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Julian Togelius
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- affiliation: New York University, New York, USA
- affiliation (former): University of Applied Sciences and Arts of Southern Switzerland, Switzerland
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2020 – today
- 2024
- [j71]Julian Togelius, Georgios N. Yannakakis:
Choose Your Weapon: Survival Strategies for Depressed AI Academics [Point of View]. Proc. IEEE 112(1): 4-11 (2024) - [j70]David Melhart, Julian Togelius, Benedikte Mikkelsen, Christoffer Holmgård, Georgios N. Yannakakis:
The Ethics of AI in Games. IEEE Trans. Affect. Comput. 15(1): 79-92 (2024) - [j69]Megan Charity, Isha Dave, Ahmed Khalifa, Julian Togelius:
Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System. IEEE Trans. Games 16(1): 75-89 (2024) - [c277]Tim Merino, Sam Earle, Ryan Sudhakaran, Shyam Sudhakaran, Julian Togelius:
Making New Connections: LLMs as Puzzle Generators for the New York Times' Connections Word Game. AIIDE 2024: 87-96 - [c276]Megan Charity, Sam Earle, Dipika Rajesh, Mayu Wilson, Julian Togelius:
Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player Games. CEC 2024: 1-10 - [c275]Sam Earle, Zehua Jiang, Julian Togelius:
Scaling, Control and Generalization in Reinforcement Learning Level Generators. CoG 2024: 1-8 - [c274]Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Yi Xia, Pratch Suntichaikul, Ruck Thawonmas, Julian Togelius, Jochen Renz:
ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation. CoG 2024: 1-8 - [c273]Graham Todd, Tim Merino, Sam Earle, Julian Togelius:
Missed Connections: Lateral Thinking Puzzles for Large Language Models. CoG 2024: 1-8 - [c272]Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu:
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. FDG 2024: 17 - [c271]Asad Anjum, Yuting Li, Noelle Law, Megan Charity, Julian Togelius:
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. FDG 2024: 18 - [c270]Muhammad Umair Nasir, Sam Earle, Julian Togelius, Steven James, Christopher W. Cleghorn:
LLMatic: Neural Architecture Search Via Large Language Models And Quality Diversity Optimization. GECCO 2024 - [c269]Sudipta Banerjee, Anubhav Jain, Zehua Jiang, Nasir D. Memon, Julian Togelius, Arun Ross:
Alpha-Wolves and Alpha-mammals: Exploring Dictionary Attacks on Iris Recognition Systems. WACV (Workshops) 2024: 1072-1081 - [i145]Roberto Gallotta, Graham Todd, Marvin Zammit, Sam Earle, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Large Language Models and Games: A Survey and Roadmap. CoRR abs/2402.18659 (2024) - [i144]Asad Anjum, Yuting Li, Noelle Law, Megan Charity, Julian Togelius:
The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. CoRR abs/2403.02454 (2024) - [i143]Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Yi Xia, Pratch Suntichaikul, Ruck Thawonmas, Julian Togelius, Jochen Renz:
ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation. CoRR abs/2403.02610 (2024) - [i142]Sudipta Banerjee, Anubhav Jain, Zehua Jiang, Nasir D. Memon, Julian Togelius, Arun Ross:
Alpha-wolves and Alpha-mammals: Exploring Dictionary Attacks on Iris Recognition Systems. CoRR abs/2403.12047 (2024) - [i141]Graham Todd, Timothy Merino, Sam Earle, Julian Togelius:
Missed Connections: Lateral Thinking Puzzles for Large Language Models. CoRR abs/2404.11730 (2024) - [i140]Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu:
DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. CoRR abs/2404.15538 (2024) - [i139]Muhammad Umair Nasir, Steven James, Julian Togelius:
Word2World: Generating Stories and Worlds through Large Language Models. CoRR abs/2405.06686 (2024) - [i138]Guy Davidson, Graham Todd, Julian Togelius, Todd M. Gureckis, Brenden M. Lake:
Goals as Reward-Producing Programs. CoRR abs/2405.13242 (2024) - [i137]Sam Earle, Julian Togelius:
Autoverse: An Evolvable Game Langugage for Learning Robust Embodied Agents. CoRR abs/2407.04221 (2024) - [i136]Graham Todd, Alexander Padula, Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Julian Togelius:
GAVEL: Generating Games Via Evolution and Language Models. CoRR abs/2407.09388 (2024) - [i135]Tim Merino, Sam Earle, Ryan Sudhakaran, Shyam Sudhakaran, Julian Togelius:
Making New Connections: LLMs as Puzzle Generators for The New York Times' Connections Word Game. CoRR abs/2407.11240 (2024) - [i134]Yuhe Nie, Michael Middleton, Tim Merino, Nidhushan Kanagaraja, Ashutosh Kumar, Zhan Zhuang, Julian Togelius:
Moonshine: Distilling Game Content Generators into Steerable Generative Models. CoRR abs/2408.09594 (2024) - [i133]Sam Earle, Zehua Jiang, Julian Togelius:
PCGRL+: Scaling, Control and Generalization in Reinforcement Learning Level Generators. CoRR abs/2408.12525 (2024) - [i132]Muhammad Umair Nasir, Steven James, Julian Togelius:
GameTraversalBenchmark: Evaluating Planning Abilities Of Large Language Models Through Traversing 2D Game Maps. CoRR abs/2410.07765 (2024) - 2023
- [j68]Aaron Dharna, Amy K. Hoover, Julian Togelius, Lisa B. Soros:
Transfer Dynamics in Emergent Evolutionary Curricula. IEEE Trans. Games 15(2): 157-170 (2023) - [j67]Chengpeng Hu, Ziqi Wang, Tianye Shu, Hao Tong, Julian Togelius, Xin Yao, Jialin Liu:
Reinforcement Learning With Dual-Observation for General Video Game Playing. IEEE Trans. Games 15(2): 202-216 (2023) - [j66]Rodrigo Canaan, Xianbo Gao, Julian Togelius, Andy Nealen, Stefan Menzel:
Generating and Adapting to Diverse Ad Hoc Partners in Hanabi. IEEE Trans. Games 15(2): 228-241 (2023) - [j65]Weiming Liu, Bin Li, Julian Togelius:
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning. IEEE Trans. Games 15(3): 315-325 (2023) - [c268]Timothy Merino, Roman Negri, Dipika Rajesh, Megan Charity, Julian Togelius:
The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings. AIIDE 2023: 107-115 - [c267]Yangkun Chen, Joseph Suarez, Junjie Zhang, Chenghui Yu, Bo Wu, Hanmo Chen, Hengman Zhu, Rui Du, Shanliang Qian, Shuai Liu, Weijun Hong, Jinke He, Yibing Zhang, Liang Zhao, Clare Zhu, Julian Togelius, Sharada P. Mohanty, Jiaxin Chen, Xiu Li, Xiaolong Zhu, Phillip Isola:
Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO. AAMAS 2023: 2490-2492 - [c266]Shuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu:
Generating Redstone Style Cities in Minecraft. CoG 2023: 1-4 - [c265]Muhammad Umair Nasir, Julian Togelius:
Practical PCG Through Large Language Models. CoG 2023: 1-4 - [c264]Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa, Julian Togelius:
Controllable Path of Destruction. CoG 2023: 1-8 - [c263]Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Julian Togelius, Jochen Renz:
ChatGPT4PCG Competition: Character-like Level Generation for Science Birds. CoG 2023: 1-8 - [c262]Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa:
Lode Enhancer: Level Co-creation Through Scaling. FDG 2023: 65:1-65:8 - [c261]Timothy Merino, Megan Charity, Julian Togelius:
Interactive Latent Variable Evolution for the Generation of Minecraft Structures. FDG 2023: 67:1-67:8 - [c260]Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius:
Level Generation Through Large Language Models. FDG 2023: 70:1-70:8 - [c259]Anubhav Jain, Nasir D. Memon, Julian Togelius:
Zero-Shot Racially Balanced Dataset Generation using an Existing Biased StyleGAN2. IJCB 2023: 1-18 - [i131]Sam Earle, Ozlem Yildiz, Julian Togelius, Chinmay Hegde:
Pathfinding Neural Cellular Automata. CoRR abs/2301.06820 (2023) - [i130]Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius:
Level Generation Through Large Language Models. CoRR abs/2302.05817 (2023) - [i129]Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Julian Togelius, Jochen Renz:
ChatGPT4PCG Competition: Character-like Level Generation for Science Birds. CoRR abs/2303.15662 (2023) - [i128]Julian Togelius, Georgios N. Yannakakis:
Choose Your Weapon: Survival Strategies for Depressed AI Academics. CoRR abs/2304.06035 (2023) - [i127]David Melhart, Julian Togelius, Benedikte Mikkelsen, Christoffer Holmgård, Georgios N. Yannakakis:
The Ethics of AI in Games. CoRR abs/2305.07392 (2023) - [i126]Anubhav Jain, Nasir D. Memon, Julian Togelius:
Zero-shot racially balanced dataset generation using an existing biased StyleGAN2. CoRR abs/2305.07710 (2023) - [i125]Muhammad Umair Nasir, Julian Togelius:
Practical PCG Through Large Language Models. CoRR abs/2305.18243 (2023) - [i124]Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa, Julian Togelius:
Controllable Path of Destruction. CoRR abs/2305.18553 (2023) - [i123]Muhammad Umair Nasir, Sam Earle, Julian Togelius, Steven James, Christopher W. Cleghorn:
LLMatic: Neural Architecture Search via Large Language Models and Quality-Diversity Optimization. CoRR abs/2306.01102 (2023) - [i122]Megan Charity, Dipika Rajesh, Sam Earle, Julian Togelius:
Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs. CoRR abs/2306.13169 (2023) - [i121]Shuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu:
Generating Redstone Style Cities in Minecraft. CoRR abs/2307.09777 (2023) - [i120]Debosmita Bhaumik, Ahmed Khalifa, Julian Togelius:
Lode Encoder: AI-constrained co-creativity. CoRR abs/2308.01312 (2023) - [i119]Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa:
Lode Enhancer: Level Co-creation Through Scaling. CoRR abs/2308.01543 (2023) - [i118]Timothy Merino, Roman Negri, Dipika Rajesh, Megan Charity, Julian Togelius:
The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings. CoRR abs/2308.04052 (2023) - [i117]Anubhav Jain, Nasir D. Memon, Julian Togelius:
Fair GANs through model rebalancing with synthetic data. CoRR abs/2308.08638 (2023) - [i116]Megan Charity, Yash Bhartia, Daniel Zhang, Ahmed Khalifa, Julian Togelius:
A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System. CoRR abs/2308.13538 (2023) - [i115]Yangkun Chen, Joseph Suarez, Junjie Zhang, Chenghui Yu, Bo Wu, Hanmo Chen, Hengman Zhu, Rui Du, Shanliang Qian, Shuai Liu, Weijun Hong, Jinke He, Yibing Zhang, Liang Zhao, Clare Zhu, Julian Togelius, Sharada P. Mohanty, Jiaxin Chen, Xiu Li, Xiaolong Zhu, Phillip Isola:
Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO. CoRR abs/2308.15802 (2023) - [i114]Enhong Liu, Joseph Suarez, Chenhui You, Bo Wu, Bingcheng Chen, Jun Hu, Jiaxin Chen, Xiaolong Zhu, Clare Zhu, Julian Togelius, Sharada P. Mohanty, Weijun Hong, Rui Du, Yibing Zhang, Qinwen Wang, Xinhang Li, Zheng Yuan, Xiang Li, Yuejia Huang, Kun Zhang, Hanhui Yang, Shiqi Tang, Phillip Isola:
The NeurIPS 2022 Neural MMO Challenge: A Massively Multiagent Competition with Specialization and Trade. CoRR abs/2311.03707 (2023) - [i113]Julian Togelius, Ahmed Khalifa, Sam Earle, Michael Cerny Green, Lisa B. Soros:
Evolutionary Machine Learning and Games. CoRR abs/2311.16172 (2023) - [i112]Sam Earle, Megan Charity, Dipika Rajesh, Mayu Wilson, Julian Togelius:
Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games. CoRR abs/2312.02231 (2023) - 2022
- [j64]Alberto Alvarez, Steve Dahlskog, José M. Font, Julian Togelius:
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions. IEEE Trans. Games 14(2): 202-211 (2022) - [j63]Alberto Alvarez, José M. Font, Julian Togelius:
Toward Designer Modeling Through Design Style Clustering. IEEE Trans. Games 14(4): 676-686 (2022) - [c258]Megan Charity, Julian Togelius:
Aesthetic Bot: Interactively Evolving Game Maps on Twitter. AIIDE 2022: 18-25 - [c257]Megan Charity, Nasir D. Memon, Zehua Jiang, Abhi Sen, Julian Togelius:
Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage. BIOSIG 2022: 221-228 - [c256]Michael Cerny Green, Ahmed Khalifa, Megan Charity, Debosmita Bhaumik, Julian Togelius:
Predicting Personas Using Mechanic Frequencies and Game State Traces. CEC 2022: 1-8 - [c255]Megan Charity, Julian Togelius:
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space. CoG 2022: 570-575 - [c254]Michael Cerny Green, Ahmed Khalifa, Megan Charity, Julian Togelius:
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. FDG 2022: 35:1-35:10 - [c253]Alberto Alvarez, José M. Font, Julian Togelius:
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. FDG 2022: 42:1-42:9 - [c252]Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Hervé, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius:
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. FDG 2022: 45:1-45:16 - [c251]Ahmed Khalifa, Julian Togelius, Michael Cerny Green:
Mutation Models: Learning to Generate Levels by Imitating Evolution. FDG 2022: 67:1-67:9 - [c250]Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius:
Learning Controllable 3D Level Generators. FDG 2022: 71:1-71:9 - [c249]Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis, Julian Togelius:
Illuminating diverse neural cellular automata for level generation. GECCO 2022: 68-76 - [c248]Bryon Tjanaka, Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis:
Approximating gradients for differentiable quality diversity in reinforcement learning. GECCO 2022: 1102-1111 - [c247]Anubhav Jain, Nasir D. Memon, Julian Togelius:
A Dataless FaceSwap Detection Approach Using Synthetic Images. IJCB 2022: 1-7 - [c246]Razieh L. Saremi, Hardik Yardik, Julian Togelius, Ye Yang, Guenther Ruhe:
An Evolutionary Algorithm for Task Scheduling in Crowdsourced Software Development. ICEIS (1) 2022: 120-128 - [c245]Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle, Maria Edwards, Julian Togelius, Stefanos Nikolaidis:
Generating Diverse Indoor Furniture Arrangements. SIGGRAPH Posters 2022: 60:1-60:2 - [c244]Matthew Siper, Ahmed Khalifa, Julian Togelius:
Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset. SSCI 2022: 337-343 - [i111]Bryon Tjanaka, Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis:
Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning. CoRR abs/2202.03666 (2022) - [i110]Matthew Siper, Ahmed Khalifa, Julian Togelius:
Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset. CoRR abs/2202.10184 (2022) - [i109]Megan Charity, Isha Dave, Ahmed Khalifa, Julian Togelius:
Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System. CoRR abs/2203.02035 (2022) - [i108]Aaron Dharna, Amy K. Hoover, Julian Togelius, Lisa B. Soros:
Transfer Dynamics in Emergent Evolutionary Curricula. CoRR abs/2203.10941 (2022) - [i107]Michael Cerny Green, Ahmed Khalifa, Megan Charity, Debosmita Bhaumik, Julian Togelius:
Predicting Personas Using Mechanic Frequencies and Game State Traces. CoRR abs/2203.13351 (2022) - [i106]Michael Cerny Green, Ahmed Khalifa, Megan Charity, Julian Togelius:
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. CoRR abs/2204.05217 (2022) - [i105]Aaron Dharna, Charlie Summers, Rohin Dasari, Julian Togelius, Amy K. Hoover:
Watts: Infrastructure for Open-Ended Learning. CoRR abs/2204.13250 (2022) - [i104]Ahmed Khalifa, Michael Cerny Green, Julian Togelius:
Learning to Generate Levels by Imitating Evolution. CoRR abs/2206.05497 (2022) - [i103]Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle, Maria Edwards, Julian Togelius, Stefanos Nikolaidis:
Generating Diverse Indoor Furniture Arrangements. CoRR abs/2206.10608 (2022) - [i102]Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius:
Learning Controllable 3D Level Generators. CoRR abs/2206.13623 (2022) - [i101]Megan Charity, Julian Togelius:
Aesthetic Bot: Interactively Evolving Game Maps on Twitter. CoRR abs/2208.05017 (2022) - [i100]Megan Charity, Nasir D. Memon, Zehua Jiang, Abhi Sen, Julian Togelius:
Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage. CoRR abs/2209.04909 (2022) - [i99]Megan Charity, Julian Togelius:
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space. CoRR abs/2209.04911 (2022) - [i98]Alberto Alvarez, José M. Font, Julian Togelius:
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. CoRR abs/2210.09294 (2022) - [i97]Anubhav Jain, Nasir D. Memon, Julian Togelius:
A Dataless FaceSwap Detection Approach Using Synthetic Images. CoRR abs/2212.02571 (2022) - 2021
- [j62]Giuseppe Cuccu, Julian Togelius, Philippe Cudré-Mauroux:
Playing Atari with few neurons. Auton. Agents Multi Agent Syst. 35(2): 17 (2021) - [j61]Haibo He, Carlos A. Coello Coello, Julian Togelius, Yaochu Jin, Yew-Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 16(1): 18-20 (2021) - [j60]Haibo He, Jon Garibaldi, Carlos A. Coello Coello, Julian Togelius, Yaochu Jin, Yew-Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 16(2): 11-76 (2021) - [j59]Haibo He, Jon Garibaldi, Carlos A. Coello Coello, Julian Togelius, Yaochu Jin, Yew-Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 16(3): 5-7, 94 (2021) - [j58]Haibo He, Jon Garibaldi, Carlos A. Coello Coello, Julian Togelius, Yaochu Jin, Yew-Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 16(4): 14-16 (2021) - [j57]Jialin Liu, Sam Snodgrass, Ahmed Khalifa, Sebastian Risi, Georgios N. Yannakakis, Julian Togelius:
Deep learning for procedural content generation. Neural Comput. Appl. 33(1): 19-37 (2021) - [j56]Tae Jong Choi, Julian Togelius, Yun-Gyung Cheong:
A Fast and efficient stochastic opposition-based learning for differential evolution in numerical optimization. Swarm Evol. Comput. 60: 100768 (2021) - [j55]Julian Togelius:
Editorial IEEE Transactions on Games: The First Four Years. IEEE Trans. Games 13(4): 325-326 (2021) - [c243]Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Jignesh Modi, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis:
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network. AAAI 2021: 5922-5930 - [c242]Alberto Alvarez, José M. Font, Steve Dahlskog, Julian Togelius:
Assessing the Effects of Interacting with MAP-Elites. AIIDE 2021: 124-131 - [c241]Maria Edwards, Ming Jiang, Julian Togelius:
Search-Based Exploration and Diagnosis of TOAD-GAN. AIIDE 2021: 140-147 - [c240]Debosmita Bhaumik, Ahmed Khalifa, Julian Togelius:
Lode Encoder: AI-constrained co-creativity. CoG 2021: 1-8 - [c239]Philip Bontrager, Julian Togelius:
Learning to Generate Levels From Nothing. CoG 2021: 1-8 - [c238]Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Learning Controllable Content Generators. CoG 2021: 1-9 - [c237]Sam Earle, Julian Togelius, Lisa B. Soros:
Video Games as a Testbed for Open-Ended Phenomena. CoG 2021: 1-9 - [c236]Omar Delarosa, Hang Dong, Mindy Ruan, Ahmed Khalifa, Julian Togelius:
Mixed-Initiative Level Design with RL Brush. EvoMUSART 2021: 412-426 - [c235]Michael Cerny Green, Ahmed Khalifa, Rodrigo Canaan, Philip Bontrager, Julian Togelius:
Game Mechanic Alignment Theory. FDG 2021: 29:1-29:11 - [c234]Tae Jong Choi, Julian Togelius:
Self-referential quality diversity through differential MAP-Elites. GECCO 2021: 502-509 - [c233]Jordan Urbaczek, Razieh L. Saremi, Mostaan Lotfalian Saremi, Julian Togelius:
Greedy Scheduling: A Neural Network Method to Reduce Task Failure in Software Crowdsourcing. ICEIS (1) 2021: 410-419 - [c232]Enhong Liu, Joseph Suarez, Chenhui You, Bo Wu, Bingcheng Chen, Jun Hu, Jiaxin Chen, Xiaolong Zhu, Clare Zhu, Julian Togelius, Sharada P. Mohanty, Weijun Hong, Rui Du, Yibing Zhang, Qinwen Wang, Xinhang Li, Zheng Yuan, Xiang Li, Yuejia Huang, Kun Zhang, Hanhui Yang, Shiqi Tang, Phillip Isola:
The NeurIPS 2022 Neural MMO Challenge: A Massively Multiagent Competition with Specialization and Trade. NeurIPS (Competition and Demos) 2021: 18-34 - [i96]Michael Cerny Green, Ahmed Khalifa, Philip Bontrager, Rodrigo Canaan, Julian Togelius:
Game Mechanic Alignment Theory and Discovery. CoRR abs/2102.10247 (2021) - [i95]Antonios Liapis, Héctor Pérez Martínez, Julian Togelius, Georgios N. Yannakakis:
Transforming Exploratory Creativity with DeLeNoX. CoRR abs/2103.11715 (2021) - [i94]Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Filip Skwarski, Rafael Fritsch, Adrian Brightmoore, Shaofang Ye, Changxing Cao, Julian Togelius:
The AI Settlement Generation Challenge in Minecraft: First Year Report. CoRR abs/2103.14950 (2021) - [i93]Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Learning Controllable Content Generators. CoRR abs/2105.02993 (2021) - [i92]Ruben Rodriguez Torrado, Pablo Ruiz, Luis Cueto-Felgueroso, Michael Cerny Green, Tyler Friesen, Sebastien Matringe, Julian Togelius:
Physics-informed attention-based neural network for solving non-linear partial differential equations. CoRR abs/2105.07898 (2021) - [i91]Razieh L. Saremi, Hardik Yagnik, Julian Togelius, Ye Yang, Guenther Ruhe:
An Evolutionary Algorithm for Task Scheduling in Crowdsourced Software Development. CoRR abs/2107.02202 (2021) - [i90]Tae Jong Choi, Julian Togelius:
Self-Referential Quality Diversity Through Differential Map-Elites. CoRR abs/2107.04964 (2021) - [i89]Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Hervé, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius:
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. CoRR abs/2108.02955 (2021) - [i88]Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis, Julian Togelius:
Illuminating Diverse Neural Cellular Automata for Level Generation. CoRR abs/2109.05489 (2021) - 2020
- [j54]Tae Jong Choi, Julian Togelius, Yun-Gyung Cheong:
Advanced Cauchy Mutation for Differential Evolution in Numerical Optimization. IEEE Access 8: 8720-8734 (2020) - [j53]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yaochu Jin, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 15(1): 19-21 (2020) - [j52]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yaochu Jin, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 15(2): 11-13 (2020) - [j51]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yaochu Jin, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 15(3): 12-14 (2020) - [j50]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yaochu Jin, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 15(4): 5-7 (2020) - [j49]Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Filip Skwarski, Rafael Fritsch, Adrian Brightmoore, Shaofang Ye, Changxing Cao, Julian Togelius:
The AI Settlement Generation Challenge in Minecraft. Künstliche Intell. 34(1): 19-31 (2020) - [j48]Amy K. Hoover, Julian Togelius, Scott Lee, Fernando de Mesentier Silva:
The Many AI Challenges of Hearthstone. Künstliche Intell. 34(1): 33-43 (2020) - [j47]Sebastian Risi, Julian Togelius:
Increasing generality in machine learning through procedural content generation. Nat. Mach. Intell. 2(8): 428-436 (2020) - [j46]Niels Justesen, Philip Bontrager, Julian Togelius, Sebastian Risi:
Deep Learning for Video Game Playing. IEEE Trans. Games 12(1): 1-20 (2020) - [c231]Debosmita Bhaumik, Ahmed Khalifa, Michael Cerny Green, Julian Togelius:
Tree Search versus Optimization Approaches for Map Generation. AIIDE 2020: 24-30 - [c230]Rodrigo Canaan, Xianbo Gao, Youjin Chung, Julian Togelius, Andy Nealen, Stefan Menzel:
Behavioral Evaluation of Hanabi Rainbow DQN Agents and Rule-Based Agents. AIIDE 2020: 31-37 - [c229]Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius:
PCGRL: Procedural Content Generation via Reinforcement Learning. AIIDE 2020: 95-101 - [c228]Hejia Zhang, Matthew C. Fontaine, Amy K. Hoover, Julian Togelius, Bistra Dilkina, Stefanos Nikolaidis:
Video Game Level Repair via Mixed Integer Linear Programming. AIIDE 2020: 151-158 - [c227]Aaron Dharna, Julian Togelius, Lisa B. Soros:
Co-Generation of Game Levels and Game-Playing Agents. AIIDE 2020: 203-209 - [c226]Catalina M. Jaramillo, Megan Charity, Rodrigo Canaan, Julian Togelius:
Word Autobots: Using Transformers for Word Association in the Game Codenames. AIIDE 2020: 231-237 - [c225]Catalina M. Jaramillo, Paul Squires, Harold G. Kaufman, Andre Mendes da Silva, Julian Togelius:
Word embedding for job market spatial representation: tracking changes and predicting skills demand. IEEE BigData 2020: 5713-5715 - [c224]Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge:
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. CEC 2020: 1-8 - [c223]Ruben Rodriguez Torrado, Ahmed Khalifa, Michael Cerny Green, Niels Justesen, Sebastian Risi, Julian Togelius:
Bootstrapping Conditional GANs for Video Game Level Generation. CoG 2020: 41-48 - [c222]Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa, Julian Togelius:
Mario Level Generation From Mechanics Using Scene Stitching. CoG 2020: 49-56 - [c221]Chang Ye, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Rotation, Translation, and Cropping for Zero-Shot Generalization. CoG 2020: 57-64 - [c220]Vanessa Volz, Niels Justesen, Sam Snodgrass, Sahar Asadi, Sami Purmonen, Christoffer Holmgård, Julian Togelius, Sebastian Risi:
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning. CoG 2020: 399-406 - [c219]Megan Charity, Ahmed Khalifa, Julian Togelius:
Baba is Y'all: Collaborative Mixed-Initiative Level Design. CoG 2020: 542-549 - [c218]Andre Mendes, Julian Togelius, Leandro dos Santos Coelho:
Multi-Stage Transfer Learning with an Application to Selection Process. ECAI 2020: 1770-1777 - [c217]Megan Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius:
Mech-Elites: Illuminating the Mechanic Space of GVG-AI. FDG 2020: 8:1-8:10 - [c216]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius:
Automatic Critical Mechanic Discovery Using Playtraces in Video Games. FDG 2020: 9:1-9:9 - [c215]Ahmed Khalifa, Julian Togelius:
Multi-Objective level generator generation with Marahel. FDG 2020: 104:1-104:8 - [c214]Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis, Amy K. Hoover:
Covariance matrix adaptation for the rapid illumination of behavior space. GECCO 2020: 94-102 - [c213]Julian Togelius, Sebastian Risi, Georgios N. Yannakakis:
Evolutionary computation and games. GECCO Companion 2020: 620-651 - [c212]Andre Mendes, Julian Togelius, Leandro dos Santos Coelho:
Adversarial Encoder-Multi-Task-Decoder for Multi-Stage Processes. ICPR 2020: 763-770 - [c211]Giuseppe Cuccu, Julian Togelius, Philippe Cudré-Mauroux:
Playing Atari with Six Neurons (Extended Abstract). IJCAI 2020: 4711-4715 - [c210]Andre Mendes, Julian Togelius, Leandro dos Santos Coelho:
Unified Multi-Domain Learning and Data Imputation using Adversarial Autoencoder. IJCNN 2020: 1-8 - [c209]Crystal Butler, Harriet Oster, Julian Togelius:
Human-in-the-Loop AI for Analysis of Free Response Facial Expression Label Sets. IVA 2020: 9:1-9:8 - [c208]Andre Mendes, Julian Togelius, Leandro dos Santos Coelho:
Adversarial Autoencoder and Multi-Task Semi-Supervised Learning for Multi-stage Process. PAKDD (2) 2020: 3-16 - [i87]Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius:
PCGRL: Procedural Content Generation via Reinforcement Learning. CoRR abs/2001.09212 (2020) - [i86]Chang Ye, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Rotation, Translation, and Cropping for Zero-Shot Generalization. CoRR abs/2001.09908 (2020) - [i85]Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa, Julian Togelius:
Mario Level Generation From Mechanics Using Scene Stitching. CoRR abs/2002.02992 (2020) - [i84]Megan Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius:
Mech-Elites: Illuminating the Mechanic Space of GVGAI. CoRR abs/2002.04733 (2020) - [i83]Philip Bontrager, Julian Togelius:
Fully Differentiable Procedural Content Generation through Generative Playing Networks. CoRR abs/2002.05259 (2020) - [i82]Alberto Alvarez, Steve Dahlskog, José M. Font, Julian Togelius:
Interactive Constrained MAP-Elites Analysis and Evaluation of the Expressiveness of the Feature Dimensions. CoRR abs/2003.03377 (2020) - [i81]Andre Mendes, Julian Togelius, Leandro dos Santos Coelho:
Adversarial Encoder-Multi-Task-Decoder for Multi-Stage Processes. CoRR abs/2003.06899 (2020) - [i80]Andre Mendes, Julian Togelius, Leandro dos Santos Coelho:
Unified Multi-Domain Learning and Data Imputation using Adversarial Autoencoder. CoRR abs/2003.07779 (2020) - [i79]Megan Charity, Ahmed Khalifa, Julian Togelius:
Baba is Y'all: Collaborative Mixed-Initiative Level Design. CoRR abs/2003.14294 (2020) - [i78]Alberto Alvarez, José M. Font, Julian Togelius:
Towards Designer Modeling through Design Style Clustering. CoRR abs/2004.01697 (2020) - [i77]Rodrigo Canaan, Xianbo Gao, Youjin Chung, Julian Togelius, Andy Nealen, Stefan Menzel:
Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners. CoRR abs/2004.13291 (2020) - [i76]Rodrigo Canaan, Xianbo Gao, Julian Togelius, Andy Nealen, Stefan Menzel:
Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi. CoRR abs/2004.13710 (2020) - [i75]Ahmed Khalifa, Julian Togelius:
Multi-Objective level generator generation with Marahel. CoRR abs/2005.08368 (2020) - [i74]Vanessa Volz, Niels Justesen, Sam Snodgrass, Sahar Asadi, Sami Purmonen, Christoffer Holmgård, Julian Togelius, Sebastian Risi:
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning. CoRR abs/2005.12579 (2020) - [i73]Jordan Urbaczek, Razieh L. Saremi, Mostaan Lotfalian Saremi, Julian Togelius:
Scheduling Tasks for Software Crowdsourcing Platforms to Reduce Task Failure. CoRR abs/2006.01048 (2020) - [i72]Andre Mendes, Julian Togelius, Leandro dos Santos Coelho:
Multi-Stage Transfer Learning with an Application to Selection Process. CoRR abs/2006.01276 (2020) - [i71]Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis:
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network. CoRR abs/2007.05674 (2020) - [i70]Aaron Dharna, Julian Togelius, Lisa B. Soros:
Co-generation of game levels and game-playing agents. CoRR abs/2007.08497 (2020) - [i69]Omar Delarosa, Hang Dong, Mindy Ruan, Ahmed Khalifa, Julian Togelius:
Mixed-Initiative Level Design with RL Brush. CoRR abs/2008.02778 (2020) - [i68]Jialin Liu, Sam Snodgrass, Ahmed Khalifa, Sebastian Risi, Georgios N. Yannakakis, Julian Togelius:
Deep Learning for Procedural Content Generation. CoRR abs/2010.04548 (2020) - [i67]Hejia Zhang, Matthew C. Fontaine, Amy K. Hoover, Julian Togelius, Bistra Dilkina, Stefanos Nikolaidis:
Video Game Level Repair via Mixed Integer Linear Programming. CoRR abs/2010.06627 (2020) - [i66]Chengpeng Hu, Ziqi Wang, Tianye Shu, Yang Tao, Hao Tong, Julian Togelius, Xin Yao, Jialin Liu:
Robust Reinforcement Learning for General Video Game Playing. CoRR abs/2011.05622 (2020) - [i65]Weiming Liu, Bin Li, Julian Togelius:
Model-free Neural Counterfactual Regret Minimization with Bootstrap Learning. CoRR abs/2012.01870 (2020)
2010 – 2019
- 2019
- [b3]Diego Pérez-Liébana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu:
General Video Game Artificial Intelligence. Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers 2019, ISBN 978-3-031-00994-5 - [j45]Guy Barash, Mauricio Castillo-Effen, Niyati Chhaya, Peter Clark, Huáscar Espinoza, Eitan Farchi, Christopher W. Geib, Odd Erik Gundersen, Seán Ó hÉigeartaigh, José Hernández-Orallo, Chiori Hori, Xiaowei Huang, Kokil Jaidka, Pavan Kapanipathi, Sarah Keren, Seokhwan Kim, Marc Lanctot, Danny Lange, Julian J. McAuley, David R. Martinez, Marwan Mattar, Mausam, Martin Michalowski, Reuth Mirsky, Roozbeh Mottaghi, Joseph C. Osborn, Julien Pérolat, Martin Schmid, Arash Shaban-Nejad, Onn Shehory, Biplav Srivastava, William W. Streilein, Kartik Talamadupula, Julian Togelius, Koichiro Yoshino, Quanshi Zhang, Imed Zitouni:
Reports of the Workshops Held at the 2019 AAAI Conference on Artificial Intelligence. AI Mag. 40(3): 67-78 (2019) - [j44]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yaochu Jin, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 14(1): 10-12 (2019) - [j43]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yaochu Jin, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 14(2): 13-15 (2019) - [j42]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 14(3): 4-6 (2019) - [j41]Dongbin Zhao, Simon M. Lucas, Julian Togelius:
Deep Reinforcement Learning and Games [Guest Editorial]. IEEE Comput. Intell. Mag. 14(3): 7 (2019) - [j40]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yaochu Jin, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 14(4): 8-10 (2019) - [j39]Gabriella Alves Bulhoes Barros, Michael Cerny Green, Antonios Liapis, Julian Togelius:
Who Killed Albert Einstein? From Open Data to Murder Mystery Games. IEEE Trans. Games 11(1): 79-89 (2019) - [j38]Diego Pérez-Liébana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas:
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms. IEEE Trans. Games 11(3): 195-214 (2019) - [j37]Matthew Stephenson, Jochen Renz, Xiaoyu Ge, Lucas Ferreira, Julian Togelius, Peng Zhang:
The 2017 AIBIRDS Level Generation Competition. IEEE Trans. Games 11(3): 275-284 (2019) - [j36]Christoffer Holmgård, Michael Cerny Green, Antonios Liapis, Julian Togelius:
Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics. IEEE Trans. Games 11(4): 352-362 (2019) - [c207]Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius:
Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask. KEG@AAAI 2019: 43-50 - [c206]Philip Bontrager, Ahmed Khalifa, Damien Anderson, Matthew Stephenson, Christoph Salge, Julian Togelius:
"Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games. AIIDE 2019: 10-16 - [c205]Tiago Machado, Daniel Gopstein, Angela Wang, Oded Nov, Andrew Nealen, Julian Togelius:
Evaluation of a Recommender System for Assisting Novice Game Designers. AIIDE 2019: 167-173 - [c204]Giuseppe Cuccu, Julian Togelius, Philippe Cudré-Mauroux:
Playing Atari with Six Neurons. AAMAS 2019: 998-1006 - [c203]Alberto Alvarez, Steve Dahlskog, José M. Font, Julian Togelius:
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. CoG 2019: 1-8 - [c202]Rodrigo Canaan, Julian Togelius, Andy Nealen, Stefan Menzel:
Diverse Agents for Ad-Hoc Cooperation in Hanabi. CoG 2019: 1-8 - [c201]Daniele Gravina, Ahmed Khalifa, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Procedural Content Generation through Quality Diversity. CoG 2019: 1-8 - [c200]Niels Justesen, Lasse Møller Uth, Christopher Jakobsen, Peter David Moore, Julian Togelius, Sebastian Risi:
Blood Bowl: A New Board Game Challenge and Competition for AI. CoG 2019: 1-8 - [c199]Ahmed Khalifa, Dan Gopstein, Julian Togelius:
ELIMINATION from Design to Analysis. CoG 2019: 1-4 - [c198]Ahmed Khalifa, Fernando de Mesentier Silva, Julian Togelius:
Level Design Patterns in 2D Games. CoG 2019: 1-8 - [c197]Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius:
Pitako - Recommending Game Design Elements in Cicero. CoG 2019: 1-8 - [c196]Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård, Julian Togelius:
Automated Playtesting of Matching Tile Games. CoG 2019: 1-7 - [c195]Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, Matthew C. Fontaine, Julian Togelius, Amy K. Hoover:
Evolving the Hearthstone Meta. CoG 2019: 1-8 - [c194]Sarjak Thakkar, Changxing Cao, Lifan Wang, Tae Jong Choi, Julian Togelius:
Autoencoder and Evolutionary Algorithm for Level Generation in Lode Runner. CoG 2019: 1-4 - [c193]Rodrigo Canaan, Christoph Salge, Julian Togelius, Andy Nealen:
Leveling the playing field: fairness in AI versus human game benchmarks. FDG 2019: 37:1-37:8 - [c192]Michael Cerny Green, Christoph Salge, Julian Togelius:
Organic building generation in minecraft. FDG 2019: 80:1-80:7 - [c191]Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius:
Two-step constructive approaches for dungeon generation. FDG 2019: 84:1-84:7 - [c190]Matthew C. Fontaine, Scott Lee, Lisa B. Soros, Fernando de Mesentier Silva, Julian Togelius, Amy K. Hoover:
Mapping hearthstone deck spaces through MAP-elites with sliding boundaries. GECCO 2019: 161-169 - [c189]Kai Arulkumaran, Antoine Cully, Julian Togelius:
AlphaStar: an evolutionary computation perspective. GECCO (Companion) 2019: 314-315 - [c188]Ahmed Khalifa, Michael Cerny Green, Gabriella A. B. Barros, Julian Togelius:
Intentional computational level design. GECCO 2019: 796-803 - [c187]Christoph Salge, Christian Guckelsberger, Michael Cerny Green, Rodrigo Canaan, Julian Togelius:
Generative Design in Minecraft: Chronicle Challenge. ICCC 2019: 311-315 - [c186]Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, Jonathan Harper, Ervin Teng, Hunter Henry, Adam Crespi, Julian Togelius, Danny Lange:
Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning. IJCAI 2019: 2684-2691 - [i64]Arthur Juliani, Ahmed Khalifa, Vincent-Pierre Berges, Jonathan Harper, Hunter Henry, Adam Crespi, Julian Togelius, Danny Lange:
Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning. CoRR abs/1902.01378 (2019) - [i63]Kai Arulkumaran, Antoine Cully, Julian Togelius:
AlphaStar: An Evolutionary Computation Perspective. CoRR abs/1902.01724 (2019) - [i62]Marwan Mattar, Roozbeh Mottaghi, Julian Togelius, Danny Lange:
AAAI-2019 Workshop on Games and Simulations for Artificial Intelligence. CoRR abs/1903.02172 (2019) - [i61]Rodrigo Canaan, Christoph Salge, Julian Togelius, Andy Nealen:
Leveling the Playing Field - Fairness in AI Versus Human Game Benchmarks. CoRR abs/1903.07008 (2019) - [i60]Debosmita Bhaumik, Ahmed Khalifa, Michael Cerny Green, Julian Togelius:
Tree Search vs Optimization Approaches for Map Generation. CoRR abs/1903.11678 (2019) - [i59]Ahmed Khalifa, Michael Cerny Green, Gabriella A. B. Barros, Julian Togelius:
Intentional Computational Level Design. CoRR abs/1904.08972 (2019) - [i58]Matthew C. Fontaine, Scott Lee, Lisa B. Soros, Fernando de Mesentier Silva, Julian Togelius, Amy K. Hoover:
Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries. CoRR abs/1904.10656 (2019) - [i57]Christoph Salge, Christian Guckelsberger, Michael Cerny Green, Rodrigo Canaan, Julian Togelius:
Generative Design in Minecraft: Chronicle Challenge. CoRR abs/1905.05888 (2019) - [i56]Ahmed Khalifa, Daniel Gopstein, Julian Togelius:
ELIMINATION from Design to Analysis. CoRR abs/1905.06379 (2019) - [i55]Michael Cerny Green, Ahmed Khalifa, Athoug Alsoughayer, Divyesh Surana, Antonios Liapis, Julian Togelius:
Two-step Constructive Approaches for Dungeon Generation. CoRR abs/1906.04660 (2019) - [i54]Michael Cerny Green, Christoph Salge, Julian Togelius:
Organic Building Generation in Minecraft. CoRR abs/1906.05094 (2019) - [i53]Ahmed Khalifa, Michael Cerny Green, Diego Pérez-Liébana, Julian Togelius:
General Video Game Rule Generation. CoRR abs/1906.05160 (2019) - [i52]Alberto Alvarez, Steve Dahlskog, José M. Font, Julian Togelius:
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites. CoRR abs/1906.05175 (2019) - [i51]Tae Jong Choi, Julian Togelius, Yun-Gyung Cheong:
ACM-DE: Adaptive p-best Cauchy Mutation with linear failure threshold reduction for Differential Evolution in numerical optimization. CoRR abs/1907.01095 (2019) - [i50]Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, Matthew C. Fontaine, Julian Togelius, Amy K. Hoover:
Evolving the Hearthstone Meta. CoRR abs/1907.01623 (2019) - [i49]Rodrigo Canaan, Julian Togelius, Andy Nealen, Stefan Menzel:
Diverse Agents for Ad-Hoc Cooperation in Hanabi. CoRR abs/1907.03840 (2019) - [i48]Tiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius:
Pitako - Recommending Game Design Elements in Cicero. CoRR abs/1907.03877 (2019) - [i47]Daniele Gravina, Ahmed Khalifa, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Procedural Content Generation through Quality Diversity. CoRR abs/1907.04053 (2019) - [i46]Amy K. Hoover, Julian Togelius, Scott Lee, Fernando de Mesentier Silva:
The Many AI Challenges of Hearthstone. CoRR abs/1907.06562 (2019) - [i45]Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård, Julian Togelius:
Automated Playtesting of Matching Tile Games. CoRR abs/1907.06570 (2019) - [i44]Philip Bontrager, Ahmed Khalifa, Damien Anderson, Matthew Stephenson, Christoph Salge, Julian Togelius:
Superstition in the Network: Deep Reinforcement Learning Plays Deceptive Games. CoRR abs/1908.04436 (2019) - [i43]Tiago Machado, Daniel Gopstein, Oded Nov, Angela Wang, Andy Nealen, Julian Togelius:
Evaluation of a Recommender System for Assisting Novice Game Designers. CoRR abs/1908.04629 (2019) - [i42]Tae Jong Choi, Julian Togelius, Yun-Gyung Cheong:
A Fast and Efficient Stochastic Opposition-Based Learning for Differential Evolution in Numerical Optimization. CoRR abs/1908.08011 (2019) - [i41]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius:
Automatic Critical Mechanic Discovery in Video Games. CoRR abs/1909.03094 (2019) - [i40]Ruben Rodriguez Torrado, Ahmed Khalifa, Michael Cerny Green, Niels Justesen, Sebastian Risi, Julian Togelius:
Bootstrapping Conditional GANs for Video Game Level Generation. CoRR abs/1910.01603 (2019) - [i39]Sebastian Risi, Julian Togelius:
Procedural Content Generation: From Automatically Generating Game Levels to Increasing Generality in Machine Learning. CoRR abs/1911.13071 (2019) - [i38]Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis, Amy K. Hoover:
Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space. CoRR abs/1912.02400 (2019) - [i37]Jialin Liu, Tom Schaul, Pieter Spronck, Julian Togelius:
Artificial and Computational Intelligence in Games: Revolutions in Computational Game AI (Dagstuhl Seminar 19511). Dagstuhl Reports 9(12): 67-114 (2019) - [i36]Ruck Thawonmas, Julian Togelius, Georgios N. Yannakakis:
Artificial General Intelligence in Games: Where Play Meets Design and User Experience (NII Shonan Meeting 130). NII Shonan Meet. Rep. 2019 (2019) - 2018
- [b2]Georgios N. Yannakakis, Julian Togelius:
Artificial Intelligence and Games. Springer 2018, ISBN 978-3-319-63518-7, pp. 1-291 - [j35]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yaochu Jin, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 13(3): 8-11 (2018) - [j34]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yaochu Jin, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 13(4): 10-12 (2018) - [j33]Julian Togelius:
IEEE Transactions on Games: A Leading Journal for Games Research. IEEE Trans. Games 10(1): 1-2 (2018) - [j32]Aaron Isaksen, Daniel Gopstein, Julian Togelius, Andy Nealen:
Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis. IEEE Trans. Games 10(2): 182-194 (2018) - [j31]Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius:
Procedural Content Generation via Machine Learning (PCGML). IEEE Trans. Games 10(3): 257-270 (2018) - [j30]Niels Justesen, Tobias Mahlmann, Sebastian Risi, Julian Togelius:
Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search. IEEE Trans. Games 10(3): 281-291 (2018) - [c185]Alessandro Canossa, Sasha Makarovych, Julian Togelius, Anders Drachen:
Like a DNA String: Sequence-Based Player Profiling in Tom Clancy's The Division. AIIDE 2018: 152-158 - [c184]Cinjon Resnick, Wes Eldridge, David Ha, Denny Britz, Jakob N. Foerster, Julian Togelius, Kyunghyun Cho, Joan Bruna:
Pommerman: A Multi-Agent Playground. AIIDE Workshops 2018 - [c183]Marco Scirea, Peter W. Eklund, Julian Togelius, Sebastian Risi:
Evolving in-game mood-expressive music with MetaCompose. Audio Mostly Conference 2018: 8:1-8:8 - [c182]Philip Bontrager, Aditi Roy, Julian Togelius, Nasir D. Memon, Arun Ross:
DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via Latent Variable Evolution*. BTAS 2018: 1-9 - [c181]Tiago Machado, Daniel Gopstein, Andy Nealen, Oded Nov, Julian Togelius:
AI-Assisted Game Debugging with Cicero. CEC 2018: 1-8 - [c180]Rodrigo Canaan, Stefan Menzel, Julian Togelius, Andy Nealen:
Towards Game-based Metrics for Computational Co-Creativity. CIG 2018: 1-8 - [c179]Rodrigo Canaan, Haotian Shen, Ruben Rodriguez Torrado, Julian Togelius, Andy Nealen, Stefan Menzel:
Evolving Agents for the Hanabi 2018 CIG Competition. CIG 2018: 1-8 - [c178]Christian Guckelsberger, Christoph Salge, Julian Togelius:
New And Surprising Ways to Be Mean. CIG 2018: 1-8 - [c177]Fernando de Mesentier Silva, Julian Togelius, Frank Lantz, Andy Nealen:
Generating Novice Heuristics for Post-Flop Poker. CIG 2018: 1-8 - [c176]Ruben Rodriguez Torrado, Philip Bontrager, Julian Togelius, Jialin Liu, Diego Pérez-Liébana:
Deep Reinforcement Learning for General Video Game AI. CIG 2018: 1-8 - [c175]Philip Bontrager, Wending Lin, Julian Togelius, Sebastian Risi:
Deep Interactive Evolution. EvoMUSART 2018: 267-282 - [c174]Damien Anderson, Matthew Stephenson, Julian Togelius, Christoph Salge, John Levine, Jochen Renz:
Deceptive Games. EvoApplications 2018: 376-391 - [c173]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius:
AtDELFI: automatically designing legible, full instructions for games. FDG 2018: 17:1-17:10 - [c172]Aditya Bhatt, Scott Lee, Fernando de Mesentier Silva, Connor W. Watson, Julian Togelius, Amy K. Hoover:
Exploring the hearthstone deck space. FDG 2018: 18:1-18:10 - [c171]Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis, Julian Togelius:
DATA agent. FDG 2018: 19:1-19:10 - [c170]Hongwei Henry Zhou, Yichen Gong, Luvneesh Mugrai, Ahmed Khalifa, Andy Nealen, Julian Togelius:
A hybrid search agent in pommerman. FDG 2018: 46:1-46:4 - [c169]Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen:
Evolving maps and decks for ticket to ride. FDG 2018: 48:1-48:7 - [c168]Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Julian Togelius:
Generative design in minecraft (GDMC): settlement generation competition. FDG 2018: 49:1-49:10 - [c167]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius:
Generating levels that teach mechanics. FDG 2018: 55:1-55:8 - [c166]Fernando de Mesentier Silva, Christoph Salge, Aaron Isaksen, Julian Togelius, Andy Nealen:
Drawing without replacement as a game mechanic. FDG 2018: 57:1-57:6 - [c165]Marco Scirea, Peter W. Eklund, Julian Togelius, Sebastian Risi:
Towards an experiment on perception of affective music generation using MetaCompose. GECCO (Companion) 2018: 131-132 - [c164]Fernando de Mesentier Silva, Julian Togelius, Frank Lantz, Andy Nealen:
Generating beginner heuristics for simple texas hold'em. GECCO 2018: 181-188 - [c163]Julian Togelius, Sebastian Risi, Georgios N. Yannakakis:
Evolutionary computation and games tutorial. GECCO (Companion) 2018: 584-618 - [c162]Ahmed Khalifa, Scott Lee, Andy Nealen, Julian Togelius:
Talakat: bullet hell generation through constrained map-elites. GECCO 2018: 1047-1054 - [c161]Aditi Roy, Nasir D. Memon, Julian Togelius, Arun Ross:
Evolutionary Methods for Generating Synthetic MasterPrint Templates: Dictionary Attack in Fingerprint Recognition. ICB 2018: 39-46 - [c160]Antonios Liapis, Michael Cerny Green, Gabriella A. B. Barros, Julian Togelius:
Data-driven Design: A Case for Maximalist Game Design. ICCC 2018: 169-176 - [i35]Philip Bontrager, Wending Lin, Julian Togelius, Sebastian Risi:
Deep Interactive Evolution. CoRR abs/1801.08230 (2018) - [i34]Damien Anderson, Matthew Stephenson, Julian Togelius, Christoph Salge, John Levine, Jochen Renz:
Deceptive Games. CoRR abs/1802.00048 (2018) - [i33]Gabriella A. B. Barros, Michael Cerny Green, Antonios Liapis, Julian Togelius:
Who Killed Albert Einstein? From Open Data to Murder Mystery Games. CoRR abs/1802.05219 (2018) - [i32]Christoffer Holmgård, Michael Cerny Green, Antonios Liapis, Julian Togelius:
Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics. CoRR abs/1802.06881 (2018) - [i31]Diego Pérez-Liébana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas:
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. CoRR abs/1802.10363 (2018) - [i30]Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Julian Togelius:
Generative Design in Minecraft (GDMC), Settlement Generation Competition. CoRR abs/1803.09853 (2018) - [i29]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius:
"Press Space to Fire": Automatic Video Game Tutorial Generation. CoRR abs/1805.11768 (2018) - [i28]Gabriella A. B. Barros, Michael Cerny Green, Antonios Liapis, Julian Togelius:
Data-driven Design: A Case for Maximalist Game Design. CoRR abs/1805.12475 (2018) - [i27]Giuseppe Cuccu, Julian Togelius, Philippe Cudré-Mauroux:
Playing Atari with Six Neurons. CoRR abs/1806.01363 (2018) - [i26]Christian Guckelsberger, Christoph Salge, Julian Togelius:
New And Surprising Ways to Be Mean. Adversarial NPCs with Coupled Empowerment Minimisation. CoRR abs/1806.01387 (2018) - [i25]Ruben Rodriguez Torrado, Philip Bontrager, Julian Togelius, Jialin Liu, Diego Pérez-Liébana:
Deep Reinforcement Learning for General Video Game AI. CoRR abs/1806.02448 (2018) - [i24]Ahmed Khalifa, Scott Lee, Andy Nealen, Julian Togelius:
Talakat: Bullet Hell Generation through Constrained Map-Elites. CoRR abs/1806.04718 (2018) - [i23]Niels Justesen, Ruben Rodriguez Torrado, Philip Bontrager, Ahmed Khalifa, Julian Togelius, Sebastian Risi:
Procedural Level Generation Improves Generality of Deep Reinforcement Learning. CoRR abs/1806.10729 (2018) - [i22]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius:
AtDelfi: Automatically Designing Legible, Full Instructions For Games. CoRR abs/1807.04375 (2018) - [i21]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius:
Generating Levels That Teach Mechanics. CoRR abs/1807.06734 (2018) - [i20]Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge:
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. CoRR abs/1809.02904 (2018) - [i19]Cinjon Resnick, Wes Eldridge, David Ha, Denny Britz, Jakob N. Foerster, Julian Togelius, Kyunghyun Cho, Joan Bruna:
Pommerman: A Multi-Agent Playground. CoRR abs/1809.07124 (2018) - [i18]Rodrigo Canaan, Stefan Menzel, Julian Togelius, Andy Nealen:
Towards Game-based Metrics for Computational Co-creativity. CoRR abs/1809.09762 (2018) - [i17]Rodrigo Canaan, Haotian Shen, Ruben Rodriguez Torrado, Julian Togelius, Andy Nealen, Stefan Menzel:
Evolving Agents for the Hanabi 2018 CIG Competition. CoRR abs/1809.09764 (2018) - [i16]Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis, Julian Togelius:
DATA Agent. CoRR abs/1810.02251 (2018) - 2017
- [j29]Monica Anderson, Roman Barták, John S. Brownstein, David L. Buckeridge, Hoda Eldardiry, Christopher W. Geib, Maria L. Gini, Aaron Isaksen, Sarah Keren, Robert Laddaga, Viliam Lisý, Rodney Martin, David R. Martinez, Martin Michalowski, Loizos Michael, Reuth Mirsky, Thanh Hai Nguyen, Michael J. Paul, Enrico Pontelli, Scott Sanner, Arash Shaban-Nejad, Arunesh Sinha, Shirin Sohrabi, Kumar Sricharan, Biplav Srivastava, Mark Stefik, William W. Streilein, Nathan R. Sturtevant, Kartik Talamadupula, Michael Thielscher, Julian Togelius, Tran Cao Son, Long Tran-Thanh, Neal Wagner, Byron C. Wallace, Szymon Wilk, Jichen Zhu:
Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence. AI Mag. 38(3): 72-82 (2017) - [j28]Marco Scirea, Julian Togelius, Peter W. Eklund, Sebastian Risi:
Affective evolutionary music composition with MetaCompose. Genet. Program. Evolvable Mach. 18(4): 433-465 (2017) - [j27]Sebastian Risi, Julian Togelius:
Neuroevolution in Games: State of the Art and Open Challenges. IEEE Trans. Comput. Intell. AI Games 9(1): 25-41 (2017) - [j26]Daniel Jallov, Sebastian Risi, Julian Togelius:
EvoCommander: A Novel Game Based on Evolving and Switching Between Artificial Brains. IEEE Trans. Comput. Intell. AI Games 9(2): 181-191 (2017) - [c159]Frank Lantz, Aaron Isaksen, Alexander Jaffe, Andy Nealen, Julian Togelius:
Depth in Strategic Games. AAAI Workshops 2017 - [c158]Benedikte Mikkelsen, Christoffer Holmgård, Julian Togelius:
Ethical Considerations for Player Modeling. AAAI Workshops 2017 - [c157]Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen:
AI as Evaluator: Search Driven Playtesting of Modern Board Games. AAAI Workshops 2017 - [c156]Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius:
"Press Space to Fire": Automatic Video Game Tutorial Generation. AIIDE Workshops 2017 - [c155]Ahmed Khalifa, Julian Togelius:
Marahel: A Language for Constructive Level Generation. AIIDE Workshops 2017 - [c154]Paul Squires, Harold G. Kaufman, Julian Togelius, Catalina M. Jaramillo:
A comparative sequence analysis of career paths among knowledge workers in a multinational bank. IEEE BigData 2017: 3604-3612 - [c153]Jialin Liu, Julian Togelius, Diego Perez Liebana, Simon M. Lucas:
Evolving Game Skill-Depth using General Video Game AI agents. CEC 2017: 2299-2307 - [c152]Marco Scirea, Peter W. Eklund, Julian Togelius, Sebastian Risi:
Primal-improv: Towards co-evolutionary musical improvisation. CEEC 2017: 172-177 - [c151]Perttu Hämäläinen, Xiaoxiao Ma, Jari Takatalo, Julian Togelius:
Predictive Physics Simulation in Game Mechanics. CHI PLAY 2017: 497-505 - [c150]Samuel Alvernaz, Julian Togelius:
Autoencoder-augmented neuroevolution for visual doom playing. CIG 2017: 1-8 - [c149]Ahmed Khalifa, Michael Cerny Green, Diego Perez Liebana, Julian Togelius:
General video game rule generation. CIG 2017: 170-177 - [c148]Scott Lee, Julian Togelius:
Showdown AI competition. CIG 2017: 191-198 - [c147]Ahmed Khalifa, Mike Preuss, Julian Togelius:
Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games. EMO 2017: 359-374 - [c146]Ivan Bravi, Ahmed Khalifa, Christoffer Holmgård, Julian Togelius:
Evolving Game-Specific UCB Alternatives for General Video Game Playing. EvoApplications (1) 2017: 393-406 - [c145]Tiago Machado, Andy Nealen, Julian Togelius:
SeekWhence a retrospective analysis tool for general game design. FDG 2017: 4:1-4:6 - [c144]Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen:
AI-based playtesting of contemporary board games. FDG 2017: 13:1-13:10 - [c143]Marco Scirea, Peter W. Eklund, Julian Togelius, Sebastian Risi:
Can you feel it?: evaluation of affective expression in music generated by MetaCompose. GECCO 2017: 211-218 - [c142]Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius:
DeepTingle. ICCC 2017: 167-174 - [e8]Tristan Cazenave, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius:
Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York City, NY, USA, July 9-10, 2016, Revised Selected Papers. Communications in Computer and Information Science 705, 2017, ISBN 978-3-319-57968-9 [contents] - [i15]Adam Summerville, Sam Snodgrass, Matthew Guzdial, Christoffer Holmgård, Amy K. Hoover, Aaron Isaksen, Andy Nealen, Julian Togelius:
Procedural Content Generation via Machine Learning (PCGML). CoRR abs/1702.00539 (2017) - [i14]Jialin Liu, Julian Togelius, Diego Perez Liebana, Simon M. Lucas:
Evolving Game Skill-Depth using General Video Game AI Agents. CoRR abs/1703.06275 (2017) - [i13]Ahmed Khalifa, Gabriella A. B. Barros, Julian Togelius:
DeepTingle. CoRR abs/1705.03557 (2017) - [i12]Philip Bontrager, Julian Togelius, Nasir D. Memon:
DeepMasterPrint: Generating Fingerprints for Presentation Attacks. CoRR abs/1705.07386 (2017) - [i11]Samuel Alvernaz, Julian Togelius:
Autoencoder-augmented Neuroevolution for Visual Doom Playing. CoRR abs/1707.03902 (2017) - [i10]Niels Justesen, Philip Bontrager, Julian Togelius, Sebastian Risi:
Deep Learning for Video Game Playing. CoRR abs/1708.07902 (2017) - 2016
- [b1]Noor Shaker, Julian Togelius, Mark J. Nelson:
Procedural Content Generation in Games. Computational Synthesis and Creative Systems, Springer 2016, ISBN 978-3-319-42714-0, pp. 1-237 - [j25]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Evolving models of player decision making: Personas versus clones. Entertain. Comput. 16: 95-104 (2016) - [j24]Julian Togelius:
How to Run a Successful Game-Based AI Competition. IEEE Trans. Comput. Intell. AI Games 8(1): 95-100 (2016) - [j23]Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas, Adrien Couëtoux, Jerry Lee, Chong-U Lim, Tommy Thompson:
The 2014 General Video Game Playing Competition. IEEE Trans. Comput. Intell. AI Games 8(3): 229-243 (2016) - [c141]Aaron Isaksen, Julian Togelius, Frank Lantz, Andy Nealen:
Playing Games Across the Superintelligence Divide. AAAI Workshop: AI, Ethics, and Society 2016 - [c140]Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas:
General Video Game AI: Competition, Challenges and Opportunities. AAAI 2016: 4335-4337 - [c139]Che Wang, Pan Chen, Yuanda Li, Christoffer Holmgård, Julian Togelius:
Portfolio Online Evolution in StarCraft. AIIDE 2016: 114-121 - [c138]Philip Bontrager, Ahmed Khalifa, Andre Mendes, Julian Togelius:
Matching Games and Algorithms for General Video Game Playing. AIIDE 2016: 122-128 - [c137]Christoffer Holmgård, Julian Togelius, Lars Henriksen:
Computational intelligence and cognitive performance assessment games. CIG 2016: 1-8 - [c136]Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas:
Analyzing the robustness of general video game playing agents. CIG 2016: 1-8 - [c135]Andre Mendes, Julian Togelius, Andy Nealen:
Hyper-heuristic general video game playing. CIG 2016: 1-8 - [c134]Fernando de Mesentier Silva, Aaron Isaksen, Julian Togelius, Andy Nealen:
Generating heuristics for novice players. CIG 2016: 1-8 - [c133]Julian Togelius, Georgios N. Yannakakis:
General general game AI. CIG 2016: 1-8 - [c132]Gabriella A. B. Barros, Antonios Liapis, Julian Togelius:
Playing with Data: Procedural Generation of Adventures from Open Data. DiGRA/FDG 2016 - [c131]Marco Scirea, Julian Togelius, Peter W. Eklund, Sebastian Risi:
MetaCompose: A Compositional Evolutionary Music Composer. EvoMUSART 2016: 202-217 - [c130]José María Font, Roberto Izquierdo, Daniel Manrique, Julian Togelius:
Constrained Level Generation Through Grammar-Based Evolutionary Algorithms. EvoApplications (1) 2016: 558-573 - [c129]Niels Justesen, Tobias Mahlmann, Julian Togelius:
Online Evolution for Multi-action Adversarial Games. EvoApplications (1) 2016: 590-603 - [c128]Ahmed Khalifa, Diego Perez Liebana, Simon M. Lucas, Julian Togelius:
General Video Game Level Generation. GECCO 2016: 253-259 - [c127]Julian Togelius:
Evolutionary Computation and Games. GECCO (Companion) 2016: 841-860 - [c126]Gabriella A. B. Barros, Antonios Liapis, Julian Togelius:
Murder Mystery Generation from Open Data. ICCC 2016: 197-204 - [c125]Ahmed Khalifa, Aaron Isaksen, Julian Togelius, Andy Nealen:
Modifying MCTS for Human-Like General Video Game Playing. IJCAI 2016: 2514-2520 - [e7]Tristan Cazenave, Mark H. M. Winands, Stefan Edelkamp, Stephan Schiffel, Michael Thielscher, Julian Togelius:
Computer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers. Communications in Computer and Information Science 614, Springer 2016, ISBN 978-3-319-39401-5 [contents] - [i9]Julian Togelius:
AI Researchers, Video Games Are Your Friends! CoRR abs/1612.01608 (2016) - 2015
- [j22]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Constrained Novelty Search: A Study on Game Content Generation. Evol. Comput. 23(1): 101-129 (2015) - [j21]Yun-Gyung Cheong, Alaina K. Jensen, Elin Rut Gudnadottir, Byung-Chull Bae, Julian Togelius:
Detecting Predatory Behavior in Game Chats. IEEE Trans. Comput. Intell. AI Games 7(3): 220-232 (2015) - [j20]Georgios N. Yannakakis, Julian Togelius:
A Panorama of Artificial and Computational Intelligence in Games. IEEE Trans. Comput. Intell. AI Games 7(4): 317-335 (2015) - [c124]Georgios N. Yannakakis, Julian Togelius:
Experience-driven procedural content generation (Extended abstract). ACII 2015: 519-525 - [c123]Gabriella A. B. Barros, Julian Togelius:
Balanced Civilization map generation based on Open Data. CEC 2015: 1482-1489 - [c122]Jan Piskur, Peter Greve, Julian Togelius, Sebastian Risi:
BrainCrafter: An investigation into human-based neural network engineering. CEC 2015: 2199-2206 - [c121]Frederik Frydenberg, Kasper R. Andersen, Sebastian Risi, Julian Togelius:
Investigating MCTS modifications in general video game playing. CIG 2015: 107-113 - [c120]Thorbjørn S. Nielsen, Gabriella A. B. Barros, Julian Togelius, Mark J. Nelson:
Towards generating arcade game rules with VGDL. CIG 2015: 185-192 - [c119]Marco Scirea, Mark J. Nelson, Julian Togelius:
Moody Music Generator: Characterising Control Parameters Using Crowdsourcing. EvoMUSART 2015: 200-211 - [c118]Antonios Liapis, Christoffer Holmgård, Georgios N. Yannakakis, Julian Togelius:
Procedural Personas as Critics for Dungeon Generation. EvoApplications 2015: 331-343 - [c117]Thorbjørn S. Nielsen, Gabriella A. B. Barros, Julian Togelius, Mark J. Nelson:
General Video Game Evaluation Using Relative Algorithm Performance Profiles. EvoApplications 2015: 369-380 - [c116]Mohammad Shaker, Noor Shaker, Julian Togelius, Mohamed Abou-Zleikha:
A Progressive Approach to Content Generation. EvoApplications 2015: 381-393 - [c115]Mohammad Shaker, Noor Shaker, Mohamed Abou-Zleikha, Julian Togelius:
A Projection-Based Approach for Real-Time Assessment and Playability Check for Physics-Based Games. EvoApplications 2015: 430-442 - [c114]Michael Cook, Mirjam Eladhari, Adam M. Smith, Gillian Smith, Tommy Thompson, Julian Togelius, Alexander Zook:
AI-based Games: Contrabot and What Did You Do? FDG 2015 - [c113]Steve Dahlskog, Julian Togelius, Staffan Björk:
Patterns, Dungeons and Generators. FDG 2015 - [c112]Jacob Fischer, Nikolaj Falsted, Mathias Vielwerth, Julian Togelius, Sebastian Risi:
Monte-Carlo Tree Search for Simulated Car Racing. FDG 2015 - [c111]Kristian Hjaltason, Steffen Christophersen, Julian Togelius, Mark J. Nelson:
Game mechanics telling stories? An experiment. FDG 2015 - [c110]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions. FDG 2015 - [c109]Benjamin Mark, Tudor Berechet, Tobias Mahlmann, Julian Togelius:
Procedural Generation of 3D Caves for Games on the GPU. FDG 2015 - [c108]Mike Treanor, Alexander Zook, Mirjam P. Eladhari, Julian Togelius, Gillian Smith, Michael Cook, Tommy Thompson, Brian Magerko, John Levine, Adam M. Smith:
AI-based Game Design Patterns. FDG 2015 - [c107]Marco Scirea, Gabriella A. B. Barros, Noor Shaker, Julian Togelius:
SMUG: Scientific Music Generator. ICCC 2015: 204-211 - [c106]Julian Togelius:
AI Researchers, Video Games Are Your Friends! IJCCI (Selected Papers) 2015: 3-18 - [c105]Julian Togelius:
AI Researchers, Video Games are your Friends! IJCCI (ECTA) 2015: 5 - [e6]José P. Zagal, Esther MacCallum-Stewart, Julian Togelius:
Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015. Society for the Advancement of the Science of Digital Games 2015 [contents] - [i8]Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius:
Artificial and Computational Intelligence in Games: Integration (Dagstuhl Seminar 15051). Dagstuhl Reports 5(1): 207-242 (2015) - 2014
- [j19]Cameron Browne, Julian Togelius, Nathan R. Sturtevant:
Guest Editorial: General Games. IEEE Trans. Comput. Intell. AI Games 6(4): 317-319 (2014) - [j18]Diego Perez Liebana, Julian Togelius, Spyridon Samothrakis, Philipp Rohlfshagen, Simon M. Lucas:
Automated Map Generation for the Physical Traveling Salesman Problem. IEEE Trans. Evol. Comput. 18(5): 708-720 (2014) - [c104]Gabriella A. B. Barros, Julian Togelius:
Exploring a large space of small games. CIG 2014: 1-2 - [c103]Steve Dahlskog, Julian Togelius:
A multi-level level generator. CIG 2014: 1-8 - [c102]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Evolving personas for player decision modeling. CIG 2014: 1-8 - [c101]Sheng-Yi Hsu, Julian Togelius, Chung-tsai Sun:
Towards market seller modeling in World of Warcraft. CIG 2014: 1-2 - [c100]Niels Justesen, Balint Tillman, Julian Togelius, Sebastian Risi:
Script- and cluster-based UCT for StarCraft. CIG 2014: 1-8 - [c99]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Designer modeling for Sentient Sketchbook. CIG 2014: 1-8 - [c98]Mike Preuss, Antonios Liapis, Julian Togelius:
Searching for good and diverse game levels. CIG 2014: 1-8 - [c97]Steve Dahlskog, Julian Togelius:
Procedural Content Generation Using Patterns as Objectives. EvoApplications 2014: 325-336 - [c96]Andrew Borg Cardona, Aske Walther Hansen, Julian Togelius, Marie Gustafsson Friberger:
Open Trumps, a data game. FDG 2014 - [c95]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Generative agents for player decision modeling in games. FDG 2014 - [c94]Britton Horn, Steve Dahlskog, Noor Shaker, Gillian Smith, Julian Togelius:
A comparative evaluation of procedural level generators in the Mario AI framework. FDG 2014 - [c93]Julian Togelius, Noor Shaker, Georgios N. Yannakakis:
Active player modelling. FDG 2014 - [c92]Emil Juul Jacobsen, Rasmus Greve, Julian Togelius:
Monte Mario: platforming with MCTS. GECCO 2014: 293-300 - [c91]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Computational Game Creativity. ICCC 2014: 46-53 - [c90]Christoffer Holmgård, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis:
