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Eva Oliveira
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2020 – today
- 2024
- [c37]Joana Alves, Carla Crespo, Nuno Feixa Rodrigues, Eva Oliveira:
Supportive Technologies and Videogames for Pediatric Hospital Patients: A scoping review. SeGAH 2024: 1-8 - [c36]Tiago Ribeiro, Pedro Rangel Henriques, Eva Oliveira, Nuno F. Rodrigues:
Evaluating Constrained Users Ability to Interact with Virtual Reality Applications. SeGAH 2024: 1-8 - 2023
- [j5]Inês Oliveira, Vítor Carvalho, Filomena O. Soares, Paulo Novais, Eva Oliveira, Lisa Gomes:
Development of a Virtual Reality Escape Room Game for Emotion Elicitation. Inf. 14(9): 514 (2023) - [c35]João Petersen, Vítor H. Carvalho, João Tiago Oliveira, Eva Oliveira:
A Serious Game Development and Usability Test for Blood Phobia Treatment - PHOBOS. HEALTHINF 2023: 723-728 - [c34]Nuno Fernandes, Eva Oliveira, Nuno Feixa Rodrigues:
Future Perspectives of Deep Learning in Laparoscopic Tool Detection, Classification, and Segmentation: A Systematic Review. SeGAH 2023: 1-8 - [c33]Gonçalo Ferreira, Eva Oliveira, John C. Stamper, António Coelho, Hugo Paredes, Nuno F. Rodrigues:
A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for Improvement. SeGAH 2023: 1-8 - [c32]Eva Oliveira, Nuno Afonso Araújo Pereira, Joana Alves, Pedro Rangel Henriques, Nuno Feixa Rodrigues:
Validating Structural Cognitive Training Using Immersive Virtual Reality. SeGAH 2023: 1-8 - [c31]Eva Oliveira, José Ferreira, Joana Alves, Mariana Henriques, Nuno Feixa Rodrigues:
Review Apps to Evaluate Stroke Risk in Prehospital Setting. SeGAH 2023: 1-6 - [c30]Eva Oliveira, Paulo Pacheco, Fátima Santos, João Coimbra, John C. Stamper, António Coelho, Hugo Paredes, Joana Alves, Nuno Feixa Rodrigues:
The Role of Kiosks on Health Services: A Systematic Review. SeGAH 2023: 1-6 - [c29]Gonçalo Pinto, Bárbara Barroso, Nuno F. Rodrigues, Manuel Guimarães, Eva Oliveira:
The Effects And Viability Of Video Games On The Rehabilitation Of Schizophrenic Patients: A Systematic Review. SeGAH 2023: 1-7 - [c28]André Torneiro, Eva Oliveira, Nuno F. Rodrigues:
Current Devices and Future Perspectives on Neuromuscular Blockade Monitoring: A Systematic Review. SeGAH 2023: 1-7 - 2022
- [c27]Francisco Morim, Eva Oliveira, Cátia Braga, Nuno F. Rodrigues:
Virtual Reality Video Game for Depression Awareness. SeGAH 2022: 1-8 - [c26]Inês Oliveira, Alexandre Afonso, Eva Oliveira, João Coimbra, Nuno F. Rodrigues:
Design principles for cognitive and physical rehabilitation of ICU patients using Virtual Reality (VR). SeGAH 2022: 1-7 - 2021
- [j4]Sandra Maria Cardoso, Daniel Bezerra Barros, Eva Oliveira, Bruno Brentan, Lubienska Ribeiro:
Optimal sensor placement for contamination detection: A multi-objective and probabilistic approach. Environ. Model. Softw. 135: 104896 (2021) - [c25]Ricardo Monteiro, Nuno F. Rodrigues, João Martinho, Eva Oliveira:
Sea of Cells: Learn Biology Through Virtual Reality. DLI 2021: 141-155 - [c24]Daniel Rocha, Vítor H. Carvalho, Filomena O. Soares, Eva Oliveira, Celina P. Leão:
Understand the Importance of Garments' Identification and Combination to Blind People. IHIET (Paris) 2021: 74-81 - [c23]Inês Oliveira, Filomena O. Soares, Vítor H. Carvalho, Ana Paula Macedo, Rui Pereira, João Cainé, Silvana Martins, Lisa Gomes, Eva Oliveira:
A Pedagogical Virtual Reality Serious Game Tool for the Development of Emotional Competencies to Nursing Students. SEGAH 2021: 1-6 - [c22]Margarida F. Pereira, Eva Oliveira, Nuno F. Rodrigues, Michael Bressler, Jonas Kolbenschlag, Cosima Prahm:
Hand Rehabilitation with Virtual Reality: preliminary learning results. SEGAH 2021: 1-8 - 2020
- [j3]Margarida F. Pereira, Cosima Prahm, Jonas Kolbenschlag, Eva Oliveira, Nuno F. Rodrigues:
Application of AR and VR in hand rehabilitation: A systematic review. J. Biomed. Informatics 111: 103584 (2020) - [c21]Flávio Lima Faria, Maitê Gil, Eva Oliveira, Cristina Sylla:
Potentiating Digital Educational Environments Through Data Analytics. DLI 2020: 40-47 - [c20]Daniel Rocha, Vítor H. Carvalho, Filomena O. Soares, Eva Oliveira:
A Model Approach for an Automatic Clothing Combination System for Blind People. DLI 2020: 74-85 - [c19]Diogo Bessa, Nuno F. Rodrigues, Eva Oliveira, Jonas Kolbenschlag, Cosima Prahm:
Designing a Serious Game for Myoelectric Prosthesis Control. SeGAH 2020: 1-5 - [c18]Paulo Pacheco, Fátima Santos, João Coimbra, Eva Oliveira, Nuno F. Rodrigues:
Designing Effective User Interface Experiences for a Self-Service Kiosk to Reduce Emergency Department Crowding. SeGAH 2020: 1-8 - [c17]Margarida F. Pereira, Cosima Prahm, Jonas Kolbenschlag, Eva Oliveira, Nuno F. Rodrigues:
A Virtual Reality Serious Game for Hand Rehabilitation Therapy. SeGAH 2020: 1-7
2010 – 2019
- 2019
- [c16]Inês Silva, Pedro Cardoso, Eva Oliveira:
Narrative and Gameplay: The Balanced and Imbalanced Relationship between Dramatic Tension and Gameplay Tension. ARTECH 2019: 30:1-30:8 - [c15]Daniel Rocha, Vítor H. Carvalho, Filomena O. Soares, Eva Oliveira:
Design of a Smart Mechatronic System to Combine Garments for Blind People: First Insights. HealthyIoT 2019: 52-63 - [c14]Fábio Vieira, Eva Oliveira, Nuno F. Rodrigues:
iSVC - Digital Platform for Detection and Prevention of Computer Vision Syndrome. SeGAH 2019: 1-7 - [c13]Ana Isabel Vieira, Eva Oliveira, Francisca Silva, Marco Oliveira, Ramiro Gonçalves, Manuel Au-Yong-Oliveira:
The Role of Technologies: Creating a New Labour Market. WorldCIST (1) 2019: 176-184 - 2018
- [c12]João Petersen, Vítor H. Carvalho, João Tiago Oliveira, Eva Oliveira:
A Serious Game for Hemophobia Treatment Phobos: First Insights. ArtsIT/DLI 2018: 231-236 - 2017
- [c11]Daniel Rocha, Vítor H. Carvalho, Eva Oliveira, Joaquim Gonçalves, Filipe Azevedo:
MyEyes-automatic combination system of clothing parts to blind people: First insights. SeGAH 2017: 1-5 - [c10]Silvia Silva, Sandro F. Queiros, António H. J. Moreira, Eva Oliveira, Nuno F. Rodrigues, João L. Vilaça:
Classification algorithms for body posture. SeGAH 2017: 1-6 - 2016
- [c9]Cristina Sylla, Eva Oliveira:
Tag-IT: Embedding Audio in Objects and Surfaces. NordiCHI 2016: 96 - 2015
- [c8]Joaquim Dantas, Cristina Sylla, Pedro Branco, Vítor H. Carvalho, Eva Oliveira:
t-stories: improving and expanding t-words. Advances in Computer Entertainment 2015: 38:1-38:5 - [c7]Cristina Sylla, Eva Oliveira, Joaquim Dantas, Vítor H. Carvalho, Pedro Branco:
Record, play, go... Advances in Computer Entertainment 2015: 47:1-47:3 - 2014
- [c6]Eva Oliveira, Miguel M. Gonçalves, Rui Caridade, Nuno F. Rodrigues:
Rumination room: a serious game to deal with disturbing thoughts. SeGAH 2014: 1-5 - 2013
- [j2]Eva Oliveira, Teresa Chambel, Nuno Magalhães Ribeiro:
Sharing Video Emotional Information in the Web. Int. J. Web Portals 5(3): 19-39 (2013) - [j1]Eva Oliveira, Pedro Martins, Teresa Chambel:
Accessing movies based on emotional impact. Multim. Syst. 19(6): 559-576 (2013) - 2011
- [c5]Teresa Chambel, Eva Oliveira, Pedro Martins:
Being Happy, Healthy and Whole Watching Movies That Affect Our Emotions. ACII (1) 2011: 35-45 - [c4]Eva Oliveira, Pedro Martins, Teresa Chambel:
Ifelt: accessing movies through our emotions. EuroITV 2011: 105-114 - [c3]Eva Oliveira, Mitchel Benovoy, Nuno Magalhães Ribeiro, Teresa Chambel:
Towards Emotional Interaction: Using Movies to Automatically Learn Users' Emotional States. INTERACT (1) 2011: 152-161 - 2010
- [c2]Thibault Langlois, Teresa Chambel, Eva Oliveira, Paula Carvalho, Gonçalo Marques, André O. Falcão:
VIRUS: video information retrieval using subtitles. MindTrek 2010: 197-200
2000 – 2009
- 2009
- [c1]Eva Oliveira, Teresa Chambel:
Emotional access and interaction with videos. MindTrek 2009: 218-219
Coauthor Index
aka: Nuno Feixa Rodrigues
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