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Michal Bída
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2010 – 2019
- 2015
- [c19]Tomás Hromada, Martin Cerný, Michal Bída, Cyril Brom:
Generating Side Quests from Building Blocks. ICIDS 2015: 235-242 - 2013
- [c18]Michal Bída, Martin Cerný, Cyril Brom:
Towards Automatic Story Clustering for Interactive Narrative Authoring. ICIDS 2013: 95-106 - [c17]Michal Bída, Martin Cerný, Cyril Brom:
SimDate3D - Level Two. ICIDS 2013: 128-131 - [p2]Peter I. Cowling, Michael Buro, Michal Bída, Adi Botea, Bruno Bouzy, Martin V. Butz, Philip Hingston, Hector Muñoz-Avila, Dana S. Nau, Moshe Sipper:
Search in Real-Time Video Games. Artificial and Computational Intelligence in Games 2013: 1-19 - [p1]Hector Muñoz-Avila, Christian Bauckhage, Michal Bída, Clare Bates Congdon, Graham Kendall:
Learning and Game AI. Artificial and Computational Intelligence in Games 2013: 33-43 - 2012
- [c16]Jakub Gemrot, Michal Bída, Cyril Brom:
Pogamut toolkit (demonstration). AAMAS 2012: 1469-1470 - [c15]Markéta Popelová, Cyril Brom, Jakub Tomek, Michal Bída:
Toolkit for teaching steering behaviors for 3D human-like virtual agents (demonstration). AAMAS 2012: 1477-1478 - [c14]Michal Bída, Martin Cerný, Jakub Gemrot, Cyril Brom:
Evolution of GameBots Project. ICEC 2012: 397-400 - [c13]Cyril Brom, Petr Babor, Markéta Popelová, Michal Bída, Jakub Tomek, Jakub Gemrot:
Controlling Three Agents in a Quarrel: Lessons Learnt. MIG 2012: 158-169 - 2011
- [c12]Jakub Gemrot, Cyril Brom, Joanna Bryson, Michal Bída:
How to Compare Usability of Techniques for the Specification of Virtual Agents' Behavior? An Experimental Pilot Study with Human Subjects. AEGS 2011: 38-62 - [c11]Michal Bída, Cyril Brom, Markéta Popelová, Rudolf Kadlec:
StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK. ICIDS 2011: 334-337 - [c10]Michal Bída, Cyril Brom, Markéta Popelová:
To Date or Not to Date? A Minimalist Affect-Modulated Control Architecture for Dating Virtual Characters. IVA 2011: 419-425 - [c9]Markéta Popelová, Michal Bída, Cyril Brom, Jakub Gemrot, Jakub Tomek:
When a Couple Goes Together: Walk along Steering. MIG 2011: 278-289 - 2010
- [c8]Michal Bída, Cyril Brom:
Emohawk: Learning Virtual Characters by Doing. ICIDS 2010: 271-274
2000 – 2009
- 2009
- [c7]Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondrej Burkert, Radek Píbil, Jan Havlícek, Lukás Zemcák, Juraj Simlovic, Radim Vansa, Michal Stolba, Tomás Plch, Cyril Brom:
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. AGS 2009: 1-15 - [c6]Cyril Brom, Michal Bída, Jakub Gemrot, Rudolf Kadlec, Tomás Plch:
Emohawk: Searching for a "Good" Emergent Narrative. ICIDS 2009: 86-91 - [c5]Cyril Brom, Michal Bída:
Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps. ICIDS 2009: 348-349 - [c4]Rudolf Kadlec, Jakub Gemrot, Michal Bída, Ondrej Burkert, Jan Havlícek, Lukás Zemcák, Radek Píbil, Radim Vansa, Cyril Brom:
Extensions and Applications of Pogamut 3 Platform. IVA 2009: 506-507 - 2008
- [c3]Cyril Brom, Jakub Gemrot, Ondrej Burkert, Rudolf Kadlec, Michal Bída:
3D Immersion in Virtual Agents Education. ICIDS 2008: 59-70 - 2007
- [c2]Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Michal Bída, Jan Havlícek, Martin Dörfler, Cyril Brom:
Towards Fast Prototyping of IVAs Behavior: Pogamut 2. IVA 2007: 362-363 - [c1]Ondrej Burkert, Cyril Brom, Jakub Gemrot, Michal Bída, Samuel J. Partington, Joanna Bryson:
Toolkits for Agent Development by Undergraduates and Non-Programmers. SOFSEM (2) 2007: 13-24
Coauthor Index
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