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Matthew Stephenson
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2020 – today
- 2024
- [j13]Vimukthini Pinto
, Chathura Nagoda Gamage, Cheng Xue, Peng Zhang, Ekaterina Nikonova, Matthew Stephenson
, Jochen Renz
:
NovPhy: A physical reasoning benchmark for open-world AI systems. Artif. Intell. 336: 104198 (2024) - [c36]Matthew Sidji, Matthew Stephenson
:
Prompt Engineering ChatGPT for Codenames. CoG 2024: 1-4 - [c35]Dennis J. N. J. Soemers, Éric Piette
, Matthew Stephenson
, Cameron Browne:
The Ludii Game Description Language is Universal. CoG 2024: 1-8 - [c34]Graham Todd, Alexander Padula, Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Julian Togelius:
GAVEL: Generating Games via Evolution and Language Models. NeurIPS 2024 - [i32]Graham Todd, Alexander Padula, Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Julian Togelius:
GAVEL: Generating Games Via Evolution and Language Models. CoRR abs/2407.09388 (2024) - [i31]Matthew Stephenson, Matthew Sidji, Benoît Ronval:
Codenames as a Benchmark for Large Language Models. CoRR abs/2412.11373 (2024) - 2023
- [j12]Dennis J. N. J. Soemers
, Éric Piette
, Matthew Stephenson
, Cameron Browne:
Spatial state-action features for general games. Artif. Intell. 321: 103937 (2023) - [j11]Éric Piette
, Dennis J. N. J. Soemers, Matthew Stephenson, Cameron Browne:
The 2022 Ludii AI competition. J. Int. Comput. Games Assoc. 45(1): 16-27 (2023) - [j10]Dennis J. N. J. Soemers, Spyridon Samothrakis, Éric Piette
, Matthew Stephenson
:
Extracting tactics learned from self-play in general games. Inf. Sci. 624: 277-298 (2023) - [j9]Dennis J. N. J. Soemers, Vegard Mella, Éric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud:
Towards a General Transfer Approach for Policy-Value Networks. Trans. Mach. Learn. Res. 2023 (2023) - [c33]Frederic Abraham, Matthew Stephenson
:
Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds. AIIDE 2023: 2-12 - [c32]Chathura Nagoda Gamage, Vimukthini Pinto, Matthew Stephenson
, Jochen Renz:
Physics-Based Task Generation through Causal Sequence of Physical Interactions. AIIDE 2023: 53-63 - [c31]Vimukthini Pinto
, Chathura Nagoda Gamage, Matthew Stephenson
, Jochen Renz
:
The Difficulty of Novelty Detection and Adaptation in Physical Environments. AI (2) 2023: 28-40 - [i30]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
Measuring Board Game Distance. CoRR abs/2301.03913 (2023) - [i29]Chathura Nagoda Gamage, Vimukthini Pinto, Cheng Xue, Peng Zhang, Ekaterina Nikonova, Matthew Stephenson, Jochen Renz
:
NovPhy: A Testbed for Physical Reasoning in Open-world Environments. CoRR abs/2303.01711 (2023) - [i28]Matthew Stephenson
:
Redacted by arXiv. CoRR abs/2307.14810 (2023) - [i27]Chathura Nagoda Gamage, Vimukthini Pinto, Matthew Stephenson, Jochen Renz
:
Physics-Based Task Generation through Causal Sequence of Physical Interactions. CoRR abs/2308.02835 (2023) - [i26]Frederic Abraham, Matthew Stephenson:
Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds. CoRR abs/2309.02614 (2023) - 2022
- [j8]Cameron Browne, Éric Piette
, Walter Crist, Matthew Stephenson, Dennis J. N. J. Soemers:
Report on the 2nd Digital Ludeme Project Workshop. J. Int. Comput. Games Assoc. 44(2): 56-66 (2022) - [c30]Matthew Stephenson
, Dennis J. N. J. Soemers, Éric Piette
, Cameron Browne:
Measuring Board Game Distance. CG 2022: 121-130 - [i25]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Spatial State-Action Features for General Games. CoRR abs/2201.06401 (2022) - [i24]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
The Ludii Game Description Language is Universal. CoRR abs/2205.00451 (2022) - 2021
- [j7]Matthew Stephenson, R. Ayesha Ali, Gerarda A. Darlington, Flavio S. Schenkel
, E. James Squires:
DSLRIG: Leveraging predictor structure in logistic regression. Commun. Stat. Simul. Comput. 50(6): 1600-1612 (2021) - [j6]Matthew Stephenson
, Jochen Renz
, Xiaoyu Ge, Peng Zhang:
Generating Stable Building Block Structures From Sketches. IEEE Trans. Games 13(1): 1-10 (2021) - [c29]Matthew Stephenson
, Éric Piette
, Dennis J. N. J. Soemers, Cameron Browne:
Automatic Generation of Board Game Manuals. ACG 2021: 211-222 - [c28]Dennis J. N. J. Soemers, Éric Piette
, Matthew Stephenson
, Cameron Browne:
Optimised Playout Implementations for the Ludii General Game System. ACG 2021: 223-234 - [c27]Cameron Browne, Éric Piette
, Matthew Stephenson
, Dennis J. N. J. Soemers:
General Board Geometry. ACG 2021: 235-246 - [c26]Chathura Nagoda Gamage, Vimukthini Pinto, Jochen Renz
, Matthew Stephenson
:
Deceptive Level Generation for Angry Birds. CoG 2021: 1-8 - [c25]Chathura Nagoda Gamage, Vimukthini Pinto, Cheng Xue, Matthew Stephenson
, Peng Zhang, Jochen Renz
:
Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games. CoG 2021: 1-8 - [c24]Éric Piette
, Matthew Stephenson
, Dennis J. N. J. Soemers, Cameron Browne:
General Board Game Concepts. CoG 2021: 1-8 - [c23]Matthew Stephenson
, Dennis J. N. J. Soemers, Éric Piette
, Cameron Browne:
General Game Heuristic Prediction Based on Ludeme Descriptions. CoG 2021: 1-4 - [i23]Dennis J. N. J. Soemers, Vegard Mella, Éric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud:
Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants. CoRR abs/2102.12375 (2021) - [i22]Matthew Stephenson, Dennis J. N. J. Soemers, Éric Piette, Cameron Browne:
General Game Heuristic Prediction Based on Ludeme Descriptions. CoRR abs/2105.12846 (2021) - [i21]Chathura Nagoda Gamage, Matthew Stephenson, Vimukthini Pinto, Jochen Renz:
Deceptive Level Generation for Angry Birds. CoRR abs/2106.01639 (2021) - [i20]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
General Board Game Concepts. CoRR abs/2107.01078 (2021) - [i19]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Automatic Generation of Board Game Manuals. CoRR abs/2109.09507 (2021) - [i18]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Optimised Playout Implementations for the Ludii General Game System. CoRR abs/2111.02839 (2021) - [i17]Cameron Browne, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers:
General Board Geometry. CoRR abs/2111.11329 (2021) - 2020
- [j5]Matthew Stephenson
, Jochen Renz
, Xiaoyu Ge:
The computational complexity of Angry Birds. Artif. Intell. 280: 103232 (2020) - [c22]Matthew Stephenson
, Damien Anderson
, Ahmed Khalifa
, John Levine, Jochen Renz
, Julian Togelius
, Christoph Salge:
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. CEC 2020: 1-8 - [c21]Dennis J. N. J. Soemers, Éric Piette
, Matthew Stephenson
, Cameron Browne:
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. CoG 2020: 245-252 - [c20]Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson
, Chiara F. Sironi
, Mark H. M. Winands, Cameron Browne:
Ludii - The Ludemic General Game System. ECAI 2020: 411-418 - [c19]Matthew Stephenson
, Jochen Renz, Xiaoyu Ge:
The Computational Complexity of Angry Birds (Extended Abstract). IJCAI 2020: 5105-5109 - [i16]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. CoRR abs/2006.00283 (2020)
2010 – 2019
- 2019
- [j4]Matthew Stephenson
, Gerarda A. Darlington, Flavio S. Schenkel
, E. James Squires, R. Ayesha Ali:
DSRIG: Incorporating graphical structure in the regularized modeling of SNP data. J. Bioinform. Comput. Biol. 17(3): 1950017:1-1950017:15 (2019) - [j3]Jochen Renz
, Xiaoyu Ge, Matthew Stephenson
, Peng Zhang:
AI meets Angry Birds. Nat. Mach. Intell. 1(7): 328 (2019) - [j2]Matthew Stephenson
, Jochen Renz
, Xiaoyu Ge, Lucas Ferreira
, Julian Togelius
, Peng Zhang:
The 2017 AIBIRDS Level Generation Competition. IEEE Trans. Games 11(3): 275-284 (2019) - [c18]Cameron Browne, Matthew Stephenson
, Éric Piette
, Dennis J. N. J. Soemers:
A Practical Introduction to the Ludii General Game System. ACG 2019: 167-179 - [c17]Philip Bontrager, Ahmed Khalifa, Damien Anderson, Matthew Stephenson, Christoph Salge, Julian Togelius:
"Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games. AIIDE 2019: 10-16 - [c16]Raluca D. Gaina, Matthew Stephenson
:
"Did You Hear That?" Learning to Play Video Games from Audio Cues. CoG 2019: 1-4 - [c15]Tommy Liu, Jochen Renz
, Peng Zhang, Matthew Stephenson
:
Using Restart Heuristics to Improve Agent Performance in Angry Birds. CoG 2019: 1-8 - [c14]Cédric Piette, Éric Piette, Matthew Stephenson
, Dennis J. N. J. Soemers, Cameron Browne:
Ludii and XCSP: Playing and Solving Logic Puzzles. CoG 2019: 1-4 - [c13]Éric Piette
, Matthew Stephenson
, Dennis J. N. J. Soemers, Cameron Browne:
An Empirical Evaluation of Two General Game Systems: Ludii and RBG. CoG 2019: 1-4 - [c12]Dennis J. N. J. Soemers, Éric Piette
