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Tess Tanenbaum
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- affiliation: University of California, Irvine, Transformative Play Lab, CA, USA
- affiliation: Simon Fraser University, School of Interactive Arts & Technology, Surrey, BC, Canada
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2020 – today
- 2024
- [i1]Saumya Gupta, Theresa Jean Tanenbaum:
Gummy's Way Out - a Tangible Interactive Narrative with Food and the Diegetic Body. CoRR abs/2412.17773 (2024) - 2021
- [j12]Daniel L. Gardner, Theresa Jean Tanenbaum:
At the Edge: Periludic Elements in Game Studies. Game Stud. 21(4) (2021) - [c49]Saumya Gupta, Ferran Altarriba Bertran, Oguz 'Oz' Buruk, Sara Milkes Espinosa, Theresa Jean Tanenbaum, Minerva Wu:
Exploring Food based Interactive, Multi-Sensory, and Tangible Storytelling Experiences. Conference on Designing Interactive Systems 2021: 651-665 - 2020
- [j11]Theresa Jean Tanenbaum:
Correction to: Hermeneutic Inquiry for Digital Games Research. Comput. Games J. 9(3): 307 (2020) - [j10]Karen Tanenbaum, Marek Hatala, Theresa Jean Tanenbaum, Ron Wakkary, Alissa Nicole Antle:
Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling system. User Model. User Adapt. Interact. 30(3): 607 (2020) - [c48]Eric P. S. Baumer, Mark Blythe, Theresa Jean Tanenbaum:
Evaluating Design Fiction: The Right Tool for the Job. Conference on Designing Interactive Systems 2020: 1901-1913 - [c47]Saumya Gupta, Theresa Jean Tanenbaum, Meena Devii Muralikumar, Aparajita S. Marathe:
Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience. CHI 2020: 1-13 - [c46]Theresa Jean Tanenbaum, Nazely Hartoonian, Jeffrey S. Bryan:
"How do I make this thing smile?": An Inventory of Expressive Nonverbal Communication in Commercial Social Virtual Reality Platforms. CHI 2020: 1-13
2010 – 2019
- 2019
- [c45]Saumya Gupta, Theresa Jean Tanenbaum:
Shiva's Rangoli: Tangible Interactive Storytelling in Ambient Environments. Conference on Designing Interactive Systems (Companion Volume) 2019: 29-32 - [c44]Saumya Gupta, Theresa Jean Tanenbaum:
Evaluating the Pleasures of Agency in Shiva's Rangoli, a Tangible Storytelling Installation. Conference on Designing Interactive Systems 2019: 49-60 - [c43]Elena Márquez Segura, Katta Spiel, Karin B. Johansson, Jon Back, Phoebe O. Toups Dugas, Jessica Hammer, Annika Waern, Theresa Jean Tanenbaum, Katherine Isbister:
Larping (Live Action Role Playing) as an Embodied Design Research Method. Conference on Designing Interactive Systems (Companion Volume) 2019: 389-392 - [c42]Katta Spiel, Sultan A. Alharthi, Andrew Jian-lan Cen, Jessica Hammer, Lennart E. Nacke, Phoebe O. Toups Dugas, Tess Tanenbaum:
"It Started as a Joke": On the Design of Idle Games. CHI PLAY 2019: 495-508 - [c41]Jeffrey S. Bryan, Theresa Jean Tanenbaum:
Adapting the Empty Orchestra: the Performance of Play in Karaoke. DiGRA Conference 2019 - [c40]Oguz Turan Buruk, Katherine Isbister, Tess Tanenbaum:
A design framework for playful wearables. FDG 2019: 19:1-19:12 - [c39]Saumya Gupta, Theresa Jean Tanenbaum, Karen Tanenbaum:
Shiva's Rangoli: Tangible Storytelling through Diegetic Interfaces in Ambient Environments. TEI 2019: 65-75 - 2018
- [c38]Daniel L. Gardner, Theresa Jean Tanenbaum:
Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games. CHI 2018: 93 - [c37]Sultan A. Alharthi, Olaa Alsaedi, Phoebe O. Toups Dugas, Theresa Jean Tanenbaum, Jessica Hammer:
Playing to Wait: A Taxonomy of Idle Games. CHI 2018: 621 - [c36]Gopinaath Kannabiran, Alex A. Ahmed, Matthew Wood, Madeline Balaam, Theresa Jean Tanenbaum, Shaowen Bardzell, Jeffrey Bardzell:
Design for Sexual Wellbeing in HCI. CHI Extended Abstracts 2018 - [c35]Cale J. Passmore, Regan L. Mandryk, Sarah Schoemann, Daniel L. Gardner, Cayley MacArthur, Mark Hancock, Mahli-Ann R. Butt, Theresa Jean Tanenbaum:
Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games. CHI PLAY (Companion) 2018: 695-701 - [p2]Theresa Jean Tanenbaum, Karen Tanenbaum:
Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral Practices. New Directions in Third Wave Human-Computer Interaction (2) 2018: 11-24 - 2017
- [j9]Theresa Jean Tanenbaum, Gillian Smith:
Introduction. Interactions 24(1): 32-33 (2017) - [j8]Michael A. Cowling, Theresa Jean Tanenbaum, James R. Birt, Karen Tanenbaum:
Augmenting reality for augmented reality. Interactions 24(1): 42-45 (2017) - [j7]Theresa Jean Tanenbaum, Marcel Pufal, Karen Tanenbaum:
Furious futures and apocalyptic design fictions: popular narratives of sustainability. Interactions 24(1): 64-67 (2017) - [c34]Theresa Jean Tanenbaum, Daniel L. Gardner, Michael A. Cowling:
Teaching Pervasive Game Design in a Zombie Apocalypse. CHI PLAY (Companion) 2017: 165-177 - [c33]Theresa Jean Tanenbaum, Karen Tanenbaum, Michael A. Cowling:
Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & Idleness. CHI PLAY (Companion) 2017: 413-419 - [c32]Ke Jing, Natalie Nygaard, Theresa Jean Tanenbaum:
Magia Transformo: Designing for Mixed Reality Transformative Play. CHI PLAY (Companion) 2017: 421-429 - [c31]Phoebe O. Toups Dugas, Nicolas J. LaLone, Oguz Turan Buruk, Theresa Jean Tanenbaum, Aaron Trammell, Jessica Hammer, Ansgar E. Depping:
Augmented Tabletop Games Workshop. CHI PLAY (Companion) 2017: 661-666 - 2016
- [c30]Jennifer Jacobs, David Mellis, Amit Zoran, César Torres, Joel Brandt, Theresa Jean Tanenbaum:
Digital Craftsmanship: HCI Takes on Technology as an Expressive Medium. Conference on Designing Interactive Systems (Companion Volume) 2016: 57-60 - [c29]Jordan Rickman, Theresa Jean Tanenbaum:
GeoPoetry: Designing Location-Based Combinatorial Electronic Literature Soundtracks for Roadtrips. ICIDS 2016: 85-96 - [c28]Charu Chaudhari, Theresa Jean Tanenbaum:
Phylactery: An Authoring Platform for Object Stories. ICIDS 2016: 403-406 - [c27]Theresa Jean Tanenbaum, Marcel Pufal, Karen Tanenbaum:
The limits of our imagination: design fiction as a strategy for engaging with dystopian futures. LIMITS 2016: 10 - [c26]Charu Chaudhari, Anjanakshi Prakash, A. M. Tsaasan, Jed R. Brubaker, Theresa Jean Tanenbaum:
Penseive Box: Themes for Digital Memorialization Practices. TEI 2016: 398-403 - 2015
- [j6]Theresa Jean Tanenbaum:
Hermeneutic Inquiry for Digital Games Research. Comput. Games J. 4(1-2): 59-80 (2015) - [c25]Theresa Jean Tanenbaum, Karen Tanenbaum:
Empathy and Identity in Digital Games: Towards a New Theory of Transformative Play. FDG 2015 - [c24]Theresa Jean Tanenbaum, Karen Tanenbaum:
Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers. FDG 2015 - [c23]Amanda Lazar, Christian Koehler, Theresa Jean Tanenbaum, David H. Nguyen:
Why we use and abandon smart devices. UbiComp 2015: 635-646 - [c22]Theresa Jean Tanenbaum, Karen Tanenbaum, Katherine Isbister, Kaho Abe, Anne Sullivan, Luigi Anzivino:
Costumes and Wearables as Game Controllers. TEI 2015: 477-480 - [p1]Theresa Jean Tanenbaum, Karen Tanenbaum:
Fabricating Futures: Envisioning Scenarios for Home Fabrication Technology. Creativity in the Digital Age 2015: 193-221 - 2014
- [j5]Theresa Jean Tanenbaum:
Design fictional interactions: why HCI should care about stories. Interactions 21(5): 22-23 (2014) - [j4]Karen Tanenbaum, Marek Hatala, Theresa Jean Tanenbaum, Ron Wakkary, Alissa Nicole Antle:
A case study of intended versus actual experience of adaptivity in a tangible storytelling system. User Model. User Adapt. Interact. 24(3): 175-217 (2014) - [c21]Karen Tanenbaum, Theresa Jean Tanenbaum, Amanda M. Williams, Matt Ratto, Gabriel Resch, Antonio Gamba Bari:
Critical making hackathon: situated hacking, surveillance and big data proposal. CHI Extended Abstracts 2014: 17-20 - [c20]Conor Linehan, Ben Kirman, Stuart Reeves, Mark Blythe, Theresa Jean Tanenbaum, Audrey Desjardins, Ron Wakkary:
Alternate endings: using fiction to explore design futures. CHI Extended Abstracts 2014: 45-48 - 2013
