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Regan L. Mandryk
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- affiliation: University of Victoria, Canada
- affiliation (former): University of Saskatchewan, Canada
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2020 – today
- 2024
- [j56]Regan L. Mandryk, Cliff Lampe, Aaron Quigley:
Exploratory Proposals for CHI. Interactions 31(3): 66-67 (2024) - [j55]Daniel Johnson, Nicholas O'Donnell, Julian Frommel, Regan L. Mandryk:
Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC Pinball. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-20 (2024) - [j54]Rafael Alves Heinze, Regan L. Mandryk, Madison Klarkowski:
Exploring the Role of Action Mechanics in Game-Based Stress Recovery. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-32 (2024) - [j53]Colby Johanson, Susanne Poeller, Madison Klarkowski, Regan L. Mandryk:
Hexed by Pressure: How Action-State Orientation Explains Propensity to Choke in Super Hexagon. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-31 (2024) - [j52]Janelle E. MacKenzie, Madison Klarkowski, Ella M. Horton, Maryanne Theobald, Susan Danby, Lisa Kervin, Lance Barrie, Philippa K. Amery, Manesha Andradi, Simon Smith, Regan L. Mandryk, Daniel Johnson:
Using Psychophysiological Data to Facilitate Reflective Conversations with Children about their Player Experiences. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-33 (2024) - [j51]Regan L. Mandryk, Alena Denisova, Julian Frommel, Kathrin Gerling:
PACMHCI V8, CHI PLAY, October 2024 Editorial. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-2 (2024) - [j50]Michel Wijkstra, Katja Rogers, Regan L. Mandryk, Remco C. Veltkamp, Julian Frommel:
How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games. Proc. ACM Hum. Comput. Interact. 8(CHI): 1-32 (2024) - [c171]Karla Waldenmeier, Susanne Poeller, Martin Johannes Dechant, Nicola Baumann, Regan L. Mandryk:
Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games. CHI 2024: 363:1-363:13 - [c170]Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Daniel Johnson:
Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024. CHI Extended Abstracts 2024: 483:1-483:7 - [c169]Daisy O'Neill, Max V. Birk, Regan L. Mandryk:
Unpacking Norms, Narratives, and Nourishment: A Feminist HCI Critique on Food Tracking Technologies. CHI 2024: 514:1-514:20 - [c168]Regan L. Mandryk, Pejman Mirza-Babaei, Alena Denisova, Guo Freeman, Daniel Johnson:
Games and Play SIG: Connecting Games Research to the Broader HCI Context. CHI Extended Abstracts 2024: 580:1-580:6 - [c167]Julian Frommel, Regan L. Mandryk:
Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies. CHI 2024: 959:1-959:12 - [c166]Bastian Kordyaka, Nicole A. Beres, Rachel Kowert, Samuli Laato, Regan L. Mandryk:
Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games. CHI PLAY (Companion) 2024: 145-150 - [c165]Julian Frommel, Guo Freeman, Kathrin Gerling, Daniel Johnson, Regan L. Mandryk:
Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024. CHI PLAY (Companion) 2024: 462-465 - [c164]Regan L. Mandryk, Vero Vanden Abeele, Daniel Johnson, Lennart E. Nacke, Kathrin Gerling, Julian Frommel, Guo Freeman:
Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference. CHI PLAY (Companion) 2024: 471-474 - [c163]Raquel B. Robinson, Jan B. Vornhagen, Guo Freeman, Brendan Keogh, Regan L. Mandryk, Brendan Sinclair:
The Impact of Mass Game Industry Layoffs on the CHI PLAY Community. CHI PLAY (Companion) 2024: 475-477 - [c162]Sowmya Somanath, Bahare Bakhtiari, Regan L. Mandryk:
Design Fiction on Capturing, Amplifying, and Instilling Happiness in Work. CHIWORK 2024: 1:1-1:17 - [c161]Guo Freeman, Julian Frommel, Regan L. Mandryk, Jan Gugenheimer, Lingyuan Li, Daniel Johnson, Cecilia Aragon, Syed Ali Asif, Jakki O. Bailey, Meryem Barkallah, Braeden Burger, Sebastian Cmentowski, Jamie Hancock, Leanne Hides, Hongxin Hu, Yang Hu, Wangfan Li, Ruchi Panchanadikar, Niloofar Sayadi, Devin Tebbe, Leslie Wöhler, Xinyue You, Zinan Zhang, Douglas Zytko:
Understanding and Mitigating New Harms in Immersive and Embodied Virtual Spaces: A Speculative Dystopian Design Fiction Approach. CSCW Companion 2024: 288-295 - [c160]Guo Freeman, Regan L. Mandryk, Julian Frommel, Pejman Mirza-Babaei, Cliff Lampe:
Games and Play SIG at CSCW: Approaching Games Research from a CSCW Perspective. CSCW Companion 2024: 666-668 - [c159]Susanne Poeller, Nicola Baumann, Regan L. Mandryk:
Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations. FDG 2024: 12 - [c158]Susanne Poeller, Martin Johannes Dechant, Regan L. Mandryk:
Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal? FDG 2024: 24 - 2023
- [j49]Julian Frommel, Regan L. Mandryk:
Individual Control over Exposure to Combat Toxicity in Games. Games Res. Pract. 1(4): 24:1-24:3 (2023) - [j48]Colby Johanson, Carl Gutwin, Regan L. Mandryk:
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments. Int. J. Hum. Comput. Stud. 178: 103097 (2023) - [j47]Susanne Poeller, Martin Johannes Dechant, Madison Klarkowski, Regan L. Mandryk:
Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 1-26 (2023) - [j46]Colby Johanson, Brandon Piller, Carl Gutwin, Regan L. Mandryk:
If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 342-368 (2023) - [j45]Daniel Johnson, Julian Frommel, Winnifred R. Louis, Matthew D. Lee, Porntida Tanjitpiyanond, Regan L. Mandryk:
Prospective Passion and Social Capital within DotA 2 Players. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 464-483 (2023) - [j44]Nicole A. Beres, Madison Klarkowski, Regan L. Mandryk:
Playing with Emotions: A Systematic Review Examining Emotions and Emotion Regulation in Esports Performance. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 558-587 (2023) - [j43]Katja Rogers, Vincent Le Claire, Julian Frommel, Regan L. Mandryk, Lennart E. Nacke:
Using Evolutionary Algorithms to Target Complexity Levels in Game Economies. IEEE Trans. Games 15(1): 56-66 (2023) - [c157]Regan L. Mandryk, Julian Frommel, Nitesh Goyal, Guo Freeman, Cliff Lampe, Sarah Vieweg, Donghee Yvette Wohn:
Combating Toxicity, Harassment, and Abuse in Online Social Spaces: A Workshop at CHI 2023. CHI Extended Abstracts 2023: 340:1-340:7 - [c156]Raquel Breejon Robinson, Pejman Mirza-Babaei, Alberto Alvarez, Muriel Garreta Domingo, Regan L. Mandryk, Katherine Isbister:
Games and Play SIG: Connecting Through Social and Playful Technologies. CHI Extended Abstracts 2023: 513:1-513:4 - [c155]Michel Wijkstra, Katja Rogers, Regan L. Mandryk, Remco C. Veltkamp, Julian Frommel:
Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games. CHI PLAY (Companion) 2023: 3-9 - [c154]Julian Frommel, Guo Freeman, Janelle E. MacKenzie, Daniel Johnson, Regan L. Mandryk:
Workshop on Understanding and Combating the Problematic Side of Play. CHI PLAY (Companion) 2023: 348-349 - [c153]Cody J. Phillips, Nico Trick, Lennart E. Nacke, Regan L. Mandryk:
The Role of Generative AI in Games Research. CHI PLAY (Companion) 2023: 353-354 - [c152]Susanne Poeller, Alexandra Steen, Nicola Baumann, Regan L. Mandryk:
Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers. FDG 2023: 17:1-17:12 - [c151]Susanne Poeller, Martin Dechant, Regan L. Mandryk:
Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being. FDG 2023: 58:1-58:7 - [c150]Nitesh Goyal, Sungsoo Ray Hong, Regan L. Mandryk, Toby Jia-Jun Li, Kurt Luther, Dakuo Wang:
SHAI 2023: Workshop on Designing for Safety in Human-AI Interactions. IUI Companion 2023: 199-201 - 2022
- [j42]Ethan Luxford, Selen Türkay, Julian Frommel, Stephanie J. Tobin, Regan L. Mandryk, Jessica Formosa, Daniel Johnson:
Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being. Cyberpsychology Behav. Soc. Netw. 25(5): 310-315 (2022) - [j41]Jessica Formosa, Daniel Johnson, Selen Türkay, Regan L. Mandryk:
Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic. Comput. Hum. Behav. 131: 107232 (2022) - [j40]Neha Kumar, Julie A. Adams, Bill Buxton, Linda Candy, Pablo César, Leigh Clark, Benjamin R. Cowan, Anind K. Dey, Phoebe O. Toups Dugas, Ernest A. Edmonds, Michael A. Goodrich, Mark Green, Jonathan Grudin, Yoshifumi Kitamura, Joe Konstan, Celine Latulipe, Minha Lee, Tom Malone, Regan L. Mandryk, Panos Markopoulos, Michael J. Muller, Lennart E. Nacke, Yukiko I. Nakano, Marianna Obrist, Martin Porcheron, Aleksandra Sarcevic, Johannes Schöning, Stacey D. Scott, Bonita Sharif, Frank Steinicke, Simone Stumpf, Edward Tse, Vinoba Vinayagamoorthy:
A chronology of SIGCHI conferences: 1983 to 2022. Interactions 29(6): 34-41 (2022) - [j39]Jessica Formosa, Nicholas O'Donnell, Ella M. Horton, Selen Türkay, Regan L. Mandryk, Michael Hawks, Daniel Johnson:
Definitions of Esports: A Systematic Review and Thematic Analysis. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-45 (2022) - [j38]Guo Freeman, Scott Bateman, Lennart E. Nacke, Regan L. Mandryk:
PACMHCI V6, CHI PLAY, October 2022 Editorial. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-2 (2022) - [j37]Maximilian A. Friehs, Madison Klarkowski, Julian Frommel, Cody J. Phillips, Regan L. Mandryk:
Enhanced Esports: Community Perspectives on Performance Enhancers in Competitive Gaming. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-29 (2022) - [j36]Julian Frommel, Regan L. Mandryk:
Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in Games. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-23 (2022) - [j35]Aqeel Haider, Casper Harteveld, Daniel Johnson, Max V. Birk, Regan L. Mandryk, Magy Seif El-Nasr, Lennart E. Nacke, Kathrin Gerling, Vero Vanden Abeele:
miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-26 (2022) - [j34]Daniel Johnson, Katelyn Wiley, Cale J. Passmore, Ella M. Horton, Roger Altizer, Regan L. Mandryk:
Shoulder-to-Shoulder: How Pinball Supports Men's Wellbeing. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-25 (2022) - [j33]Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, Madison Klarkowski, Julian Frommel:
Feeling Good and In Control: In-game Tools to Support Targets of Toxicity. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-27 (2022) - [j32]Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, Madison Klarkowski, Julian Frommel:
"Bad Vibrations": Sensing Toxicity From In-Game Audio Features. IEEE Trans. Games 14(4): 558-568 (2022) - [c149]Greg Wadley, Vassilis Kostakos, Peter Koval, Wally Smith, Sarah Webber, Anna L. Cox, James J. Gross, Kristina Höök, Regan L. Mandryk, Petr Slovák:
The Future of Emotion in Human-Computer Interaction. CHI Extended Abstracts 2022: 93:1-93:6 - [c148]Raquel Breejon Robinson, Ricardo Rheeder, Madison Klarkowski, Regan L. Mandryk:
Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences. CHI Extended Abstracts 2022: 196:1-196:4 - [c147]Martin Johannes Dechant, Robin Welsch, Julian Frommel, Regan L. Mandryk:
(Don't) stand by me: How trait psychopathy and NPC emotion influence player perceptions, verbal responses, and movement behaviours in a gaming task. CHI 2022: 468:1-468:17 - [c146]Raquel Breejon Robinson, Ricardo Rheeder, Madison Klarkowski, Regan L. Mandryk:
"Chat Has No Chill": A Novel Physiological Interaction For Engaging Live Streaming Audiences. CHI 2022: 562:1-562:18 - [c145]Julian Frommel, Regan L. Mandryk, Madison Klarkowski:
Challenges to Combating Toxicity and Harassment in Multiplayer Games: Involving the HCI Games Research Community. CHI PLAY 2022: 263-265 - [c144]Pejman Mirza-Babaei, Raquel Robinson, Regan L. Mandryk, Johanna Pirker, Carissa Kang, Andrea Fletcher:
Games and the Metaverse. CHI PLAY 2022: 318-319 - [c143]Julian Frommel, Regan L. Mandryk:
Effective Toxicity Prediction in Online Multiplayer Gaming: Four Obstacles to Making Approaches Usable. MuC (Workshopband) 2022 - 2021
- [j31]Maximilian A. Friehs, Martin Dechant, Sarah Vedress, Christian Frings, Regan L. Mandryk:
Shocking advantage! Improving digital game performance using non-invasive brain stimulation. Int. J. Hum. Comput. Stud. 148: 102582 (2021) - [j30]Kathrin Gerling, Elisa D. Mekler, Regan L. Mandryk:
PACMHCI V5, CHI PLAY, September 2021 Editorial. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 224:1-224:2 (2021) - [j29]Nicole A. Beres, Madison Klarkowski, Regan L. Mandryk:
Under Pressure: Exploring Choke and Clutch in Competitive Video Games. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 239:1-239:22 (2021) - [j28]Martin Johannes Dechant, Max Valentin Birk, Youssef Shiban, Knut Schnell, Regan L. Mandryk:
How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 248:1-248:27 (2021) - [j27]Cody J. Phillips, Madison Klarkowski, Julian Frommel, Carl Gutwin, Regan L. Mandryk:
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 255:1-255:21 (2021) - [j26]Julian Frommel, Martin Johannes Dechant, Regan L. Mandryk:
The Potential of Video Game Streaming as Exposure Therapy for Social Anxiety. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 258:1-258:25 (2021) - [j25]Daniel Johnson, Victoria Gore-Jones, Frances Dark, Stephen D. Parker, Sharon Foley, Regan L. Mandryk:
Videogame Play and Wellbeing Among a First Episode Psychosis Population. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 281:1-281:23 (2021) - [j24]Susanne Poeller, Saskia Seel, Nicola Baumann, Regan L. Mandryk:
Seek What You Need: Affiliation and Power Motives Drive Need Satisfaction, Intrinsic Motivation, and Flow in League of Legends. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 288:1-288:23 (2021) - [j23]Matthew K. Miller, Regan L. Mandryk:
Meeting with Media: Comparing Synchronous Media Sharing and Icebreaker Questions in Initial Interactions via Video Chat. Proc. ACM Hum. Comput. Interact. 5(CSCW2): 374:1-374:26 (2021) - [c142]Miriam Sturdee, Joseph Lindley, Conor Linehan, Chris Elsden, Neha Kumar, Tawanna Dillahunt, Regan L. Mandryk, John Vines:
Consequences, Schmonsequences! Considering the Future as Part of Publication and Peer Review in Computing Research. CHI Extended Abstracts 2021: 95:1-95:4 - [c141]Susanne Poeller, Karla Waldenmeier, Nicola Baumann, Regan L. Mandryk:
Prepare for Trouble and Make It Double: The Power Motive Predicts Pokémon Choices Based on Apparent Strength. CHI 2021: 110:1-110:12 - [c140]Dmitry Alexandrovsky, Maximilian Achim Friehs, Jendrik Grittner, Susanne Putze, Max Valentin Birk, Rainer Malaka, Regan L. Mandryk:
Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game. CHI 2021: 113:1-113:18 - [c139]Julian Frommel, Cody J. Phillips, Regan L. Mandryk:
Gathering Self-Report Data in Games Through NPC Dialogues: Effects on Data Quality, Data Quantity, Player Experience, and Information Intimacy. CHI 2021: 118:1-118:12 - [c138]Matthew K. Miller, Martin Johannes Dechant, Regan L. Mandryk:
Meeting You, Seeing Me: The Role of Social Anxiety, Visual Feedback, and Interface Layout in a Get-to-Know-You Task via Video Chat. CHI 2021: 339:1-339:14 - [c137]Nicole A. Beres, Julian Frommel, Elizabeth Reid, Regan L. Mandryk, Madison Klarkowski:
Don't You Know That You're Toxic: Normalization of Toxicity in Online Gaming. CHI 2021: 438:1-438:15 - [c136]Martin Johannes Dechant, Julian Frommel, Regan L. Mandryk:
Assessing Social Anxiety Through Digital Biomarkers Embedded in a Gaming Task. CHI 2021: 544:1-544:15 - [c135]Jason T. Bowey, Julian Frommel, Brandon Piller, Regan L. Mandryk:
Predicting Beliefs from NPC Dialogues. CoG 2021: 1-8 - [c134]Julian Frommel, Madison Klarkowski, Regan L. Mandryk:
The Struggle is Spiel: On Failure and Success in Games. FDG 2021: 32:1-32:12 - 2020
- [j22]Audrey Girouard, Jon E. Froehlich, Regan L. Mandryk, Mark Hancock:
Organizing family support services at ACM conferences. Commun. ACM 63(4): 35-38 (2020) - [j21]Cale J. Passmore, Regan L. Mandryk:
A Taxonomy of Coping Strategies and Discriminatory Stressors in Digital Gaming. Frontiers Comput. Sci. 2: 40 (2020) - [j20]Helena M. Mentis, Regan L. Mandryk, Allison Druin, Andrew L. Kun, Shaowen Bardzell:
Supporting accessibility at SIGCHI conferences. Interactions 27(3): 68-69 (2020) - [j19]Helena M. Mentis, David Ayman Shamma, Andrew L. Kun, Neha Kumar, Julie R. Williamson, Regan L. Mandryk:
SIGCHI's quick response in a time of crisis. Interactions 27(4) (2020) - [c133]Martin Dechant, Susanne Poeller, Colby Johanson, Katelyn Wiley, Regan L. Mandryk:
In-game and Out-of-game Social Anxiety Influences Player Motivations, Activities, and Experiences in MMORPGs. CHI 2020: 1-14 - [c132]Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, Regan L. Mandryk:
Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games. CHI 2020: 1-16 - [c131]Helena M. Mentis, Regan L. Mandryk, Tovi Grossman, Cliff Lampe, Jessica Colnago:
CHI 2030: The Future is Wide Open. CHI Extended Abstracts 2020: 1-3 - [c130]Susanne Poeller, Nicola Baumann, Regan L. Mandryk:
Power Play: How the Need to Empower or Overpower Other Players Predicts Preferences in League of Legends. CHI 2020: 1-13 - [c129]Raquel Breejon Robinson, Elizabeth Reid, James Collin Fey, Ansgar E. Depping, Katherine Isbister, Regan L. Mandryk:
Designing and Evaluating 'In the Same Boat', A Game of Embodied Synchronization for Enhancing Social Play. CHI 2020: 1-14 - [c128]Samantha N. Stahlke, Pejman Mirza-Babaei, Kathrin Gerling, Phoebe O. Toups Dugas, Daniel Johnson, Regan L. Mandryk:
Games and Play SIG: Shaping the Next Decade of Games & HCI Research. CHI Extended Abstracts 2020: 1-4 - [c127]Katelyn Wiley, Sarah Vedress, Regan L. Mandryk:
How Points and Theme Affect Performance and Experience in a Gamified Cognitive Task. CHI 2020: 1-15 - [c126]Cale J. Passmore, Matthew K. Miller, Jun Liu, Cody J. Phillips, Regan L. Mandryk:
A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games. CHI PLAY 2020: 58-70 - [c125]Raquel Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, Regan L. Mandryk:
"Let's Get Physiological, Physiological!": A Systematic Review of Affective Gaming. CHI PLAY 2020: 132-147 - [c124]Brandon Piller, Colby Johanson, Cody J. Phillips, Carl Gutwin, Regan L. Mandryk:
Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game. CHI PLAY 2020: 294-305 - [c123]Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody J. Phillips, Regan L. Mandryk, Andy Cockburn:
Risking Treasure: Testing Loss Aversion in an Adventure Game. CHI PLAY 2020: 306-320 - [c122]Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan L. Mandryk:
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games. ETRA Short Papers 2020: 63:1-63:6 - [i3]Julian Frommel, Valentin Sagl, Ansgar E. Depping, Colby Johanson, Matthew K. Miller, Regan L. Mandryk:
Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games. CoRR abs/2003.03438 (2020) - [i2]Julian Frommel, Regan L. Mandryk:
Modeling Behaviour to Predict User State: Self-Reports as Ground Truth. CoRR abs/2007.14461 (2020)
2010 – 2019
- 2019
- [j18]Max Valentin Birk, Greg Wadley, Vero Vanden Abeele, Regan L. Mandryk, John B. Torous:
Video games for mental health. Interactions 26(4): 32-36 (2019) - [c121]Dylan Brodie Fafard, Ian Stavness, Martin Dechant, Regan L. Mandryk, Qian Zhou, Sidney S. Fels:
FTVR in VR: Evaluation of 3D Perception With a Simulated Volumetric Fish-Tank Virtual Reality Display. CHI 2019: 533 - [c120]Raquel Breejon Robinson, Elizabeth Reid, Ansgar E. Depping, Regan L. Mandryk, James Collin Fey, Katherine Isbister:
'In the Same Boat', : A Game of Mirroring Emotions for Enhancing Social Play. CHI Extended Abstracts 2019 - [c119]Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk:
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games. CHI PLAY 2019: 169-184 - [c118]Dmitry Alexandrovsky, Maximilian Achim Friehs, Max Valentin Birk, Rowan K. Yates, Regan L. Mandryk:
Game Dynamics that Support Snacking, not Feasting. CHI PLAY 2019: 573-588 - [c117]Jason T. Bowey, Maximilian A. Friehs, Regan L. Mandryk:
Red or blue pill: fostering identification and transportation through dialogue choices in RPGs. FDG 2019: 28:1-28:11 - [e5]Regan L. Mandryk, Stephen A. Brewster, Mark Hancock, Geraldine Fitzpatrick, Anna L. Cox, Vassilis Kostakos, Mark Perry:
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, Glasgow, Scotland, UK, May 04-09, 2019. ACM 2019, ISBN 978-1-4503-5971-9 [contents] - [i1]Audrey Girouard, Jon E. Froehlich, Regan L. Mandryk, Mark Hancock:
Organizing Family Support Services at ACM Conferences. CoRR abs/1912.07456 (2019) - 2018
- [c116]Susanne Poeller, Max Valentin Birk, Nicola Baumann, Regan L. Mandryk:
Let Me Be Implicit: Using Motive Disposition Theory to Predict and Explain Behaviour in Digital Games. CHI 2018: 190 - [c115]Cale J. Passmore, Max Valentin Birk, Regan L. Mandryk:
The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming. CHI 2018: 383 - [c114]Max Valentin Birk, Regan L. Mandryk:
Combating Attrition in Digital Self-Improvement Programs using Avatar Customization. CHI 2018: 660 - [c113]Martin Dechant, Ian Stavness, Aristides Mairena, Regan L. Mandryk:
Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming Context. CHI PLAY 2018: 73-85 - [c112]Ansgar E. Depping, Colby Johanson, Regan L. Mandryk:
Designing for Friendship: Modeling Properties of Play, In-Game Social Capital, and Psychological Well-being. CHI PLAY 2018: 87-100 - [c111]Cale J. Passmore, Regan L. Mandryk:
An About Face: Diverse Representation in Games. CHI PLAY 2018: 365-380 - [c110]Cale J. Passmore, Regan L. Mandryk, Sarah Schoemann, Daniel L. Gardner, Cayley MacArthur, Mark Hancock, Mahli-Ann R. Butt, Theresa Jean Tanenbaum:
Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games. CHI PLAY (Companion) 2018: 695-701 - [e4]Regan L. Mandryk, Mark Hancock, Mark Perry, Anna L. Cox:
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018. ACM 2018, ISBN 978-1-4503-5620-6 [contents] - [e3]Regan L. Mandryk, Mark Hancock, Mark Perry, Anna L. Cox:
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018. ACM 2018, ISBN 978-1-4503-5621-3 [contents] - 2017
- [j17]Rita Orji, Regan L. Mandryk, Julita Vassileva:
Improving the Efficacy of Games for Change Using Personalization Models. ACM Trans. Comput. Hum. Interact. 24(5): 32:1-32:22 (2017) - [c109]Ansgar E. Depping, Regan L. Mandryk:
Why is This Happening to Me?: How Player Attribution can Broaden our Understanding of Player Experience. CHI 2017: 1040-1052 - [c108]Jason T. Bowey, Ansgar E. Depping, Regan L. Mandryk:
Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games. CHI 2017: 1530-1543 - [c107]Matthew K. Miller, Regan L. Mandryk, Max Valentin Birk, Ansgar E. Depping, Tushita Patel:
Through the Looking Glass: The Effects of Feedback on Self-Awareness and Conversational Behaviour during Video Chat. CHI 2017: 5271-5283 - [c106]Cale J. Passmore, Rowan K. Yates, Max Valentin Birk, Regan L. Mandryk:
Racial Diversity in Indie Games: Patterns, Challenges, and Opportunties. CHI PLAY (Companion) 2017: 137-151 - [c105]Max Valentin Birk, Maximilian A. Friehs, Regan L. Mandryk:
Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional Study. CHI PLAY 2017: 157-170 - [c104]Jason T. Bowey, Regan L. Mandryk:
Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives Early. CHI PLAY 2017: 265-276 - [c103]Colby Johanson, Carl Gutwin, Regan L. Mandryk:
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game. CHI PLAY 2017: 341-353 - [c102]Ansgar E. Depping, Regan L. Mandryk:
Cooperation and Interdependence: How Multiplayer Games Increase Social Closeness. CHI PLAY 2017: 449-461 - [c101]Regan L. Mandryk, Max Valentin Birk, Adam Lobel, Marieke van Rooij, Isabela Granic, Vero Vanden Abeele:
Games for the Assessment and Treatment of Mental Health. CHI PLAY (Companion) 2017: 673-678 - 2016
- [j16]Florian 'Floyd' Müller, Rohit Ashok Khot, Kathrin Gerling, Regan L. Mandryk:
Exertion Games. Found. Trends Hum. Comput. Interact. 10(1): 1-86 (2016) - [c100]Lennart E. Nacke, Anna L. Cox, Regan L. Mandryk, Paul A. Cairns:
SIGCHI Games: The Scope of Games and Play Research at CHI. CHI Extended Abstracts 2016: 1088-1091 - [c99]Max Valentin Birk, Cheralyn Atkins, Jason T. Bowey, Regan L. Mandryk:
Fostering Intrinsic Motivation through Avatar Identification in Digital Games. CHI 2016: 2982-2995 - [c98]Max Valentin Birk, Benjamin Buttlar, Jason T. Bowey, Susanne Poeller, Shelby C. Thomson, Nicola Baumann, Regan L. Mandryk:
The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games. CHI 2016: 3007-3019 - [c97]Colby Johanson, Regan L. Mandryk:
Scaffolding Player Location Awareness through Audio Cues in First-Person Shooters. CHI 2016: 3450-3461 - [c96]Ansgar E. Depping, Regan L. Mandryk, Chengzhao Li, Carl Gutwin, Rodrigo Vicencio-Moreira:
How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game. CHI 2016: 3462-3472 - [c95]Thomas Muender, Matthew K. Miller, Max Valentin Birk, Regan L. Mandryk:
Extracting Heart Rate from Videos of Online Participants. CHI 2016: 4562-4567 - [c94]Jan David Smeddinck, Regan L. Mandryk, Max Valentin Birk, Kathrin Maria Gerling, Dietrich Barsilowski, Rainer Malaka:
How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience. CHI 2016: 5595-5607 - [c93]Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin J. Lafreniere:
Peak-End Effects on Player Experience in Casual Games. CHI 2016: 5608-5619 - [c92]Ansgar E. Depping, Regan L. Mandryk, Colby Johanson, Jason T. Bowey, Shelby C. Thomson:
Trust Me: Social Games are Better than Social Icebreakers at Building Trust. CHI PLAY 2016: 116-129 - [c91]Anke V. Reinschlüssel, Regan L. Mandryk:
Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation. CHI PLAY 2016: 186-198 - [c90]Max Valentin Birk, Regan L. Mandryk, Cheralyn Atkins:
The Motivational Push of Games: The Interplay of Intrinsic Motivation and External Rewards in Games for Training. CHI PLAY 2016: 291-303 - [c89]Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk:
Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game. CHI PLAY 2016: 338-349 - [c88]Matthew K. Miller, Regan L. Mandryk:
Differentiating in-Game Frustration from at-Game Frustration using Touch Pressure. ISS 2016: 225-234 - [e2]Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. ACM 2016, ISBN 978-1-4503-4456-2 [contents] - [e1]Anna L. Cox, Phoebe O. Toups Dugas, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. ACM 2016, ISBN 978-1-4503-4458-6 [contents] - 2015
- [j15]Regan L. Mandryk, Kathrin Maria Gerling:
Discouraging sedentary behaviors using interactive play. Interactions 22(3): 52-55 (2015) - [j14]Kathrin Maria Gerling, Regan L. Mandryk, Matthew K. Miller, Michael Kalyn, Max Birk, Jan D. Smeddinck:
Designing Wheelchair-Based Movement Games. ACM Trans. Access. Comput. 6(2): 6:1-6:23 (2015) - [c87]Kristen K. Dergousoff, Regan L. Mandryk:
Mobile Gamification for Crowdsourcing Data Collection: Leveraging the Freemium Model. CHI 2015: 1065-1074 - [c86]Kathrin Maria Gerling, Regan L. Mandryk, Conor Linehan:
Long-Term Use of Motion-Based Video Games in Care Home Settings. CHI 2015: 1573-1582 - [c85]Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin:
Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game. CHI 2015: 2255-2264 - [c84]Max Valentin Birk, Regan L. Mandryk, Matthew K. Miller, Kathrin Maria Gerling:
How Self-Esteem Shapes our Interactions with Play Technologies. CHI PLAY 2015: 35-45 - [c83]Jason T. Bowey, Max Valentin Birk, Regan L. Mandryk:
Manipulating Leaderboards to Induce Player Experience. CHI PLAY 2015: 115-120 - [c82]Max Valentin Birk, Ioanna Iacovides, Daniel M. Johnson, Regan L. Mandryk:
The False Dichotomy between Positive and Negative Affect in Game Play. CHI PLAY 2015: 799-804 - [c81]Andre Doucette, Carl Gutwin, Regan L. Mandryk:
Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks. Graphics Interface 2015: 131-138 - [c80]Max Valentin Birk, Christoph Lürig, Regan L. Mandryk:
A metric for automatically flagging problem levels in games from prototype walkthrough data. MindTrek 2015: 33-40 - [c79]Rita Orji, Regan L. Mandryk, Julita Vassileva:
Gender, Age, and Responsiveness to Cialdini's Persuasion Strategies. PERSUASIVE 2015: 147-159 - [c78]Max Birk, Dereck Toker, Regan L. Mandryk, Cristina Conati:
Modeling Motivation in a Social Network Game Using Player-Centric Traits and Personality Traits. UMAP 2015: 18-30 - 2014
- [j13]Lennart E. Nacke, Chris Bateman, Regan L. Mandryk:
BrainHex: A neurobiological gamer typology survey. Entertain. Comput. 5(1): 55-62 (2014) - [j12]Rita Orji, Regan L. Mandryk:
Developing culturally relevant design guidelines for encouraging healthy eating behavior. Int. J. Hum. Comput. Stud. 72(2): 207-223 (2014) - [j11]Rita Orji, Julita Vassileva, Regan L. Mandryk:
Modeling the efficacy of persuasive strategies for different gamer types in serious games for health. User Model. User Adapt. Interact. 24(5): 453-498 (2014) - [c77]Shane Bergsma, Regan L. Mandryk, Gordon McCalla:
Learning to Measure Influence in a Scientific Social Network. Canadian AI 2014: 35-46 - [c76]Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin, Scott Bateman:
The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games. CHI 2014: 937-946 - [c75]Kathrin Maria Gerling, Matthew K. Miller, Regan L. Mandryk, Max Valentin Birk, Jan David Smeddinck:
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. CHI 2014: 2201-2210 - [c74]Kathrin Maria Gerling, Regan L. Mandryk, Max Valentin Birk, Matthew K. Miller, Rita Orji:
The effects of embodied persuasive games on player attitudes toward people using wheelchairs. CHI 2014: 3413-3422 - [c73]Jared E. Cechanowicz, Carl Gutwin, Scott Bateman, Regan L. Mandryk, Ian Stavness:
Improving player balancing in racing games. CHI PLAY 2014: 47-56 - [c72]Yue Gao, Kathrin Maria Gerling, Regan L. Mandryk, Kevin G. Stanley:
Decreasing sedentary behaviours in pre-adolescents using casual exergames at school. CHI PLAY 2014: 97-106 - [c71]Diane K. Watson, Deltcho Valtchanov, Mark S. Hancock, Regan L. Mandryk:
Designing a gameful system to support the collection, curation, exploration, and sharing of sports memorabilia. CHI PLAY 2014: 451-452 - [c70]Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk:
How players value their characters in world of warcraft. CSCW 2014: 1333-1343 - [c69]Farjana Z. Eishita, Kevin G. Stanley, Regan L. Mandryk:
Iterative design of an augmented reality game and level-editing tool for use in the classroom. GEM 2014: 1-4 - [c68]Faham Negini, Regan L. Mandryk, Kevin G. Stanley:
Using affective state to adapt characters, NPCs, and the environment in a first-person shooter game. GEM 2014: 1-8 - [c67]Kevin G. Stanley, Farjana Z. Eishita, Eva Anderson, Regan L. Mandryk:
Gemini redux: Understanding player perception of accumulated context. GEM 2014: 1-8 - [c66]Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin:
Balancing multiplayer first-person shooter games using aiming assistance. GEM 2014: 1-8 - 2013
- [j10]Rita Orji, Julita Vassileva, Regan L. Mandryk:
LunchTime: a slow-casual game for long-term dietary behavior change. Pers. Ubiquitous Comput. 17(6): 1211-1221 (2013) - [c65]Regan L. Mandryk, Shane Dielschneider, Michael Kalyn, Christopher P. Bertram, Michael Gaetz, Andre Doucette, Brett Taylor, Alison Pritchard Orr, Kathy Keiver:
Games as neurofeedback training for children with FASD. IDC 2013: 165-172 - [c64]Kathrin Maria Gerling, Regan L. Mandryk, Michael Kalyn:
Wheelchair-based game design for older adults. ASSETS 2013: 27:1-27:8 - [c63]Max Birk, Regan L. Mandryk:
Control your game-self: effects of controller type on enjoyment, motivation, and personality in game. CHI 2013: 685-694 - [c62]Andre Doucette, Regan L. Mandryk, Carl Gutwin, Miguel A. Nacenta, Andriy Pavlovych:
The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments. CHI 2013: 1891-1900 - [c61]Rita Orji, Regan L. Mandryk, Julita Vassileva, Kathrin Maria Gerling:
Tailoring persuasive health games to gamer type. CHI 2013: 2467-2476 - [c60]Kathrin Maria Gerling, Michael Kalyn, Regan L. Mandryk:
KINECTwheels: wheelchair-accessible motion-based game interaction. CHI Extended Abstracts 2013: 3055-3058 - [c59]Brett Taylor, Max Birk, Regan L. Mandryk, Zenja Ivkovic:
Posture training with real-time visual feedback. CHI Extended Abstracts 2013: 3135-3138 - [c58]Andre Doucette, Carl Gutwin, Regan L. Mandryk, Miguel A. Nacenta, Sunny Sharma:
Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables. CSCW 2013: 193-202 - [c57]Diane K. Watson, Regan L. Mandryk, Kevin G. Stanley:
The design and evaluation of a classroom exergame. Gamification 2013: 34-41 - [c56]Diane K. Watson, Mark S. Hancock, Regan L. Mandryk:
Gamifying behaviour that leads to learning. Gamification 2013: 87-90 - [c55]Kathrin Maria Gerling, Kristen K. Dergousoff, Regan L. Mandryk:
Is movement better?: comparing sedentary and motion-based game controls for older adults. Graphics Interface 2013: 133-140 - [c54]Kathrin Maria Gerling, Max Birk, Regan L. Mandryk, Andre Doucette:
The Effects of Graphical Fidelity on Player Experience. MindTrek 2013: 229 - [c53]Rita Orji, Julita Vassileva, Regan L. Mandryk:
Modeling Gender Differences in Healthy Eating Determinants for Persuasive Intervention Design. PERSUASIVE 2013: 161-173 - [c52]Diane K. Watson, Mark S. Hancock, Regan L. Mandryk, Max Birk:
Deconstructing the touch experience. ITS 2013: 199-208 - 2012
- [j9]David Mould, Regan L. Mandryk, Hua Li:
Emotional response and visual attention to non-photorealistic images. Comput. Graph. 36(6): 658-672 (2012) - [j8]Scott Bateman, Regan L. Mandryk, Carl Gutwin, Robert Xiao:
Analysis and comparison of target assistance techniques for relative ray-cast pointing. Int. J. Hum. Comput. Stud. 71(5): 511-532 (2012) - [c51]Regan L. Mandryk, Michael Kalyn, Yichen Dang, Andre Doucette, Brett Taylor, Shane Dielschneider:
Turning off-the-shelf games into biofeedback games. ASSETS 2012: 199-200 - [c50]Yue Gao, Regan L. Mandryk:
The acute cognitive benefits of casual exergame play. CHI 2012: 1863-1872 - [c49]Kathrin Maria Gerling, Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:
Full-body motion-based game interaction for older adults. CHI 2012: 1873-1882 - [c48]Lennart E. Nacke, Gregor McEwan, Carl Gutwin, Regan L. Mandryk:
"I'm just here to play games": social dynamics and sociality in an online game site. CSCW 2012: 549-558 - [c47]Brett Taylor, Regan L. Mandryk:
Creating and interpreting abstract visualizations of emotion. Graphics Interface 2012: 61-68 - [c46]Diane K. Watson, Regan L. Mandryk:
Modeling Musical Mood From Audio Features and Listening Context on an In-Situ Data Set. ISMIR 2012: 31-36 - [c45]Mohammad S. Hashemian, Dylan L. Knowles, Jonathan Calver, Weicheng Qian, Michael C. Bullock, Scott Bell, Regan L. Mandryk, Nathaniel D. Osgood, Kevin G. Stanley:
iEpi: an end to end solution for collecting, conditioning and utilizing epidemiologically relevant data. MobileHealth@MobiHoc 2012: 3-8 - [c44]Rita Orji, Regan L. Mandryk, Julita Vassileva:
Towards a Data-Driven Approach to Intervention Design: A Predictive Path Model of Healthy Eating Determinants. PERSUASIVE 2012: 203-214 - 2011
- [c43]Jason Kurczak, T. C. Nicholas Graham, Claire Joly, Regan L. Mandryk:
Hearing is believing: evaluating ambient audio for location-based games. Advances in Computer Entertainment Technology 2011: 32 - [c42]Stephen H. Fairclough, Kiel Mark Gilleade, Lennart E. Nacke, Regan L. Mandryk:
Brain and body interfaces: designing for meaningful interaction. CHI Extended Abstracts 2011: 65-68 - [c41]Lennart E. Nacke, Michael Kalyn, Calvin Lough, Regan L. Mandryk:
Biofeedback game design: using direct and indirect physiological control to enhance game interaction. CHI 2011: 103-112 - [c40]Clayton Epp, Michael Lippold, Regan L. Mandryk:
Identifying emotional states using keystroke dynamics. CHI 2011: 715-724 - [c39]Regan L. Mandryk, Calvin Lough:
The effects of intended use on target acquisition. CHI 2011: 1649-1652 - [c38]Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Carl Gutwin:
Target assistance for subtly balancing competitive play. CHI 2011: 2355-2364 - [c37]Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk, Andy Cockburn, Carl Gutwin:
Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments. Graphics Interface 2011: 135-142 - [c36]Scott Bateman, Andre Doucette, Robert Xiao, Carl Gutwin, Regan L. Mandryk, Andy Cockburn:
Effects of view, input device, and track width on video game driving. Graphics Interface 2011: 207-214 - [c35]Yue Gao, Regan L. Mandryk:
GrabApple: The Design of a Casual Exergame. ICEC 2011: 35-46 - [c34]Kevin G. Stanley, Ian J. Livingston, Alan Bandurka, Mohammad S. Hashemian, Regan L. Mandryk:
Gemini: A Pervasive Accumulated Context Exergame. ICEC 2011: 65-76 - [c33]Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:
Influencing Experience: The Effects of Reading Game Reviews on Player Experience. ICEC 2011: 89-100 - [c32]Lennart E. Nacke, Chris Bateman, Regan L. Mandryk:
BrainHex: Preliminary Results from a Neurobiological Gamer Typology Survey. ICEC 2011: 288-293 - [c31]Regan L. Mandryk:
Playing Digital Games Will Make You a Better Human Being. ICEC 2011: 473 - [c30]Regan L. Mandryk, David Mould, Hua Li:
Evaluation of emotional response to non-photorealistic images. NPAR 2011: 7-16 - [c29]Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:
The impact of negative game reviews and user comments on player experience. SIGGRAPH Game Papers 2011: 4:1-4:5 - [c28]Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk:
The impact of negative game reviews and user comments on player experience. Sandbox@SIGGRAPH 2011: 25-29 - [c27]David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk:
Calibration games: making calibration tasks enjoyable by adding motivating game elements. UIST 2011: 403-412 - 2010
- [c26]Scott Bateman, Regan L. Mandryk, Carl Gutwin, Aaron Genest, David McDine, Christopher A. Brooks:
Useful junk?: the effects of visual embellishment on comprehension and memorability of charts. CHI 2010: 2573-2582 - [c25]Audrey Girouard, Erin Treacy Solovey, Regan L. Mandryk, Desney S. Tan, Lennart E. Nacke, Robert J. K. Jacob:
Brain, body and bytes: psychophysiological user interaction. CHI Extended Abstracts 2010: 4433-4436 - [c24]Ian J. Livingston, Regan L. Mandryk, Kevin G. Stanley:
Critic-proofing: how using critic reviews and game genres can refine heuristic evaluations. Future Play 2010: 48-55 - [c23]Kevin G. Stanley, Ian J. Livingston, Alan Bandurka, Robert Kapiszka, Regan L. Mandryk:
PiNiZoRo: a GPS-based exercise game for families. Future Play 2010: 243-246 - [c22]Andre Doucette, Carl Gutwin, Regan L. Mandryk:
A comparison of techniques for in-place toolbars. Graphics Interface 2010: 35-38 - [p1]Miguel A. Nacenta, David Pinelle, Carl Gutwin, Regan L. Mandryk:
Individual and Group Support in Tabletop Interaction Techniques. Tabletops 2010: 303-333
2000 – 2009
- 2009
- [c21]David Pinelle, Mutasem Barjawi, Miguel A. Nacenta, Regan L. Mandryk:
An evaluation of coordination techniques for protecting objects and territories in tabletop groupware. CHI 2009: 2129-2138 - [c20]Nelson Wong, Anthony Tang, Ian J. Livingston, Carl Gutwin, Regan L. Mandryk:
Character Sharing in World of Warcraft. ECSCW 2009: 343-362 - [c19]Aaron Genest, Carl Gutwin, Adrian Reetz, Regan L. Mandryk, David Pinelle, Andre Doucette:
Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation. INTERACT (1) 2009: 378-391 - 2008
- [j7]Desney S. Tan, Darren Gergle, Regan L. Mandryk, Kori Inkpen, Melanie Kellar, Kirstie Hawkey, Mary Czerwinski:
Using job-shop scheduling tasks for evaluating collocated collaboration. Pers. Ubiquitous Comput. 12(3): 255-267 (2008) - [c18]Miguel A. Nacenta, Regan L. Mandryk, Carl Gutwin:
Targeting across displayless space. CHI 2008: 777-786 - [c17]N. Sadat Shami, Jeffrey T. Hancock, Christian Peter, Michael J. Muller, Regan L. Mandryk:
Measuring affect in hci: going beyond the individual. CHI Extended Abstracts 2008: 3901-3904 - [c16]James R. Wallace, Regan L. Mandryk, Kori M. Inkpen:
Comparing content and input redirection in MDEs. CSCW 2008: 157-166 - [c15]Kevin G. Stanley, David Pinelle, Alan Bandurka, David McDine, Regan L. Mandryk:
Integrating cumulative context into computer games. Future Play 2008: 248-251 - [c14]Regan L. Mandryk, Carl Gutwin:
Perceptibility and utility of sticky targets. Graphics Interface 2008: 65-72 - 2007
- [j6]Regan L. Mandryk, M. Stella Atkins:
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies. Int. J. Hum. Comput. Stud. 65(4): 329-347 (2007) - 2006
- [j5]Regan L. Mandryk, Kori M. Inkpen, Thomas W. Calvert:
Using psychophysiological techniques to measure user experience with entertainment technologies. Behav. Inf. Technol. 25(2): 141-158 (2006) - [j4]Karen Parker, Regan L. Mandryk, Kori M. Inkpen:
Integrating Point and Touch for Interaction with Digital Tabletop Displays. IEEE Computer Graphics and Applications 26(5): 28-35 (2006) - [c13]Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen:
A continuous and objective evaluation of emotional experience with interactive play environments. CHI 2006: 1027-1036 - [c12]Malcolm E. Rodgers, Regan L. Mandryk, Kori M. Inkpen:
Smart Sticky Widgets: Pseudo-haptic Enhancements for Multi-Monitor Displays. Smart Graphics 2006: 194-205 - [c11]Vicki Ha, Kori M. Inkpen, Tara Whalen, Regan L. Mandryk:
Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display. Tabletop 2006: 177-184 - 2005
- [j3]Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen:
Pervasive games: bringing computer entertainment back to the real world. Comput. Entertain. 3(3): 4 (2005) - [c10]Regan L. Mandryk, Malcolm E. Rodgers, Kori M. Inkpen:
Sticky widgets: pseudo-haptic widget enhancements for multi-monitor displays. CHI Extended Abstracts 2005: 1621-1624 - [c9]Karen Parker, Regan L. Mandryk, Kori M. Inkpen:
TractorBeam: seamless integration of local and remote pointing for tabletop displays. Graphics Interface 2005: 33-40 - [c8]Karen Parker, Regan L. Mandryk, Michael N. Nunes, Kori M. Inkpen:
TractorBeam Selection Aids: Improving Target Acquisition for Pointing Input on Tabletop Displays. INTERACT 2005: 80-93 - 2004
- [c7]Regan L. Mandryk:
Objectively evaluating entertainment technology. CHI Extended Abstracts 2004: 1057-1058 - [c6]Regan L. Mandryk, Kori M. Inkpen:
Physiological indicators for the evaluation of co-located collaborative play. CSCW 2004: 102-111 - 2003
- [j2]Stacey D. Scott, Regan L. Mandryk, Kori Inkpen:
Understanding children's collaborative interactions in shared environments. J. Comput. Assist. Learn. 19(2): 220-228 (2003) - [c5]Stacey D. Scott, Karen D. Grant, Regan L. Mandryk:
System Guidelines for Co-located, Collaborative Work on a Tabletop Display. ECSCW 2003: 159-178 - 2002
- [j1]Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Regan L. Mandryk:
Editorial: Special Issue on Ubiquitous Games. Pers. Ubiquitous Comput. 6(5/6): 358-361 (2002) - [c4]Regan L. Mandryk, Diego S. Maranan:
False prophets: exploring hybrid board/video games. CHI Extended Abstracts 2002: 640-641 - [c3]Stacey D. Scott, Regan L. Mandryk, Kori M. Inkpen:
Understanding children's interactions in synchronous shared environments. CSCL 2002: 333-341 - 2001
- [c2]Regan L. Mandryk, Kori M. Inkpen, Mark Bilezikjian, Scott R. Klemmer, James A. Landay:
Supporting children's collaboration across handheld computers. CHI Extended Abstracts 2001: 255-256
1990 – 1999
- 1999
- [c1]Regan L. Mandryk, Christine L. MacKenzie:
Superimposing display space on workspace in the context of endoscopic surgery. CHI Extended Abstracts 1999: 284-285
Coauthor Index
aka: Martin Johannes Dechant
aka: Kathrin Gerling
aka: Kori M. Inkpen
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