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Bruno Feijó
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2020 – today
- 2025
- [j27]Edirlei Soares de Lima, Margot M. E. Neggers, Bruno Feijó, Marco A. Casanova, António L. Furtado:
An AI-powered approach to the semiotic reconstruction of narratives. Entertain. Comput. 52: 100810 (2025) - 2023
- [j26]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Managing the plot structure of character-based interactive narratives in games. Entertain. Comput. 47: 100590 (2023) - [j25]Cláuvin Almeida, Marcos Kalinowski, Anderson G. Uchôa, Bruno Feijó:
Negative effects of gamification in education software: Systematic mapping and practitioner perceptions. Inf. Softw. Technol. 156: 107142 (2023) - [c67]Edirlei Soares de Lima, Marco A. Casanova, Bruno Feijó, António L. Furtado:
Semiotic Structuring in Movie Narrative Generation. ICEC 2023: 161-175 - [c66]Vinicius Martins, Camila T. Ramalho, Lucas Cordeiro Marques, Juliana Alves Pereira, Alessandro F. Garcia, Carlos Lucena, Bruno Feijó, António L. Furtado:
Analyzing a Semantics-Aware Bug Seeding Tool's Efficacy: A qualitative study with the SemSeed tool. SBES 2023: 246-256 - [c65]Edirlei Soares de Lima, Bruno Feijó, Marco A. Casanova, António L. Furtado:
ChatGeppetto - an AI-powered Storyteller. SBGames 2023: 28-37 - [c64]Luís Fernando Bicalho, Augusto Baffa, Bruno Feijó:
A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games. SBGames 2023: 76-85 - [i5]Cláuvin Almeida, Marcos Kalinowski, Anderson G. Uchôa, Bruno Feijó:
Negative Effects of Gamification in Education Software: Systematic Mapping and Practitioner Perceptions. CoRR abs/2305.08346 (2023) - 2022
- [j24]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Procedural generation of branching quests for games. Entertain. Comput. 43: 100491 (2022) - [c63]Edirlei Soares de Lima, António L. Furtado, Bruno Feijó, Marco A. Casanova:
Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation. ICEC 2022: 61-75 - [c62]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
A Character-based Model for Interactive Storytelling in Games. SBGAMES 2022: 1-6 - [c61]Gustavo Amaral Costa dos Santos, Augusto Baffa, Jean-Pierre Briot, Bruno Feijó, António L. Furtado:
An adaptive music generation architecture for games based on the deep learning Transformer model. SBGAMES 2022: 1-6 - [i4]Edirlei Soares de Lima, António L. Furtado, Bruno Feijó, Marco A. Casanova:
A Note on Process Modelling: Combining Situation Calculus and Petri Nets. CoRR abs/2207.00317 (2022) - [i3]Gustavo Amaral Costa dos Santos, Augusto Baffa, Jean-Pierre Briot, Bruno Feijó, António Luz Furtado:
An adaptive music generation architecture for games based on the deep learning Transformer mode. CoRR abs/2207.01698 (2022) - 2021
- [c60]Cláuvin Almeida, Marcos Kalinowski, Bruno Feijó:
A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems. SEAA 2021: 17-24 - [c59]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Computational Narrative Blending Based on Planning. ICEC 2021: 289-303 - [c58]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Adaptive Branching Quests Based on Automated Planning and Story Arcs. SBGames 2021: 9-18 - 2020
- [j23]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Adaptive storytelling based on personality and preference modeling. Entertain. Comput. 34: 100342 (2020) - [c57]Luís Fernando Bicalho, Bruno Feijó, Augusto Baffa:
A Culture Model for Non-Player Characters' Behaviors in Role-Playing Games. SBGames 2020: 9-18 - [c56]Victor H. Andres Ayma, Patrick Nigri Happ, Raul Queiroz Feitosa, Gilson A. O. P. Costa, Bruno Feijó:
