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Affect and Experience: Case Studies in Games and Test-Taking

Published: 06 May 2017 Publication History

Abstract

The format of conventional assessments (e.g., multiple-choice) can often make it difficult for students to be motivated or engaged, which can also make it difficult for students to perform to the best of their ability. Game-based assessments (GBA) are a new type of assessment that has been designed to address this issue. We conducted an in-depth investigation of four case studies of user experience during a GBA. The GBA was manipulated in order to investigate whether certain game features (length, feedback) impacted the user experience. The case studies revealed unique patterns in user experience for moment-to-moment changes in enjoyment and frustration. These patterns suggest that GBAs could be utilized to create both a more positive test-taking experience and offer the opportunity for students to perform to the best of their ability.

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References

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Cited By

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  • (2023)A Systematic Literature Review of Game-Based Assessment Studies: Trends and ChallengesIEEE Transactions on Learning Technologies10.1109/TLT.2022.322666116:4(500-515)Online publication date: Aug-2023
  • (2023)Developing Critical Thinking: A Review of Past Efforts as a Framework for a New Approach for Childhood LearningLearning, Design, and Technology10.1007/978-3-319-17727-4_161-2(1-28)Online publication date: 7-Jul-2023
  • (2023)Developing Critical Thinking: A Review of Past Efforts as a Framework for a New Approach for Childhood LearningLearning, Design, and Technology10.1007/978-3-319-17461-7_161(4007-4034)Online publication date: 15-Oct-2023
  • Show More Cited By

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cover image ACM Conferences
CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems
May 2017
3954 pages
ISBN:9781450346566
DOI:10.1145/3027063
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 06 May 2017

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Author Tags

  1. emotion
  2. game-based assessment
  3. user experience

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CHI '17
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CHI EA '17 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2023)A Systematic Literature Review of Game-Based Assessment Studies: Trends and ChallengesIEEE Transactions on Learning Technologies10.1109/TLT.2022.322666116:4(500-515)Online publication date: Aug-2023
  • (2023)Developing Critical Thinking: A Review of Past Efforts as a Framework for a New Approach for Childhood LearningLearning, Design, and Technology10.1007/978-3-319-17727-4_161-2(1-28)Online publication date: 7-Jul-2023
  • (2023)Developing Critical Thinking: A Review of Past Efforts as a Framework for a New Approach for Childhood LearningLearning, Design, and Technology10.1007/978-3-319-17461-7_161(4007-4034)Online publication date: 15-Oct-2023
  • (2020)The Effect of Positive and Negative Goal Orientation and Player Embodiment in Assessment GamesExtended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3334480.3375226(1-8)Online publication date: 25-Apr-2020
  • (2020)Developing Critical Thinking: A Review of Past Efforts as a Framework for a New Approach for Childhood LearningLearning, Design, and Technology10.1007/978-3-319-17727-4_161-1(1-26)Online publication date: 14-Jan-2020
  • (2018)Promotion of Learning Motivation through Individualization of Learner-Game Interaction2018 IEEE Conference on Computational Intelligence and Games (CIG)10.1109/CIG.2018.8490371(1-8)Online publication date: 14-Aug-2018
  • (2017)The Adaptation Approach for Affective Game-Based AssessmentApplied Computer Systems10.1515/acss-2017-001322:1(13-20)Online publication date: 27-Dec-2017

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