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Darryl Charles
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- affiliation: University of Ulster, Coleraine, UK
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2020 – today
- 2023
- [c36]Niall McShane, Karl A. McCreadie, Darryl Charles, Attila Korik, Damien Coyle:
Decoding Motion Trajectories in an Upper Limb BCI: Linear Regression vs Deep Learning. MetroXRAINE 2023: 1039-1044 - 2022
- [j13]Zeeshan Tariq, Darryl Charles, Sally I. McClean, Ian R. McChesney, Paul N. Taylor:
Anomaly Detection for Service-Oriented Business Processes Using Conformance Analysis. Algorithms 15(8): 257 (2022) - [c35]Niall McShane, Karl A. McCreadie, Darryl Charles, Attila Korik, Damien Coyle:
Online 3D Motion Decoder BCI for Embodied Virtual Reality Upper Limb Control: A Pilot Study. MetroXRAINE 2022: 697-702 - 2021
- [c34]Zeeshan Tariq, Darryl Charles, Sally I. McClean, Ian R. McChesney, Paul N. Taylor:
Proactive business process mining for end-state prediction using trace features. SmartWorld/SCALCOM/UIC/ATC/IOP/SCI 2021: 647-652 - 2020
- [j12]Zeeshan Tariq, Naveed Khan, Darryl Charles, Sally I. McClean, Ian R. McChesney, Paul N. Taylor:
Understanding Contrail Business Processes through Hierarchical Clustering: A Multi-Stage Framework. Algorithms 13(10): 244 (2020) - [j11]Bilal Ahmad, Zaib Maroof, Sally I. McClean, Darryl Charles, Gerard Parr:
Economic impact of energy saving techniques in cloud server. Clust. Comput. 23(2): 611-621 (2020) - [c33]Darryl Charles, Benjamin Ultan Cowley:
Behavlet Analytics for Player Profiling and Churn Prediction. HCI (43) 2020: 631-643
2010 – 2019
- 2019
- [c32]Naveed Khan, Zulfiqar Ali, Aftab Ali, Sally I. McClean, Darryl Charles, Paul N. Taylor, Detlef D. Nauck:
A Generic Model for End State Prediction of Business Processes Towards Target Compliance. SGAI Conf. 2019: 325-335 - 2016
- [j10]Benjamin Cowley, Darryl Charles:
Behavlets: a method for practical player modelling using psychology-based player traits and domain specific features. User Model. User Adapt. Interact. 26(2-3): 257-306 (2016) - [c31]Dominic E. Holmes, Darryl K. Charles, Philip J. Morrow, Sally I. McClean, S. M. McDonough:
Using Fitt's Law to Model Arm Motion Tracked in 3D by a Leap Motion Controller for Virtual Reality Upper Arm Stroke Rehabilitation. CBMS 2016: 335-336 - [i3]Benjamin Ultan Cowley, Darryl Charles:
Short Literature Review for a General Player Model Based on Behavlets. CoRR abs/1603.06996 (2016) - [i2]Benjamin Ultan Cowley, Darryl Charles:
Utility of a Behavlets approach to a Decision theoretic predictive player model. CoRR abs/1603.08973 (2016) - [i1]Benjamin Ultan Cowley, Darryl Charles:
Adaptive Artificial Intelligence in Games: Issues, Requirements, and a Solution through Behavlets-based General Player Modelling. CoRR abs/1607.05028 (2016) - 2015
- [j9]Shaun Downey, Darryl Charles:
Distribution of Artificial Intelligence in Digital Games. Int. J. Intell. Inf. Technol. 11(3): 1-14 (2015) - [c30]Dominic E. Holmes, Darryl Charles, Philip J. Morrow, Sally I. McClean, Suzanne McDonough:
Rehabilitation Game Model for Personalised Exercise. iTAG 2015: 41-48 - 2014
- [c29]Barryl Herbert, Darryl Charles, Adrian Moore, Therese Charles:
An Investigation of Gamification Typologies for Enhancing Learner Motivation. iTAG 2014: 71-78 - 2013
- [j8]Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey:
Real-time rule-based classification of player types in computer games. User Model. User Adapt. Interact. 23(5): 489-526 (2013) - 2011
- [j7]Darryl Charles, Therese Charles, Michael McNeill, David W. Bustard, Michaela M. Black:
Game-based feedback for educational multi-user virtual environments. Br. J. Educ. Technol. 42(4): 638-654 (2011) - [c28]Richard Paul, Darryl Charles, Michael McNeill, David McSherry:
Adaptive Storytelling and Story Repair in a Dynamic Environment. ICIDS 2011: 128-139 - 2010
- [c27]Christopher J. Hanna, Ray J. Hickey, Darryl Charles, Michaela M. Black:
Modular Reinforcement Learning architectures for artificially intelligent agents in complex game environments. CIG 2010: 380-387 - [c26]Richard Paul, Darryl Charles, Michael McNeill, David McSherry:
MIST: An Interactive Storytelling System with Variable Character Behavior. ICIDS 2010: 4-15 - [c25]James William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough:
Augmented Reality Games for Upper-Limb Stroke Rehabilitation. VS-GAMES 2010: 75-78 - [e1]Colin Fyfe, Peter Tiño, Darryl Charles, César Ignacio García-Osorio, Hujun Yin:
Intelligent Data Engineering and Automated Learning - IDEAL 2010, 11th International Conference, Paisley, UK, September 1-3, 2010. Proceedings. Lecture Notes in Computer Science 6283, Springer 2010, ISBN 978-3-642-15380-8 [contents]
2000 – 2009
- 2009
