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Anders Drachen
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- affiliation: University of York, UK
- affiliation: Aalborg University, Denmark
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2020 – today
- 2024
- [j26]Alan Pedrassoli Chitayat, Florian Block, James Alfred Walker, Anders Drachen:
How Could They Win? An Exploration of Win Condition for Esports Narratives in Dota 2. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-22 (2024) - [j25]Lincoln Magalhães Costa, Anders Drachen, Francisco Carlos Monteiro Souza, Geraldo Xexéo:
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping. IEEE Trans. Games 16(2): 250-269 (2024) - [c95]Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen:
User Experience Research and Design in Video Games. CHI Extended Abstracts 2024: 606:1-606:3 - [c94]Julian Runge, Anders Drachen, William Grosso:
Exploratory Bandit Experiments with "Starter Packs" in a Free-to-Play Mobile Game. CoG 2024: 1-8 - [c93]Guenter Wallner, Anders Drachen:
Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes. FDG 2024: 9 - [c92]Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark Mcconachie, Peter York:
From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond. IMX 2024: 94-107 - [c91]Alan Pedrassoli Chitayat, Florian Block, James Alfred Walker, Anders Drachen:
Applying and Visualising Complex Models in Esport Broadcast Coverage. IMX 2024: 108-116 - 2023
- [j24]David Zendle, Catherine Flick, Sebastian Deterding, Joe Cutting, Elena Gordon-Petrovskaya, Anders Drachen:
The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis. Games Res. Pract. 1(1): 4:1-4:28 (2023) - [j23]Günter Wallner, Anders Drachen:
Beyond the Game: Charting the Future of Game Data Science. Games Res. Pract. 1(1): 13:1-13:4 (2023) - [j22]Elton Sarmanho Siqueira, Marcos Cordeiro Fleury, Marcus Vinicius Lamar, Anders Drachen, Carla Denise Castanho, Ricardo Pezzuol Jacobi:
An automated approach to estimate player experience in game events from psychophysiological data. Multim. Tools Appl. 82(13): 19189-19220 (2023) - [c90]Alan Pedrassoli Chitayat, Florian Block, James Alfred Walker, Anders Drachen:
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analitics. AIIDE 2023: 116-125 - [c89]Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen:
User Experience Design and Research in Games. CHI Extended Abstracts 2023: 560:1-560:3 - [i13]Alan Pedrassoli Chitayat, Florian Block, James Alfred Walker, Anders Drachen:
Beyond the Meta: Leveraging Game Design Parameters for Patch-Agnostic Esport Analytics. CoRR abs/2305.18477 (2023) - 2022
- [j21]Simone Kriglstein, Anna Lisa Martin-Niedecken, Josef B. Spjut, Nicole B. Damen, Selen Türkay, Anders Drachen:
Esports meets human-computer interaction. Interactions 29(3): 42-47 (2022) - [j20]Evelyn T. S. Tan, Katja Rogers, Lennart E. Nacke, Anders Drachen, Alex R. Wade:
Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-27 (2022) - [j19]Claire Ingram, Anders Drachen:
Impact of Social Distancing on Face To Face Meetups for Software Practitioners during the Covid-19 Pandemic. Proc. ACM Hum. Comput. Interact. 6(CSCW2): 1-22 (2022) - [c88]Xin Qian, Rafet Sifa, Xuefei Liu, Shreyashi Ganguly, Borchuluun Yadamsuren, Diego Klabjan, Anders Drachen, Simon Demediuk:
Anomaly Detection in Player Performances in Multiplayer Online Battle Arena Games. ACSW 2022: 23-30 - [c87]Cheng Hao Ke, Haozhang Deng, Congda Xu, Jiong Li, Xingyun Gu, Borchuluun Yadamsuren, Diego Klabjan, Rafet Sifa, Anders Drachen, Simon Demediuk:
DOTA 2 match prediction through deep learning team fight models. CoG 2022: 96-103 - 2021
- [j18]Victoria J. Hodge, Sam Devlin, Nick Sephton, Florian Block, Peter I. Cowling, Anders Drachen:
Win Prediction in Multiplayer Esports: Live Professional Match Prediction. IEEE Trans. Games 13(4): 368-379 (2021) - [c86]Rafet Sifa, Anders Drachen, Florian Block, Spencer Moon, Anisha Dubhashi, Hao Xiao, Zili Li, Diego Klabjan, Simon Demediuk:
Archetypal Analysis Based Anomaly Detection for Improved Storytelling in Multiplayer Online Battle Arena Games. ACSW 2021: 24:1-24:8 - [c85]Simone Kriglstein, Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen, Perttu Hämäläinen:
Special Interest Group: The Present and Future of Esports in HCI. CHI Extended Abstracts 2021: 160:1-160:4 - [c84]Marko Tot, Michelangelo Conserva, Alan Pedrassoli Chitayat, Athanasios Vasileios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, Diego Pérez-Liébana:
What Are You Looking At? Team Fight Prediction Through Player Camera. CoG 2021: 1-8 - [c83]Evelyn T. S. Tan, Alex R. Wade, Athanasios Vasileios Kokkinakis, Georgia Heyes, Simon Demediuk, Anders Drachen:
Less is More: Analysing Communication in Teams of Strangers. HICSS 2021: 1-10 - [c82]Justus Robertson, Athanasios Vasileios Kokkinakis, Jonathan Hook, Ben Kirman, Florian Block, Marian Florin Ursu, Sagarika Patra, Simon Demediuk, Anders Drachen, Oluseyi Olarewaju:
Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games. IUI 2021: 32-42 - [i12]Valerio Bonometti, Mathieu J. Ruiz, Anders Drachen, Alex R. Wade:
Approximating Attributed Incentive Salience In Large Scale Scenarios. A Representation Learning Approach Based on Artificial Neural Networks. CoRR abs/2108.01724 (2021) - 2020
- [c81]Enrica Loria, Johanna Pirker, Anders Drachen, Annapaola Marconi:
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. CoG 2020: 120-127 - [c80]Claire Ingram, Anders Drachen:
How software practitioners use informal local meetups to share software engineering knowledge. ICSE 2020: 161-173 - [c79]Alan Pedrassoli Chitayat, Athanasios Vasileios Kokkinakis, Sagarika Patra, Simon Demediuk, Justus Robertson, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen:
WARDS: Modelling the Worth of Vision in MOBA's. SAI (2) 2020: 63-81 - [c78]Rafet Sifa, Michael Fedell, Nathan Franklin, Diego Klabjan, Shiva Ram, Arpan Venugopal, Simon Demediuk, Anders Drachen:
Retention Prediction in Sandbox Games with Bipartite Tensor Factorization. SAI (1) 2020: 297-308 - [c77]Athanasios Vasileios Kokkinakis, Simon Demediuk, Isabelle Nölle, Oluseyi Olarewaju, Sagarika Patra, Justus Robertson, Peter York, Alan Pedrassoli Chitayat, Alistair Coates, Daniel Slawson, Peter Hughes, Nicolas Hardie, Ben Kirman, Jonathan Hook, Anders Drachen, Marian Florin Ursu, Florian Block:
DAX: Data-Driven Audience Experiences in Esports. IMX 2020: 94-105 - [i11]Valerio Bonometti, Charles Ringer, Mathieu J. Ruiz, Alex R. Wade, Anders Drachen:
From Theory to Behaviour: Towards a General Model of Engagement. CoRR abs/2004.12644 (2020) - [i10]Enrica Loria, Johanna Pirker, Anders Drachen, Annapaola Marconi:
Do Influencers Influence? - Analyzing Players' Activity in an Online Multiplayer Game. CoRR abs/2006.00802 (2020)
2010 – 2019
- 2019
- [j17]Günter Wallner, Christopher Schinnerl, Michael Helfried Schiller, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen:
Beyond the individual: Understanding social structures of an online player matchmaking website. Entertain. Comput. 30 (2019) - [j16]Michael Helfried Schiller, Günter Wallner, Christopher Schinnerl, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen:
Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity. IEEE Trans. Games 11(4): 416-425 (2019) - [c76]Rishabh Joshi, Varun Gupta, Xinyue Li, Yue Cui, Ziwen Wang, Yaser Norouzzadeh Ravari, Diego Klabjan, Rafet Sifa, Azita Parsaeian, Anders Drachen, Simon Demediuk:
A Team Based Player Versus Player Recommender Systems Framework For Player Improvement. ACSW 2019: 45:1-45:7 - [c75]Simon Demediuk, Peter York, Anders Drachen, James Alfred Walker, Florian Block:
Role Identification for Accurate Analysis in Dota 2. AIIDE 2019: 130-138 - [c74]Alessandro Canossa, Ahmad Azadvar, Casper Harteveld, Anders Drachen, Sebastian Deterding:
Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play. CHI 2019: 259 - [c73]Lennart E. Nacke, Pejman Mirza-Babaei, Anders Drachen:
User Experience (UX) Research in Games. CHI Extended Abstracts 2019 - [c72]Oliver James Scholten, Nathan Gerard Jayy Hughes, Sebastian Deterding, Anders Drachen, James Alfred Walker, David Zendle:
Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities. CHI PLAY 2019: 379-389 - [c71]Valerio Bonometti, Charles Ringer, Mark Hall, Alex R. Wade, Anders Drachen:
Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability. CoG 2019: 1-8 - [c70]Adam Katona, Ryan J. Spick, Victoria J. Hodge, Simon Demediuk, Florian Block, Anders Drachen, James Alfred Walker:
Time to Die: Death Prediction in Dota 2 using Deep Learning. CoG 2019: 1-8 - [c69]Günter Wallner, Simone Kriglstein, Anders Drachen:
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. CoG 2019: 1-8 - [c68]Myat Aung, Simon Demediuk, Yuan Sun, Ye Tu, Yu Ang, Siva Nekkanti, Shantanu Raghav, Diego Klabjan, Rafet Sifa, Anders Drachen:
The trails of Just Cause 2: spatio-temporal player profiling in open-world games. FDG 2019: 41:1-41:11 - [i9]Valerio Bonometti, Charles Ringer, Mark Hall, Alex R. Wade, Anders Drachen:
Modelling Early User-Game Interactions for Joint Estimation of Survival Time and Churn Probability. CoRR abs/1905.10998 (2019) - [i8]Günter Wallner, Simone Kriglstein, Anders Drachen:
Tweeting your Destiny: Profiling Users in the Twitter Landscape around an Online Game. CoRR abs/1905.12694 (2019) - [i7]Adam Katona, Ryan J. Spick, Victoria J. Hodge, Simon Demediuk, Florian Block, Anders Drachen, James Alfred Walker:
Time to Die: Death Prediction in Dota 2 using Deep Learning. CoRR abs/1906.03939 (2019) - 2018
- [j15]Ryan Perry, Anders Drachen, Allison Kearney, Simone Kriglstein, Lennart E. Nacke, Rafet Sifa, Guenter Wallner, Daniel M. Johnson:
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Comput. Hum. Behav. 79: 202-210 (2018) - [j14]Johanna Pirker, André Rattinger, Anders Drachen, Rafet Sifa:
Analyzing player networks in Destiny. Entertain. Comput. 25: 71-83 (2018) - [c67]Rafet Sifa, Eric Pawlakos, Kevin Zhai, Sai Haran, Rohan Jha, Diego Klabjan, Anders Drachen:
Controlling the crucible: a novel PvP recommender systems framework for destiny. ACSW 2018: 39:1-39:10 - [c66]Anders Drachen, Mari Pastor, Aron Liu, Dylan Jack Fontaine, Yuan Chang, Julian Runge, Rafet Sifa, Diego Klabjan:
To be or not to be...social: incorporating simple social features in mobile game customer lifetime value predictions. ACSW 2018: 40:1-40:10 - [c65]Simon Demediuk, Alexandra Murrin, David W. Bulger, Michael Hitchens, Anders Drachen, William L. Raffe, Marco Tamassia:
Player retention in league of legends: a study using survival analysis. ACSW 2018: 43:1-43:9 - [c64]Alessandro Canossa, Sasha Makarovych, Julian Togelius, Anders Drachen:
Like a DNA String: Sequence-Based Player Profiling in Tom Clancy's The Division. AIIDE 2018: 152-158 - [c63]Christian Drescher, Guenter Wallner, Simone Kriglstein, Rafet Sifa, Anders Drachen, Margit Pohl:
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data. CHI 2018: 560 - [c62]Pejman Mirza-Babaei, Lennart E. Nacke, Anders Drachen:
Games User Research Methods. CHI PLAY (Companion) 2018: 1-4 - [c61]Myat Aung, Valerio Bonometti, Anders Drachen, Peter I. Cowling, Athanasios Vasileios Kokkinakis, C. Yoder, Alex R. Wade:
Predicting Skill Learning in a Large, Longitudinal MOBA Dataset. CIG 2018: 1-7 - [c60]Johanna Pirker, Isabel Lesjak, Andreas Punz, Anders Drachen:
Social Aspects of the Game Development Process in the Global Gam Jam. ICGJ 2018: 9-16 - [c59]Florian Block, Victoria J. Hodge, Stephen Hobson, Nick Sephton, Sam Devlin, Marian Florin Ursu, Anders Drachen, Peter I. Cowling:
Narrative Bytes: Data-Driven Content Production in Esports. TVX 2018: 29-41 - 2017
- [c58]Christopher McCutcheon, Michael Hitchens, Anders Drachen:
eSport vs irlSport. ACE 2017: 531-542 - [c57]Yaser Norouzzadeh Ravari, Pieter Spronck, Rafet Sifa, Anders Drachen:
Predicting Victory in a Hybrid Online Competitive Game: The Case of Destiny. AIIDE 2017: 207-213 - [c56]Mike Schaekermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel M. Johnson, Anders Drachen, Rafet Sifa, Lennart E. Nacke:
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". CHI PLAY 2017: 143-156 - [c55]Falko Weigert Petersen, Line Ebdrup Thomsen, Pejman Mirza-Babaei, Anders Drachen:
Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method Approach. CHI PLAY 2017: 377-388 - [c54]Tom Stafford, Sam Devlin, Rafet Sifa, Anders Drachen:
Exploration and Skill Acquisition in a Major Online Game. CogSci 2017 - [i6]Victoria J. Hodge, Sam Devlin, Nick Sephton, Florian Block, Anders Drachen, Peter I. Cowling:
Win Prediction in Esports: Mixed-Rank Match Prediction in Multi-player Online Battle Arena Games. CoRR abs/1711.06498 (2017) - 2016
- [c53]Anders Drachen, Eric Thurston Lundquist, Yungjen Kung, Pranav Simha Rao, Rafet Sifa, Julian Runge, Diego Klabjan:
Rapid Prediction of Player Retention in Free-to-Play Mobile Games. AIIDE 2016: 23-29 - [c52]Lennart E. Nacke, Christiane Moser, Anders Drachen, Pejman Mirza-Babaei, Andrea Abney, Zhu (Cole) Zhenyu:
Lightweight Games User Research for Indies and Non-Profit Organizations. CHI Extended Abstracts 2016: 3597-3603 - [c51]Anders Drachen, James Green, Chester Gray, Elie Harik, Patty Lu, Rafet Sifa, Diego Klabjan:
Guns and guardians: Comparative cluster analysis and behavioral profiling in destiny. CIG 2016: 1-8 - [c50]Anders Drachen, Nicholas Ross, Julian Runge, Rafet Sifa:
Stylized facts for mobile game analytics. CIG 2016: 1-8 - [c49]Rafet Sifa, Sridev Srikanth, Anders Drachen, César Ojeda, Christian Bauckhage:
Predicting Retention in Sandbox Games with Tensor Factorization-based Representation Learning. CIG 2016: 1-8 - [c48]Marco Tamassia, William L. Raffe, Rafet Sifa, Anders Drachen, Fabio Zambetta, Michael Hitchens:
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game. CIG 2016: 1-8 - [c47]André Rattinger, Günter Wallner, Anders Drachen, Johanna Pirker, Rafet Sifa:
Integrating and Inspecting Combined Behavioral Profiling and Social Network Models in Destiny. ICEC 2016: 77-89 - [c46]Johanna Pirker, Simone Griesmayr, Anders Drachen, Rafet Sifa:
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2. ICEC 2016: 90-101 - [c45]Line E. Thomsen, Falko Weigert Petersen, Anders Drachen, Pejman Mirza-Babaei:
Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach. ICEC 2016: 241-246 - [i5]Anders Drachen, Joseph Riley, Shawna Baskin, Diego Klabjan:
Going Out of Business: Auction House Behavior in the Massively Multi-Player Online Game. CoRR abs/1603.07610 (2016) - [i4]Anders Drachen, Eric Thurston Lundquist, Yungjen Kung, Pranav Simha Rao, Diego Klabjan, Rafet Sifa, Julian Runge:
Rapid Prediction of Player Retention in Free-to-Play Mobile Games. CoRR abs/1607.03202 (2016) - [i3]Adam Alsén, Julian Runge, Anders Drachen, Daniel Klapper:
Play With Me? Understanding and Measuring the Social Aspect of Casual Gaming. CoRR abs/1612.02172 (2016) - 2015
