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Lindsay D. Grace
Person information
- affiliation: American University, Washington, DC, USA
- affiliation: Miami University, Oxford, OH, USA
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2020 – today
- 2024
- [c53]Lindsay Grace, Vijayendra Sekhon:
Learning Through Play-How a Game Jam Developed Deeper Social Impact Understanding. GEM 2024: 1-4 - [c52]Lindsay Grace:
Communities of Risk, Identity, Youth and and Civil Disobedience: Parkour, Skateboarding, Skywalking as Rebellious Play. HICSS 2024: 2704-2713 - [c51]Lindsay Grace, Songyi Liang:
Exposure, Emotion, and Empathy, A Theory Informed Approach to Misinformation and Disinformation Behavior Change through Games. HICSS 2024: 5329-5338 - [c50]Lindsay Grace, Victoria Orrego Dunleavy, Regina Ahn, Danny Mayo:
Designing Game Based Microgames as Intervention for Health Misinformation. HICSS 2024: 5513-5521 - 2023
- [j3]Lindsay D. Grace:
Social Impact Games, a Probable Future Illuminated by Looking Back. Games Res. Pract. 1(1): 10:1-10:3 (2023) - [j2]Lindsay D. Grace:
Global Games Education Now. Games Res. Pract. 1(4): 26:1-26:2 (2023) - [j1]Siddhartha Paul Tiwari, Lindsay D. Grace:
Observations and Reflections on the Gaming Landscape in South East Asia. Games Res. Pract. 1(4): 27:1-27:4 (2023) - [c49]Lindsay D. Grace:
ESports as Evolution: Shifting Social Values in Sport. FICC (1) 2023: 794-801 - [c48]Lindsay Grace, Songyi Liang:
Examining Misinformation and Disinformation Games Through Inoculation Theory and Transportation Theory. HICSS 2023: 4691-4700 - [c47]Mia Consalvo, Andrew M. Phelps, Lindsay D. Grace, Roger Altizer:
The Ethical Colonizer? Grand Strategy Games, Colonization, and New Ways of Engaging Moral Choices. ICIDS (2) 2023: 28-37 - [c46]Lindsay D. Grace:
Gaming the System: Case Study in Investigative Journalism and Playful Interactive Narrative Design to Explain Systemic Bias in Immigration Policy. ICIDS (2) 2023: 38-49 - 2021
- [c45]Lindsay Grace:
Play as Interface. CHI PLAY 2021: 1 - 2020
- [c44]Lindsay Grace:
Pilot Case Study in Games as Polling Systems, Generating Knowledge about Fake News. CHI Extended Abstracts 2020: 1-8 - [c43]Lindsay Grace, G. Tanner Jackson, Blair Lehman:
The Effect of Positive and Negative Goal Orientation and Player Embodiment in Assessment Games. CHI Extended Abstracts 2020: 1-8 - [c42]G. Tanner Jackson, Blair Lehman, Lindsay D. Grace:
Awkward Annie: : Impacts of Playing on the Edge of Social Norms. FDG 2020: 73:1-73:8
2010 – 2019
- 2019
- [c41]Lindsay Grace, Bob Hone:
Factitious: Large Scale Computer Game to Fight Fake News and Improve News Literacy. CHI Extended Abstracts 2019 - 2018
- [c40]Lindsay D. Grace:
Newsjam: Making Games at the Pace of News. ICGJ 2018: 17-20 - 2017
- [c39]G. Tanner Jackson, Lindsay Grace, Patricia Inglese, Jennifer Wain, Robert Hone:
Awkward Annie: Game-Based Assessment of English Pragmatic Skills. ACE 2017: 795-808 - [c38]Carol M. Forsyth, G. Tanner Jackson, Delano Hebert, Blair Lehman, Pat Inglese, Lindsay D. Grace:
Striking a Balance: User-Experience and Performance in Computerized Game-Based Assessment. AIED 2017: 502-505 - [c37]Blair Lehman, Delano Hebert, G. Tanner Jackson, Lindsay D. Grace:
Affect and Experience: Case Studies in Games and Test-Taking. CHI Extended Abstracts 2017: 917-924 - [c36]Lindsay D. Grace:
Love, Lust, Courtship and Affection as Evolution in Digital Play. DiGRA Conference 2017 - [e1]Allan Fowler, Lindsay Grace:
Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events, ICGJ 2017, San Francisco, California, USA, February 26, 2017. ACM 2017, ISBN 978-1-4503-4797-6 [contents] - 2016
- [c35]Peter Jamieson, Lindsay D. Grace:
A framework to help analyze if creating a game to teach a learning objective is worth the work. FIE 2016: 1-7 - [c34]Lindsay D. Grace, Maggie Farley:
How game design thinking becomes engagement design. MindTrek 2016: 281-286 - [c33]Peter Jamieson, Lindsay D. Grace, Naoki Mizuno, Chris Bell, Darrel Davis:
A simple multi-player video game framework for experimenting and teaching cultural understanding. MindTrek 2016: 422-425 - 2015
- [c32]Lindsay D. Grace, G. Tanner Jackson, Christopher Totten, Julian Parker, Joyce Rice:
