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Jeff Orkin
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2010 – 2019
- 2014
- [c14]Nathan R. Sturtevant, Jeff Orkin, Robert Zubek, Michael Cook, Stephen G. Ware, Christian Stith, Robert Michael Young, Phillip Wright, Squirrel (Brian) Eiserloh, Alejandro Ramirez-Sanabria, Vadim Bulitko, Kieran Lord:
Playable Experiences at AIIDE 2014. AIIDE 2014 - 2013
- [j3]Cynthia Breazeal, Nick DePalma, Jeff Orkin, Sonia Chernova, Malte F. Jung:
Crowdsourcing human-robot interaction: new methods and system evaluation in a public environment. J. Hum. Robot Interact. 2(1): 82-111 (2013) - 2012
- [c13]Jeff Orkin, Deb K. Roy:
Understanding Speech in Interactive Narratives with Crowdsourced Data. AIIDE 2012 - [c12]Jeff Orkin, Gillian Smith, Michael Bowling:
Keynotes [abstracts of three keynote presentations]. CIG 2012 - 2011
- [c11]Jeff Orkin:
Using Online Games to Capture, Generate, and Understand Natural Language [Invited Talk]. ENLG 2011: 71 - [c10]Hilke Reckman, Jeff Orkin, Deb K. Roy:
Extracting aspects of determiner meaning from dialogue in a virtual world environment. IWCS 2011 - 2010
- [c9]Sonia Chernova, Jeff Orkin, Cynthia Breazeal:
Crowdsourcing HRI through Online Multiplayer Games. AAAI Fall Symposium: Dialog with Robots 2010 - [c8]Jeff Orkin, Deb K. Roy:
Semi-Automated Dialogue Act Classification for Situated Social Agents in Games. AGS 2010: 148-162 - [c7]Jeff Orkin, Tynan Smith, Deb K. Roy:
Behavior Compilation for AI in Games. AIIDE 2010 - [c6]Jeff Orkin, Deb K. Roy:
Toward an interleaved model of actions and words in social simulation. AAMAS 2010: 1525-1526 - [c5]Jeff Orkin, Deb K. Roy:
Capturing and generating social behavior with the restaurant game. AAMAS 2010: 1765-1766 - [c4]Jeff Orkin, Tynan Smith, Hilke Reckman, Deb Roy:
Semi-automatic task recognition for interactive narratives with EAT & RUN. FDG 2010: 3:1-3:8 - [c3]Hilke Reckman, Jeff Orkin, Deb K. Roy:
Learning Meanings of Words and Constructions, Grounded in a Virtual Game. KONVENS 2010: 67-75
2000 – 2009
- 2009
- [c2]Jeff Orkin, Deb K. Roy:
Automatic learning and generation of social behavior from collective human gameplay. AAMAS (1) 2009: 385-392 - 2008
- [j2]Jeff Orkin, Deb Roy:
The Restaurant Game: Learning Social Behavior and Language from Thousands of Players Online. J. Game Dev. 3(1): 39-60 (2008) - 2005
- [j1]Ion Muslea, Virginia Dignum, Daniel D. Corkill, Catholijn M. Jonker, Frank Dignum, Silvia Coradeschi, Alessandro Saffiotti, Dan Fu, Jeff Orkin, William Cheetham, Kai Goebel, Piero P. Bonissone, Leen-Kiat Soh, Randolph M. Jones, Robert E. Wray III, Matthias Scheutz, Daniela Pucci de Farias, Shie Mannor, Georgios Theocharous, Doina Precup, Bamshad Mobasher, Sarabjot S. Anand, Bettina Berendt, Andreas Hotho, Hans W. Guesgen, Michael T. Rosenstein, Mohammad Ghavamzadeh:
The Workshop Program at the Nineteenth National Conference on Artificial Intelligence. AI Mag. 26(1): 103-108 (2005) - [c1]Jeff Orkin:
Agent Architecture Considerations for Real-Time Planning in Games. AIIDE 2005: 105-110
Coauthor Index
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