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Sam Earle
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2020 – today
- 2024
- [c14]Tim Merino, Sam Earle, Ryan Sudhakaran, Shyam Sudhakaran, Julian Togelius:
Making New Connections: LLMs as Puzzle Generators for the New York Times' Connections Word Game. AIIDE 2024: 87-96 - [c13]Megan Charity, Sam Earle, Dipika Rajesh, Mayu Wilson, Julian Togelius:
Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games. CEC 2024: 1-10 - [c12]Sam Earle, Zehua Jiang, Julian Togelius:
Scaling, Control and Generalization in Reinforcement Learning Level Generators. CoG 2024: 1-8 - [c11]Graham Todd, Tim Merino, Sam Earle, Julian Togelius:
Missed Connections: Lateral Thinking Puzzles for Large Language Models. CoG 2024: 1-8 - [c10]Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu:
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. FDG 2024: 17 - [c9]Muhammad Umair Nasir, Sam Earle, Julian Togelius, Steven James, Christopher W. Cleghorn:
LLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization. GECCO 2024 - [i21]Roberto Gallotta, Graham Todd, Marvin Zammit, Sam Earle, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Large Language Models and Games: A Survey and Roadmap. CoRR abs/2402.18659 (2024) - [i20]Graham Todd, Timothy Merino, Sam Earle, Julian Togelius:
Missed Connections: Lateral Thinking Puzzles for Large Language Models. CoRR abs/2404.11730 (2024) - [i19]Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu:
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. CoRR abs/2404.15538 (2024) - [i18]Sam Earle, Julian Togelius:
Autoverse: An Evolvable Game Langugage for Learning Robust Embodied Agents. CoRR abs/2407.04221 (2024) - [i17]Tim Merino, Sam Earle, Ryan Sudhakaran, Shyam Sudhakaran, Julian Togelius:
Making New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game. CoRR abs/2407.11240 (2024) - [i16]Sam Earle, Zehua Jiang, Julian Togelius:
PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators. CoRR abs/2408.12525 (2024) - [i15]Sam Earle, Samyak Parajuli, Andrzej Banburski-Fahey:
DreamGarden: A Designer Assistant for Growing Games from a Single Prompt. CoRR abs/2410.01791 (2024) - 2023
- [c8]Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa, Julian Togelius:
Controllable Path of Destruction. CoG 2023: 1-8 - [c7]Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius:
Level Generation Through Large Language Models. FDG 2023: 70:1-70:8 - [i14]Sam Earle, Ozlem Yildiz, Julian Togelius, Chinmay Hegde:
Pathfinding Neural Cellular Automata. CoRR abs/2301.06820 (2023) - [i13]Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius:
Level Generation Through Large Language Models. CoRR abs/2302.05817 (2023) - [i12]Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa, Julian Togelius:
Controllable Path of Destruction. CoRR abs/2305.18553 (2023) - [i11]Muhammad Umair Nasir, Sam Earle, Julian Togelius, Steven James, Christopher W. Cleghorn:
LLMatic: Neural Architecture Search via Large Language Models and Quality-Diversity Optimization. CoRR abs/2306.01102 (2023) - [i10]Megan Charity, Dipika Rajesh, Sam Earle, Julian Togelius:
Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs. CoRR abs/2306.13169 (2023) - [i9]Julian Togelius, Ahmed Khalifa, Sam Earle, Michael Cerny Green, Lisa B. Soros:
Evolutionary Machine Learning and Games. CoRR abs/2311.16172 (2023) - [i8]Sam Earle, Megan Charity, Dipika Rajesh, Mayu Wilson, Julian Togelius:
Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games. CoRR abs/2312.02231 (2023) - 2022
- [c6]Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius:
Learning Controllable 3D Level Generators. FDG 2022: 71:1-71:9 - [c5]Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis, Julian Togelius:
Illuminating diverse neural cellular automata for level generation. GECCO 2022: 68-76 - [c4]Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle, Maria Edwards, Julian Togelius, Stefanos Nikolaidis:
Generating Diverse Indoor Furniture Arrangements. SIGGRAPH Posters 2022: 60:1-60:2 - [i7]Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle, Maria Edwards, Julian Togelius, Stefanos Nikolaidis:
Generating Diverse Indoor Furniture Arrangements. CoRR abs/2206.10608 (2022) - [i6]Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius:
Learning Controllable 3D Level Generators. CoRR abs/2206.13623 (2022) - 2021
- [c3]Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Learning Controllable Content Generators. CoG 2021: 1-9 - [c2]Sam Earle, Julian Togelius, Lisa B. Soros:
Video Games as a Testbed for Open-Ended Phenomena. CoG 2021: 1-9 - [i5]Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Learning Controllable Content Generators. CoRR abs/2105.02993 (2021) - [i4]Michael Cerny Green, Victoria Yen, Sam Earle, Dipika Rajesh, Maria Edwards, Lisa B. Soros:
Exploring open-ended gameplay features with Micro RollerCoaster Tycoon. CoRR abs/2105.04342 (2021) - [i3]Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis, Julian Togelius:
Illuminating Diverse Neural Cellular Automata for Level Generation. CoRR abs/2109.05489 (2021) - 2020
- [c1]Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius:
PCGRL: Procedural Content Generation via Reinforcement Learning. AIIDE 2020: 95-101 - [i2]Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius:
PCGRL: Procedural Content Generation via Reinforcement Learning. CoRR abs/2001.09212 (2020) - [i1]Sam Earle:
Using Fractal Neural Networks to Play SimCity 1 and Conway's Game of Life at Variable Scales. CoRR abs/2002.03896 (2020)
Coauthor Index
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last updated on 2024-12-04 20:12 CET by the dblp team
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