Symbiotic Trackers' Ensemble with Trackers' Re-initialization for Face Tracking. SIMBig 2020: 250-263
2010 – 2019
- 2019
- [c55]Luís Fernando Bicalho, Augusto Baffa, Bruno Feijó:
A Game Analytics Model to Identify Player Profiles in Singleplayer Games. SBGames 2019: 11-20 - [c54]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning. SBGames 2019: 144-153 - 2018
- [j22]Adriana Braun, Rossana Baptista Queiroz, Won-Sook Lee, Bruno Feijó, Soraia Raupp Musse:
Persona: A Method for Facial Analysis in Video and Application in Entertainment. Comput. Entertain. 16(3): 4:1-4:19 (2018) - [j21]Luis Valente, Bruno Feijó, Alexandre Ribeiro Silva, Esteban Clua:
Pervasive virtuality in digital entertainment applications and its quality requirements. Entertain. Comput. 26: 139-152 (2018) - [j20]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Player behavior and personality modeling for interactive storytelling in games. Entertain. Comput. 28: 32-48 (2018) - [j19]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Video-based interactive storytelling using real-time video compositing techniques. Multim. Tools Appl. 77(2): 2333-2357 (2018) - [j18]Luis Valente, Bruno Feijó, Julio César Sampaio do Prado Leite, Esteban Clua:
A method to assess pervasive qualities in mobile games. Pers. Ubiquitous Comput. 22(4): 647-670 (2018) - [c53]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado, Vinicius M. Gottin:
Personality and Preference Modeling for Adaptive Storytelling. SBGames 2018: 187-196 - 2017
- [j17]Luís Valente, Bruno Feijó, Julio César Sampaio do Prado Leite:
Mapping quality requirements for pervasive mobile games. Requir. Eng. 22(1): 137-165 (2017) - [c52]Pedro Sampaio, Augusto Baffa, Bruno Feijó, Mauricio Lana:
A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control. SBGames 2017: 10-18 - [c51]Augusto Baffa, Pedro Sampaio, Bruno Feijó, Mauricio Lana:
Dealing with the Emotions of Non Player Characters. SBGames 2017: 76-87 - [c50]Edirlei Soares de Lima, Vinicius M. Gottin, Bruno Feijó, António L. Furtado:
Network Traversal as an Aid to Plot Analysis and Composition. SBGames 2017: 144-154 - 2016
- [j16]Edirlei Soares de Lima, Bruno Feijó, Marco Antonio Casanova, António L. Furtado:
Storytelling variants based on semiotic relations. Entertain. Comput. 17: 31-44 (2016) - [c49]Luís Valente, Bruno Feijó, Alexandre Ribeiro Silva, Esteban Clua:
The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems. ICEC 2016: 187-198 - [c48]Rodrigo Marques Almeida da Silva, Bruno Feijó, Pablo B. Gomes, Thiago Frensh, Daniel Monteiro:
Real time 360° video stitching and streaming. SIGGRAPH Posters 2016: 70:1-70:2 - [c47]Rodrigo Marques Almeida da Silva, Pablo B. Gomes, Bruno Feijó:
Distributed Virtual Reality for Collaborative Backlot Visualization. SVR 2016: 220-224 - [i2]Luis Valente, Esteban Clua, Alexandre Ribeiro Silva, Bruno Feijó:
Live-action Virtual Reality Games. CoRR abs/1601.01645 (2016) - [i1]Luis Valente, Bruno Feijó, Alexandre Ribeiro Silva, Esteban Clua:
Notes on Pervasive Virtuality. CoRR abs/1605.08035 (2016) - 2015
- [c46]Fabio A. Guilherme da Silva, Bruno Feijó:
Personality traits in plots with nondeterministic planning for interactive storytelling. CIG 2015: 83-90 - [c45]Augusto Baffa, Marcus Poggi, Bruno Feijó:
Adaptive Automated Storytelling Based on Audience Response. ICEC 2015: 45-58 - [c44]Edirlei Soares de Lima, António L. Furtado, Bruno Feijó:
Storytelling Variants: The Case of Little Red Riding Hood. ICEC 2015: 286-300 - [c43]Alexandre Ribeiro Silva, Luís Valente, Esteban Clua, Bruno Feijó:
An Indoor Navigation System for Live-Action Virtual Reality Games. SBGames 2015: 1-10 - [c42]Marcelo Zamith, Luis Valente, Bruno Feijó, Mark Joselli, Esteban Clua:
Exploring Parallel Game Architectures with Tardiness Policy. SBGames 2015: 33-42 - 2014
- [j15]Edirlei Soares de Lima, Bruno Feijó, Simone D. J. Barbosa, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Draw your own story: Paper and pencil interactive storytelling. Entertain. Comput. 5(1): 33-41 (2014) - [c41]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado:
Hierarchical generation of dynamic and nondeterministic quests in games. Advances in Computer Entertainment 2014: 24:1-24:10 - [c40]Luís Valente, Bruno Feijó:
Extending Use Cases to Support Activity Design in Pervasive Mobile Games. SBGames 2014: 193-201 - [c39]Edirlei Soares de Lima, Simone Diniz Junqueira Barbosa, Bruno Feijó, António Luz Furtado:
Building Keyword-Indexed Virtual Libraries in a Logic Programming Environment. WebMedia 2014: 75-82 - 2013
- [j14]Rodrigo Marques, Bruno Feijó, Karin K. Breitman, Thieberson Gomes, Laercio Ferracioli, Hélio Lopes:
A cloud computing based framework for general 2D and 3D cellular automata simulation. Adv. Eng. Softw. 65: 78-89 (2013) - [c38]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado, Simone Diniz Junqueira Barbosa, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:
Non-branching Interactive Comics. Advances in Computer Entertainment 2013: 230-245 - [c37]Paulo Abelha, Vinicius M. Gottin, Angelo E. M. Ciarlini, Eric T. Araujo, António L. Furtado, Bruno Feijó, Fabio A. Guilherme da Silva, Cesar Tadeu Pozzer:
A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling. AIIDE 2013 - [c36]Gustavo Moreira, Bruno Feijó, Hélio Lopes, Raul Queiroz Feitosa:
Real-Time Object Tracking in High-Definition Video Using Frame Segmentation and Background Integral Images. SIBGRAPI 2013: 75-82 - 2012
- [j13]Gustavo N. Nunes, Alexandre Valdetaro, Alberto Raposo, Bruno Feijó, Rodrigo de Toledo:
Rendering Tubes from Discrete Curves Using Hardware Tessellation. J. Graph. Tools 16(3): 123-143 (2012) - [c35]Edirlei Soares de Lima, Bruno Feijó, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, António L. Furtado, Fabio A. Guilherme da Silva:
Social Interaction for Interactive Storytelling. ICEC 2012: 1-15 - [c34]Fabio A. Guilherme da Silva, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima:
Information-Gathering Events in Story Plots. ICEC 2012: 30-44 - [c33]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Automatic Video Editing for Video-Based Interactive Storytelling. ICME 2012: 806-811 - 2011
- [j12]Raul Queiroz Feitosa, Gilson Alexandre Ostwald Pedro da Costa, Guilherme Lúcio Abelha Mota, Bruno Feijó:
Modeling alternatives for fuzzy Markov chain-based classification of multitemporal remote sensing data. Pattern Recognit. Lett. 32(7): 927-940 (2011) - [c32]Eric T. Araujo, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó:
A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories. ICIDS 2011: 272-277 - [c31]Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Draw Your Own Story: Paper and Pencil Interactive Storytelling. ICEC 2011: 1-12 - [c30]Marcelo Panaro de Moraes Zamith, Mark Joselli, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luis Valente, Bruno Feijó:
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. SBGames 2011: 79-88 - [c29]Gustavo N. Nunes, Rodrigo Braga, Alexandre Valdetaro, Alberto Raposo, Bruno Feijó:
Analysis and Implementation of Local Subdivision Algorithms in the GPU. SBGames 2011: 101-113 - [c28]Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, Fabio A. Guilherme da Silva, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications. SBGames 2011: 206-214 - [c27]Ramon Limberger, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima:
Supporting Characters in Interactive Storytelling. SBGames 2011: 241-249 - 2010
- [c26]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luís Valente, Bruno Feijó:
An Architecture with Automatic Load Balancing and Distribution for Digital Games. SBGames 2010: 59-70 - [c25]Edirlei Everson Soares de Lima, Bruno Feijó, António L. Furtado, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:
Director of Photography and Music Director for Interactive Storytelling. SBGames 2010: 129-137 - [c24]Alexandre Valdetaro, Gustavo N. Nunes, Alberto Raposo, Bruno Feijó, Rodrigo de Toledo:
LOD Terrain Rendering by Local Parallel Processing on GPU. SBGames 2010: 182-188
2000 – 2009
- 2009
- [j11]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó:
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. Comput. Entertain. 7(4): 50:1-50:15 (2009) - [j10]Lucas Machado, Bruno Feijó:
Parallel culling and sorting based on adaptive static balancing. Comput. Entertain. 7(4): 59:1-59:13 (2009) - [j9]Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Bruno Feijó:
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. Comput. Entertain. 7(4): 60:1-60:15 (2009) - [j8]Bruno Feijó:
Visualization, Digital Content, and Simulation. IEEE Multim. 16(1): 8-12 (2009) - [j7]Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó:
Turn off the graphics: designing non-visual interfaces for mobile phone games. J. Braz. Comput. Soc. 15(1): 45-58 (2009) - [c23]Edirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, António L. Furtado:
Virtual cinematography director for interactive storytelling. Advances in Computer Entertainment Technology 2009: 263-270 - [c22]Edirlei Everson Soares de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, António L. Furtado:
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments. SBGames 2009: 44-51 - [c21]Mark Joselli, Erick Baptista Passos, Marcelo Panaro de Moraes Zamith, Esteban Clua, Anselmo Antunes Montenegro, Bruno Feijó:
A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU. SBGames 2009: 121-131 - [c20]Marcelo de Melo Camanho, Angelo Ernani Maia Ciarlini, António Luz Furtado, Bruno Feijó, Cesar Tadeu Pozzer:
A Model for Interactive TV Storytelling. SBGames 2009: 197-206 - 2008
- [j6]Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Aura Conci, Anselmo Antunes Montenegro, Regina Leal-Toledo, Paulo A. Pagliosa, Luis Valente, Bruno Feijó:
A game loop architecture for the GPU used as a math coprocessor in real-time applications. Comput. Entertain. 6(3): 42:1-42:19 (2008) - [c19]Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Regina Leal-Toledo, Luis Valente, Bruno Feijó, Marcos Cordeiro d'Ornellas, Cesar Tadeu Pozzer:
Automatic Dynamic Task Distribution between CPU and GPU for Real-Time Systems. CSE 2008: 48-55 - [c18]Marcelo M. Camanho, Angelo E. M. Ciarlini, António L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó:
Conciliating coherence and high responsiveness in interactive storytelling. DIMEA 2008: 427-434 - [c17]Angelo E. M. Ciarlini, Marcelo M. Camanho, Thiago R. Dória, António L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó:
Planning and Interaction Levels for TV Storytelling. ICIDS 2008: 198-209 - [c16]Luis Valente, Clarisse Sieckenius de Souza, Bruno Feijó:
An exploratory study on non-visual mobile phone interfaces for games. IHC 2008: 31-39 - 2006
