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11th SeGAH 2023: Athens, Greece
- 11th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2023, Athens, Greece, August 28-30, 2023. IEEE 2023, ISBN 979-8-3503-4607-7
- Mafizur Rahman, Md Shahidur Rahaman, Md Showkat Hossain Chy:
Bless: An Interactive Application to Show Gratitude towards Doctors. 1-7 - Chiara Parente, Chiara Galletti, Andrea Bottino, Fabrizio Lamberti, Jessica Podda, Andrea Tacchino, Giampaolo Brichetto, Lorenzo De Michieli, Giacinto Barresi:
A Biofeedback-Enhanced Virtual Exergame for Upper Limb Motor-Cognitive Rehabilitation. 1-8 - Mafizur Rahman, Md Showkat Hossain Chy, Swapnil Saha:
A Systematic Review on Software Design Patterns in Today's Perspective. 1-8 - Edwin Daniel Oña, Norali Pernalete, Alberto Jardón:
Towards Assessment and Rehabilitation of Eye-Hand Coordination Using Serious Games and Robotic Devices. 1-6 - Gonçalo Chambel, Angelica M. Tinga, David S. Huybens, Gil Dias, Joana F. Pinto:
Exploring the Impact of a Gamified Exercise Platform to Support Healthy Ageing: Home-Based Study with Older Adults. 1-7 - Eva Oliveira, José Ferreira, Joana Alves, Mariana Henriques, Nuno Feixa Rodrigues:
Review Apps to Evaluate Stroke Risk in Prehospital Setting. 1-6 - Mona Alhasani, Oladapo Oyebode, Rita Orji:
SereneMind: Design and Evaluation of a Persuasive Mobile App for Managing Stress Among Adults. 1-8 - Mónica S. Cameirão, José Gabriel Agrela, Diana C. Gonçalves Mendes, Rita Costa, Sergi Bermúdez i Badia:
Providing Psychological Support After Miscarriage Through a Customizable Virtual Reality Experience. 1-7 - Aseel Berglund, Izabella Jedel, Helena Orädd, Erik Berglund:
The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers. 1-8 - Guilherme Freitas, Teresa Paulino, Sergi Bermúdez i Badia:
Usability Evaluation of the RehabMarket: A CAVE-Based Game for Stroke Rehabilitation. 1-5 - Pratyasha Bhattacharya, Alaa Alslaity, Rita Orji:
Persuasive Application for Sex Education. 1-7 - Erik Berglund, Izabella Jedel, Helena Orädd, Johan Fallström, Aseel Berglund:
The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment. 1-7 - René Baranyi, Lukas Rast, Karl Pinter, Christoph Aigner, Dominik Hölbling, Thomas Grechenig:
FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board. 1-6 - Katarína Kostková, Nofar Ben Itzhak, Lieselot Stijnen, Els Ortibus, Bart Jansen:
Dynamic Difficulty Adjustment in Serious Games for Cerebral Visual Impairment. 1-8 - Dehlela Shabir, Shidin Balakrishnan, Jhasketan Padhan, Elias Yaacoub, Amr Mohammed, Zhigang Deng, Abdulla Al-Ansari, Panagiotis Tsiamyrtzis, Nikhil V. Navkar:
Evaluating a Remote Tele-Mentoring Gameplay Setup for Teaching Laparoscopic Suturing Skills. 1-8 - Evilásio Costa Junior, Rossana Maria de Castro Andrade, Leonardo Sampaio Rocha:
KREATION: Kotlin Framework for Self-Adaptive IoHT Applications. 1-8 - Nuno Fernandes, Eva Oliveira, Nuno Feixa Rodrigues:
Future Perspectives of Deep Learning in Laparoscopic Tool Detection, Classification, and Segmentation: A Systematic Review. 1-8 - Efstratia Ganiti-Roumeliotou, Niki Pandria, Vasileia Petronikolou, Maria Karagianni, Sofia B. Dias, Leontios J. Hadjileontiadis, Panagiotis D. Bamidis:
MindOfMine: A Brain-Based Serious Game Approach for Supporting Cognitive Deficits in Mental Disorders. 1-4 - Alexandra R. Jamieson, Inderjeet Singh, Dung V. Nguyen, Kajal C. Waghmare, Biraj G. C. Singh, Yixin Gu, Muthu B. J. Wijesundara:
Integrating an Assistive Soft Robotic Glove with an Immersive Virtual Reality Hand Rehabilitation Game. 1-8 - Andreea Molnar, Georgiana Birjovanu, Susanne Luedtke, Carmen E. Lefevre, Fortune NCube, Caroline Wood, Patrick Okonji, Laura Shallcross, Andrew Hayward, Sue Wiseman, Olajumoke Olufemi, Eneyi Kpokiri, Folasade Ogunsola, Patty Kostkova:
GADSA: Persuasive Gamified Antimicrobial Stewardship Decision Support App for Antibiotics Prescribing Behaviour Change in Nigeria. 1-8 - Linda Graf, Isabelle Alice Paßreiter, Jörg-Tobias Kuhn, Maic Masuch:
MATS - An ADHD-Specific Mental Health App: Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families. 1-8 - Beatriz Miranda, Paula Alexandra Rego, Luís Romero, Pedro Miguel Moreira:
Immersive Virtual Reality Serious Games for Schizophrenia Negative Symptomatology. 1-5 - Paris Mavromoustakos Blom, Vasileios Mylonas, Thomas Nikodelis, Vasileios Konstantakos, Pieter Spronck, Theodoros Loizidis, Igor Mayer:
Gamified Motor Learning Through High-Fidelity Sensor Technology. 1-7 - Aseel Berglund, Izabella Jedel, Helena Orädd, Johan Fallström, Erik Berglund:
Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch Potatoes. 1-8 - Tanvir Irfan Chowdhury, Júlia Araújo Moura, John Quarles, Felipe Augusto Dos Santos Mendes:
Virtual Functional Mobility Assessment: A Pilot Study in People with Parkinson's Disease. 1-6 - Adin Drabkin, Justin M. Pelletier:
A Look into the Vulnerable Future of Medical Devices Through Assessment of a tDCS Gaming Device. 1-8 - Nadine Schweiger, Christian Wolff:
Robotic Support for Haptic Dementia Exercises. 1-7 - Smriti Jha, Ngoc Song Ha Pho, Rita Orji:
ProTaskinator: A Persuasive Mobile Application for Reducing Procrastination in University Students. 1-8 - John Henry, Connah Kendrick, Sylvester Arnab:
Wearable Technology as Game Input for Active Exergames. 1-8 - Lukas Mayer, Matthias Süncksen, Sascha Reinhold, Michael Teistler:
vimiLab - Teaching Medical Imaging and Radiological Anatomy in a Virtual Reality Environment. 1-5 - Gido Hakvoort, Loes Bulle-Smid, Martijn Klarenbeek, Sander Brink, Raoul Winter, Marike Hettinga:
Experiencing Mirror Therapy in a Virtual Reality Environment. 1-6 - Eva Oliveira, Nuno Afonso Araújo Pereira, Joana Alves, Pedro Rangel Henriques, Nuno Feixa Rodrigues:
Validating Structural Cognitive Training Using Immersive Virtual Reality. 1-8 - Gonçalo Ferreira, Eva Oliveira, John C. Stamper, António Coelho, Hugo Paredes, Nuno F. Rodrigues:
A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for Improvement. 1-8 - Claudia Sevivas, Edirlei Soares de Lima, Micaela Monteiro, João Pereira:
Comparing Serious Games and Video-Based Instructional Methods in Medical Education: A Randomized Controlled Trial. 1-8 - Maria Eleonora Minissi, Giampaolo Abate Romero Landini, Luna Maddalon, Sergio Cervera-Torres, Irene Alice Chicchi Giglioli, Marian Sirera, Luis Abad, Soledad Gómez García, Mariano Alcañiz:
Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study. 1-6 - Marta Mondellini, Vera Colombo, Maddalena Mauri, Federica Tizzoni, Arianna Tarabelloni, Maria Nobile, Sara Arlati, Eleonora Rosi, Marco Sacco:
Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD. 1-6 - Liu Wang, Mengjie Huang, Yufei Zheng, Jiahe Wei, Rui Yang:
Weight Perception and Controlling Experience in Loaded Virtual Rehabilitation: Effect of Biased Weight Feedback and Modulated Movement. 1-7 - Celina Retz, Thomas Jürgen Klotzbier, Sabiha Ghellal, Nadja Schott:
Interdisciplinary Design Process of a Mixed Reality Exergame for Motor-Cognitive Health Training Based on the Trail-Walking-Test. 1-8 - Victor F. P. Sassi, Thiago Malheiros Porcino, Esteban W. G. Clua, Daniela G. Trevisan:
Redefining Redirected Movement for Wheelchair Based Interaction for Virtual Reality. 1-8 - Tanja Vihriälä, Roope Raisamo, Sari Merilampi, Mirka Leino, Johanna Virkki:
Textile-based AAC (TAAC) for Persons with Intellectual Disability: User Scenarios for Touch-based Activation. 1-5 - Vítor Marques Carvalho, Maria Andréia Formico Rodrigues:
Investigating and Comparing the Perceptions of Voice Interaction in Digital Games: Opportunities for Health and Wellness Applications. 1-8 - Matthias Süncksen, Sascha Reinhold, Michael Teistler:
Exploring Interaction Techniques for Navigating Medical Images Using a Motion-Tracked Pen. 1-5 - Masanori Fukui, Masakatsu Kuroda, Hiroaki Ohdachi, Yuji Sasaki:
Relationship Between the Motives for Gaming and Subjective Well-being of University Students by Duration of Game Playing. 1-6 - Gonçalo Pinto, Bárbara Barroso, Nuno F. Rodrigues, Manuel Guimarães, Eva Oliveira:
The Effects And Viability Of Video Games On The Rehabilitation Of Schizophrenic Patients: A Systematic Review. 1-7 - Kevin Chenier, Antoine Duquette, Lahoud Touma, Min Tri Le, David R. Labbé:
Pre-Validation of a Virtual Reality Tool to Quantify the Severity of Friedreich's Ataxia. 1-7 - Yunhan Lu, Yaxian Xue, Shiguang Ni:
SeekingHeart: A Biofeedback-Based VR Game for Mindfulness Practice. 1-8 - Christian S. Loh, Yanyan Sheng, Darshini Devi Rajasegeran, Liu Kai, Choh Andrea Chau Lin, Ang Shin Yuh:
Serious Games Assessment: Analytics, Measurement, and Visualization of Nursing Competencies. 1-8 - Moisés Moreira, Anabela Marques, João L. Vilaça, Vítor H. Carvalho, Duarte Duque:
A Review on Full Immersive Head-Mounted Virtual Reality Assisted Physiotherapy in Upper Limbs Rehabilitation. 1-7 - André Torneiro, Eva Oliveira, Nuno F. Rodrigues:
Current Devices and Future Perspectives on Neuromuscular Blockade Monitoring: A Systematic Review. 1-7 - Eva Oliveira, Paulo Pacheco, Fátima Santos, João Coimbra, John C. Stamper, António Coelho, Hugo Paredes, Joana Alves, Nuno Feixa Rodrigues:
The Role of Kiosks on Health Services: A Systematic Review. 1-6 - Thiago Floreste, André Kazuo Yasui, André Luiz Brandão, Karla Vittori, Luciana Pereira, Flávia de Souza Santos, Sandra Gama:
SANE - A Journey for Health: Prototype Game Design and a Cognitive Walkthrough Evaluation. 1-8 - Abner Cardoso da Silva, Cíntia Machado de Mesquita, Greis F. M. Silva-Calpa, César A. Sierra Franco, Alberto Barbosa Raposo:
Fuzzy-Based Modeling with Semi-Automatic Rule Learning for Eye-Tracking Data Analysis: A Case Study on Raven's Progressive Matrices. 1-8 - Raquel Cañete Yaque, Maria Estela Peralta Alvarez:
Applying Technology to Adapt Assistive Products to the Sensorial Characteristics of Children with Autism: A Review. 1-6 - Privender Saini, Annerieke Heuvelink, Özgür Tasar, Elizabeth van Vorstenbosch-Lynn, Sanae van de Vleuten-Chraibi, Sanne Nauts:
Re-Design of an Educational Scanner to Prepare Children for an MRI or CT Scan. 1-7 - Nada Ibrahim, Farida ElOraby, Mai Gamal, Amr Elmougy, Slim Abdennadher:
The Gamification of Psychological Tests for the Detection of Cognitive Dysfunction in Young Adults. 1-8 - Eduardo Façanha Dutra, Thiago Rodrigo Carvalho de Oliveira, Maria Andréia Formico Rodrigues:
Advancing Human Fall Detection with TsetFall: A Comprehensive, Fine-Grained, and Publicly Available Dataset. 1-8 - Júlio Castro Lopes, João Vieira, Alexandre Antunes, Leonel Deusdado, Rui Pedro Lopes:
Automatic Annotation of Heart Rate Sequences. 1-6 - Júlio Castro Lopes, João Vieira, Isaac Van-Deste, Rui Pedro Lopes:
An Architecture for Capturing and Synchronizing Heart Rate and Body Motion for Stress Inference. 1-7 - Giulia Mariani, Federico Tessari, Carlo Ferraresi, Elena Lucania, Rebecca Lo Tauro, Marco Freddolini, Simone Traverso, Andrea Cherubini, Emanuele Gruppioni, Matteo Laffranchi, Lorenzo De Michieli, Giacinto Barresi:
Competitive Training in Spatial Augmented Reality for Prosthetic Leg Embodiment. 1-8
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