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Chun-Fa Chang
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2020 – today
- 2022
- [j11]Jia-Wun Jhang
, Chun-Fa Chang
:
Specular Manifold Bisection Sampling for Caustics Rendering. Comput. Graph. Forum 41(7): 247-254 (2022)
2010 – 2019
- 2016
- [j10]Ruen-Rone Lee, Yi Lo, Hung-Kuo Chu, Chun-Fa Chang:
A simulation on grass swaying with dynamic wind force. Vis. Comput. 32(6-8): 891-900 (2016) - [c17]Yi-Hsiang Lo, Hung-Kuo Chu, Ruen-Rone Lee, Chun-Fa Chang:
A simulation on grass swaying with dynamic wind force. I3D 2016: 181 - 2015
- [c16]Chun-Fa Chang, Kuan-Wei Chen, Chin-Chien Chuang:
Performance comparison of rasterization-based graphics pipeline and ray tracing on GPU shaders. DSP 2015: 120-123 - 2013
- [j9]Su Ian Eugene Lei, Ying-Chieh Chen, Hsiang-Ting Chen
, Chun-Fa Chang:
Interactive Physics-based Ink Splattering Art Creation. Comput. Graph. Forum 32(7): 147-156 (2013) - [c15]Su Ian Eugene Lei, Ying-Chieh Chen, Hsiang-Ting Chen, Chun-Fa Chang:
Real-time physics-based ink splattering art creation. I3D 2013: 191 - 2012
- [j8]Ying-Chieh Chen, Su Ian Eugene Lei, Chun-Fa Chang:
Spatio-Temporal Filtering of Indirect Lighting for Interactive Global Illumination. Comput. Graph. Forum 31(1): 189-201 (2012) - [j7]Yung-Feng Chiu, Ying-Chieh Chen, Chun-Fa Chang, Ruen-Rone Lee:
Subpixel Reconstruction Antialiasing for Ray Tracing. J. WSCG 20(3): 171-178 (2012) - 2011
- [j6]Ko-Yun Liu, Wan-Chun Ma, Chun-Fa Chang, Chuan-Chang Wang, Paul E. Debevec:
A framework for locally retargeting and rendering facial performance. Comput. Animat. Virtual Worlds 22(2-3): 159-167 (2011) - [j5]Hsiang-Ting Chen
, Li-Yi Wei, Chun-Fa Chang:
Nonlinear revision control for images. ACM Trans. Graph. 30(4): 105 (2011) - 2010
- [j4]William Faure, Chun-Fa Chang:
Metalights: Improved Interleaved Shading. Comput. Graph. Forum 29(7): 2109-2117 (2010) - [c14]Meng-Ting Wang, Po-Chun Huang, Jenq Kuen Lee, Shang-Hong Lai
, Jyh-Shing Roger Jang, Chun-Fa Chang, Chih-Wei Liu, Tei-Wei Kuo
, Steve Liao:
Support of Android lab modules for embedded system curriculum. WESE 2010: 4 - [c13]Ying-Chieh Chen, Chun-Fa Chang, Wan-Chun Ma:
Asynchronous rendering. SI3D 2010
2000 – 2009
- 2009
- [c12]Min Shih, Yung-Feng Chiu, Ying-Chieh Chen, Chun-Fa Chang:
Real-Time Ray Tracing with CUDA. ICA3PP 2009: 327-337 - [c11]Chun-Fa Chang, Bo-Quan Lin, Ying-Chieh Chen, Yung-Feng Chiu:
Real-time soft shadow for displacement mapped surfaces. ICME 2009: 1254-1257 - 2008
- [j3]Ying-Chieh Chen, Chun-Fa Chang:
A Prism-Free Method for Silhouette Rendering in Inverse Displacement Mapping. Comput. Graph. Forum 27(7): 1929-1936 (2008) - [j2]Ying-Chieh Chen, Sin-Jhen Chiu, Hsiang-Ting Chen, Chun-Fa Chang:
Physically-Based Analysis and Rendering of Bidirectional Texture Functions Data. J. Inf. Sci. Eng. 24(1): 83-98 (2008) - 2007
- [c10]Jun-Wei Chang, Su Ian Eugene Lei, Chun-Fa Chang, Yu-Jung Cheng:
Real-Time Rendering of Splashing Stream Water. IIH-MSP 2007: 337-340 - 2006
- [c9]Yung-Feng Chiu, Chun-Fa Chang:
GPU-based Ocean Rendering. ICME 2006: 2125-2128 - 2005
- [j1]Ke-Sen Huang, Chun-Fa Chang, Yu-Yao Hsu, Shi-Nine Yang:
Key Probe: a technique for animation keyframe extraction. Vis. Comput. 21(8-10): 532-541 (2005) - [c8]Ying-Chieh Chen, Zong-Nan Shen, Yong-Min Chen, Chun-Fa Chang:
Image-Based Model Acquisition and Interactive Rendering for Building 3D Digital Archives. ICDAT 2005: 125-138 - [c7]Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen
, Ming Ouhyoung:
Level-of-detail representation of bidirectional texture functions for real-time rendering. SI3D 2005: 187-194 - 2004
- [c6]Su Ian Eugene Lei, Chun-Fa Chang:
Real-Time Rendering of Watercolor Effects for Virtual Environments. PCM (3) 2004: 474-481 - [c5]Hsiang-Ting Chen, Chun-Fa Chang:
AR for the masses: building a low-cost portable AR system from off-the-shelf components. VRCAI 2004: 455-458 - [c4]Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen
, Chun-Fa Chang, Ming Ouhyoung
, Tomoyuki Nishita:
An efficient representation of complex materials for real-time rendering. VRST 2004: 150-153 - 2002
- [c3]Chun-Fa Chang, Shyh-Haur Ger:
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering. IEEE Pacific Rim Conference on Multimedia 2002: 1105-1111
1990 – 1999
- 1999
- [c2]Norman P. Jouppi, Chun-Fa Chang:
Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency. Workshop on Graphics Hardware 1999: 85-94 - [c1]Chun-Fa Chang, Gary Bishop, Anselmo Lastra:
LDI Tree: A Hierarchical Representation for Image-Based Rendering. SIGGRAPH 1999: 291-298
Coauthor Index
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