Personas versus Clones for Player Decision Modeling. ICEC 2014: 159-166 - [c89]Steve Dahlskog, Julian Togelius, Mark J. Nelson:
Linear levels through n-grams. MindTrek 2014: 200-206 - [i7]Sebastian Risi, Jinhong Zhang, Rasmus Taarnby, Peter Greve, Jan Piskur, Antonios Liapis, Julian Togelius:
The Case for a Mixed-Initiative Collaborative Neuroevolution Approach. CoRR abs/1408.0998 (2014) - [i6]Sebastian Risi, Julian Togelius:
Neuroevolution in Games: State of the Art and Open Challenges. CoRR abs/1410.7326 (2014) - 2013
- [j17]Julian Togelius, Noor Shaker, Sergey Karakovskiy, Georgios N. Yannakakis:
The Mario AI Championship 2009-2012. AI Mag. 34(3): 89-92 (2013) - [j16]Alberto Moraglio, Julian Togelius, Sara Silva:
Geometric Differential Evolution for Combinatorial and Programs Spaces. Evol. Comput. 21(4): 591-624 (2013) - [j15]Juan Ortega, Noor Shaker, Julian Togelius, Georgios N. Yannakakis:
Imitating human playing styles in Super Mario Bros. Entertain. Comput. 4(2): 93-104 (2013) - [j14]Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelbäck, Georgios N. Yannakakis, Corrado Grappiolo:
Controllable procedural map generation via multiobjective evolution. Genet. Program. Evolvable Mach. 14(2): 245-277 (2013) - [j13]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Crowdsourcing the Aesthetics of Platform Games. IEEE Trans. Comput. Intell. AI Games 5(3): 276-290 (2013) - [c88]Christoffer Holmgård, Julian Togelius, Georgios N. Yannakakis:
Decision Making Styles as Deviation from Rational Action: A Super Mario Case Study. AIIDE 2013 - [c87]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Towards a Generic Method of Evaluating Game Levels. AIIDE 2013 - [c86]Noor Shaker, Mohammad Shaker, Julian Togelius:
Evolving Playable Content for Cut the Rope through a Simulation-Based Approach. AIIDE 2013 - [c85]Noor Shaker, Mohammad Shaker, Julian Togelius:
Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels. AIIDE 2013 - [c84]Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis:
Shifting niches for community structure detection. IEEE Congress on Evolutionary Computation 2013: 111-118 - [c83]Andrew Borg Cardona, Julian Togelius, Mark J. Nelson:
Competitive coevolution in Ms. Pac-Man. IEEE Congress on Evolutionary Computation 2013: 1403-1410 - [c82]Alessandro Canossa, Josep B. Martinez, Julian Togelius:
Give me a reason to dig Minecraft and psychology of motivation. CIG 2013: 1-8 - [c81]Antonios Liapis, Héctor Pérez Martínez, Julian Togelius, Georgios N. Yannakakis:
Adaptive game level creation through rank-based interactive evolution. CIG 2013: 1-8 - [c80]Mohammad Shaker, Mhd Hasan Sarhan, Ola Al Naameh, Noor Shaker, Julian Togelius:
Automatic generation and analysis of physics-based puzzle games. CIG 2013: 1-8 - [c79]Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Likith Poovanna, Vinay Sudha Ethiraj, Stefan J. Johansson, Robert G. Reynolds, Leonard Kinnaird-Heether, Tom Schumann, Marcus Gallagher:
The turing test track of the 2012 Mario AI Championship: Entries and evaluation. CIG 2013: 1-8 - [c78]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining. EvoMUSART 2013: 180-191 - [c77]José María Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius:
A Card Game Description Language. EvoApplications 2013: 254-263 - [c76]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Generating Map Sketches for Strategy Games. EvoApplications 2013: 264-273 - [c75]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Sentient Sketchbook: Computer-aided game level authoring. FDG 2013: 213-220 - [c74]José María Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius:
Towards the automatic generation of card games through grammar-guided genetic programming. FDG 2013: 360-363 - [c73]Julian Togelius, Marie Gustafsson Friberger:
Bar chart ball, a data game. FDG 2013: 451-452 - [c72]Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis:
Using reinforcement learning and artificial evolution for the detection of group identities in complex adaptive artificial societies. GECCO (Companion) 2013: 27-28 - [c71]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Enhancements to constrained novelty search: two-population novelty search for generating game content. GECCO 2013: 343-350 - [c70]Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis:
Interaction-based group identity detection via reinforcement learning and artificial evolution. GECCO (Companion) 2013: 1423-1430 - [c69]Antonios Liapis, Héctor Pérez Martínez, Julian Togelius, Georgios N. Yannakakis:
Transforming Exploratory Creativity with DeLeNoX, . ICCC 2013: 56-63 - [c68]Nils Iver Holtar, Mark J. Nelson, Julian Togelius:
Audioverdrive: Exploring Bidirectional Communication between Music and gameplay. ICMC 2013 - [c67]Corrado Grappiolo, Julian Togelius, Georgios N. Yannakakis:
Artificial evolution for the detection of group identities in complex artificial societies. ALIFE 2013: 126-133 - [p5]Anders Drachen, Christian Thurau, Julian Togelius, Georgios N. Yannakakis, Christian Bauckhage:
Game Data Mining. Game Analytics, Maximizing the Value of Player Data 2013: 205-253 - [p4]Julian Togelius, Alex J. Champandard, Pier Luca Lanzi, Michael Mateas, Ana Paiva, Mike Preuss, Kenneth O. Stanley:
Procedural Content Generation: Goals, Challenges and Actionable Steps. Artificial and Computational Intelligence in Games 2013: 61-75 - [p3]Marc Ebner, John Levine, Simon M. Lucas, Tom Schaul, Tommy Thompson, Julian Togelius:
Towards a Video Game Description Language. Artificial and Computational Intelligence in Games 2013: 85-100 - [e5]Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius:
Artificial and Computational Intelligence in Games. Dagstuhl Follow-Ups 6, Schloss Dagstuhl - Leibniz-Zentrum für Informatik 2013, ISBN 978-3-939897-62-0 [contents] - [i5]Julian Togelius, Noor Shaker, Georgios N. Yannakakis:
Active Player Modelling. CoRR abs/1312.2936 (2013) - 2012
- [j12]Sergey Karakovskiy, Julian Togelius:
The Mario AI Benchmark and Competitions. IEEE Trans. Comput. Intell. AI Games 4(1): 55-67 (2012) - [j11]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Adapting Models of Visual Aesthetics for Personalized Content Creation. IEEE Trans. Comput. Intell. AI Games 4(3): 213-228 (2012) - [c66]Noor Shaker, Georgios N. Yannakakis, Julian Togelius, Miguel Nicolau, Michael O'Neill:
Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution. AIIDE 2012 - [c65]Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis:
Evolving card sets towards balancing dominion. IEEE Congress on Evolutionary Computation 2012: 1-8 - [c64]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Towards player-driven procedural content generation. Conf. Computing Frontiers 2012: 237-240 - [c63]Tróndur Justinussen, Peter Hald Rasmussen, Alessandro Canossa, Julian Togelius:
Resource systems in games: An analytical approach. CIG 2012: 171-178 - [c62]Marie Gustafsson Friberger, Julian Togelius:
Generating interesting Monopoly boards from open data. CIG 2012: 288-295 - [c61]Noor Shaker, Miguel Nicolau, Georgios N. Yannakakis, Julian Togelius, Michael O'Neill:
Evolving levels for Super Mario Bros using grammatical evolution. CIG 2012: 304-311 - [c60]Manuel Kerssemakers, Jeppe Tuxen, Julian Togelius, Georgios N. Yannakakis:
A procedural procedural level generator generator. CIG 2012: 335-341 - [c59]Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis:
Spicing Up Map Generation. EvoApplications 2012: 224-233 - [c58]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Digging Deeper into Platform Game Level Design: Session Size and Sequential Features. EvoApplications 2012: 275-284 - [c57]Julian Togelius, Tróndur Justinussen, Anders Hartzen:
Compositional procedural content generation. PCG@FDG 2012: 16:1-16:4 - [c56]Marie Gustafsson Friberger, Julian Togelius:
Generating game content from open data. FDG 2012: 290-291 - [c55]Afsaneh Doryab, Julian Togelius:
Activity recognition in collaborative environments. IJCNN 2012: 1-8 - [c54]Afsaneh Doryab, Julian Togelius, Jakob E. Bardram:
Activity-aware recommendation for collaborative work in operating rooms. IUI 2012: 301-304 - [p2]Julian Togelius, Georgios N. Yannakakis, Sergey Karakovskiy, Noor Shaker:
Assessing Believability. Believable Bots 2012: 215-230 - [e4]Cecilia Di Chio, Alexandros Agapitos, Stefano Cagnoni, Carlos Cotta, Francisco Fernández de Vega, Gianni A. Di Caro, Rolf Drechsler, Anikó Ekárt, Anna Isabel Esparcia-Alcázar, Muddassar Farooq, William B. Langdon, Juan Julián Merelo Guervós, Mike Preuss, Hendrik Richter, Sara Silva, Anabela Simões, Giovanni Squillero, Ernesto Tarantino, Andrea Tettamanzi, Julian Togelius, Neil Urquhart, Sima Uyar, Georgios N. Yannakakis:
Applications of Evolutionary Computation - EvoApplications 2012: EvoCOMNET, EvoCOMPLEX, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoNUM, EvoPAR, EvoRISK, EvoSTIM, and EvoSTOC, Málaga, Spain, April 11-13, 2012, Proceedings. Lecture Notes in Computer Science 7248, Springer 2012, ISBN 978-3-642-29177-7 [contents] - [i4]Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius:
Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191). Dagstuhl Reports 2(5): 43-70 (2012) - 2011
- [j10]Georgios N. Yannakakis, Julian Togelius:
The 2010 IEEE Conference on Computational Intelligence and Games Report [Society Briefs]. IEEE Comput. Intell. Mag. 6(2): 10-14 (2011) - [j9]Georgios N. Yannakakis, Julian Togelius:
Experience-Driven Procedural Content Generation. IEEE Trans. Affect. Comput. 2(3): 147-161 (2011) - [j8]Julian Togelius, Jim Whitehead, Rafael Bidarra:
Guest Editorial: Procedural Content Generation in Games. IEEE Trans. Comput. Intell. AI Games 3(3): 169-171 (2011) - [j7]Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne:
Search-Based Procedural Content Generation: A Taxonomy and Survey. IEEE Trans. Comput. Intell. AI Games 3(3): 172-186 (2011) - [j6]Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben George Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter A. Mawhorter, Glen Takahashi, Gillian Smith, Robin Baumgarten:
The 2010 Mario AI Championship: Level Generation Track. IEEE Trans. Comput. Intell. AI Games 3(4): 332-347 (2011) - [c53]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Optimizing Visual Properties of Game Content Through Neuroevolution. AIIDE 2011 - [c52]Phillipa Avery, Julian Togelius, Elvis Alistar, Robert Pieter van Leeuwen:
Computational intelligence and tower defence games. IEEE Congress on Evolutionary Computation 2011: 1084-1091 - [c51]Antonios Liapis, Georgios N. Yannakakis, Julian Togelius:
Neuroevolutionary constrained optimization for content creation. CIG 2011: 71-78 - [c50]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Feature analysis for modeling game content quality. CIG 2011: 126-133 - [c49]Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis:
Modelling and evaluation of complex scenarios with the Strategy Game Description Language. CIG 2011: 174-181 - [c48]Robert G. Reynolds, Daniel A. Ashlock, Georgios N. Yannakakis, Julian Togelius, Mike Preuss:
Tutorials: Cultural Algorithms: Incorporating social intelligence into virtual worlds. CIG 2011 - [c47]Julian Togelius:
A Procedural Critique of Deontological Reasoning. DiGRA Conference 2011 - [c46]Luigi Cardamone, Georgios N. Yannakakis, Julian Togelius, Pier Luca Lanzi:
Evolving Interesting Maps for a First Person Shooter. EvoApplications (1) 2011: 63-72 - [c45]Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis:
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types. EvoApplications (1) 2011: 93-102 - [c44]Julian Togelius, Emil Kastbjerg, David C. Schedl, Georgios N. Yannakakis:
What is procedural content generation?: Mario on the borderline. PCGames@FDG 2011: 3:1-3:6 - [c43]Isaac M. Dart, Gabriele De Rossi, Julian Togelius:
SpeedRock: procedural rocks through grammars and evolution. PCGames@FDG 2011: 8:1-8:4 - [c42]Corrado Grappiolo, Yun-Gyung Cheong, Julian Togelius, Rilla Khaled, Georgios N. Yannakakis:
Towards Player Adaptivity in a Serious Game for Conflict Resolution. VS-GAMES 2011: 192-198 - [e3]Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Anikó Ekárt, Anna Esparcia-Alcázar, Juan Julián Merelo Guervós, Ferrante Neri, Mike Preuss, Hendrik Richter, Julian Togelius, Georgios N. Yannakakis:
Applications of Evolutionary Computation - EvoApplications 2011: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Torino, Italy, April 27-29, 2011, Proceedings, Part I. Lecture Notes in Computer Science 6624, Springer 2011, ISBN 978-3-642-20524-8 [contents] - [i3]Tom Schaul, Julian Togelius, Jürgen Schmidhuber:
Measuring Intelligence through Games. CoRR abs/1109.1314 (2011) - 2010
- [j5]Christopher Pedersen, Julian Togelius, Georgios N. Yannakakis:
Modeling Player Experience for Content Creation. IEEE Trans. Comput. Intell. AI Games 2(1): 54-67 (2010) - [j4]Daniele Loiacono, Pier Luca Lanzi, Julian Togelius, Enrique Onieva, David A. Pelta, Martin V. Butz, Thies D. Lönneker, Luigi Cardamone, Diego Perez Liebana, Yago Sáez, Mike Preuss, Jan Quadflieg:
The 2009 Simulated Car Racing Championship. IEEE Trans. Comput. Intell. AI Games 2(2): 131-147 (2010) - [c41]Noor Shaker, Georgios N. Yannakakis, Julian Togelius:
Towards Automatic Personalized Content Generation for Platform Games. AIIDE 2010 - [c40]Alberto Moraglio, Julian Togelius:
Geometric Nelder-Mead Algorithm for the permutation representation. IEEE Congress on Evolutionary Computation 2010: 1-8 - [c39]Julian Togelius, Sergey Karakovskiy, Robin Baumgarten:
The 2009 Mario AI Competition. IEEE Congress on Evolutionary Computation 2010: 1-8 - [c38]Sergey Karakovskiy, Noor Shaker, Julian Togelius, Georgios N. Yannakakis:
The Mario AI Championship. CIG 2010: 1-3 - [c37]Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa, Georgios N. Yannakakis:
Predicting player behavior in Tomb Raider: Underworld. CIG 2010: 178-185 - [c36]Julian Togelius, Mike Preuss, Nicola Beume, Simon Wessing, Johan Hagelbäck, Georgios N. Yannakakis:
Multiobjective exploration of the StarCraft map space. CIG 2010: 265-272 - [c35]Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley, Cameron Browne:
Search-Based Procedural Content Generation. EvoApplications (1) 2010: 141-150 - [c34]Julian Togelius, Mike Preuss, Georgios N. Yannakakis:
Towards multiobjective procedural map generation. PCGames@FDG 2010: 3:1-3:8 - [c33]Lawrence Johnson, Georgios N. Yannakakis, Julian Togelius:
Cellular automata for real-time generation of infinite cave levels. PCGames@FDG 2010: 10:1-10:4 - [e2]Georgios N. Yannakakis, Julian Togelius:
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG 2010, Copenhagen, Denmark, 18-21 August, 2010. IEEE 2010, ISBN 978-1-4244-6295-7 [contents] - [e1]Cecilia Di Chio, Stefano Cagnoni, Carlos Cotta, Marc Ebner, Anikó Ekárt, Anna Esparcia-Alcázar, Chi Keong Goh, Juan Julián Merelo Guervós, Ferrante Neri, Mike Preuss, Julian Togelius, Georgios N. Yannakakis:
Applications of Evolutionary Computation, EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I. Lecture Notes in Computer Science 6024, Springer 2010, ISBN 978-3-642-12238-5 [contents]
2000 – 2009
- 2009
- [j3]Tom Schaul, Daan Wierstra, Faustino J. Gomez, Jürgen Schmidhuber, Christian Igel, Julian Togelius:
Ontogenetic and Phylogenetic Reinforcement Learning. Künstliche Intell. 23(3): 30-33 (2009) - [c32]Chris Pedersen, Julian Togelius, Georgios N. Yannakakis:
Optimization of Platform Game Levels for Player Experience. AIIDE 2009 - [c31]Niels van Hoorn, Julian Togelius, Daan Wierstra, Jürgen Schmidhuber:
Robust player imitation using multiobjective evolution. IEEE Congress on Evolutionary Computation 2009: 652-659 - [c30]Alberto Moraglio, Julian Togelius:
Inertial geometric particle swarm optimization. IEEE Congress on Evolutionary Computation 2009: 1973-1980 - [c29]Niels van Hoorn, Julian Togelius, Jürgen Schmidhuber:
Hierarchical controller learning in a First-Person Shooter. CIG 2009: 294-301 - [c28]Daniele Loiacono, Julian Togelius, Pier Luca Lanzi:
Simulated car racing. CIG 2009 - [c27]Chris Pedersen, Julian Togelius, Georgios N. Yannakakis:
Modeling player experience in Super Mario Bros. CIG 2009: 132-139 - [c26]Julian Togelius:
Mario AI competition. CIG 2009 - [c25]Julian Togelius, Sergey Karakovskiy, Jan Koutník, Jürgen Schmidhuber:
Super mario evolution. CIG 2009: 156-161 - [c24]Alberto Moraglio, Julian Togelius:
Geometric differential evolution. GECCO 2009: 1705-1712 - [c23]Justin Bayer, Daan Wierstra, Julian Togelius, Jürgen Schmidhuber:
Evolving Memory Cell Structures for Sequence Learning. ICANN (2) 2009: 755-764 - [c22]Faustino J. Gomez, Julian Togelius, Jürgen Schmidhuber:
Measuring and Optimizing Behavioral Complexity for Evolutionary Reinforcement Learning. ICANN (2) 2009: 765-774 - 2008
- [j2]Julian Togelius, Simon M. Lucas, Ho Duc Thang, Jonathan M. Garibaldi, Tomoharu Nakashima, Chin Hiong Tan, Itamar Elhanany, Shay Berant, Philip Hingston, Robert M. MacCallum, Thomas Haferlach, Aravind Gowrisankar, Peter Burrow:
The 2007 IEEE CEC simulated car racing competition. Genet. Program. Evolvable Mach. 9(4): 295-329 (2008) - [c21]Julian Togelius, Faustino J. Gomez, Jürgen Schmidhuber:
Learning what to ignore: Memetic climbing in topology and weight space. IEEE Congress on Evolutionary Computation 2008: 3274-3281 - [c20]Julian Togelius, Renzo De Nardi, Alberto Moraglio:
Geometric PSO + GP = Particle Swarm Programming. IEEE Congress on Evolutionary Computation 2008: 3594-3600 - [c19]Julian Togelius, Jürgen Schmidhuber:
An experiment in automatic game design. CIG 2008: 111-118 - [c18]Daniele Loiacono, Julian Togelius, Pier Luca Lanzi, Leonard Kinnaird-Heether, Simon M. Lucas, Matt Simmerson, Diego Perez Liebana, Robert G. Reynolds, Yago Sáez:
The WCCI 2008 simulated car racing competition. CIG 2008: 119-126 - [c17]Alexandros Agapitos, Julian Togelius, Simon M. Lucas, Jürgen Schmidhuber, Andreas Konstantinidis:
Generating diverse opponents with multiobjective evolution. CIG 2008: 135-142 - [c16]Julian Togelius, Tom Schaul, Jürgen Schmidhuber, Faustino J. Gomez:
Countering Poisonous Inputs with Memetic Neuroevolution. PPSN 2008: 610-619 - 2007
- [c15]Alexandros Agapitos, Julian Togelius, Simon M. Lucas:
Multiobjective techniques for the use of state in genetic programming applied to simulated car racing. IEEE Congress on Evolutionary Computation 2007: 1562-1569 - [c14]Julian Togelius, Peter Burrow, Simon M. Lucas:
Multi-population competitive co-evolution of car racing controllers. IEEE Congress on Evolutionary Computation 2007: 4043-4050 - [c13]Julian Togelius, Renzo De Nardi, Simon M. Lucas:
Towards automatic personalised content creation for racing games. CIG 2007: 252-259 - [c12]Simon M. Lucas, Julian Togelius:
Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning. CIG 2007: 260-267 - [c11]Alberto Moraglio, Julian Togelius:
Geometric particle swarm optimization for the sudoku puzzle. GECCO 2007: 118-125 - [c10]Julian Togelius, Renzo De Nardi, Hugo Gravato Marques, Richard A. Newcombe, Simon M. Lucas, Owen Holland:
Nonlinear dynamics modelling for controller evolution. GECCO 2007: 324-333 - [c9]Edgar Galván López, Julian Togelius, Simon M. Lucas:
Towards understanding the effects of neutrality on the sudoku problem. GECCO 2007: 1509 - [c8]Alexandros Agapitos, Julian Togelius, Simon M. Lucas:
Evolving controllers for simulated car racing using object oriented genetic programming. GECCO 2007: 1543-1550 - [c7]Hugo Gravato Marques, Julian Togelius, Magdalena Kogutowska, Owen Holland, Simon M. Lucas:
Sensorless but not Senseless: Prediction in Evolutionary Car Racing. ALIFE 2007: 370-377 - [p1]Julian Togelius, Simon M. Lucas, Renzo De Nardi:
Computational Intelligence in Racing Games. Advanced Intelligent Paradigms in Computer Games 2007: 39-69 - 2006
- [c6]Alberto Moraglio, Julian Togelius, Simon M. Lucas:
Product Geometric Crossover for the Sudoku Puzzle. IEEE Congress on Evolutionary Computation 2006: 470-476 - [c5]Julian Togelius, Simon M. Lucas:
Evolving robust and specialized car racing skills. IEEE Congress on Evolutionary Computation 2006: 1187-1194 - [c4]Renzo De Nardi, Julian Togelius, Owen Holland, Simon M. Lucas:
Evolution of Neural Networks for Helicopter Control: Why Modularity Matters. IEEE Congress on Evolutionary Computation 2006: 1799-1806 - [c3]Julian Togelius, Simon M. Lucas:
Arms Races and Car Races. PPSN 2006: 613-622 - [i2]Julian Togelius, Simon M. Lucas:
Evolving controllers for simulated car racing. CoRR abs/cs/0611006 (2006) - 2005
- [c2]Julian Togelius, Simon M. Lucas:
Evolving controllers for simulated car racing. Congress on Evolutionary Computation 2005: 1906-1913 - [c1]Julian Togelius, Simon M. Lucas:
Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz. CIG 2005 - 2004
- [j1]Julian Togelius:
Evolution of a subsumption architecture neurocontroller. J. Intell. Fuzzy Syst. 15(1): 15-20 (2004) - [i1]Julian Togelius:
Evolution of a Subsumption Architecture Neurocontroller. CoRR cs.AI/0405027 (2004)
Coauthor Index
aka: Gabriella Alves Bulhoes Barros
aka: Rodrigo De Moura Canaan
aka: José M. Font
aka: Jon Garibaldi
aka: Diego Pérez-Liébana
aka: Andre Mendes da Silva
aka: Andy Nealen
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