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Impressions of the GDMC AI Settlement Generation Challenge in Minecraft

Published: 04 November 2022 Publication History

Abstract

The GDMC AI settlement generation challenge is a procedural content generation (PCG) competition about producing an algorithm that can create a settlement in the game Minecraft. In contrast to the majority of AI competitions, the GDMC entries are evaluated by human experts on several criteria such as adaptability, functionality, evocative narrative, and visual aesthetics – all of which represent challenges to state-of-the-art PCG systems. This paper contains a collection of written experiences with this competition, by participants, judges, organizers and advisors. We asked people to reflect both on the artifacts themselves, and on the competition in general. The aim of this paper is to offer a shareable and edited collection of experiences and qualitative feedback which have the potential to push forward PCG and computational creativity, but would be lost once the individual assessments are compressed to scalar ratings. We reflect upon organizational issues for AI competitions, and discuss the future of the GDMC competition.

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Cited By

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  • (2024)DreamCraft: Text-Guided Generation of Functional 3D Environments in MinecraftProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649943(1-15)Online publication date: 21-May-2024
  • (2024)Terrain-adaptive PCGML in Minecraft2024 IEEE Conference on Games (CoG)10.1109/CoG60054.2024.10645652(1-8)Online publication date: 5-Aug-2024
  • (2023)Observer rules for box-split grammarsProceedings of the Nineteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment10.1609/aiide.v19i1.27515(195-202)Online publication date: 8-Oct-2023
  • Show More Cited By

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cover image ACM Other conferences
FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games
September 2022
664 pages
ISBN:9781450397957
DOI:10.1145/3555858
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 04 November 2022

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Author Tags

  1. Artificial Intelligence
  2. Competition
  3. Computational Creativity
  4. Experience Survey
  5. Minecraft
  6. Procedural Content Generation

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FDG22

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Overall Acceptance Rate 152 of 415 submissions, 37%

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Cited By

View all
  • (2024)DreamCraft: Text-Guided Generation of Functional 3D Environments in MinecraftProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3649943(1-15)Online publication date: 21-May-2024
  • (2024)Terrain-adaptive PCGML in Minecraft2024 IEEE Conference on Games (CoG)10.1109/CoG60054.2024.10645652(1-8)Online publication date: 5-Aug-2024
  • (2023)Observer rules for box-split grammarsProceedings of the Nineteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment10.1609/aiide.v19i1.27515(195-202)Online publication date: 8-Oct-2023
  • (2023)Believable Minecraft Settlements by Means of Decentralised Iterative Planning2023 IEEE Conference on Games (CoG)10.1109/CoG57401.2023.10333146(1-8)Online publication date: 21-Aug-2023

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