default search action
International Journal of Game-Based Learning, Volume 1
Volume 1, Number 1, 2011
- Paul Pivec, Maja Pivec:
Digital Games: Changing Education, One Raid at a Time. 1-18 - Katrin Becker:
The Magic Bullet: A Tool for Assessing and Evaluating Learning Potential in Games. 19-31 - Elaine M. Raybourn:
Honing Emotional Intelligence with Game-Based Crucible Experiences. 32-44 - Michael D. Kickmeier-Rust, Elke E. Mattheiss, Christina M. Steiner, Dietrich Albert:
A Psycho-Pedagogical Framework for Multi-Adaptive Educational Games. 45-58 - Kostas Anagnostou, Anastasia Pappa:
Video Game Genre Affordances for Physics Education. 59-74 - Nicola Whitton:
Encouraging Engagement in Game-Based Learning. 75-84
Volume 1, Number 2, 2011
- Christopher L. Holden, Julie M. Sykes:
Leveraging Mobile Games for Place-Based Language Learning. 1-18 - Colleen Macklin:
DataPlay: Experiments in the Ludic Age. 19-33 - Elizabeth King:
Possibility Spaces: Using The Sims 2 as a Sandbox to Explore Possible Selves with At-Risk Teenage Males. 34-51 - Rebecca W. Black, Stephanie M. Reich:
Affordances and Constraints of Scaffolded Learning in a Virtual World for Young Children. 52-64 - Matthew Berland, Victor R. Lee:
Collaborative Strategic Board Games as a Site for Distributed Computational Thinking. 65-81 - Elizabeth Ellcessor, Sean C. Duncan:
Forming The Guild: Star Power and Rethinking Projective Identity In Affinity Spaces. 82-95
Volume 1, Number 3, 2011
- Wolfgang Bösche, Florian Kattner:
Fear of (Serious) Digital Games and Game-Based Learning?: Causes, Consequences and a Possible Countermeasure. 1-15 - Monica J. Evans, Erin B. Jennings, Michael Andreen:
Assessment through Achievement Systems: A Framework for Educational Game Design. 16-29 - Cagin Kazimoglu, Mary Kiernan, Liz Bacon, Lachlan M. MacKinnon:
Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play. 30-52 - Stephanie B. Linek, Birgit Marte, Dietrich Albert:
Background Music in Educational Games: Motivational Appeal and Cognitive Impact. 53-64 - Dennis Maciuszek, Sebastian Ladhoff, Alke Martens:
Content Design Patterns for Game-Based Learning. 65-82 - Brett E. Shelton, Tom Satwicz, Tom Caswell:
Historical Perspectives on Games and Education from the Learning Sciences. 83-106
Volume 1, Number 4, 2011
- Matthew Ian Bates, David J. Brown, Wayne Cranton, James Lewis:
Formulating a Serious-Games Design Project for Adult Offenders with the Probation Service. 1-10 - Lindsay J. Evett, Allan Ridley, Liz Keating, Patrick Merritt, Nick Shopland, David J. Brown:
Designing Serious Games for People with Disabilities: Game, Set and Match to the Wii™. 11-19 - Mark Griffiths, Zaheer Hussain, Sabine M. Grüsser, Ralf Thalemann, Helena Cole, Mark N. O. Davies, Darren Chappell:
Social Interactions in Online Gaming. 20-36 - Rebecca Petley, Guy Parker, Jill Attewell:
The Mobile Learning Network: Getting Serious about Games Technologies for Learning. 37-48 - Maria Saridaki, Constantinos Mourlas:
Motivational Aspects of Gaming for Students with Intellectual Disabilities. 49-59 - Andrew M. Burton, Hao Liu, Steven Battersby, David J. Brown, Nasser Sherkat, Penny J. Standen, Marion Walker:
The Use of Motion Tracking Technologies in Serious Games to Enhance Rehabilitation in Stroke Patients. 60-73
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.