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"Scaling multiplayer online games using proxy-server replication: a case ..."
Jens Müller et al. (2007)
- Jens Müller, Sergei Gorlatch, Tobias Schröter, Stefan Fischer:
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. HPDC 2007: 219-220
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