- [j13]Christian Bauckhage, Anders Drachen, Christian Thurau:
The Age of Analytics. IEEE Trans. Comput. Intell. AI Games 7(3): 205-206 (2015) - [j12]Christian Bauckhage, Anders Drachen, Rafet Sifa:
Clustering Game Behavior Data. IEEE Trans. Comput. Intell. AI Games 7(3): 266-278 (2015) - [c44]Rafet Sifa, Fabian Hadiji, Julian Runge, Anders Drachen, Kristian Kersting, Christian Bauckhage:
Predicting Purchase Decisions in Mobile Free-to-Play Games. AIIDE 2015: 79-85 - [c43]Rafet Sifa, Anders Drachen, Christian Bauckhage:
Large-Scale Cross-Game Player Behavior Analysis on Steam. AIIDE 2015: 198-204 - [p9]Anders Drachen:
Behavioral Telemetry in Games User Research. Game User Experience Evaluation 2015: 135-165 - 2014
- [j11]Anders Drachen, Rafet Sifa, Christian Thurau:
The name in the game: Patterns in character names and gamer tags. Entertain. Comput. 5(1): 21-32 (2014) - [j10]Anders Drachen, Joseph Riley, Shawna Baskin, Diego Klabjan:
Going out of business: Auction house behavior in the Massively Multi-player Online Game Glitch. Entertain. Comput. 5(4): 219-232 (2014) - [c42]Christian Bauckhage, Rafet Sifa, Anders Drachen, Christian Thurau, Fabian Hadiji:
Beyond heatmaps: Spatio-temporal clustering using behavior-based partitioning of game levels. CIG 2014: 1-8 - [c41]Fabian Hadiji, Rafet Sifa, Anders Drachen, Christian Thurau, Kristian Kersting, Christian Bauckhage:
Predicting player churn in the wild. CIG 2014: 1-8 - [c40]Rafet Sifa, Christian Bauckhage, Anders Drachen:
The Playtime Principle: Large-scale cross-games interest modeling. CIG 2014: 1-8 - [c39]Anders Drachen, Matthew Yancey, John Maguire, Derrek Chu, Iris Yuhui Wang, Tobias Mahlmann, Matthias Schubert, Diego Klabjan:
Skill-based differences in spatio-temporal team behaviour in defence of the Ancients 2 (DotA 2). GEM 2014: 1-8 - [c38]Rafet Sifa, Christian Bauckhage, Anders Drachen:
Archetypal Game Recommender Systems. LWA 2014: 45-56 - [i2]Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage:
A Comparison of Methods for Player Clustering via Behavioral Telemetry. CoRR abs/1407.3950 (2014) - 2013
- [j9]Magy Seif El-Nasr, Heather Desurvire, Bardia Aghabeigi, Anders Drachen:
Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study. IEEE Computer Graphics and Applications 33(2): 6-11 (2013) - [j8]Anders Drachen, Robert W. D. Veitch:
Patterns in the distribution of digital games via BitTorrent. Int. J. Adv. Media Commun. 5(1): 80-99 (2013) - [c37]Anders Drachen, Matthias Schubert:
Spatial game analytics and visualization. CIG 2013: 1-8 - [c36]Rafet Sifa, Anders Drachen, Christian Bauckhage, Christian Thurau, Alessandro Canossa:
Behavior evolution in Tomb Raider Underworld. CIG 2013: 1-8 - [c35]Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage:
A comparison of methods for player clustering via behavioral telemetry. FDG 2013: 245-252 - [p8]Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa:
Introduction. Game Analytics, Maximizing the Value of Player Data 2013: 3-12 - [p7]Anders Drachen, Magy Seif El-Nasr, Alessandro Canossa:
Game Analytics - The Basics. Game Analytics, Maximizing the Value of Player Data 2013: 13-40 - [p6]Alessandro Canossa, Magy Seif El-Nasr, Anders Drachen:
Benefits of Game Analytics: Stakeholders, Contexts and Domains. Game Analytics, Maximizing the Value of Player Data 2013: 41-52 - [p5]Anders Drachen, André Gagné, Magy Seif El-Nasr:
Sampling for Game User Research. Game Analytics, Maximizing the Value of Player Data 2013: 143-167 - [p4]Anders Drachen, Christian Thurau, Julian Togelius, Georgios N. Yannakakis, Christian Bauckhage:
Game Data Mining. Game Analytics, Maximizing the Value of Player Data 2013: 205-253 - [p3]Anders Drachen, Alessandro Canossa, Janus Rau Møller Sørensen:
Gameplay Metrics in Game User Research: Examples from the Trenches. Game Analytics, Maximizing the Value of Player Data 2013: 285-319 - [p2]Anders Drachen, Matthias Schubert:
Spatial Game Analytics. Game Analytics, Maximizing the Value of Player Data 2013: 365-402 - [p1]Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa:
Erratum. Game Analytics, Maximizing the Value of Player Data 2013 - [e1]Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa:
Game Analytics, Maximizing the Value of Player Data. Springer 2013, ISBN 978-1-4471-4768-8 [contents] - 2012
- [c34]Magy Seif El-Nasr, Heather Desurvire, Lennart E. Nacke, Anders Drachen, Licia Calvi, Katherine Isbister, Regina Bernhaupt:
Game user research. CHI Extended Abstracts 2012: 2679-2682 - [c33]Christian Bauckhage, Kristian Kersting, Rafet Sifa, Christian Thurau, Anders Drachen, Alessandro Canossa:
How players lose interest in playing a game: An empirical study based on distributions of total playing times. CIG 2012: 139-146 - [c32]Anders Drachen, Rafet Sifa, Christian Bauckhage, Christian Thurau:
Guns, swords and data: Clustering of player behavior in computer games in the wild. CIG 2012: 163-170 - [c31]Michael Hitchens, Anders Drachen, Deborah Richards:
An investigation of player to player character identification via personal pronouns. IE 2012: 11 - 2011
- [j7]Anders Drachen, Alessandro Canossa:
Evaluating motion: spatial user behaviour in virtual environments. Int. J. Arts Technol. 4(3): 294-314 (2011) - [c30]Alessandro Canossa, Anders Drachen, Janus Rau Møller Sørensen:
Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration. FDG 2011: 61-68 - [c29]Anders Drachen, Kevin Bauer, Robert W. D. Veitch:
Only the good... get pirated: game piracy activity vs. metacritic score. FDG 2011: 292-294 - [c28]Christian Thurau, Anders Drachen:
Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft. ICEC 2011: 270-281 - [c27]Anders Drachen, Kevin Bauer, Robert W. D. Veitch:
Distribution of digital games via BitTorrent. MindTrek 2011: 233-240 - 2010
- [j6]Lennart E. Nacke, Anders Drachen, Stefan Göbel:
Methods for Evaluating Gameplay Experience in a Serious Gaming Context. Int. J. Comput. Sci. Sport 9(2) (2010) - [c26]Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa, Georgios N. Yannakakis:
Predicting player behavior in Tomb Raider: Underworld. CIG 2010: 178-185 - [c25]Beth Aileen Lameman, Magy Seif El-Nasr, Anders Drachen, Wendy Foster, Dinara Moura, Bardia Aghabeigi:
User studies: a strategy towards a successful industry-academic relationship. Future Play 2010: 134-142 - [c24]Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen:
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games. Sandbox@SIGGRAPH 2010: 49-54 - [i1]Anders Drachen, Lennart E. Nacke, Georgios N. Yannakakis, Anja Lee Pedersen:
Psychophysiological Correlations with Gameplay Experience Dimensions. CoRR abs/1004.0243 (2010)
2000 – 2009
- 2009
- [j5]Anders Tychsen, Michael Hitchens:
Game Time: Modeling and Analyzing Time in Multiplayer and Massively Multiplayer Games. Games Cult. 4(2): 170-201 (2009) - [c23]Anders Drachen, Michael Hitchens, Ruth Aylett, Sandy Louchart:
Modeling the Story Facilitation of Game Masters in Multi-Player Role-Playing Games. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 24-31 - [c22]Michael Hitchens, Anders Drachen:
The Personal Experience of Narratives in Role-Playing Games. AAAI Spring Symposium: Intelligent Narrative Technologies II 2009: 53-60 - [c21]Anders Drachen, Alessandro Canossa, Georgios N. Yannakakis:
Player modeling using self-organization in Tomb Raider: Underworld. CIG 2009: 1-8 - [c20]Alessandro Canossa, Anders Drachen:
Patterns of Play: Play-Personas in User-Centred Game Development. DiGRA Conference 2009 - [c19]Anders Drachen, Marinka Copier, Markus Montola, Mirjam P. Eladhari, Michael Hitchens, Jaakko Stenros:
Role-Playing Games: The State of Knowledge [Panel Abstracts]. DiGRA Conference 2009 - [c18]Anders Drachen, Michael Hitchens, Arnav Jhala, Georgios N. Yannakakis:
Towards Data-Driven Drama Management: Issues in Data Collection and Annotation. DiGRA Conference 2009 - [c17]Lennart E. Nacke, Anders Drachen, Kai Kuikkaniemi, Jörg Niesenhaus, Hannu Korhonen, Wouter van den Hoogen, Karolien Poels, Wijnand A. IJsselsteijn, Yvonne A. W. de Kort:
Playability and Player Experience Research [Panel Abstracts]. DiGRA Conference 2009 - [c16]Anders Drachen, Alessandro Canossa:
Analyzing user behavior via gameplay metrics. Future Play 2009: 19-20 - [c15]Alessandro Canossa, Anders Drachen:
Play-Personas: Behaviours and Belief Systems in User-Centred Game Design. INTERACT (2) 2009: 510-523 - [c14]Anders Drachen, Alessandro Canossa:
Analyzing spatial user behavior in computer games using geographic information systems. MindTrek 2009: 182-189 - [c13]Anders Drachen, Alessandro Canossa:
Towards gameplay analysis via gameplay metrics. MindTrek 2009: 202-209 - 2008
- [j4]Anders Tychsen, Michael Hitchens, Thea Brolund:
Character play: the use of game characters in multi-player role-playing games across platforms. Comput. Entertain. 6(2): 22:1-22:24 (2008) - [j3]Anders Drachen, Jonas Heide Smith:
Player talk - the functions of communication in multplayer role-playing games. Comput. Entertain. 6(4): 56:1-56:36 (2008) - [c12]Anders Tychsen, Michael Hitchens, Thea Brolund:
Motivations for play in computer role-playing games. Future Play 2008: 57-64 - [c11]Anders Tychsen, Alessandro Canossa:
Defining personas in games using metrics. Future Play 2008: 73-80 - [c10]Anders Tychsen, Jonas Heide Smith:
Game format effects on communication in multi-player games. Future Play 2008: 113-120 - [c9]Anders Tychsen, Thea Brolund, Michael Hitchens:
Verbal Communication of Story Facilitators in Multi-player Role-Playing Games. ICIDS 2008: 242-249 - [c8]Anders Tychsen:
Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games. ICIDS 2008: 309-320 - [c7]Ruth Aylett, Sandy Louchart, Anders Tychsen, Michael Hitchens, Rui Figueiredo, Carlos Delgado-Mata:
Managing emergent character-based narrative. INTETAIN 2008: 5 - 2007
- [j2]Anders Tychsen, Michael Hitchens, Thea Brolund, Doris McIlwain, Manolya Kavakli:
Group play: determining factors on the gaming experience in multiplayer role-playing games. Comput. Entertain. 5(4): 10:1-10:29 (2007) - [c6]Anders Tychsen, Doris McIlwain, Thea Brolund, Michael Hitchens:
Player-Character Dynamics in Multi-Player Role Playing Games. DiGRA Conference 2007 - [c5]Anders Tychsen, Ken Newman, Thea Brolund, Michael Hitchens:
Cross-format analysis of the gaming experience in multi-player role-playing games. DiGRA Conference 2007 - 2006
- [j1]Anders Tychsen, Michael Hitchens, Thea Brolund, Manolya Kavakli:
Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities. Games Cult. 1(3): 252-275 (2006) - [c4]Anders Tychsen, Susana Pajares Tosca, Thea Brolund:
Personalizing the Player Experience in MMORPGs. TIDSE 2006: 253-264 - [c3]Anders Tychsen, Jonas Heide Smith, Michael Hitchens, Susana Pajares Tosca:
Communication in Multi-player Role Playing Games - The Effect of Medium. TIDSE 2006: 277-288 - [c2]Anders Tychsen, Michael Hitchens:
Ghost Worlds - Time and Consequence in MMORPGs. TIDSE 2006: 300-311 - 2005
- [c1]Anders Tychsen:
Tales for the many: Storytelling in RPGs, LARPs and MMORPGs. DiGRA Conference 2005
Coauthor Index
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