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Daily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in Games

Published: 31 October 2022 Publication History

Abstract

Many games use engagement rewards as incentives for players to engage, e.g., daily login rewards, repeatable challenges, or seasonal rewards like holiday skins. These rewards may serve players by facilitating enjoyment or motivation; however, they may also be considered differently by skeptical players, e.g., as dark patterns that do not benefit players, and may detract from-or even harm-player experiences. As they are widely prevalent in a variety of games, it is important to understand how such rewards are experienced by players to inform potential pitfalls, such as when they are negative for gaming experience or lead to unhealthy gaming behaviours. 178 participants completed a mixed-methods survey and described such rewards in games they play, the tasks required to acquire them, and their experience qualitatively and with validated scales of motivation regulation and passion orientation. We found that players perceived these rewards as beneficial (e.g., as motivation), as negative (e.g., by promoting fear of missing out), or even as an obligation or chore. Quantitative results further support the dualistic experience of such rewards. We contribute findings and design recommendations that are useful for understanding and designing widely used but potentially detrimental reward mechanics.

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cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 6, Issue CHI PLAY
CHI PLAY
October 2022
986 pages
EISSN:2573-0142
DOI:10.1145/3570219
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 31 October 2022
Published in PACMHCI Volume 6, Issue CHI PLAY

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  1. daily
  2. engagement
  3. games
  4. lootbox
  5. motivation
  6. passion
  7. quests
  8. reward

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Cited By

View all
  • (2024)From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play TransitionProceedings of the ACM on Human-Computer Interaction10.1145/36770748:CHI PLAY(1-31)Online publication date: 14-Oct-2024
  • (2024)Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned ParadigmsACM Transactions on Computer-Human Interaction10.1145/367323031:3(1-74)Online publication date: 15-Jun-2024
  • (2024)Building Creative Strategies and Solutions to Promote Benefits While Mitigating Harms of Video Games: A Workshop at CHI PLAY 2024Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678860(462-465)Online publication date: 14-Oct-2024
  • (2024)Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary InvestigationCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678820(109-123)Online publication date: 14-Oct-2024
  • (2024)A Living Framework for Understanding Cooperative GamesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641953(1-17)Online publication date: 11-May-2024
  • (2023)What Do Students Think of Mobile Chemistry Games?International Journal of Game-Based Learning10.4018/IJGBL.32745013:1(1-25)Online publication date: 9-Aug-2023
  • (2023)Driving affective commitment among food delivery executives towards an online food delivery partner platform through gamificationJournal of Foodservice Business Research10.1080/15378020.2023.2294415(1-31)Online publication date: 14-Dec-2023

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