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Atsushi Kunimatsu
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2010 – 2019
- 2015
- [c7]Yosuke Bando, Konosuke Watanabe, Ken-ichi Maeda, Hiroki Kudo, Masahiro Ishiyama, Atsushi Kunimatsu, Hiroto Nakai, Masafumi Takahashi, Yukihito Oowaki:
Caching mechanisms towards single-level storage systems for Internet of Things. VLSIC 2015: 132- - 2014
- [c6]Konosuke Watanabe, Kenichiro Yoshii, Nobuhiro Kondo, Ken-ichi Maeda, Toshio Fujisawa, Junji Wadatsumi, Daisuke Miyashita, Shouhei Kousai, Yasuo Unekawa, Shinsuke Fujii, Takuma Aoyama, Takayuki Tamura, Atsushi Kunimatsu, Yukihito Oowaki:
19.3 66.3KIOPS-random-read 690MB/s-sequential-read universal Flash storage device controller with unified memory extension. ISSCC 2014: 330-331
2000 – 2009
- 2004
- [c5]Nobuhiro Kondoh, Shuuji Sasagawa, Atsushi Kunimatsu:
Creating animations of fluids and cloth with moving characters. SIGGRAPH Sketches 2004: 136 - 2003
- [j5]Tsunemi Takahashi, Hiroko Fujii, Atsushi Kunimatsu, Kazuhiro Hiwada, Takahiro Saito, Ken Tanaka, Heihachi Ueki:
Realistic Animation of Fluid with Splash and Foam. Comput. Graph. Forum 22(3): 391-400 (2003) - [c4]Ryuzo Okada, Junji Oaki, Daisuke Yamamoto, Nobuhiro Kondoh, Hiroshi Miyazaki, Koki Uesugi, Jiro Amemiya, Kenji Shirakawa, Atsushi Kunimatsu:
High-speed object tracking in ordinary surroundings based on temporally evaluated optical flow. IROS 2003: 242-247 - [c3]Ken Tanaka, Heihachi Ueki, Atsushi Kunimatsu:
The cubic interpolated level set method for realistic fluid animation. SIGGRAPH 2003 - 2002
- [c2]Tsunemi Takahashi, Heihachi Ueki, Atsushi Kunimatsu, Hiroko Fujii:
The simulation of fluid-rigid body interaction. SIGGRAPH Abstracts and Applications 2002: 266 - 2001
- [j4]Atsushi Kunimatsu, Y. Watanabe, Hiroko Fujii, T. Saito, Kazuhiro Hiwada, Heihachi Ueki:
Fast simulation and rendering techniques for fluid objects. Comput. Graph. Forum 20(3): 57-67 (2001) - 2000
- [j3]Nobuhiro Ide, Masashi Hirano, Yukio Endo, Shin-ichi Yoshioka, Hiroaki Murakami, Atsushi Kunimatsu, Toshinori Sato, Takayuki Kamei, Toyoshi Okada, Masakazu Suzuoki:
2.44-GFLOPS 300-MHz floating-point vector-processing unit for high-performance 3D graphics computing. IEEE J. Solid State Circuits 35(7): 1025-1033 (2000) - [j2]Atsushi Kunimatsu, Nobuhiro Ide, Toshinori Sato, Yukio Endo, Hiroaki Murakami, Takayuki Kamei, Masashi Hirano, Fujio Ishihara, Haruyuki Tago, Masaaki Oka, Akio Ohba, Teiji Yutaka, Toyoshi Okada, Masakazu Suzuoki:
Vector Unit Architecture for Emotion Synthesis. IEEE Micro 20(2): 40-47 (2000) - [c1]Takayuki Kamei, Hideaki Takeda, Yukio Ootaguro, Takayoshi Shimazawa, Kazuhiko Tachibana, Shin'ichi Kawakami, Seiji Norimatsu, Fujio Ishihara, Toshinori Sato, Hiroaki Murakami, Nobuhiro Ide, Yukio Endo, Akira Aono, Atsushi Kunimatsu:
300MHz design methodology of VU for emotion synthesis. ASP-DAC 2000: 635-640
1990 – 1999
- 1999
- [j1]Masakazu Suzuoki, Ken Kutaragi, Toshiyuki Hiroi, Hidetaka Magoshi, Shin'ichi Okamoto, Masaaki Oka, Akio Ohba, Yasuyuki Yamamoto, Makoto Furuhashi, Masayoshi Tanaka, Teiji Yutaka, Toyoshi Okada, Masato Nagamatsu, Yukihiro Urakawa, Masami Funyu, Atsushi Kunimatsu, Harutaka Goto, Kazuhiro Hashimoto, Nobuhiro Ide, Hiroaki Murakami, Yukio Ohtaguro, Akira Aono:
A microprocessor with a 128-bit CPU, ten floating-point MAC's, four floating-point dividers, and an MPEG-2 decoder. IEEE J. Solid State Circuits 34(11): 1608-1618 (1999)
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