Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1007/978-3-642-24500-8_2guideproceedingsArticle/Chapter ViewAbstractPublication PagesConference Proceedingsacm-pubtype
Article

The experience of interactive storytelling: comparing “fahrenheit” with “façade”

Published: 05 October 2011 Publication History

Abstract

At the intersection of multimedia, artificial intelligence, and gaming technology, new visions of future entertainment media arise that approximate the “Holodeck” ® idea of interactive storytelling. We report exploratory experiments on the user experience in a ‘classic', foundational application of interactive storytelling, “Façade” (Mateas & Stern, 2002), and compare results with an identical experiment carried out with users of the adventure game “Fahrenheit”. A total of N = 148 participants used one of the systems interactively or watched a pre-recorded video sequence of the application without interactive involvement. Using a broad range of entertainment-related measures, the experience of Interactive Storytelling was found to depend strongly on interactivity (mostly in “Façade”) and to differ substantially across the systems, with “Façade” achieving a stronger connection between interactive use and the resulting profile of entertainment experiences.

References

[1]
Cavazza, M., Lugrin, J.L., Pizzi, D., Charles, F.: Madame Bovary on the Holodeck: Immersive Interactive Storytelling. ACM Multimedia, 651-660 (2007).
[2]
Aylett, R., Petta, P., Riedl, M. (eds.): Interactive Storytelling - Proceedings of the 3rd International Conference on Interactive Digital Storytelling. LNCS, vol. 6432. Springer, Amsterdam (2010).
[3]
Mateas, M., Stern, A.: Architecture, Authorial Idioms and Early Observations of the Interactive Drama Façade. Technical Report CMU-CS-02-198, School of Computer Science, Carnegie Mellon University, Pittsburgh (2002).
[4]
Bostan, B., Marsh, T.: The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience. In: Yang, H., Malaka, R., Hoshino, J., Han, J.H. (eds.) ICEC 2010. LNCS, vol. 6243, pp. 472-475. Springer, Heidelberg (2010).
[5]
Murray, J.: Hamlet on the Holodeck: The future of narrative in cyberspace. MIT Press, Boston (1997).
[6]
Bryant, J., Vorderer, P. (eds.): Psychology of entertainment. Erlbaum, Mahwah (2006).
[7]
Vorderer, P., Bryant, J. (eds.): Playing video games: Motives, responses, consequences. Erlbaum, Mahwah (2006).
[8]
Juul, J.: Games Telling stories? A brief note on games and narratives. Gamestudies 1(1), Article 2 (2001), http://www.gamestudies.org.
[9]
Klimmt, C., Vorderer, P.: Media Psychology 'is not yet there': Introducing theories on media entertainment to the Presence debate. Presence: Teleoperators and Virtual Environments 12, 346-359 (2003).
[10]
Roth, C., Vorderer, P., Klimmt, C.: The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience. In: Iurgel, I., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol. 5915, pp. 38-43. Springer, Heidelberg (2009).
[11]
Klimmt, C., Roth, C., Vermeulen, I., Vorderer, P., Roth, F.S.: Forecasting the Experience of Future Entertainment Technology: "Interactive Storytelling" and Media Enjoyment. Full Paper Presentation to the Annual Conference of the International Communication Association (ICA), Communication & Technology Division, Singapore (2010).
[12]
Klimmt, C., Hartmann, T., Frey, A.: Effectance and Control as Determinants of Video Game Enjoyment. Cyber Psychology & Behavior 10, 845-847 (2007).
[13]
Watson, D., Clark, L.A., Tellegen, A.: Development and validation of brief measures of positive and negative affect: The PANAS scales. Journal of Personality and Social Psychology 54, 1063-1070 (1988).
[14]
Vermeulen, I., Roth, C., Vorderer, P., Klimmt, C.: Measuring user responses to interactive stories: Towards a standardized assessment tool. In: Aylett, R., et al. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 38-43. Springer, Heidelberg (2010).

Cited By

View all
  • (2021)Not Very Effective: Validity Issues of the Effectance in Games ScaleExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483492(55-60)Online publication date: 15-Oct-2021
  • (2021)Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile ARAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-87595-4_16(209-226)Online publication date: 7-Sep-2021
  • (2020)A Systematic Analysis of User Experience Dimensions for Interactive Digital NarrativesInteractive Storytelling10.1007/978-3-030-62516-0_5(58-74)Online publication date: 3-Nov-2020
  • Show More Cited By
  1. The experience of interactive storytelling: comparing “fahrenheit” with “façade”

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image Guide Proceedings
    ICEC'11: Proceedings of the 10th international conference on Entertainment Computing
    October 2011
    476 pages
    ISBN:9783642244995
    • Editors:
    • Junia Coutinho Anacleto,
    • Sidney Fels,
    • Nicholas Graham,
    • Bill Kapralos,
    • Magy Saif El-Nasr

    Sponsors

    • MAGIC: Media and Graphics Interdisciplinary Centre
    • SFU: Simon Fraser University
    • Networked Centres of Excellence on Graphics: Networked Centres of Excellence on Graphics
    • University of British Columbia: University of British Columbia
    • GRAND: Animation and NewMedia

    Publisher

    Springer-Verlag

    Berlin, Heidelberg

    Publication History

    Published: 05 October 2011

    Author Tags

    1. "Façade"
    2. adventure games
    3. enjoyment
    4. interactive storytelling
    5. user experience

    Qualifiers

    • Article

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)0
    • Downloads (Last 6 weeks)0
    Reflects downloads up to 08 Feb 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2021)Not Very Effective: Validity Issues of the Effectance in Games ScaleExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483492(55-60)Online publication date: 15-Oct-2021
    • (2021)Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile ARAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-87595-4_16(209-226)Online publication date: 7-Sep-2021
    • (2020)A Systematic Analysis of User Experience Dimensions for Interactive Digital NarrativesInteractive Storytelling10.1007/978-3-030-62516-0_5(58-74)Online publication date: 3-Nov-2020
    • (2019)Effects of Higher Interactivity on the Interactive Narrative Experience: An Experimental StudyInteractive Storytelling10.1007/978-3-030-33894-7_40(379-388)Online publication date: 19-Nov-2019
    • (2016)A comparison of head-mounted and hand-held displays for 360° videos with focus on attitude and behavior changeProceedings of the 20th International Academic Mindtrek Conference10.1145/2994310.2994334(287-296)Online publication date: 17-Oct-2016
    • (2016)Narrative Game MechanicsInteractive Storytelling10.1007/978-3-319-48279-8_4(39-50)Online publication date: 15-Nov-2016
    • (2013)Breaching Interactive Storytelling's Implicit AgreementProceedings of the 6th International Conference on Interactive Storytelling - Volume 823010.1007/978-3-319-02756-2_20(168-173)Online publication date: 6-Nov-2013

    View Options

    View options

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media