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GALA 2013: Paris, France
- Alessandro De Gloria:
Games and Learning Alliance - Second International Conference, GALA 2013, Paris, France, October 23-25, 2013, Revised Selected Papers. Lecture Notes in Computer Science 8605, Springer 2014, ISBN 978-3-319-12156-7
SG Design
- Roland Klemke
, Milos Kravcik, Felix Bohuschke:
Energy-Efficient and Safe Driving Using a Situation-Aware Gamification Approach in Logistics. 3-15 - Ángel Serrano-Laguna, Javier Torrente, Borja Manero, Ángel del Blanco, Blanca Borro-Escribano, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón
:
Learning Analytics and Educational Games: Lessons Learned from Practical Experience. 16-28 - Anna Aljanaki, Dimitrios Bountouridis, John Ashley Burgoyne
, Jan Van Balen, Frans Wiering, Henkjan Honing
, Remco C. Veltkamp:
Designing Games with a Purpose for Data Collection in Music Research. Emotify and Hooked: Two Case Studies. 29-40 - Wim Westera, Rob Nadolski, Hans G. K. Hummel:
Learning Analytics in Serious Gaming: Uncovering the Hidden Treasury of Game Log Files. 41-52 - Wim Westera:
Generating Computational Models for Serious Gaming. 53-63 - Martin Fritsch, Sascha Müller-Feuerstein, Rainer Groß
:
COmBI naTion: The Fusion of Serious Gaming and COBIT. 64-76 - Aida Azadegan, Jannicke Baalsrud Hauge, Francesco Bellotti, Riccardo Berta
, Rafael Bidarra
, Casper Harteveld, Johann c. k. h. Riedel, Ioana Andreea Stanescu:
The Move Beyond Edutainment: Have We Learnt Our Lessons from Entertainment Games? 77-89 - Sondre Johan Mannsverk, Ines Di Loreto, Monica Divitini
:
Flooded: A Location-Based Game for Promoting Citizens' Preparedness to Flooding Situations. 90-103
SG Technology
- Javier Torrente, Ángel Serrano-Laguna, Ángel del Blanco Aguado, Pablo Moreno-Ger
, Baltasar Fernández-Manjón
:
Development of a Game Engine for Accessible Web-Based Games. 107-115 - Kiavash Bahreini, Rob Nadolski, Wim Westera:
FILTWAM and Voice Emotion Recognition. 116-129 - Shujie Deng, Jian Chang
, Jian J. Zhang:
A Survey of Haptics in Serious Gaming. 130-144 - Manuel Gentile
, Dario La Guardia
, Valentina Dal Grande
, Simona Ottaviano
, Mario Allegra
:
An Agent Based Methodology to Design Serious Game in Social Field. 145-156 - Matthew Hislop, Aparajithan Sivanathan
, Theodore Lim, James M. Ritchie, Gnanathusharan Rajendran
, Sandy Louchart:
Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential. 157-171 - Francesco Curatelli, Chiara Martinengo, Francesco Bellotti, Riccardo Berta
:
Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again. 172-186 - James M. Boyle
, Elizabeth A. Boyle
:
Towards an Understanding of the Relationship Between Executive Functions and Learning Outcomes from Serious Computer Games. 187-199 - Kristian Kiili
, Arttu Perttula, Sylvester Arnab, Marko Suominen:
Flow Experience as a Quality Measure in Evaluating Physically Activating Serious Games. 200-212
SG Applications
- Márcia Baptista
, Carlos Martinho, Francisco Lima
, Pedro Alexandre Santos
, Helmut Prendinger:
A Business Simulation with an Agent-Based Deliberative Model of Consumer Behaviour. 215-223 - Igor Mayer, Dirk van Dierendonck
, Theodore van Ruijven, Ivo Wenzler:
Stealth Assessment of Teams in a Digital Game Environment. 224-235 - Nicola Lercari
, Michela Mortara, Maurizio Forte:
Unveiling California History Through Serious Games: Fort Ross Virtual Warehouse. 236-251 - Mireia Usart
, Margarida Romero
:
Entrepreneurship Competence Assessment Through a Game Based Learning MOOC. 252-264 - Alessandra Tesei, Alessandra Barbieri, Ion Roceanu
, Daniel Beligan:
Evaluation of "Cultural Awareness - Afghanistan Pre-deployment": A User Study. 265-275 - Michela Mortara, Chiara Eva Catalano, Giusy Fiucci, Michael Derntl
:
Evaluating the Effectiveness of Serious Games for Cultural Awareness: The Icura User Study. 276-289 - Annamaria Andrea Vitali, Margherita Pillan, Pietro Righi Riva:
Beyond Gambling Temptations: An Experimental Design Project to Detoxify Players from Irresistible Illusions of Gambling. 290-303 - Charline Hondrou, Eleni Tsalapati, Amaryllis Raouzaiou, Kostas Karpouzis
, Stefanos D. Kollias
:
Player-Specific Conflict Handling Ontology. 304-315 - Kam Star:
Doing Useful Work Using Games. 316-323
Workshop
- Peter van Rosmalen, Elizabeth A. Boyle
, Rob Nadolski, John van der Baaren, Baltasar Fernández-Manjón
, Ewan MacArthur, Tiina Pennanen, Madalina Manea, Kam Star:
Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID. 327-334
Posters
- Félix Buendía García, Sol García Martínez, Eva M. Navarrete Ibañez, M. Jesús Cervelló Donderis:
An Instructional Approach for Developing Serious Games. 337-348 - Angeliki Antoniou
, Ioanna Lykourentzou
, Jenny Rompa
, Eric Tobias, George Lepouras, Costas Vassilakis
, Yannick Naudet
:
User Profiling: Towards a Facebook Game that Reveals Cognitive Style. 349-353 - Ariadna Padrós, Margarida Romero
:
Quantitative Approach in Measuring Knowledge Convergence in Serious Games. 354-363 - Johan Jeuring, Rick van Rooij, Nicolas Pronost:
The 5/10 Method: A Method for Designing Educational Games. 364-369 - Heide K. Lukosch
:
Balancing Fidelity of Simulation Game Environments to Increase Situational Awareness Skills. 370-375 - Josine G. M. van de Ven, Hester Stubbé, Micah Hrehovcsik:
Gaming for Policy Makers: It's Serious! 376-382 - Hariklia Tsalapatas, Olivier Heidmann, Rene Alimisi, Spyros Tsalapatas
, Spyros Kourias, Martin Sillaots, Bernando Hourmat, Michela Tramonti
, Steffan Oie, Elias Houstis:
Serious Game Design for Vehicular Language Learning Addressing Work Needs. 383-389 - Zoe Kosmadoudi, Theodore Lim
, James M. Ritchie, Ying Liu, Raymond C. W. Sung, Jannicke Baalsrud Hauge, Samir Garbaya
, Robert E. Wendrich
, Ioana A. Stanescu:
Harmonizing Interoperability - Emergent Serious Gaming in Playful Stochastic CAD Environments. 390-399 - Pongpanote Gongsook, Janneke Peijnenborgh, Christian Sallustro, Erik Van der Spek, Jun Hu
, Francesco Bellotti, Matthias Rauterberg
, Jos Hendriksen:
A Diagnostic Tool on Time Perception of Children with ADHD. 400-405
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