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Jeanine Kirchner-Krath
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2020 – today
- 2024
- [j5]Jeanine Kirchner-Krath, Benedikt Morschheuser, Nevena Sicevic, Nannan Xi, Harald F. O. von Korflesch, Juho Hamari:
Challenges in the adoption of sustainability information systems: A study on green IS in organizations. Int. J. Inf. Manag. 77: 102754 (2024) - [j4]Jeanine Kirchner-Krath, Maximilian Altmeyer, Linda Schürmann, Bastian Kordyaka, Benedikt Morschheuser, Ana Carolina Tomé Klock, Lennart E. Nacke, Juho Hamari, Harald F. O. von Korflesch:
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design. Int. J. Hum. Comput. Stud. 190: 103314 (2024) - [c16]Jeanine Kirchner-Krath, Manuel Schmidt-Kraepelin, Sofia Schöbel, Mathias Ullrich, Ali Sunyaev, Harald F. O. von Korflesch:
Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia. CHI 2024: 523:1-523:19 - [c15]Jeanine Kirchner-Krath, Sandra Birnstiel, Benedikt Morschheuser:
Combating Procrastination with Information Systems: A Systematic Review on Design Approaches and Effects. ECIS 2024 - [c14]Runjie Xie, Jeanine Kirchner-Krath, Benedikt Morschheuser:
Towards an Ethical Metaverse: A Systematic Literature Review on Privacy Challenges. ECIS 2024 - [c13]Theresa Jung-Krenzer, Jeanine Kirchner-Krath, Celina Retz, Maximilian Altmeyer:
Leaf your Chair Behind - Calm Persuasion for Frequent Sitting Breaks Among Office-Workers. MuC 2024: 111-128 - 2023
- [j3]Bastian Kordyaka, Solip Park, Jeanine Krath, Samuli Laato:
Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games. ACM Trans. Soc. Comput. 6: 3:1-3:20 (2023) - [c12]Jeanine Krath, Maximilian Altmeyer, Gustavo Fortes Tondello, Lennart E. Nacke:
Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale. CHI 2023: 677:1-677:18 - [c11]Jeanine Krath, Benedikt Morschheuser, Harald F. O. von Korflesch, Juho Hamari:
How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features. ECIS 2023 - [c10]Jeanine Krath, Ana Carolina Tomé Klock, Benedikt Morschheuser, Nikoletta Zampeta Legaki, Solip Park, Harald F. O. von Korflesch, Juho Hamari:
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work. GamiFIN 2023: 1-12 - 2022
- [j2]Solip Park, Annakaisa Kultima, Miikka J. Lehtonen, Jeanine Krath:
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-14 (2022) - [c9]Bastian Kordyaka, Jeanine Krath, Samuli Laato, Solip Park, Katharina Jahn, Björn Niehaves:
Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism. AMCIS 2022 - [c8]Christian Tuschner, Jeanine Krath, Jan Bings, Marvin Schwenkmezger, Manuel Etzkorn, Harald F. O. von Korflesch:
Leading in the digital age: A systematic review on leader traits in the context of e-leadership. ECIS 2022 - [c7]Jeanine Krath, Adam Palmquist, Izabella Jedel, Isak Barbopoulos, Miralem Helmefalk, Robin Isfold Munkvold:
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform. GamiFIN 2022: 105-114 - [c6]Adam Palmquist, Ole Goethe, Jeanine Krath, Joacim Rosenlund, Miralem Helmefalk:
Design Implications for a Gamified Recycling House. HCI (33) 2022: 289-305 - [c5]Bastian Kordyaka, Jeanine Krath, Solip Park, Henrik Wesseloh, Samuli Laato:
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables. HICSS 2022: 1-10 - [c4]Jeanine Krath, Benedikt Morschheuser, Harald F. O. von Korflesch:
Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements. HICSS 2022: 1-10 - 2021
- [j1]Jeanine Krath, Linda Schürmann, Harald F. O. von Korfleisch:
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning. Comput. Hum. Behav. 125: 106963 (2021) - [c3]Jeanine Krath:
Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral Consortium. CHI PLAY 2021: 411-414 - [c2]Jeanine Krath, Harald F. O. von Korflesch:
Designing gamification and persuasive systems: A systematic literature review. GamiFIN 2021: 100-109 - [c1]Jeanine Krath, Harald F. O. von Korflesch:
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale. HCI (28) 2021: 219-238
Coauthor Index
aka: Harald F. O. von Korflesch
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last updated on 2024-12-10 21:46 CET by the dblp team
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