Designing microgames for assessment: a case study in rapid prototype iteration. Advances in Computer Entertainment 2015: 20:1-20:4 - [c31]Lindsay Grace, Peter Jamieson, Naoki Mizuno, Boyu Zhang:
VerilogTown: cars, crashes and hardware design. Advances in Computer Entertainment 2015: 39:1-39:3 - [c30]Lindsay Grace:
Objects of Affection: Kissing Games on Mobile Devices. FDG 2015 - [c29]Lindsay Grace, Dirk P. Janssen, James R. Coyle:
Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers. FDG 2015 - [c28]Christopher Totten, Josh McCoy, Lindsay Grace, Sarah Aristil:
Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating New Pedagogical Mechanics. FDG 2015 - 2014
- [c27]Lindsay D. Grace, Dirk P. Janssen, James R. Coyle:
Did you see that?: in-game advertising retention in players and onlookers. Advances in Computer Entertainment 2014: 42:1-42:4 - [c26]Lindsay D. Grace:
You: a poetic game about meaning making and absence. Advances in Computer Entertainment 2014: 66:1-66:4 - [c25]Lindsay Grace:
Adapting games from literature: game verbs for player behavior. CHI Extended Abstracts 2014: 423-426 - [c24]Lindsay D. Grace:
A linguistic analysis of games: Verbs and nouns for content estimation. FDG 2014 - [c23]Lindsay D. Grace:
Big Huggin': Affection gaming for alternative play. FDG 2014 - [c22]Lindsay D. Grace:
Black Like Me? Embedding 2-tiered procedural rhetoric in a critical game. FDG 2014 - [c21]Lindsay D. Grace:
Equal opportunity affection games, critical design in Stolen Kisses. FDG 2014 - [c20]Lindsay D. Grace, Brooke Spangler:
The psychology of play: Understanding digital game evolution through developmental psychology. FDG 2014 - 2013
- [c19]Lindsay Grace:
Big huggin: a bear for affection gaming. CHI Extended Abstracts 2013: 2919-2922 - [c18]Lindsay D. Grace:
Affection Games in Digital Play: A Content Analysis of Web Playable Games. DiGRA Conference 2013 - [c17]Lindsay D. Grace:
Big Huggin' A Case Study in Affection Gaming. DiGRA Conference 2013 - [c16]Peter Jamieson, Lindsay Grace, Jack Hall, Aditya Wibowo:
Metaheuristic Entry Points for Harnessing Human Computation in Mainstream Games. HCI (26) 2013: 156-163 - 2012
- [c15]Lindsay Grace, Martha Castaneda, Jeannie Ducher:
User testing of a language learning game for Mandarin Chinese. CHI Extended Abstracts 2012: 865-868 - [c14]Lindsay D. Grace:
A topographical study of persuasive play in digital games. MindTrek 2012: 77-82 - [c13]Lindsay D. Grace:
Making and analyzing games: not as art, but as literature. MindTrek 2012: 237-240 - [c12]Lindsay D. Grace:
Critical gameplay: designing games to critique convention. ACM Multimedia 2012: 1185-1188 - 2011
- [c11]Lindsay D. Grace, James R. Coyle:
Player performance and in game advertising retention. Advances in Computer Entertainment Technology 2011: 55 - [c10]Nicholas J. Masso, Lindsay Grace:
Shapemaker: A game-based introduction to programming. CGAMES 2011: 168-171 - [c9]Lindsay Grace:
Gamifying archives, a study of docugames as a preservation medium. CGAMES 2011: 172-176 - [c8]Lindsay D. Grace:
The Poetics of Game Design, Rhetoric and the Independent Game. DiGRA Conference 2011 - 2010
- [c7]Lindsay Grace:
Creating critical gameplay design. Advances in Computer Entertainment Technology 2010: 91-94 - [c6]Lindsay Grace:
Music Box: An Algorithm for Producing Visual Music. ACHI 2010: 125-129 - [c5]Lindsay Grace:
Critical gameplay: software studies in computer gameplay. CHI Extended Abstracts 2010: 3025-3030
2000 – 2009
- 2009
- [c4]Lindsay D. Grace:
Polyglot Cubed: the design of a multi-language learning game. Advances in Computer Entertainment Technology 2009: 421-422 - [c3]Lindsay Grace:
Critical gameplay. Advances in Computer Entertainment Technology 2009: 444 - [c2]Lindsay Grace:
Music box: composing and performing visual music. Advances in Computer Entertainment Technology 2009: 445 - [c1]Lindsay D. Grace:
gReader: A Universally Designed, Device-Independent Email Client. ACHI 2009: 329-335
Coauthor Index
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last updated on 2024-08-03 20:16 CEST by the dblp team
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