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Z3: an economical hardware technique for high-quality antialiasing and transparency

Published: 01 July 1999 Publication History
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  1. Z3: an economical hardware technique for high-quality antialiasing and transparency

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        cover image ACM Conferences
        HWWS '99: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
        July 1999
        144 pages
        ISBN:1581131704
        DOI:10.1145/311534
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Published: 01 July 1999

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        Author Tags

        1. A-buffer
        2. anti-aliasing
        3. supersampling
        4. transparency

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        HWWS99
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        HWWS99: 1999 SIGGRAPH/EUROGRAPHICS Workshop On Graphics Hardware
        August 8 - 9, 1999
        California, Los Angeles, USA

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        Cited By

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        • (2019)Usage of image-filtering techniques in realistic real-time renderingKeldysh Institute Preprints10.20948/prepr-2019-66(1-26)Online publication date: 2019
        • (2018)Correlation-aware semi-analytic visibility for antialiased renderingProceedings of the Conference on High-Performance Graphics10.1145/3231578.3231584(1-4)Online publication date: 10-Aug-2018
        • (2018)In-Depth BuffersProceedings of the ACM on Computer Graphics and Interactive Techniques10.1145/32031941:1(1-14)Online publication date: 25-Jul-2018
        • (2017)Spatiotemporal variance-guided filteringProceedings of High Performance Graphics10.1145/3105762.3105770(1-12)Online publication date: 28-Jul-2017
        • (2017)Phenomenological TransparencyIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2017.265608223:5(1465-1478)Online publication date: 1-May-2017
        • (2016)Exploring and expanding the continuum of OIT algorithmsProceedings of High Performance Graphics10.5555/2977336.2977338(1-11)Online publication date: 20-Jun-2016
        • (2016)A phenomenological scattering model for order-independent transparencyProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games10.1145/2856400.2856418(149-158)Online publication date: 27-Feb-2016
        • (2015)Masked depth culling for graphics hardwareACM Transactions on Graphics10.1145/2816795.281813834:6(1-9)Online publication date: 2-Nov-2015
        • (2015)Decoupled coverage anti-aliasingProceedings of the 7th Conference on High-Performance Graphics10.1145/2790060.2790068(33-42)Online publication date: 7-Aug-2015
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