- [j6]James William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough:
Optimising engagement for stroke rehabilitation using serious games. Vis. Comput. 25(12): 1085-1099 (2009) - [c24]Leo Galway, Darryl Charles, Michaela M. Black:
Improving Temporal Difference game agent control using a dynamic exploration during control learning. CIG 2009: 38-45 - [c23]Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey:
Analyzing player behavior in Pacman using feature-driven decision theoretic predictive modeling. CIG 2009: 170-177 - [c22]Darryl Charles, Therese Charles, Michael McNeill:
Using Player and World Representation Techniques from Computer Games to Improve Student Engagement. VS-GAMES 2009: 36-42 - [c21]James William Burke, Michael McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough:
Serious Games for Upper Limb Rehabilitation Following Stroke. VS-GAMES 2009: 103-110 - 2008
- [j5]Leo Galway, Darryl Charles, Michaela M. Black:
Machine learning in digital games: a survey. Artif. Intell. Rev. 29(2): 123-161 (2008) - [j4]Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey:
Toward an understanding of flow in video games. Comput. Entertain. 6(2): 20:1-20:27 (2008) - [c20]Therese McGinnis, David W. Bustard, Michaela M. Black, Darryl Charles:
Enhancing E-Learning Engagement Using Design Patterns from Computer Games. ACHI 2008: 124-130 - [c19]Leo Galway, Darryl Charles, Michaela M. Black:
Improvement in Game Agent Control Using State-Action Value Scaling. ESANN 2008: 155-160 - 2007
- [c18]Leo Galway, Darryl Charles, Michaela M. Black, Colin Fyfe:
Temporal Difference Control within a Dynamic Environment. GAMEON 2007: 42-47 - [c17]Minhua Ma, Michael McNeill, Darryl Charles, Suzanne McDonough, Jacqui Crosbie, Louise Oliver, Clare McGoldrick:
Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders. HCI (6) 2007: 681-690 - 2006
- [c16]Ben Cowley, Darryl Charles, Michaela M. Black, Ray J. Hickey:
User-System-Experience Model for User Centered Design in Computer Games. AH 2006: 419-424 - [c15]Stephen J. H. Workman, Gerard Parr, Philip J. Morrow, Darryl Charles:
Modelling Event Communication to Enable Adaptive Behaviour in Resource- Constrained Distributed Virtual Environments. ICAS 2006: 23 - 2005
- [c14]Darryl Charles, Aphra Kerr, Moira McAlister, Michael McNeill, Julian Kücklich, Michaela M. Black, Adrian Moore, Karl Stringer:
Player-Centred Game Design: Adaptive Digital Games. DiGRA Conference 2005 - [c13]Stephen J. H. Workman, Gerard Parr, Philip J. Morrow, Darryl Charles:
Relevance-Based Adaptive Event Communication for Mobile Environments with Variable QoS Capabilities. MMNS 2005: 59-70 - 2004
- [c12]Darryl Charles, Daniel Livingstone:
AI: the Missing Link in Digital Game Interface Design? ICEC 2004: 351-354 - [c11]Darryl Charles, Moira McAlister:
Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital Games. ICEC 2004: 598-601 - 2003
- [c10]Darryl Charles:
Enhancing gameplay: challenges for articifical intelligence in digital games. DiGRA Conference 2003 - 2002
- [j3]Darryl Charles, Colin Fyfe, Donald MacDonald, Jos Koetsier:
Unsupervised neural networks for the identification of minimum overcomplete basis in visual data. Neurocomputing 47(1-4): 119-143 (2002) - [c9]Jos Koetsier, Donald MacDonald, Darryl Charles, Colin Fyfe:
Exploratory Correlation Analysis. ESANN 2002: 483-488 - [c8]Darryl Charles, Jos Koetsier, Donald MacDonald, Colin Fyfe:
Multi-stream Exploratory Projection Pursuit for the Formation of Complex Cells Similar to Visual Cortical Neurons. ICANN 2002: 210-215 - 2001
- [c7]Darryl Charles, Colin Fyfe:
Unsupervised models for processing visual data. ESANN 2001: 301-308 - [c6]Emilio Corchado, Darryl Charles, Colin Fyfe:
Rectified Gaussian distributions and the formation of local filters from video data. ESANN 2001: 397-402 - 2000
- [j2]Stephen McGlinchey, Darryl Charles, Pei Ling Lai, Colin Fyfe:
Unsupervised Extraction of Structural Information from High Dimensional Visual Data. Appl. Intell. 12(1-2): 63-74 (2000) - [c5]Darryl Charles, Colin Fyfe:
Kernel Factor Analysis with Varimax Rotation. IJCNN (3) 2000: 381-386 - [c4]Donald MacDonald, Colin Fyfe, Darryl Charles:
Kernel exploratory projection pursuit. KES 2000: 193-196
1990 – 1999
- 1999
- [c3]Donald MacDonald, Darryl Charles, Colin Fyfe:
Neural networks which identify composite factors. ESANN 1999: 281-288 - [c2]Darryl Charles, Colin Fyfe:
Noise to extract independent causes. ESANN 1999: 345-350 - [c1]Colin Fyfe, Darryl Charles, Stephen McGlinchey:
Learning Independent Causes of a Visual Data Set using the Rectified Gaussian Distribution. IIA/SOCO 1999 - 1998
- [j1]Darryl Charles:
Constrained PCA techniques for the identification of common factors in data. Neurocomputing 22(1-3): 145-156 (1998)
Coauthor Index
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