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Saman Zad Tootaghaj
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2020 – today
- 2024
- [c30]Marcos V. Conde, Saman Zadtootaghaj, Nabajeet Barman, Radu Timofte, Chenlong He, Qi Zheng, Ruoxi Zhu, Zhengzhong Tu, Haiqiang Wang, Xiangguang Chen, Wenhui Meng, Xiang Pan, Huiying Shi, Han Zhu, Xiaozhong Xu, Lei Sun, Zhenzhong Chen, Shan Liu, Zicheng Zhang, Haoning Wu, Yingjie Zhou, Chunyi Li, Xiaohong Liu, Weisi Lin, Guangtao Zhai, Wei Sun, Yuqin Cao, Yanwei Jiang, Jun Jia, Zhichao Zhang, Zijian Chen, Weixia Zhang, Xiongkuo Min, Steve Göring, Zihao Qi, Chen Feng:
AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and Results. CVPR Workshops 2024: 5826-5837 - [c29]Nabajeet Barman, Saman Zadtootaghaj, Steven Schmidt, Yuanhan Chen, Man Cheung Kung:
Codec Compression Efficiency Evaluation for Ultra Low-Latency Cloud Gaming Applications. QoMEX 2024: 266-269 - [i12]Marcos V. Conde, Saman Zadtootaghaj, Nabajeet Barman, Radu Timofte, Chenlong He, Qi Zheng, Ruoxi Zhu, Zhengzhong Tu, Haiqiang Wang, Xiangguang Chen, Wenhui Meng, Xiang Pan, Huiying Shi, Han Zhu, Xiaozhong Xu, Lei Sun, Zhenzhong Chen, Shan Liu, Zicheng Zhang, Haoning Wu, Yingjie Zhou, Chunyi Li, Xiaohong Liu, Weisi Lin, Guangtao Zhai, Wei Sun, Yuqin Cao, Yanwei Jiang, Jun Jia, Zhichao Zhang, Zijian Chen, Weixia Zhang, Xiongkuo Min, Steve Göring, Zihao Qi, Chen Feng:
AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and Results. CoRR abs/2404.16205 (2024) - [i11]Nasim Jamshidi Avanaki, Abhijay Ghildiyal, Nabajeet Barman, Saman Zadtootaghaj:
MSLIQA: Enhancing Learning Representations for Image Quality Assessment through Multi-Scale Learning. CoRR abs/2408.16879 (2024) - [i10]Nasim Jamshidi Avanaki, Abhijay Ghildiyal, Nabajeet Barman, Saman Zadtootaghaj:
LAR-IQA: A Lightweight, Accurate, and Robust No-Reference Image Quality Assessment Model. CoRR abs/2408.17057 (2024) - [i9]Abhijay Ghildyal, Nabajeet Barman, Saman Zadtootaghaj:
Foundation Models Boost Low-Level Perceptual Similarity Metrics. CoRR abs/2409.07650 (2024) - [i8]Vlad Hosu, Marcos V. Conde, Lorenzo Agnolucci, Nabajeet Barman, Saman Zadtootaghaj, Radu Timofte:
AIM 2024 Challenge on UHD Blind Photo Quality Assessment. CoRR abs/2409.16271 (2024) - [i7]Abhijay Ghildyal, Yuanhan Chen, Saman Zadtootaghaj, Nabajeet Barman, Alan C. Bovik:
Quality Prediction of AI Generated Images and Videos: Emerging Trends and Opportunities. CoRR abs/2410.08534 (2024) - 2022
- [b1]Saman Zadtootaghaj:
Quality of Experience Modeling for Cloud Gaming Services. Springer 2022, ISBN 978-3-030-98248-5, pp. 1-149 - [j5]Markus Utke, Saman Zadtootaghaj, Steven Schmidt, Sebastian Bosse, Sebastian Möller:
NDNetGaming - development of a no-reference deep CNN for gaming video quality prediction. Multim. Tools Appl. 81(3): 3181-3203 (2022) - [c28]Nabajeet Barman, Steven Schmidt, Saman Zadtootaghaj, Maria G. Martini:
Evaluation of MPEG-5 part 2 (LCEVC) for live gaming video streaming applications. MHV 2022: 108-109 - [c27]Nasim Jamshidi Avanaki, Steven Schmidt, Thilo Michael, Saman Zadtootaghaj, Sebastian Möller:
Deep-BVQM: A Deep-learning Bitstream-based Video Quality Model. ACM Multimedia 2022: 915-923 - [i6]Nabajeet Barman, Steven Schmidt, Saman Zadtootaghaj, Maria G. Martini:
Codec Compression Efficiency Evaluation of MPEG-5 part 2 (LCEVC) using Objective and Subjective Quality Assessment. CoRR abs/2204.05580 (2022) - 2021
- [j4]Hamed Ahmadi, Saman Zadtootaghaj, Farhad Pakdaman, Mahmoud Reza Hashemi, Shervin Shirmohammadi:
A Skill-Based Visual Attention Model for Cloud Gaming. IEEE Access 9: 12332-12347 (2021) - [c26]Gabriel Mittag, Saman Zadtootaghaj, Thilo Michael, Babak Naderi, Sebastian Möller:
Bias-Aware Loss for Training Image and Speech Quality Prediction Models from Multiple Datasets. QoMEX 2021: 97-102 - [c25]Steven Schmidt, Saman Zadtootaghaj, Saeed Shafiee Sabet, Sebastian Möller:
Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services. QoMEX 2021: 157-162 - [c24]Steven Schmidt, Saman Zadtootaghaj, Shijie Wang, Sebastian Möller:
Towards the Influence of Audio Quality on Gaming Quality of Experience. QoMEX 2021: 169-174 - [i5]Gabriel Mittag, Saman Zadtootaghaj, Thilo Michael, Babak Naderi, Sebastian Möller:
Bias-Aware Loss for Training Image and Speech Quality Prediction Models from Multiple Datasets. CoRR abs/2104.10217 (2021) - 2020
- [j3]Alcardo Alex Barakabitze, Nabajeet Barman, Arslan Ahmad, Saman Zadtootaghaj, Lingfen Sun, Maria G. Martini, Luigi Atzori:
QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and Survey. IEEE Commun. Surv. Tutorials 22(1): 526-565 (2020) - [j2]Nabajeet Barman, Saman Zadtootaghaj, Steven Schmidt, Maria G. Martini, Sebastian Möller:
An objective and subjective quality assessment study of passive gaming video streaming. Int. J. Netw. Manag. 30(3) (2020) - [c23]Rakesh Rao Ramachandra Rao, Steve Göring, Robert Steger, Saman Zadtootaghaj, Nabajeet Barman, Stephan Fremerey, Sebastian Möller, Alexander Raake:
A Large-scale Evaluation of the bitstream-based video-quality model ITU-T P.1204.3 on Gaming Content. MMSP 2020: 1-6 - [c22]Saman Zadtootaghaj, Nabajeet Barman, Rakesh Rao Ramachandra Rao, Steve Göring, Maria G. Martini, Alexander Raake, Sebastian Möller:
DEMI: Deep Video Quality Estimation Model using Perceptual Video Quality Dimensions. MMSP 2020: 1-6 - [c21]Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Babak Naderi, Carsten Griwodz, Sebastian Möller:
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience. MMSys 2020: 15-25 - [c20]Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Möller:
Delay sensitivity classification of cloud gaming content. MMVE@MMSys 2020: 25-30 - [c19]Saman Zadtootaghaj, Steven Schmidt, Saeed Shafiee Sabet, Sebastian Möller, Carsten Griwodz:
Quality estimation models for gaming video streaming services using perceptual video quality dimensions. MMSys 2020: 213-224 - [c18]Steven Schmidt, Babak Naderi, Saeed Shafiee Sabet, Saman Zadtootaghaj, Sebastian Möller:
Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach. QoMEX 2020: 1-6 - [c17]Nasim Jamshidi Avanaki, Saman Zadtootaghaj, Nabajeet Barman, Steven Schmidt, Maria G. Martini, Sebastian Möller:
Quality Enhancement of Gaming Content using Generative Adversarial Networks. QoMEX 2020: 1-6 - [c16]Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Möller:
Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games. QoMEX 2020: 1-3 - [d1]Hamed Ahmadi, Saman Zad Tootaghaj, Sajad Mowlaei, Mahmoud Reza Hashemi, Shervin Shirmohammadi:
GSET Somi: A Game-Specific Eye Tracking Dataset for Somi. IEEE DataPort, 2020 - [i4]Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Möller:
Delay Sensitivity Classification of Cloud Gaming Content. CoRR abs/2004.05609 (2020) - [i3]Markus Utke, Saman Zadtootaghaj, Steven Schmidt, Sebastian Möller:
Towards Deep Learning Methods for Quality Assessment of Computer-Generated Imagery. CoRR abs/2005.00836 (2020) - [i2]Andrew Perkis, Christian Timmerer, Sabina Barakovic, Jasmina Barakovic Husic, Søren Bech, Sebastian Bosse, Jean Botev, Kjell Brunnström, Luís Alberto da Silva Cruz, Katrien De Moor, Andrea de Polo Saibanti, Wouter Durnez, Sebastian Egger-Lampl, Ulrich Engelke, Tiago H. Falk, Asim Hameed, Andrew Hines, Tanja Kojic, Dragan Kukolj, Eirini Liotou, Dragorad Milovanovic, Sebastian Möller, Niall Murray, Babak Naderi, Manuela Pereira, Stuart W. Perry, António M. G. Pinheiro, Andres Pinilla Palacios, Alexander Raake, Sarvesh Rajesh Agrawal, Ulrich Reiter, Rafael Rodrigues, Raimund Schatz, Peter Schelkens, Steven Schmidt, Saeed Shafiee Sabet, Ashutosh Singla, Lea Skorin-Kapov, Mirko Suznjevic, Stefan Uhrig, Sara Vlahovic, Jan-Niklas Voigt-Antons, Saman Zadtootaghaj:
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). CoRR abs/2007.07032 (2020)
2010 – 2019
- 2019
- [i1]Alcardo Alex Barakabitze, Nabajeet Barman, Arslan Ahmad, Saman Zadtootaghaj, Lingfen Sun, Maria G. Martini, Luigi Atzori:
QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and Survey. CoRR abs/1912.12467 (2019) - 2018
- [c15]Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj, Carsten Griwodz, Sebastian Möller:
Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience. ISM 2018: 114-121 - [c14]Saman Zadtootaghaj, Nabajeet Barman, Steven Schmidt, Maria G. Martini, Sebastian Möller:
NR-GVQM: A No Reference Gaming Video Quality Metric. ISM 2018: 131-134 - [c13]Nabajeet Barman, Steven Schmidt, Saman Zadtootaghaj, Maria G. Martini, Sebastian Möller:
An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming. PV@MMSys 2018: 7-12 - [c12]Nabajeet Barman, Saman Zadtootaghaj, Steven Schmidt, Maria G. Martini, Sebastian Möller:
GamingVideoSET: A Dataset for Gaming Video Streaming Applications. NETGAMES 2018: 1-6 - [c11]Saman Zadtootaghaj, Steven Schmidt, Nabajeet Barman, Sebastian Möller, Maria G. Martini:
A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity. NETGAMES 2018: 1-6 - [c10]Steven Schmidt, Sebastian Möller, Saman Zadtootaghaj:
A Comparison of Interactive and Passive Quality Assessment for Gaming Research. QoMEX 2018: 1-6 - [c9]Nabajeet Barman, Maria G. Martini, Saman Zadtootaghaj, Sebastian Möller, Sanghoon Lee:
A Comparative Quality Assessment Study for Gaming and Non-Gaming Videos. QoMEX 2018: 1-6 - [c8]Sebastian Möller, Steven Schmidt, Saman Zadtootaghaj:
New ITU-T Standards for Gaming QoE Evaluation and Management. QoMEX 2018: 1-6 - [c7]Sajad Mowlaei, Steven Schmidt, Saman Zadtootaghaj, Sebastian Möller:
Know your Game: A Bottom-Up Approach for Gaming Research. QoMEX 2018: 1-3 - [c6]Saman Zadtootaghaj, Steven Schmidt, Sebastian Möller:
Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming. QoMEX 2018: 1-6 - [c5]Chenyan Zhang, Aud Sissel Hoel, Andrew Perkis, Saman Zadtootaghaj:
How Long is Long Enough to Induce Immersion? QoMEX 2018: 1-6 - 2017
- [c4]Saman Zadtootaghaj, Steven Schmidt, Hamed Ahmadi, Sebastian Möller:
Towards improving visual attention models using influencing factors in a video gaming context. NetGames 2017: 43-45 - [c3]Anne-Flore Perrin, Touradj Ebrahimi, Saman Zadtootaghaj, Steven Schmidt, Sebastian Möller:
Towards the need satisfaction in gaming: A comparison of different gaming platforms. QoMEX 2017: 1-3 - [c2]Steven Schmidt, Saman Zadtootaghaj, Sebastian Möller:
Towards the delay sensitivity of games: There is more than genres. QoMEX 2017: 1-6 - 2016
- [c1]Hamed Ahmadi, Saman Zad Tootaghaj, Sajad Mowlaei, Mahmoud Reza Hashemi, Shervin Shirmohammadi:
GSET somi: a game-specific eye tracking dataset for somi. MMSys 2016: 42:1-42:6 - 2014
- [j1]Hamed Ahmadi, Saman Zad Tootaghaj, Mahmoud Reza Hashemi, Shervin Shirmohammadi:
A game attention model for efficient bit rate allocation in cloud gaming. Multim. Syst. 20(5): 485-501 (2014)
Coauthor Index
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last updated on 2025-01-09 13:19 CET by the dblp team
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