- [c15]Cristina Nader Vasconcelos, Bruno Feijó, Dilza Szwarcman, Mónica Costa:
Shot segmentation based on the encoder signature. MMM 2006 - [c14]Hedlena M. de A. Bezerra, Bruno Feijó, Luiz Velho:
A Computer-Assisted Colorization Algorithm based on Topological Difference. SIBGRAPI 2006: 71-77 - [c13]Esteban Clua, Bruno Feijó, Jason Della Rocca, Jon Schwartz, Maria das Graças, Ken Perlin, Romero Tori, Tiffany Barnes:
Game and interactivity in computer science educationVideo presentations are available on the citation page. SIGGRAPH Educators Program 2006: 2 - 2005
- [c12]Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, António L. Furtado, Bruno Feijó:
A logic-based tool for interactive generation and dramatization of stories. Advances in Computer Entertainment Technology 2005: 133-140 - [c11]Börje F. Karlsson, Bruno Feijó:
AI middleware as means for improving gameplay. Advances in Computer Entertainment Technology 2005: 442-445 - [c10]Adriana Pereira de Medeiros, Daniel Schwabe, Bruno Feijó:
A Design Rationale Representation for Model-Based Designs in Software Engineering. CAiSE Short Paper Proceedings 2005 - [c9]Adriana Pereira de Medeiros, Daniel Schwabe, Bruno Feijó:
Kuaba Ontology: Design Rationale Representation and Reuse in Model-Based Designs. ER 2005: 241-255 - [c8]Hedlena M. de A. Bezerra, Bruno Feijó, Luiz Velho:
An Image-Based Shading Pipeline for 2D Animation. SIBGRAPI 2005: 307-314 - 2004
- [c7]Rogério Ferreira Rodrigues, Paula Salgado Lucena Rodrigues, Bruno Feijó, Luiz Velho, Luiz Fernando Gomes Soares:
Cross-Media and Elastic Time Adaptive Presentations: The Integration of a Talking Head Tool into a Hypermedia Formatter. AH 2004: 215-224 - [c6]Esteban Walter Gonzalez Clua, Bruno Feijó, Marcelo Dreux, Francisco Fonseca:
Software Shaders in Interactive Environments Using Relief Impostors. SIBGRAPI 2004: 284-291 - 2003
- [j5]C. A. M. Barbosa, Bruno Feijó, Marcelo Dreux, Rubens Melo, João Bento, Sérgio Scheer:
An Object Model for Collaborative CAD Environments. Trans. SDPS 7(2): 87-100 (2003) - 2002
- [c5]C. A. M. Barbosa, Bruno Feijó, Marcelo Dreux, Rubens Melo, João Bento, Sérgio Scheer:
An Object Model for Collaborative CAD Enviroments. CSCWD 2002: 179-184 - 2001
- [j4]Dilza Szwarcman, Bruno Feijó, Mónica Costa:
Goal-oriented dead reckoning for autonomous characters. Comput. Graph. 25(6): 999-1011 (2001) - [j3]André Luiz Battaiola, Rodrigo G. Domingues, Bruno Feijó, Dilza Szwarcman, Esteban Walter Gonzalez Clua, Lauro E. Kosovitz, Marcelo Dreux, Carlos A. Pessoa, Geber L. Ramalho:
Desenvolvimento de Jogos em Computadores e Celulares. RITA 8(2): 7-46 (2001) - [c4]Marcelo Dreux, Bruno Feijó, Esteban Walter Gonzalez Clua:
A Shading Model for Image-Based Rendering. SIBGRAPI 2001: 138-145 - 2000
- [c3]Dilza Szwarcman, Bruno Feijó, Mónica Costa:
A Framework for Networked Reactive Character. SIBGRAPI 2000: 203-210
1990 – 1999
- 1998
- [c2]Bruno Feijó, Paulo C. Rodacki Gomes, João Bento, Sérgio Scheer, Renato Cerqueira:
Distributed Agents Supporting Event-Driven Design Processes. AID 1998: 557-577 - 1997
- [j2]João Bento, Bruno Feijó:
An agent-based paradigm for building intelligent CAD systems. Artif. Intell. Eng. 11(3): 231-244 (1997) - 1996
- [j1]Mónica Costa, Bruno Feijó:
Agents with emotions in behavioral animation. Comput. Graph. 20(3): 377-384 (1996) - 1990
- [c1]Daniel Schwabe, Bruno Feijó, Werther G. Krause:
Intelligent Hypertext for Normative Knowledge in Engineering. ECHT 1990: 123-136
Coauthor Index
aka: Angelo Ernani Maia Ciarlini
aka: Esteban Clua
aka: António Luz Furtado
aka: Luis Valente
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