, Matthew Stephenson
, Cameron Browne:
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. CoG 2019: 1-8 - [c11]Matthew Stephenson
, Éric Piette
, Dennis J. N. J. Soemers, Cameron Browne:
Ludii as a Competition Platform. CoG 2019: 1-8 - [c10]Matthew Stephenson
, Éric Piette
, Dennis J. N. J. Soemers, Cameron Browne:
An Overview of the Ludii General Game System. CoG 2019: 1-2 - [i15]Matthew Stephenson, Jochen Renz:
Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment in Angry Birds. CoRR abs/1902.02518 (2019) - [i14]Éric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H. M. Winands, Cameron Browne:
Ludii - The Ludemic General Game System. CoRR abs/1905.05013 (2019) - [i13]Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne:
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. CoRR abs/1905.05809 (2019) - [i12]Tommy Liu, Jochen Renz, Peng Zhang, Matthew Stephenson:
Using Restart Heuristics to Improve Agent Performance in Angry Birds. CoRR abs/1905.12877 (2019) - [i11]Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad
, Walter Crist, Thierry Depaulis, Eddie Duggan
, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, Mark H. M. Winands:
Foundations of Digital Archæoludology. CoRR abs/1905.13516 (2019) - [i10]Raluca D. Gaina, Matthew Stephenson:
"Did You Hear That?" Learning to Play Video Games from Audio Cues. CoRR abs/1906.04027 (2019) - [i9]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
An Overview of the Ludii General Game System. CoRR abs/1907.00240 (2019) - [i8]Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
An Empirical Evaluation of Two General Game Systems: Ludii and RBG. CoRR abs/1907.00244 (2019) - [i7]Cédric Piette, Éric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne:
Ludii and XCSP: Playing and Solving Logic Puzzles. CoRR abs/1907.00245 (2019) - [i6]Matthew Stephenson, Éric Piette, Dennis J. N. J. Soemers, Cameron Browne:
Ludii as a Competition Platform. CoRR abs/1907.00246 (2019) - [i5]Philip Bontrager, Ahmed Khalifa, Damien Anderson, Matthew Stephenson, Christoph Salge, Julian Togelius:
Superstition in the Network: Deep Reinforcement Learning Plays Deceptive Games. CoRR abs/1908.04436 (2019) - 2018
- [c9]Damien Anderson
, Matthew Stephenson
, Julian Togelius
, Christoph Salge, John Levine, Jochen Renz
:
Deceptive Games. EvoApplications 2018: 376-391 - [c8]Matthew Stephenson
, Jochen Renz
:
Deceptive angry birds: towards smarter game-playing agents. FDG 2018: 13:1-13:10 - [i4]Damien Anderson, Matthew Stephenson, Julian Togelius, Christoph Salge, John Levine, Jochen Renz:
Deceptive Games. CoRR abs/1802.00048 (2018) - [i3]Matthew Stephenson, Jochen Renz, Xiaoyu Ge, Peng Zhang:
The 2017 AIBIRDS Competition. CoRR abs/1803.05156 (2018) - [i2]Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge:
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. CoRR abs/1809.02904 (2018) - [i1]Matthew Stephenson, Jochen Renz, Xiaoyu Ge:
The Computational Complexity of Angry Birds. CoRR abs/1812.07793 (2018) - 2017
- [j1]Matthew Stephenson, R. Ayesha Ali, Gerarda A. Darlington:
A simple approach to analyzing clustered longitudinal data. Commun. Stat. Simul. Comput. 46(5): 3553-3562 (2017) - [c7]Matthew Stephenson
, Jochen Renz:
Creating a Hyper-Agent for Solving Angry Birds Levels. AIIDE 2017: 234-240 - [c6]Matthew Stephenson
, Jochen Renz, Xiaoyu Ge:
The Computational Complexity of Angry Birds and Similar Physics-Simulation Games. AIIDE 2017: 241-247 - [c5]Diego Perez Liebana, Matthew Stephenson
, Raluca D. Gaina, Jochen Renz
, Simon M. Lucas:
Introducing real world physics and macro-actions to general video game ai. CIG 2017: 248-255 - [c4]Matthew Stephenson
, Jochen Renz
:
Generating varied, stable and solvable levels for angry birds style physics games. CIG 2017: 288-295 - 2016
- [c3]Matthew Stephenson, Jochen Renz:
Procedural Generation of Levels for Angry Birds Style Physics Games. AIIDE 2016: 225-231 - [c2]Matthew Stephenson
, Jochen Renz
:
Procedural generation of complex stable structures for angry birds levels. CIG 2016: 1-8 - 2015
- [c1]Matthew Stephenson
, Adrian J. Clark
, Richard D. Green:
Novel methods for reflective symmetry detection in scanned 3D models. IVCNZ 2015: 1-6
Coauthor Index
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