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Cyril Brom
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2020 – today
- 2024
- [j23]Marek Urban, Filip Dechterenko, Jirí Lukavský, Veronika Hrabalová, Filip Svacha, Cyril Brom, Kamila Urban:
ChatGPT improves creative problem-solving performance in university students: An experimental study. Comput. Educ. 215: 105031 (2024) - [j22]Lukás Kolek, Patrícia Martinková, Michaela Varejková, Vít Sisler, Cyril Brom:
Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds. J. Comput. Assist. Learn. 40(2): 667-684 (2024) - [c67]Cyril Brom, Ondrej Petír, Filip Dechterenko, Anna Drobná, Anna Yaghobová, Pavel Jezek, Kristina Volná, Katerina Kacerovská:
Clouds, Hacking and App Permissions: Model Lessons for Grades 5-7: Experience Report. SIGCSE Virtual (1) 2024 - 2023
- [j21]Cyril Brom, Anna Yaghobová, Anna Drobná, Marek Urban:
'The internet is in the satellites!': A systematic review of 3-15-year-olds' conceptions about the internet. Educ. Inf. Technol. 28(11): 14639-14668 (2023) - [c66]Cyril Brom, Tereza Hannemann, Pavel Jezek, Anna Drobná, Kristina Volná, Katerina Kacerovská:
Principles of Computers and the Internet - Model Lessons for Primary School Children: Experience Report. ITiCSE (1) 2023: 215-221 - [c65]Anna Yaghobová, Anna Drobná, Cyril Brom:
"Are There Gears and Belts Inside the Computer?": Preliminary Results of Research on Preconceptions of 6-9-Graders. ITiCSE (2) 2023: 659 - [c64]Anna Drobná, Anna Yaghobová, Cyril Brom:
What Does the Internet Look Like? Novice Primary School Teachers' Preconceptions about the Internet: Preliminary Results. ITiCSE (2) 2023: 660 - [c63]Anna Yaghobová, Anna Drobná, Marek Urban, Cyril Brom:
"What Is Inside a Computer?": Preconceptions About Computer Principles in 6-9-Graders. WiPSCE 2023: 30:1-30:2 - 2022
- [c62]Anna Yaghobová, Cyril Brom:
Internet in the mind of children: Mental maps of beginner and advanced 5th and 9th graders. WiPSCE 2022: 26:1-26:2 - [c61]Anna Drobná, Anna Yaghobová, Cyril Brom:
Preconceptions and attitudes of pre-service primary school teachers: towards teaching the principles of the Internet. WiPSCE 2022: 28:1-28:2 - 2021
- [j20]Tomás Sýkora, Tereza Stárková, Cyril Brom:
Can narrative cutscenes improve home learning from a math game? An experimental study with children. Br. J. Educ. Technol. 52(1): 42-56 (2021) - [j19]Ondrej Javora, Tereza Hannemann, Kristina Volná, Filip Dechterenko, Tereza Tetourová, Tereza Stárková, Cyril Brom:
Is contextual animation needed in multimedia learning games for children? An eye tracker study. J. Comput. Assist. Learn. 37(2): 305-318 (2021) - [j18]Lukás Kolek, Vít Sisler, Patrícia Martinková, Cyril Brom:
Can video games change attitudes towards history? Results from a laboratory experiment measuring short- and long-term effects. J. Comput. Assist. Learn. 37(5): 1348-1369 (2021) - [j17]Ondrej Javora, Filip Dechterenko, Tereza Tetourová, Kristina Volná, Cyril Brom:
Customization in educational computer games and its effect on learning: Experimental study with primary school children. J. Comput. Assist. Learn. 37(5): 1370-1382 (2021) - 2020
- [j16]Tereza Tetourová, Tereza Hannemann, Ondrej Javora, Kristina Volná, Vít Sisler, Cyril Brom:
To solve or to observe? The case of problem-solving interactivity within child learning games. J. Comput. Assist. Learn. 36(6): 981-996 (2020) - [c60]Katerina Tsarava, Manuel Ninaus, Tereza Hannemann, Kristina Volná, Korbinian Moeller, Cyril Brom:
Fostering Knowledge of Computer Viruses among Children: The Effects of a Lesson with a Cartoon Series. Koli Calling 2020: 10:1-10:9 - [c59]Katerina Tsarava, Manuel Ninaus, Tereza Hannemann, Kristina Volná, Korbinian Moeller, Cyril Brom:
Teaching primary school children about computer viruses: preliminary results of an intervention study. WiPSCE 2020: 21:1-21:2
2010 – 2019
- 2019
- [j15]Ondrej Javora, Tereza Hannemann, Tereza Stárková, Kristina Volná, Cyril Brom:
Children like it more but don't learn more: Effects of esthetic visual design in educational games. Br. J. Educ. Technol. 50(4): 1942-1960 (2019) - [j14]Tereza Stárková, Jirí Lukavský, Ondrej Javora, Cyril Brom:
Anthropomorphisms in multimedia learning: Attract attention but do not enhance learning? J. Comput. Assist. Learn. 35(4): 555-568 (2019) - [c58]Tereza Hannemann, Tereza Stárková, Pavel Jezek, Kristina Volná, Katerina Kacerovská, Cyril Brom:
Eight-Year-Olds' Conceptions of Computer Viruses: A Quantitative Study. WiPSCE 2019: 2:1-2:7 - 2018
- [c57]Lukás Kolek, Vít Sisler, Cyril Brom:
Video Games and Attitude Change - Can We Reliably Measure This? The Challenges of Empirical Study Design. GALA 2018: 445-448 - [c56]Cyril Brom, Filip Dechterenko, Vít Sisler, Zdenek Hlávka, Jirí Lukavský:
Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab. JCSG 2018: 120-132 - 2017
- [j13]Cyril Brom, Tereza Hannemann, Tereza Stárková, Edita Bromová, Filip Dechterenko:
The role of cultural background in the personalization principle: Five experiments with Czech learners. Comput. Educ. 112: 37-68 (2017) - [j12]Cyril Brom, Filip Dechterenko, Nikola Frollová, Tereza Stárková, Edita Bromová, Sidney K. D'Mello:
Enjoyment or involvement? Affective-motivational mediation during learning from a complex computerized simulation. Comput. Educ. 114: 236-254 (2017) - [j11]Martin Cerný, Tomás Plch, Matej Marko, Jakub Gemrot, Petr Ondrácek, Cyril Brom:
Using Behavior Objects to Manage Complexity in Virtual Worlds. IEEE Trans. Comput. Intell. AI Games 9(2): 166-180 (2017) - 2016
- [j10]Martin Cerný, Roman Barták, Cyril Brom, Jakub Gemrot:
To Plan or to Simply React? An Experimental Study of Action Planning in a Game Environment. Comput. Intell. 32(4): 668-710 (2016) - [j9]Cyril Brom, Vít Sisler, Michaela Slussareff, Tereza Selmbacherová, Zdenek Hlávka:
You like it, you learn it: affectivity and learning in competitive social role play gaming. Int. J. Comput. Support. Collab. Learn. 11(3): 313-348 (2016) - [c55]Rien Korstanje, Cyril Brom, Jakub Gemrot, Koen V. Hindriks:
A Comparative Study of Programming Agents in POSH and GOAL. ICAART (2) 2016: 192-203 - [c54]Cyril Brom, Tereza Stárková, Jirí Lukavský, Ondrej Javora, Edita Bromová:
Eye Tracking in Emotional Design Research: What are its Limitations? NordiCHI 2016: 114 - 2015
- [j8]Cyril Brom, David Levcík, Michaela Buchtová, Daniel Klement:
Playing educational micro-games at high schools: Individually or collectively? Comput. Hum. Behav. 48: 682-694 (2015) - [j7]Markéta Tomková, Jakub Tomek, Ondrej Novák, Ondrej Zelenka, Josef Syka, Cyril Brom:
Formation and disruption of tonotopy in a large-scale model of the auditory cortex. J. Comput. Neurosci. 39(2): 131-153 (2015) - [c53]Tomás Hromada, Martin Cerný, Michal Bída, Cyril Brom:
Generating Side Quests from Building Blocks. ICIDS 2015: 235-242 - [i1]Martin Cerný, Tomás Plch, Matej Marko, Jakub Gemrot, Petr Ondrácek, Cyril Brom:
Using Behavior Objects to Manage Complexity in Virtual Worlds. CoRR abs/1508.00377 (2015) - 2014
- [j6]Cyril Brom, Edita Bromová, Filip Dechterenko, Michaela Buchtová, Martin Pergel:
Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought? Comput. Educ. 72: 339-366 (2014) - [j5]Cyril Brom, Michaela Buchtová, Vít Sisler, Filip Dechterenko, Rupert Palme, Lisa Maria Glenk:
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study. Comput. Educ. 79: 69-100 (2014) - [c52]Martin Cerný, Cyril Brom, Roman Barták, Martin Antos:
Spice It Up! Enriching Open World NPC Simulation Using Constraint Satisfaction. AIIDE 2014 - [c51]Tomás Plch, Matej Marko, Petr Ondrácek, Martin Cerný, Jakub Gemrot, Cyril Brom:
An AI System for Large Open Virtual World. AIIDE 2014 - [c50]Tomás Plch, Matej Marko, Petr Ondrácek, Martin Cerný, Jakub Gemrot, Cyril Brom:
Modular Behavior Trees: Language for Fast AI in Open-World Video Games. ECAI 2014: 1209-1210 - [c49]Jakub Gemrot, Martin Cerný, Cyril Brom:
Why you should Empirically Evaluate your AI Tool - From SPOSH to yaPOSH. ICAART (1) 2014: 461-468 - [c48]Martin Cerný, Tomás Plch, Matej Marko, Petr Ondrácek, Cyril Brom:
Smart Areas - A Modular Approach to Simulation of Daily Life in an Open World Video Game. ICAART (1) 2014: 703-708 - 2013
- [c47]Roman Barták, Cyril Brom, Martin Cerný, Jakub Gemrot:
Planning and Reactive Agents in Dynamic Game Environments - An Experimental Study. ICAART (1) 2013: 234-240 - [c46]Michal Bída, Martin Cerný, Cyril Brom:
Towards Automatic Story Clustering for Interactive Narrative Authoring. ICIDS 2013: 95-106 - [c45]Michal Bída, Martin Cerný, Cyril Brom:
SimDate3D - Level Two. ICIDS 2013: 128-131 - [c44]Rudolf Kadlec, Cyril Brom:
DyBaNeM: Bayesian Episodic Memory Framework for Intelligent Virtual Agents. IVA 2013: 15-28 - [e2]Frank Dignum, Cyril Brom, Koen V. Hindriks, Martin D. Beer, Deborah Richards:
Cognitive Agents for Virtual Environments - First International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June 4, 2012, Revised Selected Papers. Lecture Notes in Computer Science 7764, Springer 2013, ISBN 978-3-642-36443-3 [contents] - 2012
- [j4]Cyril Brom, Jan Vyhnánek, Jirí Lukavský, David Waller, Rudolf Kadlec:
A computational model of the allocentric and egocentric spatial memory by means of virtual agents, or how simple virtual agents can help to build complex computational models. Cogn. Syst. Res. 17-18: 1-24 (2012) - [c43]Jakub Gemrot, Michal Bída, Cyril Brom:
Pogamut toolkit (demonstration). AAMAS 2012: 1469-1470 - [c42]Markéta Popelová, Cyril Brom, Jakub Tomek, Michal Bída:
Toolkit for teaching steering behaviors for 3D human-like virtual agents (demonstration). AAMAS 2012: 1477-1478 - [c41]Rudolf Kadlec, Csaba Tóth, Martin Cerný, Roman Barták, Cyril Brom:
Planning Is the Game: Action Planning as a Design Tool and Game Mechanism. AIIDE 2012 - [c40]Tomás Plch, Tomas Jedlicka, Cyril Brom:
HLA Proxy: Towards Connecting Agents to Virtual Environments by Means of High Level Architecture (HLA). CAVE 2012: 1-16 - [c39]Rudolf Kadlec, Michal Cermák, Zdenek Behan, Cyril Brom:
Generating Corpora of Activities of Daily Living and towards Measuring the Corpora's Complexity. CAVE 2012: 149-166 - [c38]Jakub Gemrot, Zdenek Hlávka, Cyril Brom:
Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better? CAVE 2012: 167-183 - [c37]Cyril Brom, Vít Sisler, Michaela Buchtová, Daniel Klement, David Levcík:
Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System. Edutainment 2012: 41-53 - [c36]Roman Barták, Filip Dvorak, Jakub Gemrot, Cyril Brom, Daniel Toropila:
When Planning Should Be Easy: On Solving Cumulative Planning Problems. FLAIRS 2012 - [c35]Vít Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cinátl, Jakub Gemrot:
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process. ICEC 2012: 67-74 - [c34]Cyril Brom, Edita Bromová, Martin Pergel:
Towards a Brewery Educational Game: Would Existence of a Game Goal Improve Learning? ICEC 2012: 389-392 - [c33]Michal Bída, Martin Cerný, Jakub Gemrot, Cyril Brom:
Evolution of GameBots Project. ICEC 2012: 397-400 - [c32]Cyril Brom, Petr Babor, Markéta Popelová, Michal Bída, Jakub Tomek, Jakub Gemrot:
Controlling Three Agents in a Quarrel: Lessons Learnt. MIG 2012: 158-169 - [e1]Martin D. Beer, Cyril Brom, Frank Dignum, Von-Wun Soo:
Agents for Educational Games and Simulations - International Workshop, AEGS 2011, Taipei, Taiwan, May 2, 2011. Revised Papers. Lecture Notes in Computer Science 7471, Springer 2012, ISBN 978-3-642-32325-6 [contents] - 2011
- [j3]Cyril Brom, Michal Preuss, Daniel Klement:
Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study. Comput. Educ. 57(3): 1971-1988 (2011) - [c31]Jakub Gemrot, Cyril Brom, Joanna Bryson, Michal Bída:
How to Compare Usability of Techniques for the Specification of Virtual Agents' Behavior? An Experimental Pilot Study with Human Subjects. AEGS 2011: 38-62 - [c30]Michal Bída, Cyril Brom, Markéta Popelová, Rudolf Kadlec:
StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK. ICIDS 2011: 334-337 - [c29]Michal Bída, Cyril Brom, Markéta Popelová:
To Date or Not to Date? A Minimalist Affect-Modulated Control Architecture for Dating Virtual Characters. IVA 2011: 419-425 - [c28]Markéta Popelová, Michal Bída, Cyril Brom, Jakub Gemrot, Jakub Tomek:
When a Couple Goes Together: Walk along Steering. MIG 2011: 278-289 - [c27]Radek Píbil, Peter Novák, Cyril Brom, Jakub Gemrot:
Notes on Pragmatic Agent-Programming with Jason. ProMAS 2011: 58-73 - 2010
- [j2]Cyril Brom, Vít Sisler, Radovan Slavik:
Implementing digital game-based learning in schools: augmented learning environment of 'Europe 2045'. Multim. Syst. 16(1): 23-41 (2010) - [c26]Jakub Gemrot, Cyril Brom, Tomás Plch:
A Periphery of Pogamut: From Bots to Agents and Back Again. AGS 2010: 19-37 - [c25]Cyril Brom, Ondrej Burkert, Rudolf Kadlec:
Timing in episodic memory for virtual characters. CIG 2010: 305-312 - [c24]Michal Bída, Cyril Brom:
Emohawk: Learning Virtual Characters by Doing. ICIDS 2010: 271-274
2000 – 2009
- 2009
- [c23]Jakub Gemrot, Rudolf Kadlec, Michal Bída, Ondrej Burkert, Radek Píbil, Jan Havlícek, Lukás Zemcák, Juraj Simlovic, Radim Vansa, Michal Stolba, Tomás Plch, Cyril Brom:
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. AGS 2009: 1-15 - [c22]Cyril Brom, Michal Bída, Jakub Gemrot, Rudolf Kadlec, Tomás Plch:
Emohawk: Searching for a "Good" Emergent Narrative. ICIDS 2009: 86-91 - [c21]Cyril Brom, Michal Bída:
Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps. ICIDS 2009: 348-349 - [c20]Cyril Brom, Tomás Korenko, Jirí Lukavský:
How Do Place and Objects Combine? "What-Where" Memory for Human-Like Agents. IVA 2009: 42-48 - [c19]Cyril Brom, Jirí Lukavský:
Towards More Human-Like Episodic Memory for More Human-Like Agents. IVA 2009: 484-485 - [c18]Rudolf Kadlec, Jakub Gemrot, Michal Bída, Ondrej Burkert, Jan Havlícek, Lukás Zemcák, Radek Píbil, Radim Vansa, Cyril Brom:
Extensions and Applications of Pogamut 3 Platform. IVA 2009: 506-507 - [c17]Rudolf Kadlec, Ondrej Burkert, Cyril Brom:
Creating game bots in a few easy steps. MindTrek 2009: 222-223 - 2008
- [j1]Vít Sisler, Cyril Brom:
Designing an Educational Game: Case Study of 'Europe 2045'. Trans. Edutainment 1: 1-16 (2008) - [c16]Cyril Brom, Jirí Lukavský:
Episodic Memory for Human-like Agents and Human-like Agents for Episodic Memory. AAAI Fall Symposium: Biologically Inspired Cognitive Architectures 2008: 42-47 - [c15]Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemrot:
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans. AIIDE 2008 - [c14]Vít Sisler, Cyril Brom, Petr Jakubícek:
Educational game Europe 2045. DIMEA 2008: 519 - [c13]Branislav Bosanský, Cyril Brom:
Agent-Based Simulation of Business Processes in a Virtual World. HAIS 2008: 86-94 - [c12]Cyril Brom, Jakub Gemrot, Ondrej Burkert, Rudolf Kadlec, Michal Bída:
3D Immersion in Virtual Agents Education. ICIDS 2008: 59-70 - [c11]Vít Sisler, Cyril Brom, Radovan Slavik:
Towards a novel paradigm for educational games: the augmented learning environment of 'Europe 2045'. MindTrek 2008: 34-38 - 2007
- [c10]Cyril Brom, Klára Pesková, Jirí Lukavský:
Where Did I Put My Glasses? Determining Trustfulness of Records in Episodic Memory by Means of an Associative Network. ECAL 2007: 243-252 - [c9]Cyril Brom, Ondrej Sery, Tomás Poch:
Simulation Level of Detail for Virtual Humans. IVA 2007: 1-14 - [c8]Cyril Brom, Klára Pesková, Jirí Lukavský:
Towards Characters with a Full Episodic Memory. IVA 2007: 360-361 - [c7]Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Michal Bída, Jan Havlícek, Martin Dörfler, Cyril Brom:
Towards Fast Prototyping of IVAs Behavior: Pogamut 2. IVA 2007: 362-363 - [c6]Ondrej Burkert, Cyril Brom, Jakub Gemrot, Michal Bída, Samuel J. Partington, Joanna Bryson:
Toolkits for Agent Development by Undergraduates and Non-Programmers. SOFSEM (2) 2007: 13-24 - [c5]Cyril Brom, Vít Sisler, Tomás Holan:
Story Manager in 'Europe 2045' Uses Petri Nets. International Conference on Virtual Storytelling 2007: 38-50 - [c4]Cyril Brom, Klára Pesková, Jirí Lukavský:
What Does Your Actor Remember? Towards Characters with a Full Episodic Memory. International Conference on Virtual Storytelling 2007: 89-101 - 2006
- [c3]Ondrej Sery, Tomás Poch, Pavel Safrata, Cyril Brom:
Level-of-Detail in Behaviour of Virtual Humans. SOFSEM 2006: 565-574 - 2005
- [c2]Cyril Brom, Ondrej Sery, Tomás Poch, Pavel Safrata:
GAL: Towards Large Simulations with Tens of Agents. IVA 2005: 493 - [c1]Cyril Brom, Petr Kocáb:
Virtual Agents in a Simulation of an ISO-Company. IVA 2005: 494
Coauthor Index
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