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Ei Pa Pa Pe-Than
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2020 – today
- 2022
- [j9]Ei Pa Pa Pe-Than, Alexander Nolte, Anna Filippova, Christian Bird, Steve Scallen, James D. Herbsleb:
Corporate hackathons, how and why? A multiple case study of motivation, projects proposal and selection, goal setting, coordination, and outcomes. Hum. Comput. Interact. 37(4): 281-313 (2022) - 2021
- [j8]Ei Pa Pa Pe-Than, Laura Dabbish, James D. Herbsleb:
Open Collaborative Writing: Investigation of the Fork-and-Pull Model. Proc. ACM Hum. Comput. Interact. 5(CSCW1): 137:1-137:33 (2021) - 2020
- [i2]Alexander Nolte, Ei Pa Pa Pe-Than, Abasi-Amefon Obot Affia, Chalalai Chaihirunkarn, Anna Filippova, Arun Kalyanasundaram, Maria Angelica Medina Angarita, Erik H. Trainer, James D. Herbsleb:
How to organize a hackathon - A planning kit. CoRR abs/2008.08025 (2020)
2010 – 2019
- 2019
- [j7]Ei Pa Pa Pe-Than, Alexander Nolte, Anna Filippova, Christian Bird, Steve Scallen, James D. Herbsleb:
Designing Corporate Hackathons With a Purpose: The Future of Software Development. IEEE Softw. 36(1): 15-22 (2019) - [c14]Ei Pa Pa Pe-Than, James D. Herbsleb:
Understanding Hackathons for Science: Collaboration, Affordances, and Outcomes. iConference 2019: 27-37 - [i1]Ei Pa Pa Pe-Than, Alexander Nolte:
The 2nd Workshop on Hacking and Making at Time-Bounded Events. CoRR abs/1901.02710 (2019) - 2018
- [j6]Alexander Nolte, Ei Pa Pa Pe-Than, Anna Filippova, Christian Bird, Steve Scallen, James D. Herbsleb:
You Hacked and Now What?: - Exploring Outcomes of a Corporate Hackathon. Proc. ACM Hum. Comput. Interact. 2(CSCW): 129:1-129:23 (2018) - [c13]Ei Pa Pa Pe-Than, James D. Herbsleb, Alexander Nolte, Elizabeth Gerber, Brittany Fiore-Gartland, Brad Chapman, Aurelia Moser, Nancy Wilkins-Diehr:
The 2nd Workshop on Hacking and Making at Time-Bounded Events: Current Trends and Next Steps in Research and Event Design. CHI Extended Abstracts 2018 - [c12]Ei Pa Pa Pe-Than, Laura Dabbish, James D. Herbsleb:
Collaborative Writing on GitHub: A Case Study of a Book Project. CSCW Companion 2018: 305-308 - 2017
- [j5]Dion Hoe-Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee:
Perceptions of virtual reward systems in crowdsourcing games. Comput. Hum. Behav. 70: 365-374 (2017) - [j4]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
Does it matter how you play? The effects of collaboration and competition among players of human computation games. J. Assoc. Inf. Sci. Technol. 68(8): 1823-1835 (2017) - [c11]Dion Hoe-Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee, Alton Y. K. Chua:
Do games make a difference in the crowdsourcing of mobile content? ASIST 2017: 119-127 - [c10]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
Motivational Difference Across Gameplay Mechanics: An Investigation in Crowdsourcing Mobile Content. ICADL 2017: 185-196 - 2016
- [c9]Dion Hoe-Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee:
Crowdsourcing mobile content through games: An analysis of contribution patterns. ASIST 2016: 1-10 - [c8]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
Personality, motivations, and information quality: A comparative study across games for human computation. ASIST 2016: 1-10 - [c7]Dion Hoe-Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee:
Games for Crowdsourcing Mobile Content: An Analysis of Contribution Patterns. JCDL 2016: 249-250 - 2015
- [j3]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
Why do people play human computation games? Effects of perceived enjoyment and perceived output quality. Aslib J. Inf. Manag. 67(5): 592-612 (2015) - [j2]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
A typology of human computation games: an analysis and a review of current games. Behav. Inf. Technol. 34(8): 809-824 (2015) - [c6]Dion Hoe-Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee:
An Investigation of Reward Systems in Human Computation Games. HCI (2) 2015: 596-607 - [c5]Dion Hoe-Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee:
Investigating the Antecedents of Playing Games for Crowdsourcing Location-Based Content. ICADL 2015: 52-63 - [c4]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
The Effects of Collaboration and Competition on Players' Perceptions in Human Computation Games. ICADL 2015: 246-251 - 2014
- [j1]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
Making work fun: Investigating antecedents of perceived enjoyment in human computation games for information sharing. Comput. Hum. Behav. 39: 88-99 (2014) - 2013
- [c3]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
Playing Human Computation Games for Mobile Information Sharing: The Influence of Personality and Perceived Information Quality. ICADL 2013: 147-156 - 2012
- [c2]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
Enjoyment of a Mobile Information Sharing Game: Perspectives from Needs Satisfaction and Information Quality. ICADL 2012: 126-135 - [c1]Ei Pa Pa Pe-Than, Dion Hoe-Lian Goh, Chei Sian Lee:
A Survey and Typology of Human Computation Games. ITNG 2012: 720-725
Coauthor Index
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