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Takashi Kanai
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2020 – today
- 2024
- [j16]Tianxing Li
, Rui Shi
, Zihui Li
, Takashi Kanai
, Qing Zhu
:
Efficient Deformation Learning of Varied Garments with a Structure-Preserving Multilevel Framework. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 8:1-8:19 (2024) - 2023
- [j15]Tianxing Li
, Rui Shi, Takashi Kanai:
Detail-Aware Deep Clothing Animations Infused with Multi-Source Attributes. Comput. Graph. Forum 42(1): 231-244 (2023) - [c43]Xin Huang
, Takashi Kanai
:
Video-Based Motion Retargeting Framework between Characters with Various Skeleton Structure. MIG 2023: 24:1-24:6 - [i3]Tianxing Li, Rui Shi, Qing Zhu, Takashi Kanai:
SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garments. CoRR abs/2308.02827 (2023) - [i2]Yuhang Huang, Takashi Kanai:
DeepFracture: A Generative Approach for Predicting Brittle Fractures. CoRR abs/2310.13344 (2023) - 2021
- [j14]Tianxing Li
, Rui Shi
, Takashi Kanai
:
MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs. Comput. Graph. Forum 40(2): 537-548 (2021) - [j13]Zhi Qiao, Takashi Kanai:
A GAN-based temporally stable shading model for fast animation of photorealistic hair. Comput. Vis. Media 7(1): 127-138 (2021) - [j12]Naoyuki Hirasawa
, Takashi Kanai, Ryoichi Ando
:
A flux-interpolated advection scheme for fluid simulation. Vis. Comput. 37(9-11): 2607-2618 (2021) - [c42]Zhen Luo, Tianxing Li, Takashi Kanai:
GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials. MIG 2021: 4:1-4:10 - [i1]Tianxing Li, Rui Shi, Takashi Kanai:
Detail-aware Deep Clothing Animations Infused with Multi-source Attributes. CoRR abs/2112.07974 (2021) - 2020
- [j11]Jules Morel
, Alexandra Bac, Takashi Kanai
:
Segmentation of unbalanced and in-homogeneous point clouds and its application to 3D scanned trees. Vis. Comput. 36(10): 2419-2431 (2020) - [c41]Jiajun Zhang, Takashi Kanai:
Biological Modeling of Feathers by Morphogenesis Simulation. CW 2020: 63-70 - [c40]Jules Morel, Alexandra Bac, Takashi Kanai:
Digital Terrain Model From UAV Photogrammetric Data. STAG 2020: 77-87 - [c39]Jules Morel, Alexandra Bac, Takashi Kanai
:
High Accuracy Terrain Reconstruction from Point Clouds Using Implicit Deformable Model. ICCS (6) 2020: 251-265 - [c38]Zhi Qiao, Takashi Kanai:
An Energy-Conserving Hair Shading Model Based on Neural Style Transfer. PG (Short Papers, Posters, and Work-in-Progress Papers) 2020: 1-6 - [c37]Tianxing Li, Rui Shi
, Takashi Kanai:
DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation. I3D 2020: 5:1-5:9
2010 – 2019
- 2019
- [j10]Yuhang Huang
, Yonghang Yu, Takashi Kanai
:
Predicting brittle fracture surface shape from a versatile database. Comput. Animat. Virtual Worlds 30(6) (2019) - 2018
- [c36]Chihiro Suzuki, Takashi Kanai:
Viewpoint Selection for Liquid Animations. Symposium on Computer Animation (Posters) 2018: 11-12 - 2017
- [j9]Duosheng Yu, Takashi Kanai
:
Data-driven subspace enrichment for elastic deformations with collisions. Vis. Comput. 33(6-8): 779-788 (2017) - 2016
- [j8]Chenlei Wu, Takashi Kanai:
Data-driven detailed hair animation for game characters. Comput. Animat. Virtual Worlds 27(3-4): 221-230 (2016) - [c35]Masato Ishimuroya, Takashi Kanai:
Adding Turbulence Based on Low-Resolution Cascade Ratios. ISVC (1) 2016: 67-76 - [c34]Masato Ishimuroya, Takashi Kanai:
Adding visual details based on low-resolution energy cascade ratios for smoke simulation. SIGGRAPH Posters 2016: 16:1-16:2 - 2015
- [c33]Hiromu Ozaki, Fumihito Kyota, Takashi Kanai:
Out-of-Core Framework for QEM-based Mesh Simplification. EGPGV@EuroVis 2015: 87-96 - 2014
- [c32]Yusuke Tokuyoshi, Tiago da Silva, Takashi Kanai:
Directionality-aware rectilinear texture warped shadow maps. SIGGRAPH Posters 2014: 94:1 - [c31]Genichi Kawada, Takashi Kanai:
Controlling the Shape and Motion of Plumes in Explosion Simulations. VRIPHYS 2014: 69-78 - 2013
- [j7]Yusuke Tokuyoshi, Takashi Sekine, Tiago da Silva, Takashi Kanai:
Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes. Comput. Graph. Forum 32(7): 315-324 (2013) - 2011
- [j6]Kenji Takamatsu, Takashi Kanai:
A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids. Int. J. Virtual Real. 10(1): 29-35 (2011) - [c30]Genichi Kawada, Takashi Kanai:
Procedural Fluid Modeling of Explosion PhenomenaBased on Physical Properties. Symposium on Computer Animation 2011: 167-176
2000 – 2009
- 2009
- [c29]Kenji Takamatsu, Takashi Kanai:
Volume-preserving LSM deformations. SIGGRAPH ASIA Sketches 2009: 15:1 - 2008
- [c28]Takashi Kanai, Yutaka Ohtake:
Discrete shortest paths on smooth surface representations. Shape Modeling International 2008: 283-284 - 2006
- [c27]Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwamu Kase:
GPU-based rendering of sparse low-degree implicit surfaces. GRAPHITE 2006: 165-171 - [c26]Arnaud Gelas, Yutaka Ohtake, Takashi Kanai, Rémy Prost:
Approximation of Unorganized Point Set with Composite Implicit Surface. ICIP 2006: 1217-1220 - [c25]Takashi Kanai, Yutaka Ohtake, Kiwamu Kase:
Hierarchical error-driven approximation of implicit surfaces from polygonal meshes. Symposium on Geometry Processing 2006: 21-30 - [c24]Yutaka Ohtake, Takashi Kanai, Kiwamu Kase:
A Laplacian Based Approach for Free-Form Deformation of Sparse Low-degree IMplicit Surfaces. SMI 2006: 30 - 2005
- [c23]Takashi Kanai:
Parametric curves on meshes. GRAPHITE 2005: 413-416 - [c22]Hiroaki Kawata, Takashi Kanai:
Direct Point Rendering on GPU. ISVC 2005: 587-594 - [c21]Ryo Kondo, Takashi Kanai, Ken-ichi Anjyo:
Directable animation of elastic objects. Symposium on Computer Animation 2005: 127-134 - [c20]Hiroaki Kawata, Alexandre Gouaillard, Masahiko Morita, Kenji Kohiyama, Takashi Kanai:
Image-Based Point Rendering and Its Application to Color Editing Tool. WSCG (Short Papers) 2005: 105-108 - 2004
- [c19]Masahiro Fujita, Takashi Kanai:
Precomputed Radiance Transfer with Spatially-Varying Lighting Effects. CGIV 2004: 101-108 - [c18]Hiroaki Kawata, Alexandre Gouaillard, Takashi Kanai:
Interactive Point-Based Painterly Rendering. CW 2004: 293-299 - [c17]Ryo Kondo, Takashi Kanai:
Interactive Physically-based Animation System for Dense Meshes. Eurographics (Short Presentations) 2004 - [c16]Alexandre Gouaillard, Arnaud Gelas, Sébastien Valette, Eric Boix, Takashi Kanai, Rémy Prost:
Remeshing algorithm for multiresolution prior model in segmentation. ICIP 2004: 2753-2756 - [c15]Yusuke Yasui, Takashi Kanai:
Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware. SMI 2004: 129-138 - [c14]Yusuke Yasui, Takashi Kanai:
Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware (Figures 7, 8, and 9). SMI 2004: 387 - 2003
- [c13]Tessai Hayama, Takashi Kanai, Susumu Kunifuji:
Personalized Environment for Skimming Documents. KES 2003: 771-778 - 2002
- [c12]Masahiro Fujita, Takashi Kanai:
Hardware-Assisted Relief Texture Mapping. Eurographics (Short Presentations) 2002 - 2001
- [j5]Takashi Kanai, Hiromasa Suzuki:
Approximate shortest path on a polyhedral surface and its applications. Comput. Aided Des. 33(11): 801-811 (2001) - [c11]Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura:
Multiresolution Interpolation Meshes. PG 2001: 60-69 - [c10]Takashi Kanai:
MeshToSS: Converting Subdivision Surfaces from Dense Meshes. VMV 2001: 325-332 - [c9]Akira Wakita, Takamichi Hayashi, Takashi Kanai, Hiroaki Chiyokura:
Using lattice for web-based medical applications. Web3D 2001: 29-34 - 2000
- [j4]Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura:
Metamorphosis of Arbitrary Triangular Meshes. IEEE Computer Graphics and Applications 20(2): 62-75 (2000) - [j3]Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fumihiko Kimura:
Interactive mesh dragging with an adaptive remeshing technique. Vis. Comput. 16(3-4): 159-176 (2000) - [c8]Takashi Kanai, Hiromasa Suzuki:
Approximate Shortest Path on Polyhedral Surface Based on Selective Refinement of the Discrete Graph and Its Applications. GMP 2000: 241-250 - [c7]Takashi Kanai, Li Jian, Susumu Kunifuji:
Related document-based information filtering applied to the association model information retrieval system. KES 2000: 225-228 - [c6]Shingo Takeuchi, Hiromasa Suzuki, Fumihiko Kimura, Takashi Kanai, Kenji Shimada:
Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline Surfaces. PG 2000: 202-212
1990 – 1999
- 1999
- [c5]Takashi Kanai, Hiromasa Suzuki, Jun Mitani, Fumihiko Kimura:
Interactive Mesh Fusion Based on Local 3D Metamorphosis. Graphics Interface 1999: 148-156 - [c4]Hiromasa Suzuki, Shingo Takeuchi, Fumihiko Kimura, Takashi Kanai:
Subdivision Surface Fitting to a Range of Points. PG 1999: 158-167 - [c3]Kenichi Iwata, Shuji Hiramatsu, Takahiro Fuji, Hideki Mizoguchi, Yasuharu Yoshizawa, Kouji Miyata, Momoko Ikeda, Takashi Kanai:
The legend of dragon. SIGGRAPH Electronic Art and Animation Catalog 1999: 157 - 1998
- [j2]Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura:
Three-dimensional geometric metamorphosis based on harmonic maps. Vis. Comput. 14(4): 166-176 (1998) - [c2]Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fumihiko Kimura:
Interactive Mesh Dragging with Adaptive Remeshing Technique. PG 1998: 188-197 - 1997
- [j1]Takashi Kanai, Susumu Kunifuji:
Legal Reasoning Using Abductive Logic Programming. J. Adv. Comput. Intell. Intell. Informatics 1(2): 114-120 (1997) - [c1]Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura:
3D geometric metamorphosis based on harmonic map. PG 1997: 97-104
Coauthor Index
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