simulation: A Comparative Study of Explicit and Implicit Numerical Integration. SVR 2012: 56-65 - [c14]Antonio José Melo Leite Júnior, George Allan Menezes Gomes, Natal Anacleto Chicca Junior, Alysson Diniz dos Santos, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Marcelo Gattass:
System Model for Shooting Training Based on Interactive Video, Three-Dimensional Computer Graphics and Laser Ray Capture. SVR 2012: 254-260 - 2011
- [c13]Stanimir Bakshev, Laura Spinsanti, José Antônio Fernandes de Macêdo, Creto Augusto Vidal, Marco A. Casanova:
Trajectory Semantic Visualization. ICEIS (1) 2011: 326-332 - [c12]Rafael Fernandes Ivo, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
A New Method for Cutting Splats of Models with Sharp Features. SIBGRAPI 2011: 17-24 - 2010
- [c11]Daniel M. B. de Siqueira, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Romildo J. da Silva:
A Hierarchical Adaptive Mesh Generation Strategy for Parametric Surfaces Based on Tree Structures. SIBGRAPI 2010: 79-86 - [c10]Martha I. Cárdenas Esguerra, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Roberto C. Cavalcante Vieira:
Towards the Solution of the Missing Persons Problem by Simulated Reproduction of Virtual Characters. SIBGRAPI 2010: 301-308 - [c9]Roberto C. Cavalcante Vieira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Simulation of genetic inheritance in the generation of virtual characters. VR 2010: 119-126
2000 – 2009
- 2009
- [c8]Ricardo Lenz, Joaquim B. Cavalcante Neto, Creto Augusto Vidal:
Optimized Pattern-Based Adaptive Mesh Refinement Using GPU. SIBGRAPI 2009: 88-95 - 2008
- [c7]Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Victor B. Zordan:
Simple Feedforward Control for Responsive Motion Capture-Driven Simulations. ISVC (1) 2008: 488-497 - [c6]Roberto C. Cavalcante Vieira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
A biologically inspired generation of virtual characters. SAC 2008: 1218-1224 - [c5]Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
A nervous system model for direct dynamics animation control based on evolutionary computation. SAC 2008: 1793-1800 - 2007
- [j1]Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Sensory state machines for physically-based animation. Vis. Comput. 23(9-11): 823-832 (2007) - [c4]Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
A flexible representation of controllers for physically-based animation of virtual humans. SAC 2007: 30-36 - 2006
- [c3]José Gilvan Rodrigues Maia, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Transformation Semantics: An Efficient Approach for Collision Detection. SIBGRAPI 2006: 94-104 - 2003
- [c2]Edson Ricardo de Andrade Silva, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
A Strategy for the Interpolation of Surfaces through the Use of Basis Functions. GEOINFO 2003 - 2001
- [c1]Creto Augusto Vidal, Antonio José Melo Leite Júnior, Camilo Camilo Almendra, Emanuele Marques dos Santos, Joaquim Pedro Carvalho de Oliveira, João Carlos Silveira Costa Filho:
A Virtual Environment for Distance Learning. WCCE 2001: 95-103
Coauthor Index
aka: Joaquim Bento Cavalcante Neto
aka: Yuri Lenon B. Nogueira
aka: Roberto Cesar Cavalcante Vieira
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