- [j3]Theresa Jean Tanenbaum, Audrey Desjardins, Karen Tanenbaum:
Steampunking interaction design: principles for envisioning through imaginative practice. Interactions 20(3): 28-33 (2013) - [c19]Sharon Lynn Chu, Francis K. H. Quek, Luke Gusukuma, Theresa Jean Tanenbaum:
The effects of physicality on the child's imagination. Creativity & Cognition 2013: 93-102 - [c18]Theresa Jean Tanenbaum, Amanda M. Williams, Audrey Desjardins, Karen Tanenbaum:
Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice. CHI 2013: 2603-2612 - [c17]Theresa Jean Tanenbaum, Alissa Nicole Antle, John Robinson:
Three perspectives on behavior change for serious games. CHI 2013: 3389-3392 - [c16]Theresa Jean Tanenbaum:
How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games. DiGRA Conference 2013 - [c15]Sharon Lynn Chu, Francis K. H. Quek, Theresa Jean Tanenbaum:
Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment. ICIDS 2013: 144-155 - 2012
- [c14]Theresa Jean Tanenbaum, Karen Tanenbaum, Ron Wakkary:
Steampunk as design fiction. CHI 2012: 1583-1592 - [c13]Theresa Jean Tanenbaum, Karen Tanenbaum, Ron Wakkary:
Design fictions. TEI 2012: 347-350 - 2011
- [j2]Jim Bizzocchi, M. A. Ben Lin, Theresa Jean Tanenbaum:
Games, narrative and the design of interface. Int. J. Arts Technol. 4(4): 460-479 (2011) - [c12]Theresa Jean Tanenbaum:
Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role. ICIDS 2011: 55-66 - [c11]Theresa Jean Tanenbaum:
Imagining New Design Spaces for Interactive Digital Storytelling. ICIDS 2011: 261-271 - [c10]Theresa Jean Tanenbaum, Karen Tanenbaum:
The Reading Glove: A Non-linear Adaptive Tangible Narrative. ICIDS 2011: 346-349 - [c9]Alissa Nicole Antle, Theresa Jean Tanenbaum, Allen Bevans, Katie Seaborn, Sijie Wang:
Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game. INTERACT (2) 2011: 194-211 - [c8]Alissa Nicole Antle, Allen Bevans, Theresa Jean Tanenbaum, Katie Seaborn, Sijie Wang:
Futura: design for collaborative learning and game play on a multi-touch digital tabletop. TEI 2011: 93-100 - [c7]Karen Tanenbaum, Theresa Jean Tanenbaum, Alissa Nicole Antle, Jim Bizzocchi, Magy Seif El-Nasr, Marek Hatala:
Experiencing the reading glove. TEI 2011: 137-144 - [c6]Karen Tanenbaum, Marek Hatala, Theresa Jean Tanenbaum:
User Perceptions of Adaptivity in an Interactive Narrative. UMAP 2011: 389-400 - [e1]Mei Si, David Thue, Elisabeth André, James C. Lester, Theresa Jean Tanenbaum, Veronica Zammitto:
Interactive Storytelling - Fourth International Conference on Interactive Digital Storytelling, ICIDS 2011, Vancouver, Canada, November 28 - 1 December, 2011. Proceedings. Lecture Notes in Computer Science 7069, Springer 2011, ISBN 978-3-642-25288-4 [contents] - 2010
- [j1]Karen Tanenbaum, Theresa Jean Tanenbaum:
Agency as commitment to meaning: communicative competence in games. Digit. Creativity 21(1): 11-17 (2010) - [c5]Theresa Jean Tanenbaum, Karen Tanenbaum, Alissa Nicole Antle:
The Reading Glove: designing interactions for object-based tangible storytelling. AH 2010: 19 - [c4]Theresa Jean Tanenbaum, Karen Tanenbaum, Magy Seif El-Nasr, Marek Hatala:
Authoring tangible interactive narratives using cognitive hyperlinks. FDG 2010: 6:1-6:8
2000 – 2009
- 2009
- [c3]Theresa Jean Tanenbaum, Jim Bizzocchi:
Rock Band: a case study in the design of embodied interface experience. Sandbox@SIGGRAPH 2009: 127-134 - 2008
- [c2]Theresa Jean Tanenbaum, Karen Tanenbaum:
Improvisation and Performance as Models for Interacting with Stories. ICIDS 2008: 250-263 - 2007
- [c1]Theresa Jean Tanenbaum, Angela Tomizu:
Affective Interaction Design and Narrative Presentation. AAAI Fall Symposium: Intelligent Narrative Technologies 2007: 151-158
Coauthor Index
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last updated on 2025-01-26 23:51 CET by the dblp team
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